diff options
author | Richard Linden <none@none> | 2010-09-30 16:43:44 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2010-09-30 16:43:44 -0700 |
commit | 7f003fa20df6ed60532271084696076ee61128de (patch) | |
tree | ba15a23550f22014bb9fcd81e69019f8c1cdd411 /indra/newview | |
parent | e7834520c725de122f2e62387e2563723735ab4e (diff) |
converted keys.ini to keys.xml and use LLInitParam parsing
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/keys.xml | 350 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 20 | ||||
-rw-r--r-- | indra/newview/llviewerkeyboard.cpp | 145 | ||||
-rw-r--r-- | indra/newview/llviewerkeyboard.h | 34 |
4 files changed, 497 insertions, 52 deletions
diff --git a/indra/newview/app_settings/keys.xml b/indra/newview/app_settings/keys.xml new file mode 100644 index 0000000000..d085475c6c --- /dev/null +++ b/indra/newview/app_settings/keys.xml @@ -0,0 +1,350 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<keys> + <first_person> + <binding key="A" mask="NONE" command="slide_left"/> + <binding key="D" mask="NONE" command="slide_right"/> + <binding key="W" mask="NONE" command="push_forward"/> + <binding key="S" mask="NONE" command="push_backward"/> + <binding key="E" mask="NONE" command="jump"/> + <binding key="C" mask="NONE" command="push_down"/> + <binding key="F" mask="NONE" command="toggle_fly"/> + + <binding key="LEFT" mask="NONE" command="slide_left"/> + <binding key="RIGHT" mask="NONE" command="slide_right"/> + <binding key="UP" mask="NONE" command="push_forward"/> + <binding key="DOWN" mask="NONE" command="push_backward"/> + <binding key="PGUP" mask="NONE" command="jump"/> + <binding key="PGDN" mask="NONE" command="push_down"/> + <binding key="HOME" mask="NONE" command="toggle_fly"/> + + <binding key="PAD_LEFT" mask="NONE" command="slide_left"/> + <binding key="PAD_RIGHT" mask="NONE" command="slide_right"/> + <binding key="PAD_UP" mask="NONE" command="push_forward"/> + <binding key="PAD_DOWN" mask="NONE" command="push_backward"/> + <binding key="PAD_PGUP" mask="NONE" command="jump"/> + <binding key="PAD_PGDN" mask="NONE" command="push_down"/> + <binding key="PAD_HOME" mask="NONE" command="toggle_fly"/> + <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/> + <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> + + <binding key="A" mask="SHIFT" command="slide_left"/> + <binding key="D" mask="SHIFT" command="slide_right"/> + <binding key="W" mask="SHIFT" command="push_forward"/> + <binding key="S" mask="SHIFT" command="push_backward"/> + <binding key="E" mask="SHIFT" command="jump"/> + <binding key="C" mask="SHIFT" command="push_down"/> + <binding key="F" mask="SHIFT" command="toggle_fly"/> + + <binding key="SPACE" mask="NONE" command="stop_moving"/> + <binding key="ENTER" mask="NONE" command="start_chat"/> + <binding key="DIVIDE" mask="NONE" command="start_gesture"/> + + <binding key="LEFT" mask="SHIFT" command="slide_left"/> + <binding key="RIGHT" mask="SHIFT" command="slide_right"/> + <binding key="UP" mask="SHIFT" command="push_forward"/> + <binding key="DOWN" mask="SHIFT" command="push_backward"/> + <binding key="PGUP" mask="SHIFT" command="jump"/> + <binding key="PGDN" mask="SHIFT" command="push_down"/> + + <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/> + <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/> + <binding key="PAD_UP" mask="SHIFT" command="push_forward"/> + <binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/> + <binding key="PAD_PGUP" mask="SHIFT" command="jump"/> + <binding key="PAD_PGDN" mask="SHIFT" command="push_down"/> + <binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/> + <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/> + </first_person> + <third_person> + <binding key="A" mask="NONE" command="turn_left"/> + <binding key="D" mask="NONE" command="turn_right"/> + <binding key="A" mask="SHIFT" command="slide_left"/> + <binding key="D" mask="SHIFT" command="slide_right"/> + <binding key="W" mask="NONE" command="push_forward"/> + <binding key="S" mask="NONE" command="push_backward"/> + <binding key="W" mask="SHIFT" command="push_forward"/> + <binding key="S" mask="SHIFT" command="push_backward"/> + <binding key="E" mask="NONE" command="jump"/> + <binding key="C" mask="NONE" command="push_down"/> + <binding key="E" mask="SHIFT" command="jump"/> + <binding key="C" mask="SHIFT" command="push_down"/> + + <binding key="F" mask="NONE" command="toggle_fly"/> + <binding key="F" mask="SHIFT" command="toggle_fly"/> + + <binding key="SPACE" mask="NONE" command="stop_moving"/> + <binding key="ENTER" mask="NONE" command="start_chat"/> + <binding key="DIVIDE" mask="NONE" command="start_gesture"/> + + <binding key="LEFT" mask="NONE" command="turn_left"/> + <binding key="LEFT" mask="SHIFT" command="slide_left"/> + <binding key="RIGHT" mask="NONE" command="turn_right"/> + <binding key="RIGHT" mask="SHIFT" command="slide_right"/> + <binding key="UP" mask="NONE" command="push_forward"/> + <binding key="DOWN" mask="NONE" command="push_backward"/> + <binding key="UP" mask="SHIFT" command="push_forward"/> + <binding key="DOWN" mask="SHIFT" command="push_backward"/> + <binding key="PGUP" mask="NONE" command="jump"/> + <binding key="PGDN" mask="NONE" command="push_down"/> + <binding key="PGUP" mask="SHIFT" command="jump"/> + <binding key="PGDN" mask="SHIFT" command="push_down"/> + <binding key="HOME" mask="SHIFT" command="toggle_fly"/> + <binding key="HOME" mask="NONE" command="toggle_fly"/> + + <binding key="PAD_LEFT" mask="NONE" command="turn_left"/> + <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/> + <binding key="PAD_RIGHT" mask="NONE" command="turn_right"/> + <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/> + <binding key="PAD_UP" mask="NONE" command="push_forward"/> + <binding key="PAD_DOWN" mask="NONE" command="push_backward"/> + <binding key="PAD_UP" mask="SHIFT" command="push_forward"/> + <binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/> + <binding key="PAD_PGUP" mask="NONE" command="jump"/> + <binding key="PAD_PGDN" mask="NONE" command="push_down"/> + <binding key="PAD_PGUP" mask="SHIFT" command="jump"/> + <binding key="PAD_PGDN" mask="SHIFT" command="push_down"/> + <binding key="PAD_HOME" mask="NONE" command="toggle_fly"/> + <binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/> + <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/> + <binding key="PAD_CENTER" mask="SHIFT" command="stop_moving"/> + <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> + <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> + <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/> + + <!--Camera controls in third person on Alt--> + <binding key="LEFT" mask="ALT" command="spin_around_cw"/> + <binding key="RIGHT" mask="ALT" command="spin_around_ccw"/> + <binding key="UP" mask="ALT" command="move_forward"/> + <binding key="DOWN" mask="ALT" command="move_backward"/> + <binding key="PGUP" mask="ALT" command="spin_over"/> + <binding key="PGDN" mask="ALT" command="spin_under"/> + + <binding key="A" mask="ALT" command="spin_around_cw"/> + <binding key="D" mask="ALT" command="spin_around_ccw"/> + <binding key="W" mask="ALT" command="move_forward"/> + <binding key="S" mask="ALT" command="move_backward"/> + <binding key="E" mask="ALT" command="spin_over"/> + <binding key="C" mask="ALT" command="spin_under"/> + + <binding key="PAD_LEFT" mask="ALT" command="spin_around_cw"/> + <binding key="PAD_RIGHT" mask="ALT" command="spin_around_ccw"/> + <binding key="PAD_UP" mask="ALT" command="move_forward"/> + <binding key="PAD_DOWN" mask="ALT" command="move_backward"/> + <binding key="PAD_PGUP" mask="ALT" command="spin_over"/> + <binding key="PAD_PGDN" mask="ALT" command="spin_under"/> + <binding key="PAD_ENTER" mask="ALT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/> + + <!