diff options
author | callum <none@none> | 2011-06-09 13:48:35 -0700 |
---|---|---|
committer | callum <none@none> | 2011-06-09 13:48:35 -0700 |
commit | 7847c8941f8c78ab7cdef65aadf4dfccf645bbf3 (patch) | |
tree | 53520e9d1fed5dc69d820e6c520eb77f16ab93df /indra/newview | |
parent | 86470d3889436017264a69d57fb2060a591955f4 (diff) |
EXP-676 FIX As a web developer, I want to access information about the current state of the SL client, such as avatar location
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewermedia.cpp | 69 |
1 files changed, 34 insertions, 35 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 1e53274cd6..b94da4b64c 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2349,43 +2349,42 @@ void LLViewerMediaImpl::updateJavascriptObject() if ( mMediaSource ) { // flag to expose this information to internal browser or not. - bool expose_javascript_object = gSavedSettings.getBOOL("BrowserEnableJSObject"); - mMediaSource->jsExposeObjectEvent( expose_javascript_object ); + bool enable = gSavedSettings.getBOOL("BrowserEnableJSObject"); + mMediaSource->jsEnableObject( enable ); - // indicate if the values we have are valid (currently do this blanket-fashion for - // everything depending on whether you are logged in or not - this may require a - // more granular approach once variables are added that ARE valid before login + // these values are only menaingful after login so don't set them before bool logged_in = LLLoginInstance::getInstance()->authSuccess(); - mMediaSource->jsValuesValidEvent( logged_in ); - - // current location within a region - LLVector3 agent_pos = gAgent.getPositionAgent(); - double x = agent_pos.mV[ VX ]; - double y = agent_pos.mV[ VY ]; - double z = agent_pos.mV[ VZ ]; - mMediaSource->jsAgentLocationEvent( x, y, z ); - - // current location within the grid - LLVector3d agent_pos_global = gAgent.getLastPositionGlobal(); - double global_x = agent_pos_global.mdV[ VX ]; - double global_y = agent_pos_global.mdV[ VY ]; - double global_z = agent_pos_global.mdV[ VZ ]; - mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z ); - - // current agent orientation - double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] ); - double angle = rotation * RAD_TO_DEG; - if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation! - mMediaSource->jsAgentOrientationEvent( angle ); - - // current region agent is in - std::string region_name(""); - LLViewerRegion* region = gAgent.getRegion(); - if ( region ) - { - region_name = region->getName(); - }; - mMediaSource->jsAgentRegionEvent( region_name ); + if ( logged_in ) + { + // current location within a region + LLVector3 agent_pos = gAgent.getPositionAgent(); + double x = agent_pos.mV[ VX ]; + double y = agent_pos.mV[ VY ]; + double z = agent_pos.mV[ VZ ]; + mMediaSource->jsAgentLocationEvent( x, y, z ); + + // current location within the grid + LLVector3d agent_pos_global = gAgent.getLastPositionGlobal(); + double global_x = agent_pos_global.mdV[ VX ]; + double global_y = agent_pos_global.mdV[ VY ]; + double global_z = agent_pos_global.mdV[ VZ ]; + mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z ); + + // current agent orientation + double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] ); + double angle = rotation * RAD_TO_DEG; + if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation! + mMediaSource->jsAgentOrientationEvent( angle ); + + // current region agent is in + std::string region_name(""); + LLViewerRegion* region = gAgent.getRegion(); + if ( region ) + { + region_name = region->getName(); + }; + mMediaSource->jsAgentRegionEvent( region_name ); + } // language code the viewer is set to mMediaSource->jsAgentLanguageEvent( LLUI::getLanguage() ); |