diff options
author | Dave Parks <davep@lindenlab.com> | 2010-08-26 14:23:12 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-08-26 14:23:12 -0500 |
commit | 71de5f622a7917f78823a7e7840194e1b0f8f070 (patch) | |
tree | 1bfa580e5262ae6a8271ade6aee08f21a019c688 /indra/newview | |
parent | fc7a3f6daab94331aab52983caee5c68db8cd772 (diff) |
Add missing files from viewer-experimental
Diffstat (limited to 'indra/newview')
22 files changed, 8924 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl new file mode 100644 index 0000000000..eef6556fba --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -0,0 +1,30 @@ +/** + * @file objectSkinV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +attribute vec4 object_weight; + +uniform mat4 matrixPalette[64]; + +mat4 getObjectSkinnedTransform() +{ + int i; + + vec4 w = fract(object_weight); + vec4 index = floor(object_weight); + + float scale = 1.0/(w.x+w.y+w.z+w.w); + w *= scale; + + mat4 mat = matrixPalette[int(index.x)]*w.x; + mat += matrixPalette[int(index.y)]*w.y; + mat += matrixPalette[int(index.z)]*w.z; + mat += matrixPalette[int(index.w)]*w.w; + + return mat; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl new file mode 100644 index 0000000000..fde0e97713 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -0,0 +1,75 @@ +/** + * @file alphaSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getObjectSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_position; +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_normal; +varying vec3 vary_light; + +void main() +{ + gl_TexCoord[0] = gl_MultiTexCoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getObjectSkinnedTransform(); + trans = gl_ModelViewMatrix * trans; + + pos = trans * gl_Vertex; + + norm = gl_Vertex.xyz + gl_Normal.xyz; + norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); + + gl_Position = gl_ProjectionMatrix * pos; + + vary_position = pos.xyz; + vary_normal = norm; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights (need to be divided by two, as we later multiply by 2) + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); + col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = scaleDownLight(col.rgb); + + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + + vary_light = gl_LightSource[0].position.xyz; + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl new file mode 100644 index 0000000000..085ffddeec --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -0,0 +1,16 @@ +/** + * @file avatarShadowF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +uniform sampler2D diffuseMap; + + +void main() +{ + //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(1,1,1,1); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl new file mode 100644 index 0000000000..1626e21cd8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -0,0 +1,25 @@ +/** + * @file diffuseSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl new file mode 100644 index 0000000000..d884f2e4a5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -0,0 +1,37 @@ +/** + * @file bumpV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +varying vec3 vary_mat0; +varying vec3 vary_mat1; +varying vec3 vary_mat2; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + + vec3 pos = (mat*gl_Vertex).xyz; + + + vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 t = cross(b, n); + + vary_mat0 = vec3(t.x, b.x, n.x); + vary_mat1 = vec3(t.y, b.y, n.y); + vary_mat2 = vec3(t.z, b.z, n.z); + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl new file mode 100644 index 0000000000..9a45c03237 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -0,0 +1,33 @@ +/** + * @file diffuseSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +varying vec3 vary_normal; + +mat4 getObjectSkinnedTransform(); + +void main() +{ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + vary_normal = norm.xyz; + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 0000000000..4cde013eef --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,15 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +void fullbright_shiny_lighting_water() +{ + gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl new file mode 100644 index 0000000000..f0baeeeee5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -0,0 +1,39 @@ +/** + * @file shinySimpleSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + vec3 ref = reflect(pos.xyz, -norm.xyz); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl new file mode 100644 index 0000000000..5e6e4c16b7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl @@ -0,0 +1,13 @@ +/** + * @file fullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +void fullbright_shiny_lighting_water(); + +void main() +{ + fullbright_shiny_lighting_water(); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl new file mode 100644 index 0000000000..02ff3cc2a9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -0,0 +1,37 @@ +/** + * @file fullbrightSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl new file mode 100644 index 0000000000..4146646058 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -0,0 +1,39 @@ +/** + * @file shinySimpleSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + vec3 ref = reflect(pos.xyz, -norm.xyz); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + gl_FrontColor = color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl new file mode 100644 index 0000000000..59944b8861 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -0,0 +1,39 @@ +/** + * @file simpleV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +attribute vec4 object_weight; + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*gl_Vertex).xyz; + + vec4 norm = gl_Vertex; + norm.xyz += gl_Normal.xyz; + norm.xyz = (mat*norm).xyz; + norm.xyz = normalize(norm.xyz-pos.xyz); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + gl_FrontColor = color; + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl new file mode 100644 index 0000000000..dc4663677b --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -0,0 +1,84 @@ +/** + * @file alphaSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); +mat4 getObjectSkinnedTransform(); +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_light; + +uniform float near_clip; +uniform float shadow_offset; +uniform float shadow_bias; + +void main() +{ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + + vec3 pos = (mat*gl_Vertex).xyz; + + gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); + + vec4 n = gl_Vertex; + n.xyz += gl_Normal.xyz; + n.xyz = (mat*n).xyz; + n.xyz = normalize(n.xyz-pos.xyz); + + vec3 norm = n.xyz; + + float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); + vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + + calcAtmospherics(pos.xyz); + + //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + + // Collect normal lights (need to be divided by two, as we later multiply by 2) + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); + col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = scaleDownLight(col.rgb); + + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + + vary_light = gl_LightSource[0].position.xyz; + + vary_ambient = col.rgb*gl_Color.rgb; + vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + + col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + + gl_FrontColor = col; + + gl_FogFragCoord = pos.z; + + pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); + +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl new file mode 100644 index 0000000000..eca9a567f6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, gl_Color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/llfloaterimportcollada.cpp b/indra/newview/llfloaterimportcollada.cpp new file mode 100644 index 0000000000..476c02cd46 --- /dev/null +++ b/indra/newview/llfloaterimportcollada.cpp @@ -0,0 +1,1116 @@ +/** + * @file llfloaterimportcollada.cpp + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterimportcollada.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domConstants.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llagent.h" +#include "llassetuploadresponders.h" +#include "lleconomy.h" +#include "llfloaterperms.h" +#include "llfloaterreg.h" +#include "llsdutil.h" +#include "llsdutil_math.h" +#include "llselectmgr.h" +#include "llvfile.h" +#include "llvfs.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llvolumemessage.h" +#include "llmodel.h" +#include "llmeshreduction.h" +#include "material_codes.h" + +// +// floater +// + +#if LL_MESH_ENABLED + +LLFloaterImportCollada::LLFloaterImportCollada(const LLSD& key) + : LLFloater(key) +{ +} + + +BOOL LLFloaterImportCollada::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + childSetCommitCallback("ok", LLImportCollada::onCommitOK, this); + childSetCommitCallback("cancel", LLImportCollada::onCommitCancel, this); + + setStatusIdle(); + setAssetCount(0,0); + enableOK(TRUE); + + return TRUE; +} + + +void LLFloaterImportCollada::setAssetCount(S32 mesh_count, S32 texture_count) +{ + childSetTextArg("mesh count", "[COUNT]", llformat("%d", mesh_count)); + childSetTextArg("texture count", "[COUNT]", llformat("%d", texture_count)); +} + +void LLFloaterImportCollada::setStatusAssetUploading(std::string asset_name) +{ + LLUIString uploading = getString("status_uploading"); + uploading.setArg("[NAME]", asset_name); + childSetTextArg("status", "[STATUS]", uploading.getString()); +} + +void LLFloaterImportCollada::setStatusCreatingPrim(std::string prim_name) +{ + LLUIString creating = getString("status_creating"); + creating.setArg("[NAME]", prim_name); + childSetTextArg("status", "[STATUS]", creating.getString()); +} + +void LLFloaterImportCollada::setStatusIdle() +{ + childSetTextArg("status", "[STATUS]", getString("status_idle")); +} + +void LLFloaterImportCollada::enableOK(BOOL enable) +{ + childSetEnabled("ok", enable); +} + + +// +// misc helpers +// + + +// why oh why do forbid matrix multiplication in our llmath library? +LLMatrix4 matrix_multiply(LLMatrix4 a, LLMatrix4 b) +{ + a *= b; + + return a; +} + +// why oh why does colladadom not provide such things? +daeElement* getFirstChild(daeElement* parent) +{ + daeTArray< daeSmartRef<daeElement> > children = parent->getChildren(); + + if (children.getCount() > 0) + { + return children[0]; + } + else + { + return NULL; + } +} + +// why oh why does colladadom not provide such things? +daeElement* getNextSibling(daeElement* child) +{ + daeElement* parent = child->getParent(); + + if (parent == NULL) + { + // must be root, root has no siblings + return NULL; + } + + daeElement* sibling = NULL; + + daeTArray< daeSmartRef<daeElement> > children = parent->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + if (child == children[i]) + { + if ((i+1) < children.getCount()) + { + sibling = children[i+1]; + } + } + } + + return sibling; +} + +// try to get a decent label for this element +std::string getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +LLTextureEntry profileToTextureEntry(domProfile_COMMON* material) +{ + LLTextureEntry te; + + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + te.setColor(LLColor3(0.1f, 0.9f, 1.0f)); + + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > 0) + { + daeElement* image = init_from[0]->getValue().getElement(); + if (image) + { + LLUUID texture_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(image); + + if (texture_asset.notNull()) + { + te.setID(texture_asset); + te.setColor(LLColor3(1,1,1)); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + te.setColor(value); + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + te.setFullbright(TRUE); + } + } + + return te; +} + +std::vector<LLTextureEntry> getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector<LLTextureEntry> texture_entries; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLTextureEntry texture_entry; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + texture_entry = profileToTextureEntry(profile); + } + } + } + } + } + + texture_entries.push_back(texture_entry); + } + + return texture_entries; +} + +LLTextureEntry instanceGeoToTextureEntry(domInstance_geometry* instance_geo) +{ + LLTextureEntry te; + domInstance_material* instance_mat = + daeSafeCast<domInstance_material>(instance_geo->getDescendant(daeElement::matchType(domInstance_material::ID()))); + if (instance_mat) + { + } + + return te; +} + + + +// responder for asset uploads +// does all the normal stuff followed by a notification to continue importing +// WARNING - currently unused - TODO +class LLColladaNewAgentInventoryResponder : public LLNewAgentInventoryResponder +{ + LLColladaNewAgentInventoryResponder(const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type) + : LLNewAgentInventoryResponder(post_data, vfile_id, asset_type) + { + } + LLColladaNewAgentInventoryResponder(const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type) + : LLNewAgentInventoryResponder(post_data, file_name, asset_type) + { + } + + virtual void uploadComplete(const LLSD& content) + { + LLNewAgentInventoryResponder::uploadComplete(content); + } + +}; + +BOOL LLImportColladaAssetCache::uploadImageAsset(domImage* image) +{ + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (!init) + { + return FALSE; + } + + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + std::string name = getElementLabel(image); + + LLUUID transaction_id = upload_new_resource(filename, name, std::string(), + 0, LLFolderType::FT_TEXTURE, LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms(), + name, NULL, + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL); + + if (transaction_id.isNull()) + { + llwarns << "cannot upload " << filename << llendl; + + return FALSE; + } + + mTransactionMap[transaction_id] = image; + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name); + + return TRUE; +} + + + +// +// asset cache - +// uploads assets and provides a map from collada element to asset +// + + + +BOOL LLImportColladaAssetCache::uploadMeshAsset(domMesh* mesh) +{ + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if (model->getNumVolumeFaces() == 0) + { + return FALSE; + } + + // generate LODs + + + std::vector<LLPointer<LLModel> > lods; + lods.push_back(model); + S32 triangle_count = model->getNumTriangles(); + + for (S32 i = 0; i < 4; i++) + { + LLPointer<LLModel> last_model = lods.back(); + + S32 triangle_target = (S32)(triangle_count / pow(3.f, i + 1)); + if (triangle_target > 16) + { + LLMeshReduction reduction; + LLPointer<LLModel> new_model = reduction.reduce(model, triangle_target, LLMeshReduction::TRIANGLE_BUDGET); + lods.push_back(new_model); + } + else + { + lods.push_back(last_model); + } + } + + // write model to temp file + + std::string filename = gDirUtilp->getTempFilename(); + LLModel::writeModel(filename, + lods[4], + lods[0], + lods[1], + lods[2], + lods[3], + lods[4]->mPhysicsShape); + + + // copy file to VFS + + LLTransactionID tid; + tid.generate(); + LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); // create asset uuid + + S32 file_size; + LLAPRFile infile ; + infile.open(filename, LL_APR_RB, NULL, &file_size); + + if (infile.getFileHandle()) + { + LLVFile file(gVFS, uuid, LLAssetType::AT_MESH, LLVFile::WRITE); + + file.setMaxSize(file_size); + + const S32 buf_size = 65536; + U8 copy_buf[buf_size]; + while ((file_size = infile.read(copy_buf, buf_size))) + { + file.write(copy_buf, file_size); + } + } + + + std::string name = getElementLabel(mesh); + + upload_new_resource(tid, LLAssetType::AT_MESH, name, std::string(), 0,LLFolderType::FT_MESH, LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), + name, NULL, + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), NULL); + + LLFile::remove(filename); + + mTransactionMap[uuid] = mesh; + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusAssetUploading(name); + + return TRUE; +} + + +// called by the mesh asset upload responder to indicate the mesh asset has been uploaded +void LLImportColladaAssetCache::assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success) +{ + std::map<LLUUID, daeElement*>::iterator i = mTransactionMap.find(transaction_uuid); + + if (i != mTransactionMap.end()) + { + daeElement* element = i->second; + + + if (success) + { + mAssetMap[element] = asset_uuid; + } + else // failure + { + // if failed, put back on end of queue + mUploadsPending.push_back(element); + } + + mUploads--; + uploadNextAsset(); + } +} + +const S32 MAX_CONCURRENT_UPLOADS = 5; + +void LLImportColladaAssetCache::uploadNextAsset() +{ + while ((mUploadsPending.size() > 0) && (mUploads < MAX_CONCURRENT_UPLOADS)) + { + BOOL upload_started = FALSE; + + daeElement* element = mUploadsPending.back(); + mUploadsPending.pop_back(); + + domImage* image = daeSafeCast<domImage>(element); + if (image) + { + upload_started = uploadImageAsset(image); + } + + domMesh* mesh = daeSafeCast<domMesh>(element); + if (mesh) + { + upload_started = uploadMeshAsset(mesh); + } + + if (upload_started) + { + mUploads++; + } + + } + + if ((mUploadsPending.size() == 0) && (mUploads == 0)) + { + // we're done! notify the importer + LLImportCollada::getInstance()->assetsUploaded(); + } + + updateCount(); +} + + +void LLImportColladaAssetCache::clear() +{ + mDAE = NULL; + mTransactionMap.clear(); + mAssetMap.clear(); + mUploadsPending.clear(); + mUploads = 0; +} + +void LLImportColladaAssetCache::endImport() +{ + clear(); +} + +void LLImportColladaAssetCache::updateCount() +{ + S32 mesh_count = 0; + S32 image_count = 0; + + for (S32 i = 0; i < mUploadsPending.size(); i++) + { + daeElement* element = mUploadsPending[i]; + + if (daeSafeCast<domMesh>(element)) + { + mesh_count++; + } + + if (daeSafeCast<domImage>(element)) + { + image_count++; + } + } + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setAssetCount(mesh_count, image_count); +} + +void LLImportColladaAssetCache::prepareForUpload(DAE* dae) +{ + clear(); + mDAE = dae; + + daeDatabase* db = mDAE->getDatabase(); + + S32 mesh_count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + for (S32 i = 0; i < mesh_count; i++) + { + domMesh* mesh = NULL; + + db->getElement((daeElement**) &mesh, i, NULL, COLLADA_TYPE_MESH); + + mUploadsPending.push_back(mesh); + } + + + S32 image_count = db->getElementCount(NULL, COLLADA_TYPE_IMAGE); + for (S32 i = 0; i < image_count; i++) + { + domImage* image = NULL; + db->getElement((daeElement**) &image, i, NULL, COLLADA_TYPE_IMAGE); + + mUploadsPending.push_back(image); + } + + updateCount(); +} + + +void LLImportColladaAssetCache::uploadAssets() +{ + uploadNextAsset(); +} + + +LLUUID LLImportColladaAssetCache::getAssetForDaeElement(daeElement* element) +{ + LLUUID id; + + std::map<daeElement*, LLUUID>::iterator i = mAssetMap.find(element); + if (i != mAssetMap.end()) + { + id = i->second; + } + + return id; +} + + +// +// importer +// + + + +LLImportCollada::LLImportCollada() +{ + mIsImporting = FALSE; +} + + + + +void LLImportCollada::appendObjectAsset(domInstance_geometry* instance_geo) +{ + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (!geo) + { + llwarns << "cannot find geometry" << llendl; + return; + } + + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (!mesh) + { + llwarns << "could not find mesh" << llendl; + return; + } + + LLUUID mesh_asset = LLImportColladaAssetCache::getInstance()->getAssetForDaeElement(mesh); + if (mesh_asset.isNull()) + { + llwarns << "no mesh asset, skipping" << llendl; + return; + } + + // load the model + LLModel* model = LLModel::loadModelFromDomMesh(mesh); + + + + + // get our local transformation + LLMatrix4 transformation = mStack.front().transformation; + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + transformation = matrix_multiply(mesh_translation, transformation); + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + transformation = matrix_multiply(mesh_scale, transformation); + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + volume_params.setSculptID(mesh_asset, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = mStack.front().name; + + // load material from dae file + std::vector<LLTextureEntry> texture_entries = getMaterials(model, instance_geo); + object_params["facelist"] = LLSD::emptyArray(); + for (int i = 0; i < texture_entries.size(); i++) + { + object_params["facelist"][i] = texture_entries[i].asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(mesh_asset); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector<U8> v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + mObjectList.append(object_params); + + delete model; + + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->setStatusCreatingPrim(mStack.front().name); + + return; +} + +void LLImportCollada::uploadObjectAsset() +{ + LLSD request; + request["objects"] = mObjectList; + + std::string url = gAgent.getRegion()->getCapability("UploadObjectAsset"); + LLHTTPClient::post(url, request, new LLHTTPClient::Responder()); +} + + + +void LLImportCollada::importFile(std::string filename) +{ + if (mIsImporting) + { + llwarns << "Importer already