diff options
author | Mike Antipov <mantipov@productengine.com> | 2009-10-29 17:48:12 +0200 |
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committer | Mike Antipov <mantipov@productengine.com> | 2009-10-29 17:48:12 +0200 |
commit | 8210fba25a3c36abb6627836d5829a5be28534e3 (patch) | |
tree | 6e43ec0049a259b99084d86ca7280621cf440c89 /indra/newview | |
parent | ea0abdac1d67511f9f1ff7b54c84f2e692ce87e0 (diff) |
Fixed Low bug EXT-1079 (Buttons disappear on movement controls if switch movement mode while clashing about land)
- added validation if fly mode was exactly set to avatar before processing buttons visibility
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llmoveview.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp index 2b4e35208a..14da35594f 100644 --- a/indra/newview/llmoveview.cpp +++ b/indra/newview/llmoveview.cpp @@ -280,6 +280,14 @@ void LLFloaterMove::setMovementMode(const EMovementMode mode) mCurrentMode = mode; gAgent.setFlying(MM_FLY == mode); + // attempts to set avatar flying can not set it real flying in some cases. + // For ex. when avatar fell down & is standing up. + // So, no need to continue processing FLY mode. See EXT-1079 + if (MM_FLY == mode && !gAgent.getFlying()) + { + return; + } + switch (mode) { case MM_RUN: |