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author | Graham Madarasz (Graham Linden) <graham@lindenlab.com> | 2013-08-07 16:30:27 -0700 |
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committer | Graham Madarasz (Graham Linden) <graham@lindenlab.com> | 2013-08-07 16:30:27 -0700 |
commit | 79686b6974bb07063f2ff470d4ff0cfd38ac8847 (patch) | |
tree | c51867c83ba3461b3b55d65e3f13634340fbd27d /indra/newview | |
parent | e156e3ff32469d5efdfd4fb96969b8cc4bc056b8 (diff) |
NORSPEC-342 fix alpha objects appearing black in impostor images
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8b2cbb1b9d..ba83c95518 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -548,7 +548,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. - if (current_shader && + if (current_shader && + !LLPipeline::sImpostorRender && draw_glow_for_this_partition && params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { |