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authorVadim Savchuk <vsavchuk@productengine.com>2010-09-21 19:11:40 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-09-21 19:11:40 +0300
commit5b2d4a169830c10dd5bfc4c72ddd94ef80e658d3 (patch)
tree781b636c27126019ab9f6a005495f51af9434094 /indra/newview
parent5304ad274636a07b764264cb6797c72705629fc3 (diff)
STORM-163 FIXED Intermittent FPS drop related to "audio" (main thread hangs often on openal lock)
Submitting a patch made by Aleric Inglewood (See VWR-14914). This bug happens for a lot of people, although it might be needed to have a fast multi core machine. I have seen it on 1.22.10 once, never used 1.23 sorry, and saw it often on snowglobe. I am sure it also affects 1.23 but I'd have to test that. The symptons are that on a viewer with normally a good, high FPS, sometimes it happens that the FPS dramatically drops (as low as 0.3, but it can also be anything higher, as high as 10, say). This particular jira is about a problem where the main thread is slowed down by a mutex lock in libopenal (most calls starting with 'al' in indra/llaudio/audioengine_openal.cpp and one in indra/llaudio/listener_openal.cpp). You can see that this is the case by opening the Frame Console (control-shift-2) and checking that the "audio" (and possibly misc) timings are very large compared to the Render time.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llaudiosourcevo.cpp59
-rw-r--r--indra/newview/llaudiosourcevo.h3
-rw-r--r--indra/newview/llvieweraudio.cpp4
-rw-r--r--indra/newview/llviewermessage.cpp8
-rw-r--r--indra/newview/llviewerobject.cpp7
5 files changed, 48 insertions, 33 deletions
diff --git a/indra/newview/llaudiosourcevo.cpp b/indra/newview/llaudiosourcevo.cpp
index 40eb5ebcd1..b37aba6c15 100644
--- a/indra/newview/llaudiosourcevo.cpp
+++ b/indra/newview/llaudiosourcevo.cpp
@@ -35,11 +35,8 @@
LLAudioSourceVO::LLAudioSourceVO(const LLUUID &sound_id, const LLUUID& owner_id, const F32 gain, LLViewerObject *objectp)
: LLAudioSource(sound_id, owner_id, gain, LLAudioEngine::AUDIO_TYPE_SFX),
- mObjectp(objectp),
- mActualGain(gain)
+ mObjectp(objectp)
{
- setAmbient(FALSE);
- updateGain();
update();
}
@@ -54,18 +51,18 @@ LLAudioSourceVO::~LLAudioSourceVO()
void LLAudioSourceVO::setGain(const F32 gain)
{
- mActualGain = llclamp(gain, 0.f, 1.f);
- updateGain();
+ mGain = llclamp(gain, 0.f, 1.f);
}
-void LLAudioSourceVO::updateGain()
+void LLAudioSourceVO::updateMute()
{
- if (!mObjectp)
+ if (!mObjectp || mObjectp->isDead())
{
+ mSourceMuted = true;
return;
}
- BOOL mute = FALSE;
+ bool mute = false;
LLVector3d pos_global;
if (mObjectp->isAttachment())
@@ -84,21 +81,21 @@ void LLAudioSourceVO::updateGain()
{
pos_global = mObjectp->getPositionGlobal();
}
-
+
if (!LLViewerParcelMgr::getInstance()->canHearSound(pos_global))
{
- mute = TRUE;
+ mute = true;
}
if (!mute)
{
if (LLMuteList::getInstance()->isMuted(mObjectp->getID()))
{
- mute = TRUE;
+ mute = true;
}
else if (LLMuteList::getInstance()->isMuted(mOwnerID, LLMute::flagObjectSounds))
{
- mute = TRUE;
+ mute = true;
}
else if (mObjectp->isAttachment())
{
@@ -110,24 +107,38 @@ void LLAudioSourceVO::updateGain()
if (parent
&& LLMuteList::getInstance()->isMuted(parent->getID()))
{
- mute = TRUE;
+ mute = true;
}
}
}
- if (!mute)
+ if (mute != mSourceMuted)
{
- mGain = mActualGain;
- }
- else
- {
- mGain = 0.f;
+ mSourceMuted = mute;
+ if (mSourceMuted)
+ {
+ // Stop the sound.
+ this->play(LLUUID::null);
+ }
+ else
+ {
+ // Muted sounds keep there data at all times, because
+ // it's the place where the audio UUID is stored.
+ // However, it's possible that mCurrentDatap is
+ // NULL when this source did only preload sounds.
+ if (mCurrentDatap)
+ {
+ // Restart the sound.
+ this->play(mCurrentDatap->getID());
+ }
+ }
}
}
-
void LLAudioSourceVO::update()
{
+ updateMute();
+
if (!mObjectp)
{
return;
@@ -139,7 +150,11 @@ void LLAudioSourceVO::update()
return;
}
- updateGain();
+ if (mSourceMuted)
+ {
+ return;
+ }
+
if (mObjectp->isHUDAttachment())
{
mPositionGlobal = gAgentCamera.getCameraPositionGlobal();
diff --git a/indra/newview/llaudiosourcevo.h b/indra/newview/llaudiosourcevo.h
index a68f58a4b2..f1d8ef4528 100644
--- a/indra/newview/llaudiosourcevo.h
+++ b/indra/newview/llaudiosourcevo.h
@@ -42,11 +42,10 @@ public:
/*virtual*/ void setGain(const F32 gain);
private:
- void updateGain();
+ void updateMute();
private:
LLPointer<LLViewerObject> mObjectp;
- F32 mActualGain; // The "real" gain, when not off due to parcel effects
};
#endif // LL_LLAUDIOSOURCEVO_H
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 750bb224b1..b19c738ed2 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -114,10 +114,6 @@ void audio_update_volume(bool force_update)
gAudiop->setDopplerFactor(gSavedSettings.getF32("AudioLevelDoppler"));
gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
-#ifdef kAUDIO_ENABLE_WIND
- gAudiop->enableWind(!mute_audio);
-#endif
-
gAudiop->setMuted(mute_audio);
if (force_update)
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index c35173a7d4..2f3aeec9b3 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -4213,13 +4213,11 @@ void process_preload_sound(LLMessageSystem *msg, void **user_data)
// Don't play sounds from a region with maturity above current agent maturity
LLVector3d pos_global = objectp->getPositionGlobal();
- if( !gAgent.canAccessMaturityAtGlobal( pos_global ) )
+ if (gAgent.canAccessMaturityAtGlobal(pos_global))
{
- return;
+ // Add audioData starts a transfer internally.
+ sourcep->addAudioData(datap, FALSE);
}
-
- // Add audioData starts a transfer internally.
- sourcep->addAudioData(datap, FALSE);
}
void process_attached_sound(LLMessageSystem *msg, void **user_data)
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 741a9e6ec4..fd3e80d755 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4445,6 +4445,13 @@ void LLViewerObject::setAttachedSound(const LLUUID &audio_uuid, const LLUUID& ow
mAudioSourcep = NULL;
}
+ if (mAudioSourcep && mAudioSourcep->isMuted() &&
+ mAudioSourcep->getCurrentData() && mAudioSourcep->getCurrentData()->getID() == audio_uuid)
+ {
+ //llinfos << "Already having this sound as muted sound, ignoring" << llendl;
+ return;
+ }
+
getAudioSource(owner_id);
if (mAudioSourcep)