--mimic alt zoom behavior with keyboard only--> + <binding key="A" mask="CTL_ALT" command="spin_around_cw"/> + <binding key="D" mask="CTL_ALT" command="spin_around_ccw"/> + <binding key="W" mask="CTL_ALT" command="spin_over"/> + <binding key="S" mask="CTL_ALT" command="spin_under"/> + <binding key="E" mask="CTL_ALT" command="spin_over"/> + <binding key="C" mask="CTL_ALT" command="spin_under"/> + + <binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/> + <binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/> + <binding key="UP" mask="CTL_ALT" command="spin_over"/> + <binding key="DOWN" mask="CTL_ALT" command="spin_under"/> + <binding key="PGUP" mask="CTL_ALT" command="spin_over"/> + <binding key="PGDN" mask="CTL_ALT" command="spin_under"/> + + <binding key="PAD_LEFT" mask="CTL_ALT" command="spin_around_cw"/> + <binding key="PAD_RIGHT" mask="CTL_ALT" command="spin_around_ccw"/> + <binding key="PAD_UP" mask="CTL_ALT" command="spin_over"/> + <binding key="PAD_DOWN" mask="CTL_ALT" command="spin_under"/> + <binding key="PAD_PGUP" mask="CTL_ALT" command="spin_over"/> + <binding key="PAD_PGDN" mask="CTL_ALT" command="spin_under"/> + <binding key="PAD_ENTER" mask="CTL_ALT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="CTL_ALT" command="start_gesture"/> + + <!--Therefore pan on Alt-Shift--> + <binding key="A" mask="CTL_ALT_SHIFT" command="pan_left"/> + <binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/> + <binding key="W" mask="CTL_ALT_SHIFT" command="pan_up"/> + <binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/> + + <binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> + <binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> + <binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/> + <binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> + + <binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> + <binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> + <binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/> + <binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> + <binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/> + </third_person> + + # Basic editing camera control + <edit> + <binding key="A" mask="NONE" command="spin_around_cw"/> + <binding key="D" mask="NONE" command="spin_around_ccw"/> + <binding key="W" mask="NONE" command="move_forward"/> + <binding key="S" mask="NONE" command="move_backward"/> + <binding key="E" mask="NONE" command="spin_over"/> + <binding key="C" mask="NONE" command="spin_under"/> + <binding key="ENTER" mask="NONE" command="start_chat"/> + <binding key="DIVIDE" mask="NONE" command="start_gesture"/> + <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> + + <binding key="LEFT" mask="NONE" command="spin_around_cw"/> + <binding key="RIGHT" mask="NONE" command="spin_around_ccw"/> + <binding key="UP" mask="NONE" command="move_forward"/> + <binding key="DOWN" mask="NONE" command="move_backward"/> + <binding key="PGUP" mask="NONE" command="spin_over"/> + <binding key="PGDN" mask="NONE" command="spin_under"/> + + <binding key="A" mask="SHIFT" command="pan_left"/> + <binding key="D" mask="SHIFT" command="pan_right"/> + <binding key="W" mask="SHIFT" command="pan_up"/> + <binding key="S" mask="SHIFT" command="pan_down"/> + + <binding key="LEFT" mask="SHIFT" command="pan_left"/> + <binding key="RIGHT" mask="SHIFT" command="pan_right"/> + <binding key="UP" mask="SHIFT" command="pan_up"/> + <binding key="DOWN" mask="SHIFT" command="pan_down"/> + + <!--Walking works with ALT held down.--> + <binding key="A" mask="ALT" command="slide_left"/> + <binding key="D" mask="ALT" command="slide_right"/> + <binding key="W" mask="ALT" command="push_forward"/> + <binding key="S" mask="ALT" command="push_backward"/> + <binding key="E" mask="ALT" command="jump"/> + <binding key="C" mask="ALT" command="push_down"/> + + <binding key="LEFT" mask="ALT" command="slide_left"/> + <binding key="RIGHT" mask="ALT" command="slide_right"/> + <binding key="UP" mask="ALT" command="push_forward"/> + <binding key="DOWN" mask="ALT" command="push_backward"/> + <binding key="PGUP" mask="ALT" command="jump"/> + <binding key="PGDN" mask="ALT" command="push_down"/> + <binding key="HOME" mask="ALT" command="toggle_fly"/> + + <binding key="PAD_LEFT" mask="ALT" command="slide_left"/> + <binding key="PAD_RIGHT" mask="ALT" command="slide_right"/> + <binding