running, import command for " << filename << " ignored" << llendl; + return; + } + + LLFloaterReg::showInstance("import_collada"); + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(TRUE); + + + mIsImporting = TRUE; + mDAE = new DAE; + mImportOrigin = gAgent.getPositionAgent() + LLVector3(0, 0, 2); + mSceneTransformation = LLMatrix4(); // identity + mFilename = filename; + mCreates = 0; + mObjectList = LLSD::emptyArray(); + + if (mDAE->open(mFilename) == NULL) + { + llwarns << "cannot open file " << mFilename << llendl; + endImport(); + return; + } + + LLImportColladaAssetCache::getInstance()->prepareForUpload(mDAE); + + return; +} + + +void LLImportCollada::assetsUploaded() +{ + if (!mIsImporting) + { + // weird, we got a callback while not importing. + return; + } + + daeDocument* doc = mDAE->getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + endImport(); + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + endImport(); + } + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + if (unit) + { + mSceneTransformation *= unit->getMeter(); + } + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + LLMatrix4 rotation; + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + + mSceneTransformation = matrix_multiply(rotation, mSceneTransformation); + } + else if (up == UPAXISTYPE_Y_UP) + { + LLMatrix4 rotation; + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + + mSceneTransformation = matrix_multiply(rotation, mSceneTransformation); + } + // else Z_UP, which is our behavior + + + + daeElement* scene = root->getDescendant("visual_scene"); + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + endImport(); + } + + processElement(scene); + processNextElement(); +} + +void LLImportCollada::pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation) +{ + struct StackState new_state; + + new_state.next_element = next_element; + new_state.name = name; + new_state.transformation = transformation; + + mStack.push_front(new_state); +} + + + +void LLImportCollada::popStack() +{ + mStack.pop_front(); +} + + + +BOOL LLImportCollada::processElement(daeElement* element) +{ + if (mStack.size() > 0) + { + mStack.front().next_element = getNextSibling(element); + } + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + mStack.front().transformation = matrix_multiply(translation, mStack.front().transformation); + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + mStack.front().transformation = matrix_multiply(rotation, mStack.front().transformation); + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + mStack.front().transformation = matrix_multiply(scaling, mStack.front().transformation); + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + + mStack.front().transformation = matrix_multiply(matrix_transform, mStack.front().transformation); + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + appendObjectAsset(instance_geo); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { + pushStack(getFirstChild(element), getElementLabel(element), mStack.front().transformation); + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + pushStack(getFirstChild(instance), getElementLabel(instance), mStack.front().transformation); + } + } + + domVisual_scene* scene = daeSafeCast<domVisual_scene>(element); + if (scene) + { + pushStack(getFirstChild(element), std::string("scene"), mSceneTransformation); + } + + return FALSE; +} + + +void LLImportCollada::processNextElement() +{ + while(1) + { + if (mStack.size() == 0) + { + uploadObjectAsset(); + endImport(); + return; + } + + daeElement *element = mStack.front().next_element; + + if (element == NULL) + { + popStack(); + } + else + { + processElement(element); + } + } +} + + +void LLImportCollada::endImport() +{ + LLFloaterReg::hideInstance("import_collada"); + + LLImportColladaAssetCache::getInstance()->endImport(); + + if (mDAE) + { + delete mDAE; + mDAE = NULL; + } + + mIsImporting = FALSE; +} + + +/* static */ +void LLImportCollada::onCommitOK(LLUICtrl*, void*) +{ + LLFloaterReg::findTypedInstance<LLFloaterImportCollada>("import_collada")->enableOK(FALSE); + + LLImportColladaAssetCache::getInstance()->uploadAssets(); +} + + +/* static */ +void LLImportCollada::onCommitCancel(LLUICtrl*, void*) +{ + getInstance()->endImport(); +} + +#endif diff --git a/indra/newview/llfloaterimportcollada.h b/indra/newview/llfloaterimportcollada.h new file mode 100644 index 0000000000..818b19e403 --- /dev/null +++ b/indra/newview/llfloaterimportcollada.h @@ -0,0 +1,143 @@ +/** + * @file llfloaterimportcollada.h + * @brief The about box from Help -> About + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERIMPORTCOLLADA_H +#define LL_LLFLOATERIMPORTCOLLADA_H + +#include "llfloater.h" +#include "llvolume.h" //for LL_MESH_ENABLED + +#if LL_MESH_ENABLED + +class LLFloaterImportCollada : public LLFloater +{ +public: + LLFloaterImportCollada(const LLSD& key); + /* virtual */ BOOL postBuild(); + + void setAssetCount(S32 mesh_count, S32 texture_count); + void setStatusAssetUploading(std::string asset_name); + void setStatusCreatingPrim(std::string prim_name); + void setStatusIdle(); + void enableOK(BOOL enable); +}; + +class LLViewerObject; +class DAE; +class daeElement; +class domMesh; +class domImage; +class domInstance_geometry; +class LLModel; +class LLImportCollada; + +class LLImportColladaAssetCache : public LLSingleton<LLImportColladaAssetCache> +{ +public: + // called first to initialize + void prepareForUpload(DAE* dae); + + // upload the assets in this collada file + void uploadAssets(); + + // get the uploaded assets which corresponds to this element + LLUUID getAssetForDaeElement(daeElement* element); + + // stop the upload + void endImport(); + + // reset + void clear(); + + // callback for notification when an asset has been uploaded + void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success); + +private: + void uploadNextAsset(); + BOOL uploadMeshAsset(domMesh* mesh); + BOOL uploadImageAsset(domImage* image); + void updateCount(); + + std::vector<daeElement*> mUploadsPending; + std::map<LLUUID, daeElement*> mTransactionMap; + std::map<daeElement*, LLUUID> mAssetMap; + + DAE* mDAE; + S32 mUploads; +}; + + +class LLImportCollada +: public LLSingleton<LLImportCollada> +{ +public: + LLImportCollada(); + void importFile(std::string filename); + + // callback when all assets have been uploaded + void assetsUploaded(); + + // callback when buttons pressed + static void onCommitOK(LLUICtrl*, void*); + static void onCommitCancel(LLUICtrl*, void*); + + +private: + void endImport(); + void processNextElement(); + BOOL processElement(daeElement* element); + void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation); + void popStack(); + void appendObjectAsset(domInstance_geometry* instance_geo); + void uploadObjectAsset(); + + struct StackState + { + daeElement* next_element; + std::string name; + LLMatrix4 transformation; + }; + + std::list<struct StackState> mStack; + S32 mCreates; + LLVector3 mImportOrigin; + std::string mFilename; + BOOL mIsImporting; + DAE *mDAE; + LLSD mObjectList; + + LLMatrix4 mSceneTransformation; +}; + +#endif + +#endif // LL_LLFLOATERIMPORTCOLLADA_H diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp new file mode 100644 index 0000000000..5dd983d818 --- /dev/null +++ b/indra/newview/llfloatermodelpreview.cpp @@ -0,0 +1,3382 @@ +/** + * @file llfloatermodelpreview.cpp + * @brief LLFloaterModelPreview class implementation + * + * $LicenseInfo:firstyear=2004&license=viewergpl$ + * + * Copyright (c) 2004-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "dae.h" +//#include "dom.h" +#include "dom/domAsset.h" +#include "dom/domBind_material.h" +#include "dom/domCOLLADA.h" +#include "dom/domConstants.h" +#include "dom/domController.h" +#include "dom/domEffect.h" +#include "dom/domGeometry.h" +#include "dom/domInstance_geometry.h" +#include "dom/domInstance_material.h" +#include "dom/domInstance_node.h" +#include "dom/domInstance_effect.h" +#include "dom/domMaterial.h" +#include "dom/domMatrix.h" +#include "dom/domNode.h" +#include "dom/domProfile_COMMON.h" +#include "dom/domRotate.h" +#include "dom/domScale.h" +#include "dom/domTranslate.h" +#include "dom/domVisual_scene.h" + +#include "llfloatermodelpreview.h" + +#include "llfilepicker.h" +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llbutton.h" +#include "llcombobox.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "lldrawpoolavatar.h" +#include "llrender.h" +#include "llface.h" +#include "lleconomy.h" +#include "llfocusmgr.h" +#include "llfloaterperms.h" +#include "llmatrix4a.h" +#include "llmeshrepository.h" +#include "llsdutil_math.h" +#include "lltextbox.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "lluictrlfactory.h" +#include "llviewermenufile.h" +#include "llviewerregion.h" +#include "llstring.h" +#include "llbutton.h" +#include "llcheckboxctrl.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "llvfile.h" +#include "llvfs.h" + + +#include "glod/glod.h" + + +#if LL_MESH_ENABLED + +//static +S32 LLFloaterModelPreview::sUploadAmount = 10; +LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; + +const S32 PREVIEW_BORDER_WIDTH = 2; +const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; +const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; +const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; +const S32 PREVIEW_TEXTURE_HEIGHT = 300; + +void drawBoxOutline(const LLVector3& pos, const LLVector3& size); + +std::string limit_name[] = +{ + "lowest limit", + "low limit", + "medium limit", + "high limit", + "physics limit", + + "I went off the end of the limit_name array. Me so smart." +}; + +std::string info_name[] = +{ + "lowest info", + "low info", + "medium info", + "high info", + "physics info", + + "I went off the end of the info_name array. Me so smart." +}; + +bool validate_face(const LLVolumeFace& face) +{ + for (U32 i = 0; i < face.mNumIndices; ++i) + { + if (face.mIndices[i] >= face.mNumVertices) + { + llwarns << "Face has invalid index." << llendl; + return false; + } + } + + return true; +} + +bool validate_model(const LLModel* mdl) +{ + if (mdl->getNumVolumeFaces() == 0) + { + llwarns << "Model has no faces!" << llendl; + return false; + } + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + if (mdl->getVolumeFace(i).mNumVertices == 0) + { + llwarns << "Face has no vertices." << llendl; + return false; + } + + if (mdl->getVolumeFace(i).mNumIndices == 0) + { + llwarns << "Face has no indices." << llendl; + return false; + } + + if (!validate_face(mdl->getVolumeFace(i))) + { + return false; + } + } + + return true; +} + +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + +LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) +: LLFloater(key) +{ + +} + +LLPhysicsDecompFloater::~LLPhysicsDecompFloater() +{ + if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) + { + LLFloaterModelPreview::sInstance->mDecompFloater = NULL; + } +} + +class LLMeshFilePicker : public LLFilePickerThread +{ +public: + LLFloaterModelPreview* mFMP; + S32 mLOD; + + LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) + : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) + { + mFMP = fmp; + mLOD = lod; + } + + virtual void notify(const std::string& filename) + { + mFMP->mModelPreview->loadModel(mFile, mLOD); + } +}; + + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : + LLFloater(key) +{ + sInstance = this; + mLastMouseX = 0; + mLastMouseY = 0; + mGLName = 0; + mLoading = FALSE; + mDecompFloater = NULL; +} + +//----------------------------------------------------------------------------- +// postBuild() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::postBuild() +{ + if (!LLFloater::postBuild()) + { + return FALSE; + } + + childSetCommitCallback("high detail combo", onHighLODCommit, this); + childSetCommitCallback("medium detail combo", onMediumLODCommit, this); + childSetCommitCallback("low detail combo", onLowLODCommit, this); + childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); + childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); + + + childSetCommitCallback("high limit", onHighLimitCommit, this); + childSetCommitCallback("medium limit", onMediumLimitCommit, this); + childSetCommitCallback("low limit", onLowLimitCommit, this); + childSetCommitCallback("lowest limit", onLowestLimitCommit, this); + childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); + + childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); + + childSetCommitCallback("show edges", onShowEdgesCommit, this); + childSetCommitCallback("auto fill", onAutoFillCommit, this); + + childSetCommitCallback("explode", onExplodeCommit, this); + + childSetTextArg("status", "[STATUS]", getString("status_idle")); + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { + if (lod == LLModel::LOD_PHYSICS) + { + childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); + childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); + } + else + { + childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); + childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); + childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); + std::string msg = getString("required"); + childSetTextArg(info_name[lod], "[MESSAGE]", msg); + } + + childSetVisible(limit_name[lod], FALSE); + } + + //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); + childSetAction("ok_btn", onUpload, this); + + childSetAction("consolidate", onConsolidate, this); + childSetAction("scrub materials", onScrubMaterials, this); + + childSetAction("decompose_btn", onDecompose, this); + + childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); + + const U32 width = 512; + const U32 height = 512; + + mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, + PREVIEW_HPAD+height, + getRect().getWidth()-PREVIEW_HPAD, + PREVIEW_HPAD); + + mModelPreview = new LLModelPreview(512, 512, this); + mModelPreview->setPreviewTarget(16.f); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLFloaterModelPreview() +//----------------------------------------------------------------------------- +LLFloaterModelPreview::~LLFloaterModelPreview() +{ + sInstance = NULL; + + delete mModelPreview; + + if (mGLName) + { + LLImageGL::deleteTextures(1, &mGLName ); + } + + if (mDecompFloater) + { + mDecompFloater->closeFloater(); + mDecompFloater = NULL; + } +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ + mLoading = TRUE; + + (new LLMeshFilePicker(this, lod))->getFile(); +} + +void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) +{ + if (mode == 0) + { + loadModel(lod); + } + else if (mode != mModelPreview->mLODMode[lod]) + { + mModelPreview->mLODMode[lod] = mode; + mModelPreview->genLODs(lod); + } + + mModelPreview->setPreviewLOD(lod); + + + LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); + + if (mode == 1) //triangle count + { + U32 tri_count = 0; + for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); + iter != mModelPreview->mBaseModel.end(); ++iter) + { + tri_count += (*iter)->getNumTriangles(); + } + + lim->setMaxValue(tri_count); + lim->setVisible(TRUE); + } + else + { + lim->setVisible(FALSE); + } +} + +void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) +{ + if (limit != mModelPreview->mLimit[lod]) + { + mModelPreview->mLimit[lod] = limit; + mModelPreview->genLODs(lod); + mModelPreview->setPreviewLOD(lod); + } +} + +void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + fp->mModelPreview->setPreviewLOD(which_mode); +} + +//static +void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 which_mode = 0; + + std::string combo_name[] = + { + "lowest detail combo", + "low detail combo", + "medium detail combo", + "high detail combo", + "physics detail combo", + + "I went off the end of the combo_name array. Me so smart." + }; + + LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + } + + fp->setLODMode(lod, which_mode); +} + +//static +void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(3, userdata); +} + +//static +void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(2, userdata); +} + +//static +void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(1, userdata); +} + +//static +void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(0, userdata); +} + +//static +void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLODMode(4, userdata); +} + +//static +void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) +{ + LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; + + if (!fp->mModelPreview) + { + return; + } + + S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); + + + fp->setLimit(lod, limit); +} + +//static +void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(3, userdata); +} + +//static +void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(2, userdata); +} + +//static +void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(1, userdata); +} + +//static +void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(0, userdata); +} + +//static +void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview::setLimit(4, userdata); +} + +//static +void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->smoothNormals(); +} + +//static +void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->refresh(); +} + +//static +void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + + fp->mModelPreview->genLODs(); +} + + +//----------------------------------------------------------------------------- +// draw() +//----------------------------------------------------------------------------- +void LLFloaterModelPreview::draw() +{ + LLFloater::draw(); + LLRect r = getRect(); + + if (!mLoading) + { + childSetTextArg("status", "[STATUS]", getString("status_idle")); + } + + childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); + childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); + + if (mDecompFloater) + { + mDecompFloater->childSetText("status", gMeshRepo.mDecompThread->mStatus); + } + + U32 resource_cost = mModelPreview->mResourceCost*10; + + if (childGetValue("upload_textures").asBoolean()) + { + resource_cost += mModelPreview->mTextureSet.size()*10; + } + + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); + + if (mModelPreview) + { + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } +} + +//----------------------------------------------------------------------------- +// handleMouseDown() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (mPreviewRect.pointInRect(x, y)) + { + bringToFront( x, y ); + gFocusMgr.setMouseCapture(this); + gViewerWindow->hideCursor(); + mLastMouseX = x; + mLastMouseY = y; + return TRUE; + } + + return LLFloater::handleMouseDown(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleMouseUp() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) +{ + gFocusMgr.setMouseCapture(FALSE); + gViewerWindow->showCursor(); + return LLFloater::handleMouseUp(x, y, mask); +} + +//----------------------------------------------------------------------------- +// handleHover() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) +{ + MASK local_mask = mask & ~MASK_ALT; + + if (mModelPreview && hasMouseCapture()) + { + if (local_mask == MASK_PAN) + { + // pan here + mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); + } + else if (local_mask == MASK_ORBIT) + { + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, pitch_radians); + } + else + { + + F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; + F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; + + mModelPreview->rotate(yaw_radians, 0.f); + mModelPreview->zoom(zoom_amt); + } + + + mModelPreview->refresh(); + + LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); + } + + if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) + { + return LLFloater::handleHover(x, y, mask); + } + else if (local_mask == MASK_ORBIT) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); + } + else if (local_mask == MASK_PAN) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); + } + else + { + gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// handleScrollWheel() +//----------------------------------------------------------------------------- +BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +{ + if (mPreviewRect.pointInRect(x, y) && mModelPreview) + { + mModelPreview->zoom((F32)clicks * -0.2f); + mModelPreview->refresh(); + } + + return TRUE; +} + +//static +void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) +{ + LLCDParam* param = (LLCDParam*) data; + + LLCDResult ret = LLCD_OK; + + if (LLConvexDecomposition::getInstance() == NULL) + { + llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; + return; + } + + if (param->mType == LLCDParam::LLCD_FLOAT) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) ctrl->getValue().asReal()); + } + else if (param->mType == LLCDParam::LLCD_INTEGER || + param->mType == LLCDParam::LLCD_ENUM) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asInteger()); + } + else if (param->mType == LLCDParam::LLCD_BOOLEAN) + { + ret = LLConvexDecomposition::getInstance()->setParam(param->mName, ctrl->getValue().asBoolean()); + } + + if (ret) + { + llerrs << "WTF?" << llendl; + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) +{ + LLCDStageData* stage = (LLCDStageData*) data; + + LLModel* mdl = NULL; + + if (sInstance) + { + if (sInstance->mModelPreview) + { + if (sInstance->mDecompFloater) + { + S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); + if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) + { + mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; + } + } + } + } + + if (mdl) + { + gMeshRepo.mDecompThread->execute(stage->mName, mdl); + } +} + +//static +void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) +{ + gMeshRepo.mDecompThread->cancel(); +} + +void LLFloaterModelPreview::showDecompFloater() +{ + if (!mDecompFloater) + { + LLSD key; + mDecompFloater = new LLPhysicsDecompFloater(key); + + S32 left = 20; + S32 right = 270; + + S32 cur_y = 30; + + { + //add status text + LLTextBox::Params p; + p.name("status"); + p.rect(LLRect(left, cur_y, right-80, cur_y-20)); + mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); + } + + + { //add cancel button + LLButton::Params p; + p.name("Cancel"); + p.label("Cancel"); + p.rect(LLRect(right-80, cur_y, right, cur_y-20)); + LLButton* button = LLUICtrlFactory::create<LLButton>(p); + button->setCommitCallback(onPhysicsStageCancel, NULL); + mDecompFloater->addChild(button); + } + + cur_y += 30; + + + const LLCDStageData* stage; + S32 stage_count = 0; + if (LLConvexDecomposition::getInstance() != NULL) + { + stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); + } + + const LLCDParam* param; + S32 param_count = 0; + if (LLConvexDecomposition::getInstance() != NULL) + { + param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); + } + + for (S32 j = stage_count-1; j >= 0; --j) + { + LLButton::Params p; + p.name(stage[j].mName); + p.label(stage[j].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + LLButton* button = LLUICtrlFactory::create<LLButton>(p); + button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); + mDecompFloater->addChild(button); + gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; + cur_y += 30; + // protected against stub by stage_count being 0 for stub above + LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); + + for (S32 i = 0; i < param_count; ++i) + { + if (param[i].mStage != j) + { + continue; + } + + if (param[i].mType == LLCDParam::LLCD_FLOAT) + { + LLSliderCtrl::Params p; + p.name(param[i].mName); + p.label(param[i].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.min_value(param[i].mDetails.mRange.mLow.mFloat); + p.max_value(param[i].mDetails.mRange.mHigh.mFloat); + p.increment(param[i].mDetails.mRange.mDelta.mFloat); + p.decimal_digits(3); + p.initial_value(param[i].mDefault.mFloat); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(slider); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_INTEGER) + { + LLSliderCtrl::Params p; + p.name(param[i].mName); + p.label(param[i].mName); + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); + p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); + p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); + p.initial_value(param[i].mDefault.mIntOrEnumValue); + LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); + slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(slider); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) + { + LLCheckBoxCtrl::Params p; + p.rect(LLRect(left, cur_y, right, cur_y-20)); + p.name(param[i].mName); + p.label(param[i].mName); + p.initial_value(param[i].mDefault.mBool); + LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(check_box); + cur_y += 30; + } + else if (param[i].mType == LLCDParam::LLCD_ENUM) + { + LLComboBox::Params p; + p.rect(LLRect(left, cur_y, right/3, cur_y-20)); + p.name(param[i].mName); + p.label(param[i].mName); + LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); + for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) + { + combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, + LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); + } + combo_box->setValue(param[i].mDefault.mIntOrEnumValue); + combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); + mDecompFloater->addChild(combo_box); + cur_y += 30; + } + } + } + + //mesh render checkbox + { + LLCheckBoxCtrl::Params p; + p.label("Mesh: "); + p.name("render_mesh"); + p.rect(LLRect(left, cur_y, right/4, cur_y-20)); + LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check->setValue(true); + mDecompFloater->addChild(check); + } + + //hull render checkbox + { + LLCheckBoxCtrl::Params p; + p.label("Hull: "); + p.name("render_hull"); + p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); + LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); + check->setValue(true); + mDecompFloater->addChild(check); + } + + { //submesh combo box label + LLTextBox::Params p; + p.label("Model"); + p.name("model label"); + p.rect(LLRect(right/3, cur_y, right/2, cur_y-20)); + LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); + text_box->setValue("Model"); + mDecompFloater->addChild(text_box); + } + { + //add submesh combo box + LLComboBox::Params p; + p.rect(LLRect(right/2, cur_y, right, cur_y-20)); + p.name("model"); + LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); + for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) + { + LLModel* mdl = mModelPreview->mBaseModel[i]; + combo_box->add(mdl->mLabel, i); + } + combo_box->setValue(0); + mDecompFloater->addChild(combo_box); + cur_y += 30; + } + + mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); + + mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); + } + + mDecompFloater->openFloater(); +} + +//----------------------------------------------------------------------------- +// onMouseCaptureLost() +//----------------------------------------------------------------------------- +// static +void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) +{ + gViewerWindow->showCursor(); +} + +//----------------------------------------------------------------------------- +// LLModelLoader +//----------------------------------------------------------------------------- +LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) +: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) +{ + mJointMap["mPelvis"] = "mPelvis"; + mJointMap["mTorso"] = "mTorso"; + mJointMap["mChest"] = "mChest"; + mJointMap["mNeck"] = "mNeck"; + mJointMap["mHead"] = "mHead"; + mJointMap["mSkull"] = "mSkull"; + mJointMap["mEyeRight"] = "mEyeRight"; + mJointMap["mEyeLeft"] = "mEyeLeft"; + mJointMap["mCollarLeft"] = "mCollarLeft"; + mJointMap["mShoulderLeft"] = "mShoulderLeft"; + mJointMap["mElbowLeft"] = "mElbowLeft"; + mJointMap["mWristLeft"] = "mWristLeft"; + mJointMap["mCollarRight"] = "mCollarRight"; + mJointMap["mShoulderRight"] = "mShoulderRight"; + mJointMap["mElbowRight"] = "mElbowRight"; + mJointMap["mWristRight"] = "mWristRight"; + mJointMap["mHipRight"] = "mHipRight"; + mJointMap["mKneeRight"] = "mKneeRight"; + mJointMap["mAnkleRight"] = "mAnkleRight"; + mJointMap["mFootRight"] = "mFootRight"; + mJointMap["mToeRight"] = "mToeRight"; + mJointMap["mHipLeft"] = "mHipLeft"; + mJointMap["mKneeLeft"] = "mKneeLeft"; + mJointMap["mAnkleLeft"] = "mAnkleLeft"; + mJointMap["mFootLeft"] = "mFootLeft"; + mJointMap["mToeLeft"] = "mToeLeft"; + + mJointMap["avatar_mPelvis"] = "mPelvis"; + mJointMap["avatar_mTorso"] = "mTorso"; + mJointMap["avatar_mChest"] = "mChest"; + mJointMap["avatar_mNeck"] = "mNeck"; + mJointMap["avatar_mHead"] = "mHead"; + mJointMap["avatar_mSkull"] = "mSkull"; + mJointMap["avatar_mEyeRight"] = "mEyeRight"; + mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; + mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; + mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; + mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; + mJointMap["avatar_mWristLeft"] = "mWristLeft"; + mJointMap["avatar_mCollarRight"] = "mCollarRight"; + mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; + mJointMap["avatar_mElbowRight"] = "mElbowRight"; + mJointMap["avatar_mWristRight"] = "mWristRight"; + mJointMap["avatar_mHipRight"] = "mHipRight"; + mJointMap["avatar_mKneeRight"] = "mKneeRight"; + mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; + mJointMap["avatar_mFootRight"] = "mFootRight"; + mJointMap["avatar_mToeRight"] = "mToeRight"; + mJointMap["avatar_mHipLeft"] = "mHipLeft"; + mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; + mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; + mJointMap["avatar_mFootLeft"] = "mFootLeft"; + mJointMap["avatar_mToeLeft"] = "mToeLeft"; + + + mJointMap["hip"] = "mPelvis"; + mJointMap["abdomen"] = "mTorso"; + mJointMap["chest"] = "mChest"; + mJointMap["neck"] = "mNeck"; + mJointMap["head"] = "mHead"; + mJointMap["figureHair"] = "mSkull"; + mJointMap["lCollar"] = "mCollarLeft"; + mJointMap["lShldr"] = "mShoulderLeft"; + mJointMap["lForeArm"] = "mElbowLeft"; + mJointMap["lHand"] = "mWristLeft"; + mJointMap["rCollar"] = "mCollarRight"; + mJointMap["rShldr"] = "mShoulderRight"; + mJointMap["rForeArm"] = "mElbowRight"; + mJointMap["rHand"] = "mWristRight"; + mJointMap["rThigh"] = "mHipRight"; + mJointMap["rShin"] = "mKneeRight"; + mJointMap["rFoot"] = "mFootRight"; + mJointMap["lThigh"] = "mHipLeft"; + mJointMap["lShin"] = "mKneeLeft"; + mJointMap["lFoot"] = "mFootLeft"; +} + +void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) +{ + LLVector4a box[] = + { + LLVector4a(-1, 1,-1), + LLVector4a(-1, 1, 1), + LLVector4a(-1,-1,-1), + LLVector4a(-1,-1, 1), + LLVector4a( 1, 1,-1), + LLVector4a( 1, 1, 1), + LLVector4a( 1,-1,-1), + LLVector4a( 1,-1, 1), + }; + + for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) + { + const LLVolumeFace& face = model->getVolumeFace(j); + + LLVector4a center; + center.setAdd(face.mExtents[0], face.mExtents[1]); + center.mul(0.5f); + LLVector4a size; + size.setSub(face.mExtents[1],face.mExtents[0]); + size.mul(0.5f); + + for (U32 i = 0; i < 8; i++) + { + LLVector4a t; + t.setMul(size, box[i]); + t.add(center); + + LLVector4a v; + + mat.affineTransform(t, v); + + if (first_transform) + { + first_transform = FALSE; + min = max = v; + } + else + { + update_min_max(min, max, v); + } + } + } +} + +void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) +{ + LLVector4a mina, maxa; + LLMatrix4a mata; + + mata.loadu(mat); + mina.load3(min.mV); + maxa.load3(max.mV); + + stretch_extents(model, mata, mina, maxa, first_transform); + + min.set(mina.getF32ptr()); + max.set(maxa.getF32ptr()); +} + +void LLModelLoader::run() +{ + DAE dae; + domCOLLADA* dom = dae.open(mFilename); + + if (dom) + { + daeDatabase* db = dae.getDatabase(); + + daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); + + daeDocument* doc = dae.getDoc(mFilename); + if (!doc) + { + llwarns << "can't find internal doc" << llendl; + return; + } + + daeElement* root = doc->getDomRoot(); + if (!root) + { + llwarns << "document has no root" << llendl; + return; + } + + //get unit scale + mTransform.setIdentity(); + + domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); + + if (unit) + { + F32 meter = unit->getMeter(); + mTransform.mMatrix[0][0] = meter; + mTransform.mMatrix[1][1] = meter; + mTransform.mMatrix[2][2] = meter; + } + + //get up axis rotation + LLMatrix4 rotation; + + domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP + domAsset::domUp_axis* up_axis = + daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); + + if (up_axis) + { + up = up_axis->getValue(); + } + + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Y_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); + } + + rotation *= mTransform; + mTransform = rotation; + + + for (daeInt idx = 0; idx < count; ++idx) + { //build map of domEntities to LLModel + domMesh* mesh = NULL; + db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); + + if (mesh) + { + LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); + + if (model.notNull() && validate_model(model)) + { + mModelList.push_back(model); + mModel[mesh] = model; + } + } + } + + count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); + for (daeInt idx = 0; idx < count; ++idx) + { //add skinned meshes as instances + domSkin* skin = NULL; + db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); + + if (skin) + { + domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); + + if (geom) + { + domMesh* mesh = geom->getMesh(); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 normalized_transformation; + normalized_transformation.setTranslation(mesh_translation_vector); + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= normalized_transformation; + normalized_transformation = mesh_scale; + + glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); + inv_mat = inv_mat.inverse(); + LLMatrix4 inverse_normalized_transformation(inv_mat.m); + + domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); + + if (bind_mat) + { //get bind shape matrix + domFloat4x4& dom_value = bind_mat->getValue(); + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + LLMatrix4 trans = normalized_transformation; + trans *= model->mBindShapeMatrix; + model->mBindShapeMatrix = trans; + + } + + /*{ + LLMatrix4 rotation; + if (up == UPAXISTYPE_X_UP) + { + rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); + } + else if (up == UPAXISTYPE_Z_UP) + { + rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); + } + + rotation *= model->mBindShapeMatrix; + model->mBindShapeMatrix = rotation; + }*/ + + + domSkin::domJoints* joints = skin->getJoints(); + + domInputLocal_Array& joint_input = joints->getInput_array(); + + for (size_t i = 0; i < joint_input.getCount(); ++i) + { + domInputLocal* input = joint_input.get(i); + xsNMTOKEN semantic = input->getSemantic(); + + if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) + { //found joint source, fill model->mJointMap and model->mJointList + daeElement* elem = input->getSource().getElement(); + + domSource* source = daeSafeCast<domSource>(elem); + if (source) + { + + + domName_array* names_source = source->getName_array(); + + if (names_source) + { + domListOfNames &names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j)); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + else + { + domIDREF_array* names_source = source->getIDREF_array(); + if (names_source) + { + xsIDREFS& names = names_source->getValue(); + + for (size_t j = 0; j < names.getCount(); ++j) + { + std::string name(names.get(j).getID()); + if (mJointMap.find(name) != mJointMap.end()) + { + name = mJointMap[name]; + } + model->mJointList.push_back(name); + model->mJointMap[name] = j; + } + } + } + } + } + else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) + { //found inv_bind_matrix array, fill model->mInvBindMatrix + domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); + if (source) + { + domFloat_array* t = source->getFloat_array(); + if (t) + { + domListOfFloats& transform = t->getValue(); + S32 count = transform.getCount()/16; + + for (S32 k = 0; k < count; ++k) + { + LLMatrix4 mat; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + mat.mMatrix[i][j] = transform[k*16 + i + j*4]; + } + } + + model->mInvBindMatrix.push_back(mat); + } + } + } + } + } + + + //grab raw position array + + domVertices* verts = mesh->getVertices(); + if (verts) + { + domInputLocal_Array& inputs = verts->getInput_array(); + for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) + { + domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (pos_source) + { + domFloat_array* pos_array = pos_source->getFloat_array(); + if (pos_array) + { + domListOfFloats& pos = pos_array->getValue(); + + for (size_t j = 0; j < pos.getCount(); j += 3) + { + if (pos.getCount() <= j+2) + { + llerrs << "WTF?" << llendl; + } + + LLVector3 v(pos[j], pos[j+1], pos[j+2]); + + //transform from COLLADA space to volume space + v = v * inverse_normalized_transformation; + + model->mPosition.push_back(v); + } + } + } + } + } + } + + //grab skin weights array + domSkin::domVertex_weights* weights = skin->getVertex_weights(); + if (weights) + { + domInputLocalOffset_Array& inputs = weights->getInput_array(); + domFloat_array* vertex_weights = NULL; + for (size_t i = 0; i < inputs.getCount(); ++i) + { + if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) + { + domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); + if (weight_source) + { + vertex_weights = weight_source->getFloat_array(); + } + } + } + + if (vertex_weights) + { + domListOfFloats& w = vertex_weights->getValue(); + domListOfUInts& vcount = weights->getVcount()->getValue(); + domListOfInts& v = weights->getV()->getValue(); + + U32 c_idx = 0; + for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) + { //for each vertex + daeUInt count = vcount[vc_idx]; + + //create list of weights that influence this vertex + LLModel::weight_list weight_list; + + for (daeUInt i = 0; i < count; ++i) + { //for each weight + daeInt joint_idx = v[c_idx++]; + daeInt weight_idx = v[c_idx++]; + + if (joint_idx == -1) + { + //ignore bindings to bind_shape_matrix + continue; + } + + F32 weight_value = w[weight_idx]; + + weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); + } + + //sort by joint weight + std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); + + std::vector<LLModel::JointWeight> wght; + + F32 total = 0.f; + + for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) + { //take up to 4 most significant weights + if (weight_list[i].mWeight > 0.f) + { + wght.push_back( weight_list[i] ); + total += weight_list[i].mWeight; + } + } + + F32 scale = 1.f/total; + if (scale != 1.f) + { //normalize weights + for (U32 i = 0; i < wght.size(); ++i) + { + wght[i].mWeight *= scale; + } + } + + model->mSkinWeights[model->mPosition[vc_idx]] = wght; + } + + //add instance to scene for this model + + LLMatrix4 transform; + std::vector<LLImportMaterial> materials; + materials.resize(model->getNumVolumeFaces()); + mScene[transform].push_back(LLModelInstance(model, transform, materials)); + stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + } + } + } + + daeElement* scene = root->getDescendant("visual_scene"); + if (!scene) + { + llwarns << "document has no visual_scene" << llendl; + return; + } + + processElement(scene); + + mPreview->loadModelCallback(mLod); + } +} + +void LLModelLoader::processElement(daeElement* element) +{ + LLMatrix4 saved_transform = mTransform; + + domTranslate* translate = daeSafeCast<domTranslate>(element); + if (translate) + { + domFloat3 dom_value = translate->getValue(); + + LLMatrix4 translation; + translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + translation *= mTransform; + mTransform = translation; + } + + domRotate* rotate = daeSafeCast<domRotate>(element); + if (rotate) + { + domFloat4 dom_value = rotate->getValue(); + + LLMatrix4 rotation; + rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); + + rotation *= mTransform; + mTransform = rotation; + } + + domScale* scale = daeSafeCast<domScale>(element); + if (scale) + { + domFloat3 dom_value = scale->getValue(); + + LLMatrix4 scaling; + scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + + scaling *= mTransform; + mTransform = scaling; + } + + domMatrix* matrix = daeSafeCast<domMatrix>(element); + if (matrix) + { + domFloat4x4 dom_value = matrix->getValue(); + + LLMatrix4 matrix_transform; + + for (int i = 0; i < 4; i++) + { + for(int j = 0; j < 4; j++) + { + matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; + } + } + + matrix_transform *= mTransform; + mTransform = matrix_transform; + } + + domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); + if (instance_geo) + { + domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); + if (geo) + { + domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); + if (mesh) + { + LLModel* model = mModel[mesh]; + if (model) + { + LLMatrix4 transformation = mTransform; + + std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); + + stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); + } + } + } + } + + domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); + if (instance_node) + { + daeElement* instance = instance_node->getUrl().getElement(); + if (instance) + { + processElement(instance); + } + } + + //process children + daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); + for (S32 i = 0; i < children.getCount(); i++) + { + processElement(children[i]); + } + + domNode* node = daeSafeCast<domNode>(element); + if (node) + { //this element was a node, restore transform before processiing siblings + mTransform = saved_transform; + } +} + +std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) +{ + std::vector<LLImportMaterial> materials; + for (int i = 0; i < model->mMaterialList.size(); i++) + { + LLImportMaterial import_material; + + domInstance_material* instance_mat = NULL; + + domBind_material::domTechnique_common* technique = + daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); + + if (technique) + { + daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); + for (int j = 0; j < inst_materials.getCount(); j++) + { + std::string symbol(inst_materials[j]->getSymbol()); + + if (symbol == model->mMaterialList[i]) // found the binding + { + instance_mat = inst_materials[j]; + } + } + } + + if (instance_mat) + { + domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); + if (material) + { + domInstance_effect* instance_effect = + daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); + if (instance_effect) + { + domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); + if (effect) + { + domProfile_COMMON* profile = + daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); + if (profile) + { + import_material = profileToMaterial(profile); + } + } + } + } + } + + materials.push_back(import_material); + } + + return materials; +} + +LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) +{ + LLImportMaterial mat; + mat.mFullbright = FALSE; + + daeElement* diffuse = material->getDescendant("diffuse"); + if (diffuse) + { + domCommon_color_or_texture_type_complexType::domTexture* texture = + daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); + if (texture) + { + domCommon_newparam_type_Array newparams = material->getNewparam_array(); + for (S32 i = 0; i < newparams.getCount(); i++) + { + domFx_surface_common* surface = newparams[i]->getSurface(); + if (surface) + { + domFx_surface_init_common* init = surface->getFx_surface_init_common(); + if (init) + { + domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); + + if (init_from.getCount() > i) + { + domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); + if (image) + { + // we only support init_from now - embedded data will come later + domImage::domInit_from* init = image->getInit_from(); + if (init) + { + std::string filename = cdom::uriToNativePath(init->getValue().str()); + + mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); + mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, NULL); + + mat.mDiffuseMap->forceToSaveRawImage(); + mat.mDiffuseMapFilename = filename; + mat.mDiffuseMapLabel = getElementLabel(material); + } + } + } + } + } + } + } + + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + mat.mDiffuseColor = value; + } + } + + daeElement* emission = material->getDescendant("emission"); + if (emission) + { + LLColor4 emission_color = getDaeColor(emission); + if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) + { + mat.mFullbright = TRUE; + } + } + + return mat; +} + +// try to get a decent label for this element +std::string LLModelLoader::getElementLabel(daeElement *element) +{ + // if we have a name attribute, use it + std::string name = element->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if we have an ID attribute, use it + if (element->getID()) + { + return std::string(element->getID()); + } + + // if we have a parent, use it + daeElement* parent = element->getParent(); + if (parent) + { + // if parent has a name, use it + std::string name = parent->getAttribute("name"); + if (name.length()) + { + return name; + } + + // if parent has an ID, use it + if (parent->getID()) + { + return std::string(parent->getID()); + } + } + + // try to use our type + daeString element_name = element->getElementName(); + if (element_name) + { + return std::string(element_name); + } + + // if all else fails, use "object" + return std::string("object"); +} + +LLColor4 LLModelLoader::getDaeColor(daeElement* element) +{ + LLColor4 value; + domCommon_color_or_texture_type_complexType::domColor* color = + daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); + if (color) + { + domFx_color_common domfx_color = color->getValue(); + value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); + } + + return value; +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp) +: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) +{ + mNeedsUpdate = TRUE; + mCameraDistance = 0.f; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + mTextureName = 0; + mPreviewLOD = 3; + mModelLoader = NULL; + + mLODMode[0] = 0; + + for (U32 i = 1; i < LLModel::NUM_LODS; i++) + { + mLODMode[i] = 1; + mLimit[i] = 0; + } + + mFMP = fmp; + + glodInit(); +} + +LLModelPreview::~LLModelPreview() +{ + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + //*HACK : *TODO : turn this back on when we understand why this crashes + //glodShutdown(); +} + +U32 LLModelPreview::calcResourceCost() +{ + rebuildUploadData(); + + U32 cost = 0; + std::set<LLModel*> accounted; + U32 num_points = 0; + U32 num_hulls = 0; + + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (accounted.find(instance.mModel) == accounted.end()) + { + accounted.insert(instance.mModel); + + LLModel::physics_shape& physics_shape = instance.mLOD[LLModel::LOD_PHYSICS] ? instance.mLOD[LLModel::LOD_PHYSICS]->mPhysicsShape : instance.mModel->mPhysicsShape; + + LLSD ret = LLModel::writeModel("", + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + physics_shape, + TRUE); + cost += gMeshRepo.calcResourceCost(ret); + + + num_hulls += physics_shape.size(); + for (U32 i = 0; i < physics_shape.size(); ++i) + { + num_points += physics_shape[i].size(); + } + } + } + + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); + mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); + + updateStatusMessages(); + + return cost; +} + +void LLModelPreview::rebuildUploadData() +{ + mUploadData.clear(); + mTextureSet.clear(); + + //fill uploaddata instance vectors from scene data + + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + { //for each transform in scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with said transform applied + LLModelInstance& instance = *model_iter; + + LLModel* base_model = instance.mModel; + + S32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { //find reference instance for this model + if (mBaseModel[idx] == base_model) + { + break; + } + } + + for (U32 i = 0; i < LLModel::NUM_LODS; i++) + { //fill LOD slots based on reference model index + if (!mModel[i].empty()) + { + instance.mLOD[i] = mModel[i][idx]; + } + else + { + instance.mLOD[i] = NULL; + } + } + + mUploadData.push_back(instance); + } + } +} + + +void LLModelPreview::loadModel(std::string filename, S32 lod) +{ + LLMutexLock lock(this); + + if (mModelLoader) + { + delete mModelLoader; + mModelLoader = NULL; + } + + if (filename.empty() && mBaseModel.empty()) + { + mFMP->closeFloater(false); + return; + } + + if (lod == 3 && !mGroup.empty()) + { + for (std::map<LLModel*, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) + { + glodDeleteGroup(iter->second); + stop_gloderror(); + } + + for (std::map<LLModel*, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + + mGroup.clear(); + mObject.clear(); + } + + mModelLoader = new LLModelLoader(filename, lod, this); + + mModelLoader->start(); + + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + + if (mFMP->childGetValue("description_form").asString().empty()) + { + std::string name = gDirUtilp->getBaseFileName(filename, true); + mFMP->childSetValue("description_form", name); + } + + mFMP->openFloater(); +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { //clear out any entries that aren't compatible with this model + if (i != lod) + { + if (mModel[i].size() != mModel[lod].size()) + { + mModel[i].clear(); + mScene[i].clear(); + mVertexBuffer[i].clear(); + + if (i == LLModel::LOD_HIGH) + { + mBaseModel = mModel[lod]; + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + } + } + } +} + +void LLModelPreview::loadModelCallback(S32 lod) +{ //NOT the main thread + LLMutexLock lock(this); + if (!mModelLoader) + { + return; + } + + mModel[lod] = mModelLoader->mModelList; + mScene[lod] = mModelLoader->mScene; + mVertexBuffer[lod].clear(); + + setPreviewLOD(lod); + + + if (lod == LLModel::LOD_HIGH) + { //save a copy of the highest LOD for automatic LOD manipulation + mBaseModel = mModel[lod]; + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + //mModel[lod] = NULL; + } + + clearIncompatible(lod); + + mResourceCost = calcResourceCost(); + + mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; + mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + mFMP->mLoading = FALSE; + refresh(); +} + +void LLModelPreview::smoothNormals() +{ + S32 which_lod = mPreviewLOD; + + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); + + angle_cutoff *= DEG_TO_RAD; + + if (which_lod == 3 && !mBaseModel.empty()) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + (*iter)->smoothNormals(angle_cutoff); + } + + mVertexBuffer[5].clear(); + } + + for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) + { + (*iter)->smoothNormals(angle_cutoff); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + +} + +void LLModelPreview::consolidate() +{ + std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; + + LLMatrix4 identity; + + //bake out each node in current scene to composite + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + LLMatrix4 mat = iter->first; + glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); + LLMatrix4 norm_mat(inv_trans.m); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + if (!validate_model(source)) + { + llerrs << "Invalid model found!" << llendl; + } + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + const LLVolumeFace& src_face = source->getVolumeFace(i); + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //get model in composite that is composite for this material + LLModel* model = NULL; + + if (composite.find(source_material) != composite.end()) + { + model = composite[source_material].rbegin()->mModel; + if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) + { + model = NULL; + } + } + + if (model == NULL) + { //no model found, make new model + std::vector<LLImportMaterial> materials; + materials.push_back(source_material); + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + model = new LLModel(volume_params, 0.f); + model->mLabel = source->mLabel; + model->setNumVolumeFaces(0); + composite[source_material].push_back(LLModelInstance(model, identity, materials)); + } + + model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); + } + } + } + + + //condense composite into as few LLModel instances as possible + LLModelLoader::model_list new_model; + std::vector<LLModelInstance> instance_list; + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + std::vector<LLImportMaterial> empty_material; + LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + + BOOL first_transform = TRUE; + + LLModelLoader::scene new_scene; + LLVector3 min,max; + + for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); + iter != composite.end(); + ++iter) + { + std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; + + for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + LLModel* source = instance_iter->mModel; + + if (instance_iter->mMaterial.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->getNumVolumeFaces() != 1) + { + llerrs << "WTF?" << llendl; + } + + if (source->mMaterialList.size() != 1) + { + llerrs << "WTF?" << llendl; + } + + cur_instance.mModel->addFace(source->getVolumeFace(0)); + cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); + cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); + + BOOL last_model = FALSE; + + std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; + + if (next_iter == composite.end() && + next_instance == iter->second.end()) + { + last_model = TRUE; + } + + if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) + { + cur_instance.mModel->mLabel = source->mLabel; + + cur_instance.mModel->optimizeVolumeFaces(); + cur_instance.mModel->normalizeVolumeFaces(); + + if (!validate_model(cur_instance.mModel)) + { + llerrs << "Invalid model detected." << llendl; + } + + new_model.push_back(cur_instance.mModel); + + LLMatrix4 transformation = LLMatrix4(); + + // adjust the transformation to compensate for mesh normalization + LLVector3 mesh_scale_vector; + LLVector3 mesh_translation_vector; + cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); + + LLMatrix4 mesh_translation; + mesh_translation.setTranslation(mesh_translation_vector); + mesh_translation *= transformation; + transformation = mesh_translation; + + LLMatrix4 mesh_scale; + mesh_scale.initScale(mesh_scale_vector); + mesh_scale *= transformation; + transformation = mesh_scale; + + cur_instance.mTransform = transformation; + + new_scene[transformation].push_back(cur_instance); + stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); + + if (!last_model) + { + cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); + cur_instance.mModel->setNumVolumeFaces(0); + } + } + } + } + + mScene[mPreviewLOD] = new_scene; + mModel[mPreviewLOD] = new_model; + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = new_scene; + mBaseModel = new_model; + mVertexBuffer[5].clear(); + } + + mPreviewTarget = (min+max)*0.5f; + mPreviewScale = (max-min)*0.5f; + setPreviewTarget(mPreviewScale.magVec()*2.f); + + clearIncompatible(mPreviewLOD); + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::scrubMaterials() +{ + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { //for each transform in current scene + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { //for each instance with that transform + LLModelInstance& source_instance = *model_iter; + LLModel* source = source_instance.mModel; + + for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) + { //for each face in instance + LLImportMaterial& source_material = source_instance.mMaterial[i]; + + //clear material info + source_material.mDiffuseColor = LLColor4(1,1,1,1); + source_material.mDiffuseMap = NULL; + source_material.mDiffuseMapFilename.clear(); + source_material.mDiffuseMapLabel.clear(); + source_material.mFullbright = false; + } + } + } + + + mVertexBuffer[mPreviewLOD].clear(); + + if (mPreviewLOD == LLModel::LOD_HIGH) + { + mBaseScene = mScene[mPreviewLOD]; + mBaseModel = mModel[mPreviewLOD]; + mVertexBuffer[5].clear(); + } + + mResourceCost = calcResourceCost(); + refresh(); +} + +void LLModelPreview::genLODs(S32 which_lod) +{ + if (mBaseModel.empty()) + { + return; + } + + LLVertexBuffer::unbind(); + + stop_gloderror(); + static U32 cur_name = 1; + + S32 limit = -1; + + if (which_lod != -1) + { + limit = mLimit[which_lod]; + } + + U32 triangle_count = 0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { + LLModel* mdl = *iter; + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + } + } + + U32 base_triangle_count = triangle_count; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; + if (mGroup[mdl] == 0) + { + mGroup[mdl] = cur_name++; + mObject[mdl] = cur_name++; + + glodNewGroup(mGroup[mdl]); + stop_gloderror(); + + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + + glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); + stop_gloderror(); + + glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); + stop_gloderror(); + + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) + { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation + mVertexBuffer[5].clear(); + } + + if (mVertexBuffer[5].empty()) + { + genBuffers(5); + } + + U32 tri_count = 0; + for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + { + mVertexBuffer[5][mdl][i]->setBuffer(type_mask); + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); + if (num_indices > 2) + { + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + } + tri_count += num_indices/3; + stop_gloderror(); + } + + //store what percentage of total model (in terms of triangle count) this model makes up + mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; + + //build glodobject + glodBuildObject(mObject[mdl]); + if (stop_gloderror()) + { + glodDeleteGroup(mGroup[mdl]); + stop_gloderror(); + glodDeleteObject(mObject[mdl]); + stop_gloderror(); + + mGroup[mdl] = 0; + mObject[mdl] = 0; + + if (which_lod == -1) + { + mModel[LLModel::LOD_HIGH] = mBaseModel; + } + + return; + } + + } + + if (which_lod == -1 || mLODMode[which_lod] == 1) + { + //generating LODs for all entries, or this entry has a triangle budget + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + } + else + { + //this entry uses error mode + glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + } + + if (which_lod != -1 && mLODMode[which_lod] == 2) + { + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, llmax(limit/100.f, 0.01f)); + stop_gloderror(); + } + else + { + glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); + stop_gloderror(); + } + } + + + S32 start = LLModel::LOD_HIGH; + S32 end = 0; + + BOOL error_mode = FALSE; + + if (which_lod != -1) + { + start = end = which_lod; + + if (mLODMode[which_lod] == 2) + { + error_mode = TRUE; + } + } + + + for (S32 lod = start; lod >= end; --lod) + { + if (!error_mode) + { + if (which_lod == -1) + { + if (lod < start) + { + triangle_count /= 3; + } + } + else + { + triangle_count = limit; + } + } + + mModel[lod].clear(); + mModel[lod].resize(mBaseModel.size()); + mVertexBuffer[lod].clear(); + + U32 actual_tris = 0; + U32 actual_verts = 0; + U32 submeshes = 0; + + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) + { + LLModel* base = mBaseModel[mdl_idx]; + + U32 target_count = U32(mPercentage[base]*triangle_count); + + if (error_mode) + { + target_count = base->getNumTriangles(); + } + + if (target_count < 4) + { + target_count = 4; + } + + if (which_lod == -1 || mLODMode[which_lod] == 1) + { + glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); + stop_gloderror(); + } + + glodAdaptGroup(mGroup[base]); + stop_gloderror(); + + GLint patch_count = 0; + glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); + stop_gloderror(); + + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + + LLModel* target_model = mModel[lod][mdl_idx]; + + for (GLint i = 0; i < patch_count; ++i) + { + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(type_mask); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + memset(buff->getMappedData(), 0, buff->getSize()); + memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); + } + + buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + buff->getTexCoord0Strider(tc); + buff->getIndexStrider(index); + + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + actual_tris += buff->getNumIndices()/3; + actual_verts += buff->getNumVerts(); + ++submeshes; + + if (!validate_face(target_model->getVolumeFace(names[i]))) + { + llerrs << "Invalid face generated during LOD generation." << llendl; + } + } + + //blind copy skin weights and just take closest skin weight to point on + //decimated mesh for now (auto-generating LODs with skin weights is still a bit + //of an open problem). + target_model->mPosition = base->mPosition; + target_model->mSkinWeights = base->mSkinWeights; + target_model->mJointMap = base->mJointMap; + target_model->mJointList = base->mJointList; + target_model->mInvBindMatrix = base->mInvBindMatrix; + target_model->mBindShapeMatrix = base->mBindShapeMatrix; + + if (!validate_model(target_model)) + { + llerrs << "Invalid model generated when creating LODs" << llendl; + } + + delete [] sizes; + delete [] names; + } + + //rebuild scene based on mBaseScene + mScene[lod].clear(); + mScene[lod] = mBaseScene; + + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + LLModel* mdl = mBaseModel[i]; + LLModel* target = mModel[lod][i]; + if (target) + { + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + for (U32 j = 0; j < iter->second.size(); ++j) + { + if (iter->second[j].mModel == mdl) + { + iter->second[j].mModel = target; + } + } + } + } + } + + mResourceCost = calcResourceCost(); + } +} + +void LLModelPreview::updateStatusMessages() +{ + //triangle/vertex/submesh count for each mesh asset for each lod + std::vector<S32> tris[LLModel::NUM_LODS]; + std::vector<S32> verts[LLModel::NUM_LODS]; + std::vector<S32> submeshes[LLModel::NUM_LODS]; + + //total triangle/vertex/submesh count for each lod + S32 total_tris[LLModel::NUM_LODS]; + S32 total_verts[LLModel::NUM_LODS]; + S32 total_submeshes[LLModel::NUM_LODS]; + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + //initialize total for this lod to 0 + total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; + + for (U32 i = 0; i < mModel[lod].size(); ++i) + { //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } + + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; + + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } + + + std::string upload_message; + + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) + { + mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); + mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); + mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); + + std::string message = "good"; + + const U32 lod_high = LLModel::LOD_HIGH; + + if (lod != lod_high) + { + if (total_submeshes[lod] == 0) + { //no model loaded for this lod, see if one is required + for (U32 i = 0; i < verts[lod_high].size(); ++i) + { + const F32 ratio = 0.5f; + const S32 required_verts = 128; + + F32 scaler = powf(0.5f, lod_high-lod); + S32 max_verts = verts[lod_high][i]*scaler; + + if (max_verts > required_verts) + { //some model in this slot might have more than 128 vertices + + //if any model higher up the chain has more than 128 vertices, + // lod is required here + for (S32 j = lod+1; j <= LLModel::LOD_HIGH; ++j) + { + if (verts[j].size() > i && verts[j][i] > 128) + { + message = "required"; + upload_message = "missing_lod"; + } + } + } + } + } + else if (total_submeshes[lod] != total_submeshes[lod_high]) + { + message = "mesh_mismatch"; + upload_message = "bad_lod"; + } + else if (tris[lod].size() != tris[lod_high].size()) + { + message = "model_mismatch"; + upload_message = "bad_lod"; + } + else + { + for (U32 i = 0; i < verts[lod].size(); ++i) + { + const F32 ratio = 0.5f; + + F32 scaler = powf(0.5f, lod_high-lod); + S32 max_verts = verts[lod_high][i]*scaler; + + if (verts[lod][i] > max_verts) + { + message = "too_heavy"; + upload_message = "bad_lod"; + } + } + } + } + + mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); + } + + if (upload_message.empty()) + { + mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); + mFMP->childEnable("ok_btn"); + } + else + { + mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); + mFMP->childDisable("ok_btn"); + } +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{ + mCameraDistance = distance; + mCameraZoom = 1.f; + mCameraPitch = 0.f; + mCameraYaw = 0.f; + mCameraOffset.clearVec(); +} + +void LLModelPreview::genBuffers(S32 lod) +{ + U32 tri_count = 0; + U32 vertex_count = 0; + U32 mesh_count = 0; + + LLModelLoader::model_list* model = NULL; + + if (lod < 0 || lod > 4) + { + model = &mBaseModel; + lod = 5; + } + else + { + model = &(mModel[lod]); + } + + if (!mVertexBuffer[lod].empty()) + { + mVertexBuffer[lod].clear(); + } + + mVertexBuffer[lod].clear(); + + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) + { + LLModel* mdl = *iter; + if (!mdl) + { + continue; + } + + LLModel* base_mdl = *base_iter; + base_iter++; + + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = mdl->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = NULL; + + bool skinned = !mdl->mSkinWeights.empty(); + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (skinned) + { + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + vb = new LLVertexBuffer(mask, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + LLStrider<LLVector4> weights_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + vb->getIndexStrider(index_strider); + + if (skinned) + { + vb->getWeight4Strider(weights_strider); + } + + LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); + LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); + + if (skinned) + { + // build vertices and normals + for (U32 i = 0; i < num_vertices; i++) + { + //find closest weight to vf.mVertices[i].mPosition + LLVector3 pos(vf.mPositions[i].getF32ptr()); + + LLModel::weight_list weight_list = base_mdl->getJointInfluences(pos); + + LLVector4 w(0,0,0,0); + if (weight_list.size() > 4) + { + llerrs << "WTF?" << llendl; + } + + for (U32 i = 0; i < weight_list.size(); ++i) + { + F32 wght = llmin(weight_list[i].mWeight, 0.999999f); + F32 joint = (F32) weight_list[i].mJointIdx; + w.mV[i] = joint + wght; + } + + *(weights_strider++) = w; + } + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + mVertexBuffer[lod][mdl].push_back(vb); + + vertex_count += num_vertices; + tri_count += num_indices/3; + ++mesh_count; + + } + } + + if (lod == 4) + { + for (U32 i = 0; i < 4; i++) + { + LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[i], TRUE); + + lim->setMaxValue(tri_count); + } + } +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +BOOL LLModelPreview::render() +{ + LLMutexLock lock(this); + mNeedsUpdate = FALSE; + + S32 width = getWidth(); + S32 height = getHeight(); + + LLGLSUIDefault def; + LLGLDisable no_blend(GL_BLEND); + LLGLEnable cull(GL_CULL_FACE); + LLGLDepthTest depth(GL_TRUE); + LLGLDisable fog(GL_FOG); + + glMatrixMode(GL_PROJECTION); + gGL.pushMatrix(); + glLoadIdentity(); + glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + glLoadIdentity(); + + gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + + gl_rect_2d_simple( width, height ); + + bool avatar_preview = false; + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + if (!model->mSkinWeights.empty()) + { + avatar_preview = true; + } + } + } + + mFMP->childSetEnabled("consolidate", !avatar_preview); + + F32 explode = mFMP->childGetValue("explode").asReal(); + + glMatrixMode(GL_PROJECTION); + gGL.popMatrix(); + + glMatrixMode(GL_MODELVIEW); + gGL.popMatrix(); + + glClear(GL_DEPTH_BUFFER_BIT); + + LLViewerCamera::getInstance()->setAspect((F32) width / height ); + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + + LLVector3 target_pos = mPreviewTarget; + LLVector3 offset = mCameraOffset; + + F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); + F32 z_far = mCameraDistance+mPreviewScale.magVec(); + + if (avatar_preview) + { + target_pos = gAgentAvatarp->getPositionAgent(); + z_near = 0.01f; + z_far = 1024.f; + mCameraDistance = 16.f; + + //render avatar previews every frame + refresh(); + } + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = camera_rot; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + + stop_glerror(); + + gPipeline.enableLightsAvatar(); + + gGL.pushMatrix(); + const F32 BRIGHTNESS = 0.9f; + gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + LLGLEnable normalize(GL_NORMALIZE); + + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + { + genBuffers(-1); + genBuffers(3); + //genLODs(); + } + + bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); + + S32 physics_idx = -1; + + bool render_mesh = true; + bool render_hull = false; + + if (physics && mFMP->mDecompFloater) + { + physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); + render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); + render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); + } + + if (!mModel[mPreviewLOD].empty()) + { + if (mVertexBuffer[mPreviewLOD].empty()) + { + genBuffers(mPreviewLOD); + } + + if (!avatar_preview) + { + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + gGL.pushMatrix(); + LLMatrix4 mat = iter->first; + + glMultMatrixf((GLfloat*) mat.mMatrix); + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (instance.mTransform != mat) + { + llerrs << "WTF?" << llendl; + } + + if (render_mesh) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + if (physics) + { + if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) + { + glColor4f(1,0,0,1); + } + else + { + glColor4f(0.75f, 0.75f, 0.75f, 1.f); + } + } + else + { + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + { + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } + } + } + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + glColor3f(0.4f, 0.4f, 0.4f); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + + if (render_hull) + { + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = + mPhysicsMesh.find(model); + if (iter != mPhysicsMesh.end()) + { + for (U32 i = 0; i < iter->second.size(); ++i) + { + if (explode > 0.f) + { + gGL.pushMatrix(); + + LLVector3 offset = model->mHullCenter[i]-model->mPhysicsCenter; + offset *= explode; + + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } + + static std::vector<LLColor4U> hull_colors; + + if (i+1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); + } + + LLVertexBuffer* buff = iter->second[i]; + if (buff) + { + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); + + glColor4ubv(hull_colors[i].mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glLineWidth(3.f); + glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + + if (explode > 0.f) + { + gGL.popMatrix(); + } + } + } + } + + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); + //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints)); + } + } + + gGL.popMatrix(); + } + + if (physics) + { + mPreviewLOD = LLModel::LOD_PHYSICS; + } + } + else + { + LLVOAvatarSelf* avatar = gAgentAvatarp; + target_pos = avatar->getPositionAgent(); + + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + avatar->renderCollisionVolumes(); + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (!model->mSkinWeights.empty()) + { + for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + const LLVolumeFace& face = model->getVolumeFace(i); + + LLStrider<LLVector3> position; + buffer->getVertexStrider(position); + + LLStrider<LLVector4> weight; + buffer->getWeight4Strider(weight); + + //quick 'n dirty software vertex skinning + + //build matrix palette + LLMatrix4 mat[64]; + for (U32 j = 0; j < model->mJointList.size(); ++j) + { + LLJoint* joint = avatar->getJoint(model->mJointList[j]); + if (joint) + { + mat[j] = model->mInvBindMatrix[j]; + mat[j] *= joint->getWorldMatrix(); + } + } + + for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + { + LLMatrix4 final_mat; + final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; + + LLVector4 wght; + S32 idx[4]; + + F32 scale = 0.f; + for (U32 k = 0; k < 4; k++) + { + F32 w = weight[j].mV[k]; + + idx[k] = (S32) floorf(w); + wght.mV[k] = w - floorf(w); + scale += wght.mV[k]; + } + + wght *= 1.f/scale; + + for (U32 k = 0; k < 4; k++) + { + F32* src = (F32*) mat[idx[k]].mMatrix; + F32* dst = (F32*) final_mat.mMatrix; + + F32 w = wght.mV[k]; + + for (U32 l = 0; l < 16; l++) + { + dst[l] += src[l]*w; + } + } + + //VECTORIZE THIS + LLVector3 v(face.mPositions[j].getF32ptr()); + + v = v * model->mBindShapeMatrix; + v = v * final_mat; + + position[j] = v; + } + + buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glColor3f(0.4f, 0.4f, 0.4f); + + if (mFMP->childGetValue("show edges").asBoolean()) + { + glLineWidth(3.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + } + } + } + } + + gGL.popMatrix(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ + F32 new_zoom = mCameraZoom+zoom_amt; + + mCameraZoom = llclamp(new_zoom, 1.f, 10.f); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ + mPreviewLOD = llclamp(lod, 0, 4); + refresh(); +} + +//static +void LLFloaterModelPreview::onBrowseHighLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(3); +} + +//static +void LLFloaterModelPreview::onBrowseMediumLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(2); +} + +//static +void LLFloaterModelPreview::onBrowseLowLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(1); +} + +//static +void LLFloaterModelPreview::onBrowseLowestLOD(void* data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; + mp->loadModel(0); +} + +//static +void LLFloaterModelPreview::onUpload(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + + if (mp->mDecompFloater) + { + mp->mDecompFloater->closeFloater(); + } + + mp->mModelPreview->rebuildUploadData(); + + gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, mp->childGetValue("upload_textures").asBoolean()); + + mp->closeFloater(false); +} + +//static +void LLFloaterModelPreview::onConsolidate(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->consolidate(); +} + +//static +void LLFloaterModelPreview::onScrubMaterials(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->scrubMaterials(); +} + +//static +void LLFloaterModelPreview::onDecompose(void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->showDecompFloater(); +} + +//static +void LLFloaterModelPreview::onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh) +{ + if (sInstance && sInstance->mModelPreview) + { + sInstance->mModelPreview->mPhysicsMesh[model] = physics_mesh; + + sInstance->mModelPreview->mResourceCost = sInstance->mModelPreview->calcResourceCost(); + } +} + + +//static +void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) +{ + LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; + mp->mModelPreview->refresh(); +} + +void LLFloaterModelPreview::updateResourceCost() +{ + U32 cost = mModelPreview->mResourceCost; + childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); +} + +//static +void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) +{ + LLModelPreview* preview = (LLModelPreview*) userdata; + preview->refresh(); +} + +#endif + diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h new file mode 100644 index 0000000000..1f9de2e2b9 --- /dev/null +++ b/indra/newview/llfloatermodelpreview.h @@ -0,0 +1,275 @@ +/** + * @file llfloatermodelpreview.h + * @brief LLFloaterModelPreview class definition + * + * $LicenseInfo:firstyear=2004&license=viewergpl$ + * + * Copyright (c) 2004-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERMODELPREVIEW_H +#define LL_LLFLOATERMODELPREVIEW_H + +#include "llfloaternamedesc.h" + +#include "lldynamictexture.h" +#include "llquaternion.h" +#include "llmeshrepository.h" +#include "llmodel.h" +#include "llthread.h" + +#if LL_MESH_ENABLED +class LLComboBox; +class LLJoint; +class LLViewerJointMesh; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class LLModelPreview; +class LLFloaterModelPreview; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; + +class LLPhysicsDecompFloater : public LLFloater +{ +public: + + LLPhysicsDecompFloater(LLSD& key); + ~LLPhysicsDecompFloater(); +}; + +class LLModelLoader : public LLThread +{ +public: + typedef enum + { + STARTING = 0, + READING_FILE, + CREATING_FACES, + GENERATING_VERTEX_BUFFERS, + GENERATING_LOD, + DONE, + } eLoadState; + + U32 mState; + std::string mFilename; + S32 mLod; + LLModelPreview* mPreview; + LLMatrix4 mTransform; + BOOL mFirstTransform; + LLVector3 mExtents[2]; + + std::map<daeElement*, LLPointer<LLModel> > mModel; + + typedef std::vector<LLPointer<LLModel> > model_list; + model_list mModelList; + + typedef std::vector<LLModelInstance> model_instance_list; + + typedef std::map<LLMatrix4, model_instance_list > scene; + + scene mScene; + + LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); + + virtual void run(); + + void processElement(daeElement* element); + std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo); + LLImportMaterial profileToMaterial(domProfile_COMMON* material); + std::string getElementLabel(daeElement *element); + LLColor4 getDaeColor(daeElement* element); + + //map of avatar joints as named in COLLADA assets to internal joint names + std::map<std::string, std::string> mJointMap; +}; + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + public: + + LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp); + virtual ~LLModelPreview(); + + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + BOOL render(); + void genBuffers(S32 lod); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void loadModel(std::string filename, S32 lod); + void loadModelCallback(S32 lod); + void genLODs(S32 which_lod = -1); + void smoothNormals(); + void consolidate(); + void scrubMaterials(); + U32 calcResourceCost(); + void rebuildUploadData(); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + + protected: + friend class LLFloaterModelPreview; + friend class LLPhysicsDecomp; + + LLFloaterModelPreview* mFMP; + + BOOL mNeedsUpdate; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + U32 mResourceCost; + S32 mLODMode[LLModel::NUM_LODS]; + S32 mLimit[LLModel::NUM_LODS]; + + LLModelLoader* mModelLoader; + + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + std::map<LLModel*, U32> mGroup; + std::map<LLModel*, U32> mObject; + std::map<LLModel*, std::vector<U32> > mPatch; + + std::map<LLModel*, F32> mPercentage; + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[6]; +}; + +class LLFloaterModelPreview : public LLFloater +{ +public: + static LLFloaterModelPreview* sInstance; + + LLFloaterModelPreview(const LLSD& key); + virtual ~LLFloaterModelPreview(); + + virtual BOOL postBuild(); + + BOOL handleMouseDown(S32 x, S32 y, MASK mask); + BOOL handleMouseUp(S32 x, S32 y, MASK mask); + BOOL handleHover(S32 x, S32 y, MASK mask); + BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); + + static void onMouseCaptureLostModelPreview(LLMouseHandler*); + static void setUploadAmount(S32 amount) { sUploadAmount = amount; } + + static void onBrowseHighLOD(void* data); + static void onBrowseMediumLOD(void* data); + static void onBrowseLowLOD(void* data); + static void onBrowseLowestLOD(void* data); + + static void onUpload(void* data); + + static void onConsolidate(void* data); + static void onScrubMaterials(void* data); + static void onDecompose(void* data); + static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh); + + static void refresh(LLUICtrl* ctrl, void* data); + + void updateResourceCost(); + + void loadModel(S32 lod); + +protected: + friend class LLModelPreview; + friend class LLMeshFilePicker; + friend class LLPhysicsDecomp; + friend class LLPhysicsDecompFloater; + + static void onPreviewLODCommit(LLUICtrl*,void*); + + static void onHighLODCommit(LLUICtrl*,void*); + static void onMediumLODCommit(LLUICtrl*,void*); + static void onLowLODCommit(LLUICtrl*,void*); + static void onLowestLODCommit(LLUICtrl*,void*); + static void onPhysicsLODCommit(LLUICtrl*,void*); + + static void onHighLimitCommit(LLUICtrl*,void*); + static void onMediumLimitCommit(LLUICtrl*,void*); + static void onLowLimitCommit(LLUICtrl*,void*); + static void onLowestLimitCommit(LLUICtrl*,void*); + static void onPhysicsLimitCommit(LLUICtrl*,void*); + + static void onSmoothNormalsCommit(LLUICtrl*,void*); + + static void onAutoFillCommit(LLUICtrl*,void*); + static void onShowEdgesCommit(LLUICtrl*,void*); + + static void onExplodeCommit(LLUICtrl*, void*); + + static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); + static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata); + static void onClosePhysicsFloater(LLUICtrl* ctrl, void* userdata); + + void draw(); + static void setLODMode(S32 lod, void* userdata); + void setLODMode(S32 lod, S32 which_mode); + + static void setLimit(S32 lod, void* userdata); + void setLimit(S32 lod, S32 limit); + + void showDecompFloater(); + + LLModelPreview* mModelPreview; + + LLFloater* mDecompFloater; + + S32 mLastMouseX; + S32 mLastMouseY; + LLRect mPreviewRect; + U32 mGLName; + BOOL mLoading; + static S32 sUploadAmount; +}; + +#endif + +#endif // LL_LLFLOATERMODELPREVIEW_H diff --git a/indra/newview/llmeshreduction.cpp b/indra/newview/llmeshreduction.cpp new file mode 100644 index 0000000000..e785784a32 --- /dev/null +++ b/indra/newview/llmeshreduction.cpp @@ -0,0 +1,291 @@ +/** + * @file llmeshreduction.cpp + * @brief LLMeshReduction class implementation + * + * $LicenseInfo:firstyear=2004&license=viewergpl$ + * + * Copyright (c) 2004-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmeshreduction.h" +#include "llgl.h" +#include "llvertexbuffer.h" + +#include "glod/glod.h" + +#if LL_MESH_ENABLED + +static BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + llwarns << "GLOD error detected: " << std::hex << error << llendl; + return TRUE; + } + + return FALSE; +} + + +void create_vertex_buffers_from_model(LLModel* model, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ +#if 0 //VECTORIZE THIS ? + vertex_buffers.clear(); + + for (S32 i = 0; i < model->getNumVolumeFaces(); ++i) + { + const LLVolumeFace &vf = model->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || ! num_indices) + { + continue; + } + + LLVertexBuffer* vb = + new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); + + vb->allocateBuffer(num_vertices, num_indices, TRUE); + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + + vb->getVertexStrider(vertex_strider); + vb->getNormalStrider(normal_strider); + vb->getTexCoord0Strider(tc_strider); + + vb->getIndexStrider(index_strider); + + // build vertices and normals + for (U32 i = 0; (S32)i < num_vertices; i++) + { + *(vertex_strider++) = vf.mVertices[i].mPosition; + *(tc_strider++) = vf.mVertices[i].mTexCoord; + LLVector3 normal = vf.mVertices[i].mNormal; + normal.normalize(); + *(normal_strider++) = normal; + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + + vertex_buffers.push_back(vb); + } +#endif +} + +void create_glod_object_from_vertex_buffers(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ + glodNewGroup(group); + stop_gloderror(); + glodNewObject(object, group, GLOD_DISCRETE); + stop_gloderror(); + + for (U32 i = 0; i < vertex_buffers.size(); ++i) + { + vertex_buffers[i]->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + + U32 num_indices = vertex_buffers[i]->getNumIndices(); + + if (num_indices > 2) + { + glodInsertElements(object, i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, + vertex_buffers[i]->getIndicesPointer(), 0, 0.f); + } + stop_gloderror(); + } + + glodBuildObject(object); + stop_gloderror(); +} + +// extract the GLOD data into vertex buffers +void create_vertex_buffers_from_glod_object(S32 object, S32 group, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ + vertex_buffers.clear(); + + GLint patch_count = 0; + glodGetObjectParameteriv(object, GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + GLint* sizes = new