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authorLoren Shih <seraph@lindenlab.com>2010-03-02 19:56:28 -0500
committerLoren Shih <seraph@lindenlab.com>2010-03-02 19:56:28 -0500
commit6ebc1d8858e77ed00d3363ce1d8d18be5dc2a3a2 (patch)
treea6d78ea622d7785107ef4a4af33332f71c79982b /indra/newview
parent06b81466869dc021f7138579580a1939fdfceb89 (diff)
EXT-5547 : Autopopulation broken due to new web deploy accounts
EXT-5673 : Autopopulation: Created outfits copy subfolder contents as well as immediate folder contents EXT-5632 : Autopopulation is including subfolders even if those aren't outfits DEV-46683 : Post-Deployment Cleanup This is a series of changes to fix autopopulation behavior that was broken due to the new surprise web avatar deploy. That deploy surfaced a number of serious issues with the original AP code. I did not write this code and the person who did is no longer here, so I've done my best to fix those issues up. This is a fairly comprehensive set of changes, but it's necessary given the poor state of the pre-existing code and how many problems it caused the new web avatar deploy. This new version of the AP code will: (1) Look for a Library->Clothing->Initial Outfits folder and use that if it exists (2) Not create outfits out of folders that aren't complete outfits (3) No longer string match against "More Outfits" in order to ignore outfits (4) No longer recursively collect folder contents when creating an outfit (i.e. will only look at direct descendents)
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llagentwearables.cpp134
-rw-r--r--indra/newview/llappearancemgr.cpp100
-rw-r--r--indra/newview/llappearancemgr.h3
3 files changed, 164 insertions, 73 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 11ac103b3a..7b55282ee5 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -119,9 +119,9 @@ protected:
void importedFolderDone(void);
void contentsDone(void);
enum ELibraryOutfitFetchStep mCurrFetchStep;
- typedef std::vector< std::pair< LLUUID, std::string > > cloth_folder_vec_t;
- cloth_folder_vec_t mLibraryClothingFolders;
- cloth_folder_vec_t mImportedClothingFolders;
+ typedef std::vector<LLUUID> clothing_folder_vec_t;
+ clothing_folder_vec_t mLibraryClothingFolders;
+ clothing_folder_vec_t mImportedClothingFolders;
bool mOutfitsPopulated;
LLUUID mClothingID;
LLUUID mLibraryClothingID;
@@ -2240,7 +2240,7 @@ void LLAgentWearables::updateServer()
void LLAgentWearables::populateMyOutfitsFolder(void)
{
- llinfos << "starting outfit populate" << llendl;
+ llinfos << "starting outfit population" << llendl;
LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch();
@@ -2312,17 +2312,28 @@ void LLLibraryOutfitsFetch::folderDone(void)
LLInventoryModel::item_array_t wearable_array;
gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
-
// Early out if we already have items in My Outfits.
if (cat_array.count() > 0 || wearable_array.count() > 0)
{
mOutfitsPopulated = true;
return;
}
-
+
mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
-
+
+ // If Library->Clothing->Initial Outfits exists, use that.
+ LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
+ gInventory.collectDescendentsIf(mLibraryClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.count() > 0)
+ {
+ const LLViewerInventoryCategory *cat = cat_array.get(0);
+ mLibraryClothingID = cat->getUUID();
+ }
+
mCompleteFolders.clear();
// Get the complete information on the items in the inventory.
@@ -2353,31 +2364,28 @@ void LLLibraryOutfitsFetch::outfitsDone(void)
{
const LLViewerInventoryCategory *cat = iter->get();
- // Get the names and id's of every outfit in the library, except for ruth and other "misc" outfits.
- if (cat->getName() != "More Outfits" && cat->getName() != "Ruth")
+ // Get the names and id's of every outfit in the library, skip "Ruth"
+ // because it's a low quality legacy outfit
+ if (cat->getName() != "Ruth")
{
// Get the name of every outfit in the library
folders.push_back(cat->getUUID());
- mLibraryClothingFolders.push_back(std::make_pair(cat->getUUID(), cat->getName()));
+ mLibraryClothingFolders.push_back(cat->getUUID());
}
}
-
- // Collect the contents of your Inventory Clothing folder
cat_array.clear();
wearable_array.clear();
- gInventory.collectDescendents(mClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
// Check if you already have an "Imported Library Clothing" folder
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
+ LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
+ gInventory.collectDescendentsIf(mClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.size() > 0)
{
- const LLViewerInventoryCategory *cat = iter->get();
- if (cat->getName() == mImportedClothingName)
- {
- mImportedClothingID = cat->getUUID();
- }
+ const LLViewerInventoryCategory *cat = cat_array.get(0);
+ mImportedClothingID = cat->getUUID();
}
mCompleteFolders.clear();
@@ -2415,31 +2423,59 @@ private:
LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
};
+// Copy the clothing folders from the library into the imported clothing folder
void LLLibraryOutfitsFetch::libraryDone(void)
{
- // Copy the clothing folders from the library into the imported clothing folder if necessary.
- if (mImportedClothingID == LLUUID::null)
+ if (mImportedClothingID != LLUUID::null)
{
- gInventory.removeObserver(this);
- LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
- mImportedClothingID = gInventory.createNewCategory(mClothingID,
- LLFolderType::FT_NONE,
- mImportedClothingName);
+ // Skip straight to fetching the contents of the imported folder
+ importedFolderFetch();
+ return;
+ }
+
+ // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
+ gInventory.removeObserver(this);
+
+ LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
+ mImportedClothingID = gInventory.createNewCategory(mClothingID,
+ LLFolderType::FT_NONE,
+ mImportedClothingName);
+ // Copy each folder from library into clothing unless it already exists.
+ for (clothing_folder_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
+ iter != mLibraryClothingFolders.end();
+ ++iter)
+ {
+ const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
+ const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
+ if (!cat)
+ {
+ llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
+ continue;
+ }
- for (cloth_folder_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
- iter != mLibraryClothingFolders.end();
- ++iter)
+ if (!LLAppearanceManager::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
{
- LLUUID folder_id = gInventory.createNewCategory(mImportedClothingID,
- LLFolderType::FT_NONE,
- iter->second);
- LLAppearanceManager::getInstance()->shallowCopyCategoryContents(iter->first, folder_id, copy_waiter);
+ llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
+ continue;
}
- }
- else
- {
- // Skip straight to fetching the contents of the imported folder
- importedFolderFetch();
+
+ // Don't copy the category if it already exists.
+ LLNameCategoryCollector matchFolderFunctor(cat->getName());
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendentsIf(mImportedClothingID,
+ cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH,
+ matchFolderFunctor);
+ if (cat_array.size() > 0)
+ {
+ continue;
+ }
+
+ LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
+ LLFolderType::FT_NONE,
+ cat->getName());
+ LLAppearanceManager::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
}
}
@@ -2476,7 +2512,7 @@ void LLLibraryOutfitsFetch::importedFolderDone(void)
// Get the name of every imported outfit
folders.push_back(cat->getUUID());
- mImportedClothingFolders.push_back(std::make_pair(cat->getUUID(), cat->getName()));
+ mImportedClothingFolders.push_back(cat->getUUID());
}
mCompleteFolders.clear();
@@ -2492,17 +2528,25 @@ void LLLibraryOutfitsFetch::contentsDone(void)
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
- for (cloth_folder_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
+ for (clothing_folder_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
folder_iter != mImportedClothingFolders.end();
++folder_iter)
{
+ const LLUUID &folder_id = (*folder_iter);
+ const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
+ if (!cat)
+ {
+ llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
+ continue;
+ }
+
// First, make a folder in the My Outfits directory.
- LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, folder_iter->second);
+ LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
cat_array.clear();
wearable_array.clear();
// Collect the contents of each imported clothing folder, so we can create new outfit links for it
- gInventory.collectDescendents(folder_iter->first, cat_array, wearable_array,
+ gInventory.collectDescendents(folder_id, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 5c21be8c32..f08d8decfe 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -807,47 +807,91 @@ void LLAppearanceManager::shallowCopyCategory(const LLUUID& src_id, const LLUUID
void LLAppearanceManager::shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb)
{
- LLInventoryModel::cat_array_t cats;
- LLInventoryModel::item_array_t items;
- gInventory.collectDescendents(src_id, cats, items,
- LLInventoryModel::EXCLUDE_TRASH);
- for (S32 i = 0; i < items.count(); ++i)
- {
- const LLViewerInventoryItem* item = items.get(i).get();
- if (item->getActualType() == LLAssetType::AT_LINK)
- {
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- dst_id,
- item->getName(),
- LLAssetType::AT_LINK, cb);
- }
- else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER)
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(src_id, cats, items);
+ for (LLInventoryModel::item_array_t::const_iterator iter = items->begin();
+ iter != items->end();
+ ++iter)
+ {
+ const LLViewerInventoryItem* item = (*iter);
+ switch (item->getActualType())
{
- LLViewerInventoryCategory *catp = item->getLinkedCategory();
- // Skip copying outfit links.
- if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT)
+ case LLAssetType::AT_LINK:
{
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
dst_id,
item->getName(),
- LLAssetType::AT_LINK_FOLDER, cb);
+ LLAssetType::AT_LINK, cb);
+ break;
+ }
+ case LLAssetType::AT_LINK_FOLDER:
+ {
+ LLViewerInventoryCategory *catp = item->getLinkedCategory();
+ // Skip copying outfit links.
+ if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT)
+ {
+ link_inventory_item(gAgent.getID(),
+ item->getLinkedUUID(),
+ dst_id,
+ item->getName(),
+ LLAssetType::AT_LINK_FOLDER, cb);
+ }
+ break;
}
+ case LLAssetType::AT_CLOTHING:
+ case LLAssetType::AT_OBJECT:
+ case LLAssetType::AT_BODYPART:
+ case LLAssetType::AT_GESTURE:
+ {
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ dst_id,
+ item->getName(),
+ cb);
+ break;
+ }
+ default:
+ // Ignore non-outfit asset types
+ break;
}
- else
+ }
+}
+
+BOOL LLAppearanceManager::getCanMakeFolderIntoOutfit(const LLUUID& folder_id)
+{
+ // These are the wearable items that are required for considering this
+ // folder as containing a complete outfit.
+ U32 required_wearables = 0;
+ required_wearables |= 1LL << WT_SHAPE;
+ required_wearables |= 1LL << WT_SKIN;
+ required_wearables |= 1LL << WT_HAIR;
+ required_wearables |= 1LL << WT_EYES;
+
+ // These are the wearables that the folder actually contains.
+ U32 folder_wearables = 0;
+ LLInventoryModel::cat_array_t* cats;
+ LLInventoryModel::item_array_t* items;
+ gInventory.getDirectDescendentsOf(folder_id, cats, items);
+ for (LLInventoryModel::item_array_t::const_iterator iter = items->begin();
+ iter != items->end();
+ ++iter)
+ {
+ const LLViewerInventoryItem* item = (*iter);
+ if (item->isWearableType())
{
- copy_inventory_item(
- gAgent.getID(),
- item->getPermissions().getOwner(),
- item->getUUID(),
- dst_id,
- item->getName(),
- cb);
+ const EWearableType wearable_type = item->getWearableType();
+ folder_wearables |= 1LL << wearable_type;
}
}
+
+ // If the folder contains the required wearables, return TRUE.
+ return ((required_wearables & folder_wearables) == required_wearables);
}
+
void LLAppearanceManager::purgeBaseOutfitLink(const LLUUID& category)
{
LLInventoryModel::cat_array_t cats;
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index e7e2f33520..9d6cd34ad7 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -60,6 +60,9 @@ public:
void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
+ // Return whether this folder contains minimal contents suitable for making a full outfit.
+ BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id);
+
// Copy all items in a category.
void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);