key="PAD_UP" mask="ALT" command="push_forward"/> + <binding key="PAD_DOWN" mask="ALT" command="push_backward"/> + <binding key="PAD_PGUP" mask="ALT" command="jump"/> + <binding key="PAD_PGDN" mask="ALT" command="push_down"/> + <binding key="PAD_ENTER" mask="ALT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/> + </edit> + <sitting> + <binding key="A" mask="ALT" command="spin_around_cw"/> + <binding key="D" mask="ALT" command="spin_around_ccw"/> + <binding key="W" mask="ALT" command="move_forward"/> + <binding key="S" mask="ALT" command="move_backward"/> + <binding key="E" mask="ALT" command="spin_over_sitting"/> + <binding key="C" mask="ALT" command="spin_under_sitting"/> + + <binding key="LEFT" mask="ALT" command="spin_around_cw"/> + <binding key="RIGHT" mask="ALT" command="spin_around_ccw"/> + <binding key="UP" mask="ALT" command="move_forward"/> + <binding key="DOWN" mask="ALT" command="move_backward"/> + <binding key="PGUP" mask="ALT" command="spin_over"/> + <binding key="PGDN" mask="ALT" command="spin_under"/> + + <binding key="A" mask="CTL_ALT" command="spin_around_cw"/> + <binding key="D" mask="CTL_ALT" command="spin_around_ccw"/> + <binding key="W" mask="CTL_ALT" command="spin_over"/> + <binding key="S" mask="CTL_ALT" command="spin_under"/> + <binding key="E" mask="CTL_ALT" command="spin_over"/> + <binding key="C" mask="CTL_ALT" command="spin_under"/> + + <binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/> + <binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/> + <binding key="UP" mask="CTL_ALT" command="spin_over"/> + <binding key="DOWN" mask="CTL_ALT" command="spin_under"/> + <binding key="PGUP" mask="CTL_ALT" command="spin_over"/> + <binding key="PGDN" mask="CTL_ALT" command="spin_under"/> + + + <binding key="A" mask="NONE" command="spin_around_cw_sitting"/> + <binding key="D" mask="NONE" command="spin_around_ccw_sitting"/> + <binding key="W" mask="NONE" command="move_forward_sitting"/> + <binding key="S" mask="NONE" command="move_backward_sitting"/> + <binding key="E" mask="NONE" command="spin_over_sitting"/> + <binding key="C" mask="NONE" command="spin_under_sitting"/> + + <binding key="LEFT" mask="NONE" command="spin_around_cw_sitting"/> + <binding key="RIGHT" mask="NONE" command="spin_around_ccw_sitting"/> + <binding key="UP" mask="NONE" command="move_forward_sitting"/> + <binding key="DOWN" mask="NONE" command="move_backward_sitting"/> + <binding key="PGUP" mask="NONE" command="spin_over_sitting"/> + <binding key="PGDN" mask="NONE" command="spin_under_sitting"/> + + <binding key="PAD_LEFT" mask="NONE" command="spin_around_cw_sitting"/> + <binding key="PAD_RIGHT" mask="NONE" command="spin_around_ccw_sitting"/> + <binding key="PAD_UP" mask="NONE" command="move_forward_sitting"/> + <binding key="PAD_DOWN" mask="NONE" command="move_backward_sitting"/> + <binding key="PAD_PGUP" mask="NONE" command="spin_over_sitting"/> + <binding key="PAD_PGDN" mask="NONE" command="spin_under_sitting"/> + <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/> + <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> + + <!--these are for passing controls when sitting on vehicles--> + <binding key="A" mask="SHIFT" command="slide_left"/> + <binding key="D" mask="SHIFT" command="slide_right"/> + <binding key="LEFT" mask="SHIFT" command="slide_left"/> + <binding key="RIGHT" mask="SHIFT" command="slide_right"/> + + <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/> + <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/> + <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/> + + <!--pan on Alt-Shift--> + <binding key="A" mask="CTL_ALT_SHIFT" command="pan_left"/> + <binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/> + <binding key="W" mask="CTL_ALT_SHIFT" command="pan_up"/> + <binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/> + + <binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> + <binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> + <binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/> + <binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> + + <binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> + <binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> + <binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/> + <binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> + <binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/> + + <binding key="ENTER" mask="NONE" command="start_chat"/> + <binding key="DIVIDE" mask="NONE" command="start_gesture"/> + </sitting> + <edit_avatar> + <!