diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-06-27 15:15:09 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-06-27 15:15:09 -0700 | 
| commit | 4b8ec2f11f94d8fe253abd5228320c545f353b58 (patch) | |
| tree | 0a44432a7ed68e7c84c424135e5b233331794c4a /indra/newview | |
| parent | 774d91b20bcc1ac57ab29d58fc492ec369d1fc44 (diff) | |
SL-11503 take two
Make ALM use of non-ALM water rendering for refraction map light differently than non-ALM use of same.
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl | 88 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 10 | 
2 files changed, 97 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl new file mode 100644 index 0000000000..416d406f68 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl @@ -0,0 +1,88 @@ +/** + * @file class1\environment\terrainV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +void calcAtmospherics(vec3 inPositionEye); +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); + +vec4 texgen_object(vec4  vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) +{ +	vec4 tcoord; +	 +	tcoord.x = dot(vpos, tp0); +	tcoord.y = dot(vpos, tp1); +	tcoord.z = tc.z; +	tcoord.w = tc.w; +	 +	tcoord = mat * tcoord;  +	 +	return tcoord;  +} + +void main() +{ +	//transform vertex +	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + +	vec4 pos = modelview_matrix * vec4(position.xyz, 1.0); +	vec3 norm = normalize(normal_matrix * normal); + +	calcAtmospherics(pos.xyz); + +	vec4 color = calcLighting(pos.xyz, norm, vec4(1.0)); + +#if defined(ALM)	 +    color.rgb *= 0.5f; +#endif + +	vertex_color.rgb = color.rgb; + +	// Transform and pass tex coords + 	vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; +	 +	vec4 t = vec4(texcoord1,0,1); +	 +	vary_texcoord0.zw = t.xy; +	vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); +	vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); +} + diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 21de974ad5..55973aac2c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1168,10 +1168,18 @@ BOOL LLViewerShaderMgr::loadShadersWater()  		gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;  		gTerrainWaterProgram.mFeatures.disableTextureIndex = true;  		gTerrainWaterProgram.mShaderFiles.clear(); -		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); +		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB));  		gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));  		gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];  		gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + +        gTerrainWaterProgram.clearPermutations(); + +        if (LLPipeline::RenderDeferred) +        { +            gTerrainWaterProgram.addPermutation("ALM", "1"); +        } +  		terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);  		llassert(terrainWaterSuccess);  	}	 | 