GLint[patch_count*2]; + glodGetObjectParameteriv(object, GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(object, GLOD_PATCH_NAMES, names); + stop_gloderror(); + + for (S32 i = 0; i < patch_count; i++) + { + LLPointer<LLVertexBuffer> buff = + new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); + + if (sizes[i*2+1] > 0 && sizes[i*2] > 0) + { + buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); + buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); + glodFillElements(object, names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); + stop_gloderror(); + } + else + { + // this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + } + + vertex_buffers.push_back(buff); + } + + glodDeleteObject(object); + stop_gloderror(); + glodDeleteGroup(group); + stop_gloderror(); + + delete [] sizes; + delete [] names; +} + + +LLPointer<LLModel> create_model_from_vertex_buffers(std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) +{ + // extract the newly reduced mesh + + // create our output model + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + LLPointer<LLModel> out_model = new LLModel(volume_params, 0.f); + + out_model->setNumVolumeFaces(vertex_buffers.size()); + + // build new faces from each vertex buffer + for (GLint i = 0; i < vertex_buffers.size(); ++i) + { + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + vertex_buffers[i]->getVertexStrider(pos); + vertex_buffers[i]->getNormalStrider(norm); + vertex_buffers[i]->getTexCoord0Strider(tc); + vertex_buffers[i]->getIndexStrider(index); + + out_model->setVolumeFaceData(i, pos, norm, tc, index, + vertex_buffers[i]->getNumVerts(), vertex_buffers[i]->getNumIndices()); + } + + return out_model; +} + + + +LLMeshReduction::LLMeshReduction() +{ + mCounter = 1; + + glodInit(); +} + +LLMeshReduction::~LLMeshReduction() +{ + glodShutdown(); +} + + +LLPointer<LLModel> LLMeshReduction::reduce(LLModel* in_model, F32 limit, S32 mode) +{ + LLVertexBuffer::unbind(); + + // create vertex buffers from model + std::vector<LLPointer<LLVertexBuffer> > in_vertex_buffers; + create_vertex_buffers_from_model(in_model, in_vertex_buffers); + + // create glod object from vertex buffers + stop_gloderror(); + S32 glod_group = mCounter++; + S32 glod_object = mCounter++; + create_glod_object_from_vertex_buffers(glod_object, glod_group, in_vertex_buffers); + + + // set reduction parameters + stop_gloderror(); + + if (mode == TRIANGLE_BUDGET) + { + // triangle budget mode + glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); + stop_gloderror(); + glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + S32 triangle_count = (S32)limit; + glodGroupParameteri(glod_group, GLOD_MAX_TRIANGLES, triangle_count); + stop_gloderror(); + } + else if (mode == ERROR_THRESHOLD) + { + // error threshold mode + glodGroupParameteri(glod_group, GLOD_ADAPT_MODE, GLOD_ERROR_THRESHOLD); + glodGroupParameteri(glod_group, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + F32 error_threshold = limit; + glodGroupParameterf(glod_group, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, error_threshold); + stop_gloderror(); + } + + else + { + // not a legal mode + return NULL; + } + + + // do the reduction + glodAdaptGroup(glod_group); + stop_gloderror(); + + // convert glod object into vertex buffers + std::vector<LLPointer<LLVertexBuffer> > out_vertex_buffers; + create_vertex_buffers_from_glod_object(glod_object, glod_group, out_vertex_buffers); + + // convert vertex buffers into a model + LLPointer<LLModel> out_model = create_model_from_vertex_buffers(out_vertex_buffers); + + + return out_model; +} + +#endif + diff --git a/indra/newview/llmeshreduction.h b/indra/newview/llmeshreduction.h new file mode 100644 index 0000000000..d86696978d --- /dev/null +++ b/indra/newview/llmeshreduction.h @@ -0,0 +1,59 @@ +/** + * @file llmeshreduction.h + * @brief LLMeshReduction class definition + * + * $LicenseInfo:firstyear=2004&license=viewergpl$ + * + * Copyright (c) 2004-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLMESHREDUCTION_H +#define LL_LLMESHREDUCTION_H + +#include "llmodel.h" + +#if LL_MESH_ENABLED + +class LLMeshReduction +{ + public: + enum EReductionMode + { + TRIANGLE_BUDGET, + ERROR_THRESHOLD + }; + + LLMeshReduction(); + ~LLMeshReduction(); + + LLPointer<LLModel> reduce(LLModel* in_model, F32 limit, S32 mode); + +private: + U32 mCounter; +}; + +#endif + +#endif // LL_LLMESHREDUCTION_H diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp new file mode 100644 index 0000000000..96a170ef07 --- /dev/null +++ b/indra/newview/llmeshrepository.cpp @@ -0,0 +1,2676 @@ +/** + * @file llmeshrepository.cpp + * @brief Mesh repository implementation. + * + * $LicenseInfo:firstyear=2005&license=viewergpl$ + * + * Copyright (c) 2005-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "apr_pools.h" +#include "apr_dso.h" + +#include "llmeshrepository.h" + +#include "llagent.h" +#include "llappviewer.h" +#include "llbufferstream.h" +#include "llcurl.h" +#include "llfasttimer.h" +#include "llfloatermodelpreview.h" +#include "llfloaterperms.h" +#include "lleconomy.h" +#include "llimagej2c.h" +#include "llhost.h" +#include "llnotificationsutil.h" +#include "llsd.h" +#include "llsdutil_math.h" +#include "llsdserialize.h" +#include "llthread.h" +#include "llvfile.h" +#include "llviewercontrol.h" +#include "llviewermenufile.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llviewertexturelist.h" +#include "llvolume.h" +#include "llvolumemgr.h" +#include "llvovolume.h" +#include "llworld.h" +#include "material_codes.h" +#include "pipeline.h" + + +#include <queue> + +#if LL_MESH_ENABLED + +LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update"); +LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh"); + +LLMeshRepository gMeshRepo; + +const U32 MAX_MESH_REQUESTS_PER_SECOND = 100; + +U32 LLMeshRepository::sBytesReceived = 0; +U32 LLMeshRepository::sHTTPRequestCount = 0; +U32 LLMeshRepository::sHTTPRetryCount = 0; +U32 LLMeshRepository::sCacheBytesRead = 0; +U32 LLMeshRepository::sCacheBytesWritten = 0; +U32 LLMeshRepository::sPeakKbps = 0; + + +std::string header_lod[] = +{ + "lowest_lod", + "low_lod", + "medium_lod", + "high_lod" +}; + + +//get the number of bytes resident in memory for given volume +U32 get_volume_memory_size(const LLVolume* volume) +{ + U32 indices = 0; + U32 vertices = 0; + + for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + indices += face.mNumIndices; + vertices += face.mNumVertices; + } + + + return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces(); +} + +std::string scrub_host_name(std::string http_url, const LLHost& host) +{ //curl loves to abuse the DNS cache, so scrub host names out of urls where trivial to prevent DNS timeouts + std::string ip_string = host.getIPString(); + std::string host_string = host.getHostName(); + + std::string::size_type idx = http_url.find(host_string); + + if (!ip_string.empty() && !host_string.empty() && idx != std::string::npos) + { + http_url.replace(idx, host_string.length(), ip_string); + } + + return http_url; +} + +LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f) +{ + LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + buff->allocateBuffer(mesh.mNumTriangles*3, 0, true); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + + buff->getVertexStrider(pos); + buff->getNormalStrider(norm); + + const F32* v = mesh.mVertexBase; + + if (mesh.mIndexType == LLCDMeshData::INT_16) + { + U16* idx = (U16*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + *pos++ = v0*scale; + *pos++ = v1*scale; + *pos++ = v2*scale; + + *norm++ = n; + *norm++ = n; + *norm++ = n; + } + } + else + { + U32* idx = (U32*) mesh.mIndexBase; + for (S32 j = 0; j < mesh.mNumTriangles; ++j) + { + F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes); + F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes); + F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes); + + idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes); + + LLVector3 v0(mp0); + LLVector3 v1(mp1); + LLVector3 v2(mp2); + + LLVector3 n = (v1-v0)%(v2-v0); + n.normalize(); + + *(pos++) = v0*scale; + *(pos++) = v1*scale; + *(pos++) = v2*scale; + + *(norm++) = n; + *(norm++) = n; + *(norm++) = n; + } + } + + return buff; +} + +S32 LLMeshRepoThread::sActiveHeaderRequests = 0; +S32 LLMeshRepoThread::sActiveLODRequests = 0; +U32 LLMeshRepoThread::sMaxConcurrentRequests = 1; + + +class LLTextureCostResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499) + { + mThread->uploadTexture(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLTextureUploadResponder : public LLCurl::Responder +{ +public: + LLTextureUploadData mData; + LLMeshUploadThread* mThread; + + LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onTextureUploaded(mData); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadTexture(mData); + } + else if (status == 499) + { + mThread->mConfirmedTextureQ.push(mData); + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshCostResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingConfirmations--; + + if (isGoodStatus(status)) + { + mThread->priceResult(mData, content); + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 499) + { + mThread->uploadModel(mData); + } + else if (status == 400) + { + llwarns << "Status 400 received from server, giving up." << llendl; + } + else + { + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + +class LLMeshUploadResponder : public LLCurl::Responder +{ +public: + LLMeshUploadData mData; + LLMeshUploadThread* mThread; + + LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread) + : mData(data), mThread(thread) + { + } + + virtual void completed(U32 status, const std::string& reason, const LLSD& content) + { + mThread->mPendingUploads--; + if (isGoodStatus(status)) + { + mData.mUUID = content["new_asset"].asUUID(); + if (mData.mUUID.isNull()) + { + LLSD args; + std::string message = content["error"]["message"]; + std::string identifier = content["error"]["identifier"]; + std::string invalidity_identifier = content["error"]["invalidity_identifier"]; + + args["MESSAGE"] = message; + args["IDENTIFIER"] = identifier; + args["INVALIDITY_IDENTIFIER"] = invalidity_identifier; + args["LABEL"] = mData.mBaseModel->mLabel; + + gMeshRepo.uploadError(args); + } + else + { + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content)); + mThread->onModelUploaded(mData); + } + } + else + { + llwarns << status << ": " << reason << llendl; + llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl; + + if (status == 404) + { + mThread->uploadModel(mData); + } + else if (status == 499) + { + mThread->mConfirmedQ.push(mData); + } + else if (status != 500) + { //drop internal server errors on the floor, otherwise grab + llerrs << "Unhandled status " << status << llendl; + } + } + } +}; + + +class LLMeshHeaderResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + + LLMeshHeaderResponder(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshLODResponder : public LLCurl::Responder +{ +public: + LLVolumeParams mMeshParams; + S32 mLOD; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes) + : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshSkinInfoResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + +class LLMeshDecompositionResponder : public LLCurl::Responder +{ +public: + LLUUID mMeshID; + U32 mRequestedBytes; + U32 mOffset; + + LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size) + : mMeshID(id), mRequestedBytes(size), mOffset(offset) + { + } + + virtual void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer); + +}; + + +LLMeshRepoThread::LLMeshRepoThread() +: LLThread("mesh repo", NULL) +{ + mWaiting = false; + mMutex = new LLMutex(NULL); + mHeaderMutex = new LLMutex(NULL); + mSignal = new LLCondition(NULL); +} + +LLMeshRepoThread::~LLMeshRepoThread() +{ + +} + +void LLMeshRepoThread::run() +{ + mCurlRequest = new LLCurlRequest(); + LLCDResult res = LLConvexDecomposition::initThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be loaded" << llendl; + } + + while (!LLApp::isQuitting()) + { + mWaiting = true; + mSignal->wait(); + mWaiting = false; + + if (!LLApp::isQuitting()) + { + static U32 count = 0; + + static F32 last_hundred = gFrameTimeSeconds; + + if (gFrameTimeSeconds - last_hundred > 1.f) + { //a second has gone by, clear count + last_hundred = gFrameTimeSeconds; + count = 0; + } + + // NOTE: throttling intentionally favors LOD requests over header requests + + while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) + { + { + LLMutexLock lock(mMutex); + LODRequest req = mLODReqQ.front(); + mLODReqQ.pop(); + if (fetchMeshLOD(req.mMeshParams, req.mLOD)) + { + count++; + } + } + } + + while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) + { + { + LLMutexLock lock(mMutex); + HeaderRequest req = mHeaderReqQ.front(); + mHeaderReqQ.pop(); + if (fetchMeshHeader(req.mMeshParams)) + { + count++; + } + } + } + + { + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshSkinInfo(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mSkinRequests = incomplete; + } + + { + std::set<LLUUID> incomplete; + for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter) + { + LLUUID mesh_id = *iter; + if (!fetchMeshDecomposition(mesh_id)) + { + incomplete.insert(mesh_id); + } + } + mDecompositionRequests = incomplete; + } + + + } + + mCurlRequest->process(); + } + + res = LLConvexDecomposition::quitThread(); + if (res != LLCD_OK) + { + llwarns << "convex decomposition unable to be quit" << llendl; + } + + delete mCurlRequest; + delete mMutex; +} + +void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mSkinRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mSignal, no locking needed here + mDecompositionRequests.insert(mesh_id); +} + +void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mSignal, no locking needed here + + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + if (iter != mMeshHeader.end()) + { //if we have the header, request LOD byte range + LODRequest req(mesh_params, lod); + mLODReqQ.push(req); + } + else + { + HeaderRequest req(mesh_params); + + pending_lod_map::iterator pending = mPendingLOD.find(mesh_params); + + if (pending != mPendingLOD.end()) + { //append this lod request to existing header request + pending->second.push_back(lod); + if (pending->second.size() > 4) + { + llerrs << "WTF?" << llendl; + } + } + else + { //if no header request is pending, fetch header + mHeaderReqQ.push(req); + mPendingLOD[mesh_params].push_back(lod); + } + } +} + +//static +std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) +{ + std::string http_url; + + if (gAgent.getRegion()) + { + http_url = gAgent.getRegion()->getCapability("GetMesh"); + scrub_host_name(http_url, gAgent.getRegionHost()); + } + + if (!http_url.empty()) + { + http_url += "/?mesh_id="; + http_url += mesh_id.asString().c_str(); + } + else + { + llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl; + } + + return http_url; +} + +bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (skinInfoReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshSkinInfoResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) +{ //protected by mMutex + mHeaderMutex->lock(); + + if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) + { //we have no header info for this mesh, do nothing + mHeaderMutex->unlock(); + return false; + } + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger(); + + mHeaderMutex->unlock(); + + if (offset >= 0 && size > 0) + { + //check VFS for mesh skin info + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (decompositionReceived(mesh_id, buffer, size)) + { + delete[] buffer; + return true; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshDecompositionResponder(mesh_id, offset, size)); + } + } + } + else + { + mHeaderMutex->unlock(); + } + + //early out was not hit, effectively fetched + return true; +} + +bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params) +{ + bool retval = false; + + { + //look for mesh in asset in vfs + LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH); + + S32 size = file.getSize(); + + if (size > 0) + { + U8 buffer[1024]; + S32 bytes = llmin(size, 1024); + LLMeshRepository::sCacheBytesRead += bytes; + file.read(buffer, bytes); + if (headerReceived(mesh_params, buffer, bytes)) + { //did not do an HTTP request, return false + return false; + } + } + } + + //either cache entry doesn't exist or is corrupt, request header from simulator + + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_params.getSculptID()); + if (!http_url.empty()) + { + ++sActiveHeaderRequests; + retval = true; + //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits + //within the first 4KB + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params)); + } + + return retval; +} + +bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //protected by mMutex + mHeaderMutex->lock(); + + bool retval = false; + + LLUUID mesh_id = mesh_params.getSculptID(); + + U32 header_size = mMeshHeaderSize[mesh_id]; + + if (header_size > 0) + { + S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger(); + mHeaderMutex->unlock(); + if (offset >= 0 && size > 0) + { + + //check VFS for mesh asset + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH); + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesRead += size; + file.seek(offset); + U8* buffer = new U8[size]; + file.read(buffer, size); + + //make sure buffer isn't all 0's (reserved block but not written) + bool zero = true; + for (S32 i = 0; i < llmin(size, 1024) && zero; ++i) + { + zero = buffer[i] > 0 ? false : true; + } + + if (!zero) + { //attempt to parse + if (lodReceived(mesh_params, lod, buffer, size)) + { + delete[] buffer; + return false; + } + } + + delete[] buffer; + } + + //reading from VFS failed for whatever reason, fetch from sim + std::vector<std::string> headers; + headers.push_back("Accept: application/octet-stream"); + + std::string http_url = constructUrl(mesh_id); + if (!http_url.empty()) + { + ++sActiveLODRequests; + retval = true; + LLMeshRepository::sHTTPRequestCount++; + mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size, + new LLMeshLODResponder(mesh_params, lod, offset, size)); + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mUnavailableQ.push(LODRequest(mesh_params, lod)); + } + } + else + { + mHeaderMutex->unlock(); + } + + return retval; +} + +bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size) +{ + LLSD header; + + U32 header_size = 0; + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!LLSDSerialize::deserialize(header, stream, data_size)) + { + llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl; + return false; + } + + header_size = stream.tellg(); + } + else + { + header["404"] = 1; + } + + { + U32 cost = gMeshRepo.calcResourceCost(header); + + LLUUID mesh_id = mesh_params.getSculptID(); + + mHeaderMutex->lock(); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + mMeshResourceCost[mesh_id] = cost; + mHeaderMutex->unlock(); + + //check for pending requests + pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); + if (iter != mPendingLOD.end()) + { + for (U32 i = 0; i < iter->second.size(); ++i) + { + LODRequest req(mesh_params, iter->second[i]); + mLODReqQ.push(req); + } + } + mPendingLOD.erase(iter); + } + + return true; +} + +bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) +{ + LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + std::string mesh_string((char*) data, data_size); + std::istringstream stream(mesh_string); + + if (volume->unpackVolumeFaces(stream, data_size)) + { + LoadedMesh mesh(volume, mesh_params, lod); + if (volume->getNumFaces() > 0) + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + return true; + } + } + + return false; +} + +bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD skin; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(skin, stream, data_size)) + { + llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshSkinInfo info; + info.mMeshID = mesh_id; + + if (skin.has("joint_names")) + { + for (U32 i = 0; i < skin["joint_names"].size(); ++i) + { + info.mJointNames.push_back(skin["joint_names"][i]); + } + } + + if (skin.has("inverse_bind_matrix")) + { + for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) + { + LLMatrix4 mat; + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); + } + } + + info.mInvBindMatrix.push_back(mat); + } + } + + if (skin.has("bind_shape_matrix")) + { + for (U32 j = 0; j < 4; j++) + { + for (U32 k = 0; k < 4; k++) + { + info.mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); + } + } + } + + mSkinInfoQ.push(info); + } + + return true; +} + +bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size) +{ + LLSD decomp; + + if (data_size > 0) + { + std::string res_str((char*) data, data_size); + + std::istringstream stream(res_str); + + if (!unzip_llsd(decomp, stream, data_size)) + { + llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl; + return false; + } + } + + { + LLMeshDecomposition* d = new LLMeshDecomposition(); + d->mMeshID = mesh_id; + + // updated for const-correctness. gcc is picky about this type of thing - Nyx + const LLSD::Binary& hulls = decomp["HullList"].asBinary(); + const LLSD::Binary& position = decomp["Position"].asBinary(); + + U16* p = (U16*) &position[0]; + + d->mHull.resize(hulls.size()); + + LLVector3 min; + LLVector3 max; + LLVector3 range; + + min.setValue(decomp["Min"]); + max.setValue(decomp["Max"]); + range = max-min; + + for (U32 i = 0; i < hulls.size(); ++i) + { + U8 count = hulls[i]; + + for (U32 j = 0; j < count; ++j) + { + d->mHull[i].push_back(LLVector3( + (F32) p[0]/65535.f*range.mV[0]+min.mV[0], + (F32) p[1]/65535.f*range.mV[1]+min.mV[1], + (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); + p += 3; + } + + } + + //get mesh for decomposition + for (U32 i = 0; i < d->mHull.size(); ++i) + { + LLCDHull hull; + hull.mNumVertices = d->mHull[i].size(); + hull.mVertexBase = d->mHull[i][0].mV; + hull.mVertexStrideBytes = 12; + + LLCDMeshData mesh; + LLCDResult res = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh); + } + if (res != LLCD_OK) + { + llwarns << "could not get mesh from hull from convex decomposition lib." << llendl; + return false; + } + + + d->mMesh.push_back(get_vertex_buffer_from_mesh(mesh)); + } + + mDecompositionQ.push(d); + } + + return true; +} + +LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures) +: LLThread("mesh upload") +{ + mInstanceList = data; + mUploadTextures = upload_textures; + mMutex = new LLMutex(NULL); + mCurlRequest = NULL; + mPendingConfirmations = 0; + mPendingUploads = 0; + mPendingCost = 0; + mFinished = false; + mOrigin = gAgent.getPositionAgent(); + mHost = gAgent.getRegionHost(); + mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset"); + mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice"); + + mOrigin += gAgent.getAtAxis() * scale.magVec(); + + scrub_host_name(mUploadObjectAssetCapability, mHost); + scrub_host_name(mNewInventoryCapability, mHost); +} + +LLMeshUploadThread::~LLMeshUploadThread() +{ + +} + +void LLMeshUploadThread::run() +{ + mCurlRequest = new LLCurlRequest(); + + //build map of LLModel refs to instances for callbacks + for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter) + { + mInstance[iter->mModel].push_back(*iter); + } + + std::set<LLPointer<LLViewerTexture> > textures; + + //populate upload queue with relevant models + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) + { + LLMeshUploadData data; + data.mBaseModel = iter->first; + + LLModelInstance& instance = *(iter->second.begin()); + + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } + + uploadModel(data); + + if (mUploadTextures) + { + for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin(); + material_iter != instance.mMaterial.end(); ++material_iter) + { + + if (textures.find(material_iter->mDiffuseMap) == textures.end()) + { + textures.insert(material_iter->mDiffuseMap); + + LLTextureUploadData data(material_iter->mDiffuseMap, material_iter->mDiffuseMapLabel); + uploadTexture(data); + } + } + } + } + + + //upload textures + bool done = false; + do + { + if (!mTextureQ.empty()) + { + sendCostRequest(mTextureQ.front()); + mTextureQ.pop(); + } + + if (!mConfirmedTextureQ.empty()) + { + doUploadTexture(mConfirmedTextureQ.front()); + mConfirmedTextureQ.pop(); + } + + mCurlRequest->process(); + + done = mTextureQ.empty() && mConfirmedTextureQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + LLSD object_asset; + object_asset["objects"] = LLSD::emptyArray(); + + done = false; + do + { + static S32 count = 0; + static F32 last_hundred = gFrameTimeSeconds; + if (gFrameTimeSeconds - last_hundred > 1.f) + { + last_hundred = gFrameTimeSeconds; + count = 0; + } + + //how many requests to push before calling process + const S32 PUSH_PER_PROCESS = 32; + + S32 tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mUploadQ.empty() && count < tcount) + { //send any pending upload requests + mMutex->lock(); + LLMeshUploadData data = mUploadQ.front(); + mUploadQ.pop(); + mMutex->unlock(); + sendCostRequest(data); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mConfirmedQ.empty() && count < tcount) + { //process any meshes that have been confirmed for upload + LLMeshUploadData& data = mConfirmedQ.front(); + doUploadModel(data); + mConfirmedQ.pop(); + count++; + } + + tcount = llmin(count+PUSH_PER_PROCESS, 100); + + while (!mInstanceQ.empty() && count < tcount) + { //create any objects waiting for upload + count++; + object_asset["objects"].append(createObject(mInstanceQ.front())); + mInstanceQ.pop(); + } + + mCurlRequest->process(); + + done = mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty(); + } + while (!done || mCurlRequest->getQueued() > 0); + + delete mCurlRequest; + mCurlRequest = NULL; + + // now upload the object asset + std::string url = mUploadObjectAssetCapability; + LLHTTPClient::post(url, object_asset, new LLHTTPClient::Responder()); + + mFinished = true; +} + +void LLMeshUploadThread::uploadModel(LLMeshUploadData& data) +{ //called from arbitrary thread + { + LLMutexLock lock(mMutex); + mUploadQ.push(data); + } +} + +void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data) +{ //called from mesh upload thread + mTextureQ.push(data); +} + + +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded"); +static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable"); + +void LLMeshRepoThread::notifyLoadedMeshes() +{ + while (!mLoadedQ.empty()) + { + mMutex->lock(); + LoadedMesh mesh = mLoadedQ.front(); + mLoadedQ.pop(); + mMutex->unlock(); + + if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0) + { + gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume); + } + else + { + gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, + LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); + } + } + + while (!mUnavailableQ.empty()) + { + mMutex->lock(); + LODRequest req = mUnavailableQ.front(); + mUnavailableQ.pop(); + mMutex->unlock(); + + gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD); + } + + while (!mSkinInfoQ.empty()) + { + gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front()); + mSkinInfoQ.pop(); + } + + while (!mDecompositionQ.empty()) + { + gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front()); + mDecompositionQ.pop(); + } +} + +S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ //only ever called from main thread + lod = llclamp(lod, 0, 3); + + LLMutexLock lock(mHeaderMutex); + mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID()); + + if (iter != mMeshHeader.end()) + { + LLSD& header = iter->second; + + if (header.has("404")) + { + return -1; + } + + if (header[header_lod[lod]]["size"].asInteger() > 0) + { + return lod; + } + + //search down to find the next available lower lod + for (S32 i = lod-1; i >= 0; --i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //search up to find then ext available higher lod + for (S32 i = lod+1; i < 4; ++i) + { + if (header[header_lod[i]]["size"].asInteger() > 0) + { + return i; + } + } + + //header exists and no good lod found, treat as 404 + header["404"] = 1; + return -1; + } + + return lod; +} + +U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id) +{ + LLMutexLock lock(mHeaderMutex); + + std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id); + if (iter != mMeshResourceCost.end()) + { + return iter->second; + } + + return 0; +} + +void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header) +{ + mThread->mMeshHeader[data.mUUID] = header; + + // we cache the mesh for default parameters + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH); + + for (U32 i = 0; i < 4; i++) + { + if (data.mModel[i].notNull()) + { + LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i)); + volume->copyVolumeFaces(data.mModel[i]); + } + } + +} + +void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + + LLMeshRepoThread::sActiveLODRequests--; + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + file.seek(offset); + file.write(data, size); + LLMeshRepository::sCacheBytesWritten += size; + } + } + + delete [] data; +} + +void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshSkinInfo(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + S32 data_size = buffer->countAfter(channels.in(), NULL); + + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + if (data_size < mRequestedBytes) + { + if (status == 499 || status == 503) + { //timeout or service unavailable, try again + LLMeshRepository::sHTTPRetryCount++; + gMeshRepo.mThread->loadMeshDecomposition(mMeshID); + } + else + { + llwarns << "Unhandled status " << status << llendl; + } + return; + } + + LLMeshRepository::sBytesReceived += mRequestedBytes; + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size)) + { + //good fetch from sim, write to VFS for caching + LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE); + + S32 offset = mOffset; + S32 size = mRequestedBytes; + + if (file.getSize() >= offset+size) + { + LLMeshRepository::sCacheBytesWritten += size; + file.seek(offset); + file.write(data, size); + } + } + + delete [] data; +} + +void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) +{ + LLMeshRepoThread::sActiveHeaderRequests--; + if (status < 200 || status > 400) + { + llwarns << status << ": " << reason << llendl; + } + + S32 data_size = buffer->countAfter(channels.in(), NULL); + + U8* data = NULL; + + if (data_size > 0) + { + data = new U8[data_size]; + buffer->readAfter(channels.in(), NULL, data, data_size); + } + + LLMeshRepository::sBytesReceived += llmin(data_size, 4096); + + if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size)) + { + llwarns << "Header responder failed with status: " << status << ": " << reason << llendl; + if (status == 503 || status == 499) + { //retry + LLMeshRepository::sHTTPRetryCount++; + LLMeshRepoThread::HeaderRequest req(mMeshParams); + gMeshRepo.mThread->mHeaderReqQ.push(req); + } + } + else if (data && data_size > 0) + { + //header was successfully retrieved from sim, cache in vfs + LLUUID mesh_id = mMeshParams.getSculptID(); + LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id]; + + std::stringstream str; + + S32 lod_bytes = 0; + + for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i) + { //figure out how many bytes we'll need to reserve in the file + std::string lod_name = header_lod[i]; + lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger()); + } + + //just in case skin info or decomposition is at the end of the file (which it shouldn't be) + lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger()); + lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger()); + + S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id]; + S32 bytes = lod_bytes + header_bytes; + + + //it's possible for the remote asset to have more data than is needed for the local cache + //only allocate as much space in the VFS as is needed for the local cache + data_size = llmin(data_size, bytes); + + LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE); + if (file.getMaxSize() >= bytes || file.setMaxSize(bytes)) + { + LLMeshRepository::sCacheBytesWritten += data_size; + + file.write((const U8*) data, data_size); + + //zero out the rest of the file + U8 block[4096]; + memset(block, 0, 4096); + + while (bytes-file.tell() > 4096) + { + file.write(block, 4096); + } + + S32 remaining = bytes-file.tell(); + + if (remaining < 0 || remaining > 4096) + { + llerrs << "Bad padding of mesh asset cache entry." << llendl; + } + + if (remaining > 0) + { + file.write(block, remaining); + } + } + } + + delete [] data; +} + + +LLMeshRepository::LLMeshRepository() +: mMeshMutex(NULL), + mMeshThreadCount(0), + mThread(NULL) +{ + +} + +void LLMeshRepository::init() +{ + mMeshMutex = new LLMutex(NULL); + + mDecompThread = new LLPhysicsDecomp(); + mDecompThread->start(); + + while (!mDecompThread->mInited) + { //wait for physics decomp thread to init + apr_sleep(100); + } + + mThread = new LLMeshRepoThread(); + mThread->start(); +} + +void LLMeshRepository::shutdown() +{ + mThread->mSignal->signal(); + + delete mThread; + mThread = NULL; + + for (U32 i = 0; i < mUploads.size(); ++i) + { + delete mUploads[i]; + } + + mUploads.clear(); + + delete mMeshMutex; + mMeshMutex = NULL; + + if (mDecompThread) + { + mDecompThread->shutdown(); + delete mDecompThread; + mDecompThread = NULL; + } +} + + +S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail) +{ + if (detail < 0 || detail > 4) + { + return detail; + } + + LLFastTimer t(FTM_LOAD_MESH); + + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params); + if (iter != mLoadingMeshes[detail].end()) + { //request pending for this mesh, append volume id to list + iter->second.insert(vobj->getID()); + } + else + { + //first request for this mesh + mLoadingMeshes[detail][mesh_params].insert(vobj->getID()); + mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail)); + } + } + + //do a quick search to see if we can't display something while we wait for this mesh to load + LLVolume* volume = vobj->getVolume(); + + if (volume) + { + if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron()) + { + volume->makeTetrahedron(); + } + + LLVolumeParams params = volume->getParams(); + + LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params); + + if (group) + { + //first see what the next lowest LOD available might be + for (S32 i = detail-1; i >= 0; --i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + + //no lower LOD is a available, is a higher lod available? + for (S32 i = detail+1; i < 4; ++i) + { + LLVolume* lod = group->refLOD(i); + if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0) + { + group->derefLOD(lod); + return i; + } + + group->derefLOD(lod); + } + } + else + { + llerrs << "WTF?" << llendl; + } + } + + return detail; +} + +static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread"); +static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1"); +static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2"); + +void LLMeshRepository::notifyLoadedMeshes() +{ //called from main thread + + LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests"); + + //clean up completed upload threads + for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); ) + { + LLMeshUploadThread* thread = *iter; + + if (thread->isStopped() && thread->finished()) + { + iter = mUploads.erase(iter); + delete thread; + } + else + { + ++iter; + } + } + + //update inventory + if (!mInventoryQ.empty()) + { + LLMutexLock lock(mMeshMutex); + while (!mInventoryQ.empty()) + { + inventory_data& data = mInventoryQ.front(); + + LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString()); + LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString()); + + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + data.mPostData["asset_type"].asString(), + data.mPostData["folder_id"].asUUID(), + data.mPostData["name"], + data.mPostData["description"], + data.mResponse, + 0); + + mInventoryQ.pop(); + } + } + + if (!mThread->mWaiting) + { //curl thread is churning, wait for it to go idle + return; + } + + LLFastTimer t(FTM_MESH_UPDATE); + + { + LLFastTimer t(FTM_MESH_LOCK1); + mMeshMutex->lock(); + } + + { + LLFastTimer t(FTM_MESH_LOCK2); + mThread->mMutex->lock(); + } + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } + + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + + if (push_count > 0) + { + //calculate "score" for pending requests + + //create score map + std::map<LLUUID, F32> score_map; + + for (U32 i = 0; i < 4; ++i) + { + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + { + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + { + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) + { + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } + } + } + + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLFastTimer t(FTM_LOAD_MESH_LOD); + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + push_count--; + } + } + + //send skin info requests + while (!mPendingSkinRequests.empty()) + { + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); + } + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) + { + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); + } + + mThread->notifyLoadedMeshes(); + + mThread->mMutex->unlock(); + mMeshMutex->unlock(); + + mThread->mSignal->signal(); +} + +void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info) +{ + mSkinMap[info.mMeshID] = info; + mLoadingSkins.erase(info.mMeshID); +} + +void LLMeshRepository::notifyDecompositionReceived(LLMeshDecomposition* decomp) +{ + mDecompositionMap[decomp->mMeshID] = decomp; + mLoadingDecompositions.erase(decomp->mMeshID); +} + +void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume) +{ + S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail()); + + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params); + + if (volume && obj_iter != mLoadingMeshes[detail].end()) + { + //make sure target volume is still valid + if (volume->getNumVolumeFaces() <= 0) + { + llwarns << "Mesh loading returned empty volume." << llendl; + volume->makeTetrahedron(); + } + + { //update system volume + LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail); + if (sys_volume) + { + sys_volume->copyVolumeFaces(volume); + LLPrimitive::getVolumeManager()->unrefVolume(sys_volume); + } + else + { + llwarns << "Couldn't find system volume for given mesh." << llendl; + } + } + + //notify waiting LLVOVolume instances that their requested mesh is available + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + + mLoadingMeshes[detail].erase(mesh_params); + } +} + +void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod) +{ + //get list of objects waiting to be notified this mesh is loaded + mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params); + + F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod); + + if (obj_iter != mLoadingMeshes[lod].end()) + { + for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter); + if (vobj) + { + LLVolume* obj_volume = vobj->getVolume(); + + if (obj_volume && + obj_volume->getDetail() == detail && + obj_volume->getParams() == mesh_params) + { //should force volume to find most appropriate LOD + vobj->setVolume(obj_volume->getParams(), lod); + } + } + } + + mLoadingMeshes[lod].erase(mesh_params); + } +} + +S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod) +{ + return mThread->getActualMeshLOD(mesh_params, lod); +} + +U32 LLMeshRepository::calcResourceCost(LLSD& header) +{ + U32 bytes = 0; + + for (U32 i = 0; i < 4; i++) + { + bytes += header[header_lod[i]]["size"].asInteger(); + } + + bytes += header["skin"]["size"].asInteger(); + + return bytes/4096 + 1; +} + +U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id) +{ + return mThread->getResourceCost(mesh_id); +} + +const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + skin_map::iterator iter = mSkinMap.find(mesh_id); + if (iter != mSkinMap.end()) + { + return &(iter->second); + } + + //no skin info known about given mesh, try to fetch it + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id); + if (iter == mLoadingSkins.end()) + { //no request pending for this skin info + mLoadingSkins.insert(mesh_id); + mPendingSkinRequests.push(mesh_id); + } + } + } + + return NULL; +} + +const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id) +{ + if (mesh_id.notNull()) + { + decomposition_map::iterator iter = mDecompositionMap.find(mesh_id); + if (iter != mDecompositionMap.end()) + { + return iter->second; + } + + //no skin info known about given mesh, try to fetch it + { + LLMutexLock lock(mMeshMutex); + //add volume to list of loading meshes + std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id); + if (iter == mLoadingDecompositions.end()) + { //no request pending for this skin info + mLoadingDecompositions.insert(mesh_id); + mPendingDecompositionRequests.push(mesh_id); + } + } + } + + return NULL; +} + +void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures) +{ + LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures); + mUploads.push_back(thread); + thread->start(); +} + +void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data) +{ + //write model file to memory buffer + std::stringstream ostr; + + LLModel::physics_shape& phys_shape = data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysicsShape : + data.mBaseModel->mPhysicsShape; + + LLSD header = LLModel::writeModel(ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + phys_shape, + true); + + std::string desc = data.mBaseModel->mLabel; + + // Grab the total vertex count of the model + // along with other information for the "asset_resources" map + // to send to the server. + LLSD asset_resources = LLSD::emptyMap(); + + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_MESH, + desc, + desc, + LLFolderType::FT_MESH, + LLInventoryType::IT_MESH, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + + mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this)); + } +} + +void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data) +{ + if (data.mTexture.notNull() && data.mTexture->getDiscardLevel() >= 0) + { + LLSD asset_resources = LLSD::emptyMap(); + + std::string url = mNewInventoryCapability; + + if (!url.empty()) + { + LLSD body = generate_new_resource_upload_capability_body( + LLAssetType::AT_TEXTURE, + data.mLabel, + data.mLabel, + LLFolderType::FT_TEXTURE, + LLInventoryType::IT_TEXTURE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms()); + + body["asset_resources"] = asset_resources; + + mPendingConfirmations++; + LLCurlRequest::headers_t headers; + + data.mPostData = body; + mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this)); + } + } +} + + +void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data) +{ + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + LLModel::physics_shape& phys_shape = data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysicsShape : + data.mBaseModel->mPhysicsShape; + + LLModel::writeModel(ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + phys_shape); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this)); + } +} + +void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data) +{ + if (!data.mRSVP.empty()) + { + std::stringstream ostr; + + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } + + LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + + data.mAssetData = ostr.str(); + + LLCurlRequest::headers_t headers; + mPendingUploads++; + + mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this)); + } +} + + +void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data) +{ + createObjects(data); +} + +void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data) +{ + mTextureMap[data.mTexture] = data; +} + + +void LLMeshUploadThread::createObjects(LLMeshUploadData& data) +{ + instance_list& instances = mInstance[data.mBaseModel]; + + for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter) + { //create prims that reference given mesh + LLModelInstance& instance = *iter; + instance.mMeshID = data.mUUID; + mInstanceQ.push(instance); + } +} + +LLSD LLMeshUploadThread::createObject(LLModelInstance& instance) +{ + LLMatrix4 transformation = instance.mTransform; + + if (instance.mMeshID.isNull()) + { + llerrs << "WTF?" << llendl; + } + + // check for reflection + BOOL reflected = (transformation.determinant() < 0); + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + // adjust for "reflected" geometry + LLVector3 x_transformed_reflected = x_transformed; + if (reflected) + { + x_transformed_reflected *= -1.0; + } + + // compute rotation + LLMatrix3 rotation_matrix; + rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed); + LLQuaternion quat_rotation = rotation_matrix.quaternion(); + quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here. + LLVector3 euler_rotation; + quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]); + + // + // build parameter block to construct this prim + // + + LLSD object_params; + + // create prim + + // set volume params + U8 sculpt_type = LL_SCULPT_TYPE_MESH; + if (reflected) + { + sculpt_type |= LL_SCULPT_FLAG_MIRROR; + } + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + volume_params.setSculptID(instance.mMeshID, sculpt_type); + object_params["shape"] = volume_params.asLLSD(); + + object_params["material"] = LL_MCODE_WOOD; + + object_params["group-id"] = gAgent.getGroupID(); + object_params["pos"] = ll_sd_from_vector3(position + mOrigin); + object_params["rotation"] = ll_sd_from_quaternion(quat_rotation); + object_params["scale"] = ll_sd_from_vector3(scale); + object_params["name"] = instance.mModel->mLabel; + + // load material from dae file + object_params["facelist"] = LLSD::emptyArray(); + for (S32 i = 0; i < instance.mMaterial.size(); i++) + { + LLTextureEntry te; + LLImportMaterial& mat = instance.mMaterial[i]; + + te.setColor(mat.mDiffuseColor); + + LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID; + + if (diffuse_id.notNull()) + { + te.setID(diffuse_id); + } + else + { + te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture + } + + te.setFullbright(mat.mFullbright); + + object_params["facelist"][i] = te.asLLSD(); + } + + // set extra parameters + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(instance.mMeshID); + sculpt_params.setSculptType(sculpt_type); + U8 buffer[MAX_OBJECT_PARAMS_SIZE+1]; + LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE); + sculpt_params.pack(dp); + std::vector<U8> v(dp.getCurrentSize()); + memcpy(&v[0], buffer, dp.getCurrentSize()); + LLSD extra_parameter; + extra_parameter["extra_parameter"] = sculpt_params.mType; + extra_parameter["param_data"] = v; + object_params["extra_parameters"].append(extra_parameter); + + return object_params; +} + +void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + data.mRSVP = scrub_host_name(data.mRSVP, mHost); + + mConfirmedQ.push(data); +} + +void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content) +{ + mPendingCost += content["upload_price"].asInteger(); + data.mRSVP = content["rsvp"].asString(); + data.mRSVP = scrub_host_name(data.mRSVP, mHost); + + mConfirmedTextureQ.push(data); +} + + +bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const +{ + if (mDiffuseMap != rhs.mDiffuseMap) + { + return mDiffuseMap < rhs.mDiffuseMap; + } + + if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) + { + return mDiffuseMapFilename < rhs.mDiffuseMapFilename; + } + + if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) + { + return mDiffuseMapLabel < rhs.mDiffuseMapLabel; + } + + if (mDiffuseColor != rhs.mDiffuseColor) + { + return mDiffuseColor < rhs.mDiffuseColor; + } + + return mFullbright < rhs.mFullbright; +} + + +void LLMeshRepository::updateInventory(inventory_data data) +{ + LLMutexLock lock(mMeshMutex); + mInventoryQ.push(data); +} + +void LLMeshRepository::uploadError(LLSD& args) +{ + LLMutexLock lock(mMeshMutex); + mUploadErrorQ.push(args); +} + + +LLPhysicsDecomp::LLPhysicsDecomp() +: LLThread("Physics Decomp") +{ + mInited = false; + mQuitting = false; + mDone = false; + mStage = -1; + mContinue = 1; + + mSignal = new LLCondition(NULL); + mMutex = new LLMutex(NULL); + + setStatusMessage("Idle"); +} + +LLPhysicsDecomp::~LLPhysicsDecomp() +{ + shutdown(); +} + +void LLPhysicsDecomp::shutdown() +{ + if (mSignal) + { + mQuitting = true; + mContinue = 0; + mSignal->signal(); + + while (!mDone) + { + apr_sleep(100); + } + } +} + +void LLPhysicsDecomp::setStatusMessage(std::string msg) +{ + LLMutexLock lock(mMutex); + mStatus = msg; +} + +void LLPhysicsDecomp::execute(const char* stage, LLModel* mdl) +{ + LLMutexLock lock(mMutex); + + if (mModel.notNull()) + { + llwarns << "Not done processing previous model." << llendl; + return; + } + + mModel = mdl; + //load model into LLCD + if (mdl) + { + mStage = mStageID[stage]; + + U16 index_offset = 0; + + if (mStage == 0) + { + mPositions.clear(); + mIndices.clear(); + + //queue up vertex positions and indices + for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = mdl->getVolumeFace(i); + if (mPositions.size() + face.mNumVertices > 65535) + { + continue; + } + + for (U32 j = 0; j < face.mNumVertices; ++j) + { + mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + } + + for (U32 j = 0; j < face.mNumIndices; ++j) + { + mIndices.push_back(face.mIndices[j]+index_offset); + } + + index_offset += face.mNumVertices; + } + } + + //signal decomposition thread + mSignal->signal(); + } +} + +//static +S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2) +{ + LLPhysicsDecomp* comp = gMeshRepo.mDecompThread; + comp->setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); + return comp->mContinue; +} + +void LLPhysicsDecomp::cancel() +{ + mContinue = 0; +} + +void LLPhysicsDecomp::run() +{ + LLConvexDecomposition::initSystem(); + mInited = true; + + while (!mQuitting) + { + mSignal->wait(); + if (!mQuitting) + { + //load data intoLLCD + if (mStage == 0) + { + mMesh.mVertexBase = mPositions[0].mV; + mMesh.mVertexStrideBytes = 12; + mMesh.mNumVertices = mPositions.size(); + + mMesh.mIndexType = LLCDMeshData::INT_16; + mMesh.mIndexBase = &(mIndices[0]); + mMesh.mIndexStrideBytes = 6; + + mMesh.mNumTriangles = mIndices.size()/3; + + LLCDResult ret = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->setMeshData(&mMesh); + } + + if (ret) + { + llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl; + } + } + + setStatusMessage("Executing."); + + mContinue = 1; + LLCDResult ret = LLCD_OK; + if (LLConvexDecomposition::getInstance() != NULL) + { + ret = LLConvexDecomposition::getInstance()->executeStage(mStage); + } + + mContinue = 0; + if (ret) + { + llerrs << "Convex Decomposition thread valid but could not execute stage " << mStage << llendl; + } + + + setStatusMessage("Reading results"); + + S32 num_hulls =0; + if (LLConvexDecomposition::getInstance() != NULL) + { + num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(mStage); + } + + if (mModel.isNull()) + { + llerrs << "mModel should never be null here!" << llendl; + } + + mMutex->lock(); + mModel->mPhysicsShape.clear(); + mModel->mPhysicsShape.resize(num_hulls); + mModel->mHullCenter.clear(); + mModel->mHullCenter.resize(num_hulls); + std::vector<LLPointer<LLVertexBuffer> > mesh_buffer; + mesh_buffer.resize(num_hulls); + mModel->mPhysicsCenter.clearVec(); + mModel->mPhysicsPoints = 0; + mMutex->unlock(); + + for (S32 i = 0; i < num_hulls; ++i) + { + std::vector<LLVector3> p; + LLCDHull hull; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getHullFromStage(mStage, i, &hull); + + const F32* v = hull.mVertexBase; + + LLVector3 hull_center; + + for (S32 j = 0; j < hull.mNumVertices; ++j) + { + LLVector3 vert(v[0], v[1], v[2]); + p.push_back(vert); + hull_center += vert; + v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); + } + + + hull_center *= 1.f/hull.mNumVertices; + + LLCDMeshData mesh; + // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code + LLConvexDecomposition::getInstance()->getMeshFromStage(mStage, i, &mesh); + + mesh_buffer[i] = get_vertex_buffer_from_mesh(mesh); + + mMutex->lock(); + mModel->mPhysicsShape[i] = p; + mModel->mHullCenter[i] = hull_center; + mModel->mPhysicsPoints += hull.mNumVertices; + mModel->mPhysicsCenter += hull_center; + + mMutex->unlock(); + } + + { + LLMutexLock lock(mMutex); + mModel->mPhysicsCenter *= 1.f/mModel->mPhysicsPoints; + + LLFloaterModelPreview::onModelDecompositionComplete(mModel, mesh_buffer); + //done updating model + mModel = NULL; + } + + setStatusMessage("Done."); + LLFloaterModelPreview::sInstance->mModelPreview->refresh(); + } + } + + LLConvexDecomposition::quitSystem(); + + //delete mSignal; + delete mMutex; + mSignal = NULL; + mMutex = NULL; + mDone = true; +} + +#endif + diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h new file mode 100644 index 0000000000..d5e21c35cc --- /dev/null +++ b/indra/newview/llmeshrepository.h @@ -0,0 +1,471 @@ +/** + * @file llmeshrepository.h + * @brief Client-side repository of mesh assets. + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_MESH_REPOSITORY_H +#define LL_MESH_REPOSITORY_H + +#include "llassettype.h" +#include "llmodel.h" +#include "lluuid.h" +#include "llviewertexture.h" +#include "llvolume.h" + +#if LL_MESH_ENABLED + +#define LLCONVEXDECOMPINTER_STATIC 1 + +#include "llconvexdecomposition.h" + +class LLVOVolume; +class LLMeshResponder; +class LLCurlRequest; +class LLMutex; +class LLCondition; +class LLVFS; +class LLMeshRepository; + +class LLMeshUploadData +{ +public: + LLPointer<LLModel> mBaseModel; + LLPointer<LLModel> mModel[5]; + LLUUID mUUID; + U32 mRetries; + std::string mRSVP; + std::string mAssetData; + LLSD mPostData; + + LLMeshUploadData() + { + mRetries = 0; + } +}; + +class LLTextureUploadData +{ +public: + LLPointer<LLViewerFetchedTexture> mTexture; + LLUUID mUUID; + std::string mRSVP; + std::string mLabel; + U32 mRetries; + std::string mAssetData; + LLSD mPostData; + + LLTextureUploadData() + { + mRetries = 0; + } + + LLTextureUploadData(LLViewerFetchedTexture* texture, std::string& label) + : mTexture(texture), mLabel(label) + { + mRetries = 0; + } +}; + +class LLImportMaterial +{ +public: + LLPointer<LLViewerFetchedTexture> mDiffuseMap; + std::string mDiffuseMapFilename; + std::string mDiffuseMapLabel; + LLColor4 mDiffuseColor; + bool mFullbright; + + bool operator<(const LLImportMaterial ¶ms) const; + + LLImportMaterial() + : mFullbright(false) + { + mDiffuseColor.set(1,1,1,1); + } +}; + +class LLModelInstance +{ +public: + LLPointer<LLModel> mModel; + LLPointer<LLModel> mLOD[5]; + + LLUUID mMeshID; + + LLMatrix4 mTransform; + std::vector<LLImportMaterial> mMaterial; + + LLModelInstance(LLModel* model, LLMatrix4& transform, std::vector<LLImportMaterial>& materials) + : mModel(model), mTransform(transform), mMaterial(materials) + { + } +}; + +class LLMeshSkinInfo +{ +public: + LLUUID mMeshID; + std::vector<std::string> mJointNames; + std::vector<LLMatrix4> mInvBindMatrix; + LLMatrix4 mBindShapeMatrix; +}; + +class LLMeshDecomposition +{ +public: + LLMeshDecomposition() { } + + LLUUID mMeshID; + LLModel::physics_shape mHull; + + std::vector<LLPointer<LLVertexBuffer> > mMesh; +}; + +class LLPhysicsDecomp : public LLThread +{ +public: + LLCondition* mSignal; + LLMutex* mMutex; + + LLCDMeshData mMesh; + + bool mInited; + bool mQuitting; + bool mDone; + + S32 mContinue; + std::string mStatus; + + std::vector<LLVector3> mPositions; + std::vector<U16> mIndices; + + S32 mStage; + + LLPhysicsDecomp(); + ~LLPhysicsDecomp(); + + void shutdown(); + void setStatusMessage(std::string msg); + + void execute(const char* stage, LLModel* mdl); + static S32 llcdCallback(const char*, S32, S32); + void cancel(); + + virtual void run(); + + std::map<std::string, S32> mStageID; + LLPointer<LLModel> mModel; +}; + +class LLMeshRepoThread : public LLThread +{ +public: + + static S32 sActiveHeaderRequests; + static S32 sActiveLODRequests; + static U32 sMaxConcurrentRequests; + + LLCurlRequest* mCurlRequest; + LLMutex* mMutex; + LLMutex* mHeaderMutex; + LLCondition* mSignal; + + bool mWaiting; + + //map of known mesh headers + typedef std::map<LLUUID, LLSD> mesh_header_map; + mesh_header_map mMeshHeader; + + std::map<LLUUID, U32> mMeshHeaderSize; + std::map<LLUUID, U32> mMeshResourceCost; + + class HeaderRequest + { + public: + const LLVolumeParams mMeshParams; + + HeaderRequest(const LLVolumeParams& mesh_params) + : mMeshParams(mesh_params) + { + } + + bool operator<(const HeaderRequest& rhs) const + { + return mMeshParams < rhs.mMeshParams; + } + }; + + class LODRequest + { + public: + LLVolumeParams mMeshParams; + S32 mLOD; + F32 mScore; + + LODRequest(const LLVolumeParams& mesh_params, S32 lod) + : mMeshParams(mesh_params), mLOD(lod), mScore(0.f) + { + } + }; + + struct CompareScoreGreater + { + bool operator()(const LODRequest& lhs, const LODRequest& rhs) + { + return lhs.mScore > rhs.mScore; // greatest = first + } + }; + + + class LoadedMesh + { + public: + LLPointer<LLVolume> mVolume; + LLVolumeParams mMeshParams; + S32 mLOD; + + LoadedMesh(LLVolume* volume, const LLVolumeParams& mesh_params, S32 lod) + : mVolume(volume), mMeshParams(mesh_params), mLOD(lod) + { + } + + }; + + //set of requested skin info + std::set<LLUUID> mSkinRequests; + + //queue of completed skin info requests + std::queue<LLMeshSkinInfo> mSkinInfoQ; + + //set of requested decompositions + std::set<LLUUID> mDecompositionRequests; + + //queue of completed Decomposition info requests + std::queue<LLMeshDecomposition*> mDecompositionQ; + + //queue of requested headers + std::queue<HeaderRequest> mHeaderReqQ; + + //queue of requested LODs + std::queue<LODRequest> mLODReqQ; + + //queue of unavailable LODs (either asset doesn't exist or asset doesn't have desired LOD) + std::queue<LODRequest> mUnavailableQ; + + //queue of successfully loaded meshes + std::queue<LoadedMesh> mLoadedQ; + + //map of pending header requests and currently desired LODs + typedef std::map<LLVolumeParams, std::vector<S32> > pending_lod_map; + pending_lod_map mPendingLOD; + + static std::string constructUrl(LLUUID mesh_id); + + LLMeshRepoThread(); + ~LLMeshRepoThread(); + + virtual void run(); + + void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool fetchMeshHeader(const LLVolumeParams& mesh_params); + bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size); + bool lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size); + bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size); + + void notifyLoadedMeshes(); + S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + U32 getResourceCost(const LLUUID& mesh_params); + + void loadMeshSkinInfo(const LLUUID& mesh_id); + void loadMeshDecomposition(const LLUUID& mesh_id); + + //send request for skin info, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshSkinInfo(const LLUUID& mesh_id); + + //send request for decomposition, returns true if header info exists + // (should hold onto mesh_id and try again later if header info does not exist) + bool fetchMeshDecomposition(const LLUUID& mesh_id); +}; + +class LLMeshUploadThread : public LLThread +{ +public: + typedef std::vector<LLModelInstance> instance_list; + instance_list mInstanceList; + + typedef std::map<LLPointer<LLModel>, instance_list> instance_map; + instance_map mInstance; + + LLMutex* mMutex; + LLCurlRequest* mCurlRequest; + S32 mPendingConfirmations; + S32 mPendingUploads; + S32 mPendingCost; + bool mFinished; + LLVector3 mOrigin; + bool mUploadTextures; + + LLHost mHost; + std::string mUploadObjectAssetCapability; + std::string mNewInventoryCapability; + + std::queue<LLMeshUploadData> mUploadQ; + std::queue<LLMeshUploadData> mConfirmedQ; + std::queue<LLModelInstance> mInstanceQ; + + std::queue<LLTextureUploadData> mTextureQ; + std::queue<LLTextureUploadData> mConfirmedTextureQ; + + std::map<LLPointer<LLViewerFetchedTexture>, LLTextureUploadData> mTextureMap; + + LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures); + ~LLMeshUploadThread(); + + void uploadTexture(LLTextureUploadData& data); + void doUploadTexture(LLTextureUploadData& data); + void sendCostRequest(LLTextureUploadData& data); + void priceResult(LLTextureUploadData& data, const LLSD& content); + void onTextureUploaded(LLTextureUploadData& data); + + void uploadModel(LLMeshUploadData& data); + void sendCostRequest(LLMeshUploadData& data); + void doUploadModel(LLMeshUploadData& data); + void onModelUploaded(LLMeshUploadData& data); + void createObjects(LLMeshUploadData& data); + LLSD createObject(LLModelInstance& instance); + void priceResult(LLMeshUploadData& data, const LLSD& content); + + bool finished() { return mFinished; } + virtual void run(); + +}; + +class LLMeshRepository +{ +public: + + //metrics + static U32 sBytesReceived; + static U32 sHTTPRequestCount; + static U32 sHTTPRetryCount; + static U32 sCacheBytesRead; + static U32 sCacheBytesWritten; + static U32 sPeakKbps; + + + LLMeshRepository(); + + void init(); + void shutdown(); + + //mesh management functions + S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0); + + void notifyLoadedMeshes(); + void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume); + void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod); + void notifySkinInfoReceived(LLMeshSkinInfo& info); + void notifyDecompositionReceived(LLMeshDecomposition* info); + + S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod); + U32 calcResourceCost(LLSD& header); + U32 getResourceCost(const LLUUID& mesh_params); + const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id); + const LLMeshDecomposition* getDecomposition(const LLUUID& mesh_id); + + void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures); + + + + + typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map; + mesh_load_map mLoadingMeshes[4]; + + typedef std::map<LLUUID, LLMeshSkinInfo> skin_map; + skin_map mSkinMap; + + typedef std::map<LLUUID, LLMeshDecomposition*> decomposition_map; + decomposition_map mDecompositionMap; + + LLMutex* mMeshMutex; + + std::vector<LLMeshRepoThread::LODRequest> mPendingRequests; + + //list of mesh ids awaiting skin info + std::set<LLUUID> mLoadingSkins; + + //list of mesh ids that need to send skin info fetch requests + std::queue<LLUUID> mPendingSkinRequests; + + //list of mesh ids awaiting decompositions + std::set<LLUUID> mLoadingDecompositions; + + //list of mesh ids that need to send decomposition fetch requests + std::queue<LLUUID> mPendingDecompositionRequests; + + U32 mMeshThreadCount; + + void cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header); + + LLMeshRepoThread* mThread; + std::vector<LLMeshUploadThread*> mUploads; + + LLPhysicsDecomp* mDecompThread; + + class inventory_data + { + public: + LLSD mPostData; + LLSD mResponse; + + inventory_data(const LLSD& data, const LLSD& content) + : mPostData(data), mResponse(content) + { + } + }; + + std::queue<inventory_data> mInventoryQ; + + std::queue<LLSD> mUploadErrorQ; + + void uploadError(LLSD& args); + void updateInventory(inventory_data data); + +}; + +extern LLMeshRepository gMeshRepo; + +#endif + +#endif + |