--Avatar editing camera controls--> + <binding key="A" mask="NONE" command="edit_avatar_spin_cw"/> + <binding key="D" mask="NONE" command="edit_avatar_spin_ccw"/> + <binding key="W" mask="NONE" command="edit_avatar_move_forward"/> + <binding key="S" mask="NONE" command="edit_avatar_move_backward"/> + <binding key="E" mask="NONE" command="edit_avatar_spin_over"/> + <binding key="C" mask="NONE" command="edit_avatar_spin_under"/> + <binding key="LEFT" mask="NONE" command="edit_avatar_spin_cw"/> + <binding key="RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/> + <binding key="UP" mask="NONE" command="edit_avatar_move_forward"/> + <binding key="DOWN" mask="NONE" command="edit_avatar_move_backward"/> + <binding key="PGUP" mask="NONE" command="edit_avatar_spin_over"/> + <binding key="PGDN" mask="NONE" command="edit_avatar_spin_under"/> + <binding key="ENTER" mask="NONE" command="start_chat"/> + <binding key="DIVIDE" mask="NONE" command="start_gesture"/> + <binding key="PAD_LEFT" mask="NONE" command="edit_avatar_spin_cw"/> + <binding key="PAD_RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/> + <binding key="PAD_UP" mask="NONE" command="edit_avatar_move_forward"/> + <binding key="PAD_DOWN" mask="NONE" command="edit_avatar_move_backward"/> + <binding key="PAD_PGUP" mask="NONE" command="edit_avatar_spin_over"/> + <binding key="PAD_PGDN" mask="NONE" command="edit_avatar_spin_under"/> + <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> + <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> + </edit_avatar> +</keys>
\ No newline at end of file diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 956f67df86..a9bdabe794 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -820,16 +820,22 @@ bool LLAppViewer::init() gGLManager.getGLInfo(gDebugInfo); gGLManager.printGLInfoString(); - //load key settings - bind_keyboard_functions(); - // Load Default bindings - if (!gViewerKeyboard.loadBindings(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"keys.ini"))) + std::string key_bindings_file = gDirUtilp->findFile("keys.xml", + gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""), + gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + + + if (!gViewerKeyboard.loadBindingsXML(key_bindings_file)) { - LL_ERRS("InitInfo") << "Unable to open keys.ini" << LL_ENDL; + std::string key_bindings_file = gDirUtilp->findFile("keys.ini", + gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""), + gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + if (!gViewerKeyboard.loadBindings(key_bindings_file)) + { + LL_ERRS("InitInfo") << "Unable to open keys.ini" << LL_ENDL; + } } - // Load Custom bindings (override defaults) - gViewerKeyboard.loadBindings(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"custom_keys.ini")); // If we don't have the right GL requirements, exit. if (!gGLManager.mHasRequirements && !gNoRender) diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp index d7e15e7d6c..570f372950 100644 --- a/indra/newview/llviewerkeyboard.cpp +++ b/indra/newview/llviewerkeyboard.cpp @@ -40,6 +40,7 @@ #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llfloatercamera.h" +#include "llinitparam.h" // // Constants @@ -53,6 +54,11 @@ const S32 NUDGE_FRAMES = 2; const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed +struct LLKeyboardActionRegistry +: public LLRegistrySingleton<std::string, boost::function<void (EKeystate keystate)>, LLKeyboardActionRegistry> +{ +}; + LLViewerKeyboard gViewerKeyboard; void agent_jump( EKeystate s ) @@ -550,49 +556,47 @@ void start_gesture( EKeystate s ) } } -void bind_keyboard_functions() -{ - gViewerKeyboard.bindNamedFunction("jump", agent_jump); - gViewerKeyboard.bindNamedFunction("push_down", agent_push_down); - gViewerKeyboard.bindNamedFunction("push_forward", agent_push_forward); - gViewerKeyboard.bindNamedFunction("push_backward", agent_push_backward); - gViewerKeyboard.bindNamedFunction("look_up", agent_look_up); - gViewerKeyboard.bindNamedFunction("look_down", agent_look_down); - gViewerKeyboard.bindNamedFunction("toggle_fly", agent_toggle_fly); - gViewerKeyboard.bindNamedFunction("turn_left", agent_turn_left); - gViewerKeyboard.bindNamedFunction("turn_right", agent_turn_right); - gViewerKeyboard.bindNamedFunction("slide_left", agent_slide_left); - gViewerKeyboard.bindNamedFunction("slide_right", agent_slide_right); - gViewerKeyboard.bindNamedFunction("spin_around_ccw", camera_spin_around_ccw); - gViewerKeyboard.bindNamedFunction("spin_around_cw", camera_spin_around_cw); - gViewerKeyboard.bindNamedFunction("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); - gViewerKeyboard.bindNamedFunction("spin_around_cw_sitting", camera_spin_around_cw_sitting); - gViewerKeyboard.bindNamedFunction("spin_over", camera_spin_over); - gViewerKeyboard.bindNamedFunction("spin_under", camera_spin_under); - gViewerKeyboard.bindNamedFunction("spin_over_sitting", camera_spin_over_sitting); - gViewerKeyboard.bindNamedFunction("spin_under_sitting", camera_spin_under_sitting); - gViewerKeyboard.bindNamedFunction("move_forward", camera_move_forward); - gViewerKeyboard.bindNamedFunction("move_backward", camera_move_backward); - gViewerKeyboard.bindNamedFunction("move_forward_sitting", camera_move_forward_sitting); - gViewerKeyboard.bindNamedFunction("move_backward_sitting", camera_move_backward_sitting); - gViewerKeyboard.bindNamedFunction("pan_up", camera_pan_up); - gViewerKeyboard.bindNamedFunction("pan_down", camera_pan_down); - gViewerKeyboard.bindNamedFunction("pan_left", camera_pan_left); - gViewerKeyboard.bindNamedFunction("pan_right", camera_pan_right); - gViewerKeyboard.bindNamedFunction("pan_in", camera_pan_in); - gViewerKeyboard.bindNamedFunction("pan_out", camera_pan_out); - gViewerKeyboard.bindNamedFunction("move_forward_fast", camera_move_forward_fast); - gViewerKeyboard.bindNamedFunction("move_backward_fast", camera_move_backward_fast); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_ccw", edit_avatar_spin_ccw); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_cw", edit_avatar_spin_cw); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_over", edit_avatar_spin_over); - gViewerKeyboard.bindNamedFunction("edit_avatar_spin_under", edit_avatar_spin_under); - gViewerKeyboard.bindNamedFunction("edit_avatar_move_forward", edit_avatar_move_forward); - gViewerKeyboard.bindNamedFunction("edit_avatar_move_backward", edit_avatar_move_backward); - gViewerKeyboard.bindNamedFunction("stop_moving", stop_moving); - gViewerKeyboard.bindNamedFunction("start_chat", start_chat); - gViewerKeyboard.bindNamedFunction("start_gesture", start_gesture); -} +#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); +REGISTER_KEYBOARD_ACTION("jump", agent_jump); +REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); +REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); +REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); +REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); +REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); +REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); +REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); +REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); +REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); +REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); +REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); +REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); +REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); +REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); +REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); +REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); +REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