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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-02-23 12:54:50 -0500 | 
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-02-23 12:54:50 -0500 | 
| commit | 892628c7f3e4f189cc2fec1c7d49b9d40ebc072c (patch) | |
| tree | 1c5591d7447187caee6ad1a371ab176d75bf6287 /indra/newview | |
| parent | d2fd2f49e346fb0f7966de592350607301292d44 (diff) | |
Quick fix for null pointer in LLDrawPoolWater
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 41c0d95b0e..157b59953d 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -315,9 +315,9 @@ void main()      vec3 diffPunc = vec3(0);      vec3 specPunc = vec3(0); -    pbrPunctual(diffuseColor, specularColor, perceptualRoughness * perceptualRoughness, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir), nl, diffPunc, specPunc); +    pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, normalize(wavef+up*max(dist, 32.0)/32.0*(1.0-vdu)), v, normalize(light_dir), nl, diffPunc, specPunc); -    vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit_linear * shadow; +    vec3 punctual = clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)) * sunlit_linear * shadow * atten;      radiance *= df2.y;      //radiance = toneMapNoExposure(radiance);      vec3 color = vec3(0); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 32de0e5ee7..7d58511d41 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -213,7 +213,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)      else if (tex_b && !tex_a)      {          shader->bindTexture(LLViewerShaderMgr::BUMP_MAP, tex_b); -        tex_a->setFilteringOption(filter_mode); +        tex_b->setFilteringOption(filter_mode);          blend_factor = 0; // only one tex provided, no blending      }      else if (tex_b != tex_a) | 