); +REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); +REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); +REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); +REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); +REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); +REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); +REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); +REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); +REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); +REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); +REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); +REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); +REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); +REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); +REGISTER_KEYBOARD_ACTION("start_chat", start_chat); +REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); LLViewerKeyboard::LLViewerKeyboard() : mNamedFunctionCount(0) @@ -764,6 +768,61 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c return TRUE; } +LLViewerKeyboard::KeyBinding::KeyBinding() +: key("key"), + mask("mask"), + command("command") +{} + +LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode) +: bindings("binding"), + mode(_mode) +{} + +LLViewerKeyboard::Keys::Keys() +: first_person("first_person", KeyMode(MODE_FIRST_PERSON)), + third_person("third_person", KeyMode(MODE_THIRD_PERSON)), + edit("edit", KeyMode(MODE_EDIT)), + sitting("sitting", KeyMode(MODE_SITTING)), + edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR)) +{} + +S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename) +{ + S32 binding_count = 0; + Keys keys; + LLSimpleXUIParser parser; + + if (parser.readXUI(filename, keys) + && keys.validateBlock()) + { + binding_count += loadBindingMode(keys.first_person); + binding_count += loadBindingMode(keys.third_person); + binding_count += loadBindingMode(keys.edit); + binding_count += loadBindingMode(keys.sitting); + binding_count += loadBindingMode(keys.edit_avatar); + } + return binding_count; +} + +S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode) +{ + S32 binding_count = 0; + for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(), + end_it = keymode.bindings.end(); + it != end_it; + ++it) + { + KEY key; + MASK mask; + LLKeyboard::keyFromString(it->key, &key); + LLKeyboard::maskFromString(it->mask, &mask); + bindKey(keymode.mode, key, mask, it->command); + binding_count++; + } + + return binding_count; +} S32 LLViewerKeyboard::loadBindings(const std::string& filename) { diff --git a/indra/newview/llviewerkeyboard.h b/indra/newview/llviewerkeyboard.h index 2fa5d5dfa6..6e758cc7b3 100644 --- a/indra/newview/llviewerkeyboard.h +++ b/indra/newview/llviewerkeyboard.h @@ -55,10 +55,36 @@ typedef enum e_keyboard_mode void bind_keyboard_functions(); - class LLViewerKeyboard { public: + struct KeyBinding : public LLInitParam::Block<KeyBinding> + { + Mandatory<std::string> key, + mask, + command; + + KeyBinding(); + }; + + struct KeyMode : public LLInitParam::Block<KeyMode> + { + Multiple<KeyBinding> bindings; + EKeyboardMode mode; + KeyMode(EKeyboardMode mode); + }; + + struct Keys : public LLInitParam::Block<Keys> + { + Optional<KeyMode> first_person, + third_person, + edit, + sitting, + edit_avatar; + + Keys(); + }; + LLViewerKeyboard(); BOOL handleKey(KEY key, MASK mask, BOOL repeated); @@ -66,13 +92,17 @@ public: void bindNamedFunction(const std::string& name, LLKeyFunc func); S32 loadBindings(const std::string& filename); // returns number bound, 0 on error + S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error EKeyboardMode getMode(); BOOL modeFromString(const std::string& string, S32 *mode); // False on failure void scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); -protected: + +private: + S32 loadBindingMode(const LLViewerKeyboard::KeyMode& keymode); BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name); + S32 mNamedFunctionCount; LLNamedFunction mNamedFunctions[MAX_NAMED_FUNCTIONS]; |