diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-02-19 13:51:35 +0000 |
---|---|---|
committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-02-19 13:51:35 +0000 |
commit | 49b37a4dc362679e94fe04ff3cd7094f0e0e9f68 (patch) | |
tree | 9832afd6820bc0122fb8eef0552bbfab58736492 /indra/newview | |
parent | c3a71b7dcbfe855058a84e22651aea3910133aa1 (diff) | |
parent | 8bafcc0491d0131a53226365f18b3ba68648a742 (diff) |
merge from viewer2, conflicts resolved...
Diffstat (limited to 'indra/newview')
86 files changed, 2864 insertions, 940 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 14eb75e457..dd45662b07 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -38,11 +38,13 @@ include(UnixInstall) include(LLKDU) include(ViewerMiscLibs) include(LLLogin) +include(GLOD) include(CMakeCopyIfDifferent) include_directories( ${DBUSGLIB_INCLUDE_DIRS} ${ELFIO_INCLUDE_DIR} + ${GLOD_INCLUDE_DIR} ${LLAUDIO_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} @@ -61,6 +63,8 @@ include_directories( ${LSCRIPT_INCLUDE_DIRS} ${LSCRIPT_INCLUDE_DIRS}/lscript_compile ${LLLOGIN_INCLUDE_DIRS} + ${LIBS_PREBUILT_DIR}/include/collada + ${LIBS_PREBUILT_DIR}/include/collada/1.4 ) set(viewer_SOURCE_FILES @@ -172,6 +176,7 @@ set(viewer_SOURCE_FILES llfloaterhelpbrowser.cpp llfloaterhud.cpp llfloaterimagepreview.cpp + llfloaterimportcollada.cpp llfloaterinspect.cpp llfloaterinventory.cpp llfloaterjoystick.cpp @@ -182,6 +187,7 @@ set(viewer_SOURCE_FILES llfloatermediabrowser.cpp llfloatermediasettings.cpp llfloatermemleak.cpp + llfloatermodelpreview.cpp llfloaternamedesc.cpp llfloaternotificationsconsole.cpp llfloateropenobject.cpp @@ -273,6 +279,8 @@ set(viewer_SOURCE_FILES llmediadataclient.cpp llmemoryview.cpp llmenucommands.cpp + llmeshrepository.cpp + llmeshreduction.cpp llmetricperformancetester.cpp llmimetypes.cpp llmorphview.cpp @@ -672,6 +680,7 @@ set(viewer_HEADER_FILES llfloaterhelpbrowser.h llfloaterhud.h llfloaterimagepreview.h + llfloaterimportcollada.h llfloaterinspect.h llfloaterinventory.h llfloaterjoystick.h @@ -682,6 +691,7 @@ set(viewer_HEADER_FILES llfloatermediabrowser.h llfloatermediasettings.h llfloatermemleak.h + llfloatermodelpreview.h llfloaternamedesc.h llfloaternotificationsconsole.h llfloateropenobject.h @@ -773,6 +783,8 @@ set(viewer_HEADER_FILES llmediadataclient.h llmemoryview.h llmenucommands.h + llmeshrepository.h + llmeshreduction.h llmetricperformancetester.h llmimetypes.h llmorphview.h @@ -1183,6 +1195,7 @@ if (WINDOWS) ${DINPUT_LIBRARY} ${DXGUID_LIBRARY} kernel32 + libboost_system odbc32 odbccp32 ole32 @@ -1606,6 +1619,7 @@ target_link_libraries(${VIEWER_BINARY_NAME} ${DBUSGLIB_LIBRARIES} ${OPENGL_LIBRARIES} ${FMODWRAPPER_LIBRARY} # must come after LLAudio + ${GLOD_LIBRARIES} ${OPENGL_LIBRARIES} ${SDL_LIBRARY} ${SMARTHEAP_LIBRARY} diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 73c08c4867..7dc4308893 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7441,8 +7441,19 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> + <key>RenderUseTriStrips</key> + <map> + <key>Comment</key> + <string>Use triangle strips for rendering prims.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseFarClip</key> <map> <key>Comment</key> @@ -7586,7 +7597,30 @@ <key>Value</key> <integer>0</integer> </map> - <key>SafeMode</key> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + <key>MeshMaxConcurrentRequests</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>32</integer> + </map> + + <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> @@ -10147,7 +10181,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>SpeakerParticipantRemoveDelay</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 1a7d58b07b..04e556c11a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -41,23 +41,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_light = gl_LightSource[0].position.xyz; vary_ambient = col.rgb*gl_Color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c1988d3c78..650fbcc3f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -10,7 +10,7 @@ mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -47,23 +47,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_ambient = col.rgb*gl_Color.rgb; vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 28bcd720c0..2c8d90d1a6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -5,7 +5,6 @@ * $License$ */ - #version 120 #extension GL_ARB_texture_rectangle : enable @@ -15,6 +14,7 @@ uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; +uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2D projectionMap; @@ -26,12 +26,15 @@ uniform vec3 proj_n; uniform float proj_focus; //distance from plane to begin blurring uniform float proj_lod; //(number of mips in proj map) uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; uniform float proj_ambiance; uniform float near_clip; uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; varying vec4 vary_light; @@ -40,6 +43,52 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -68,7 +117,7 @@ void main() { discard; } - + vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0; norm = normalize(norm); @@ -83,7 +132,11 @@ void main() proj_tc.xyz /= proj_tc.w; float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten <= 0.0) + { + discard; + } lv = proj_origin-pos.xyz; lv = normalize(lv); @@ -101,32 +154,32 @@ void main() proj_tc.y > 0.0) { float lit = 0.0; + float amb_da = proj_ambiance; + if (da > 0.0) { float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; - vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; col = lcol*lit*diff_tex; + amb_da += (da*0.5)*proj_ambiance; } - float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - //float amb_da = mix(proj_ambiance, proj_ambiance*max(-da, 0.0), max(da, 0.0)); - float amb_da = proj_ambiance; - + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + amb_da += (da*da*0.5+0.5)*proj_ambiance; - + amb_da *= dist_atten * noise; - + amb_da = min(amb_da, 1.0-lit); - + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -144,35 +197,28 @@ void main() { vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - vec3 stc = (proj_mat * vec4(pfinal.xyz, 1.0)).xyz; + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); if (stc.z > 0.0) { - stc.xy /= stc.z+proj_near; - + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; } } } } - /*if (spec.a > 0.0) - { - //vec3 ref = reflect(normalize(pos), norm); - float sa = dot(normalize(lv-normalize(pos)),norm);; - //sa = max(sa, 0.0); - //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*lcol*spec.rgb; - }*/ - gl_FragColor.rgb = col; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 22bdd2c7f3..fafc2ae3cc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -53,51 +53,61 @@ vec4 getPosition(vec2 pos_screen) //calculate decreases in ambient lighting when crowded out (SSAO) float calcAmbientOcclusion(vec4 pos, vec3 norm) { - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + float ret = 1.0; - float angle_hidden = 0.0; - int points = 0; + float dist = dot(pos.xyz,pos.xyz); - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) + if (dist < 64.0*64.0) { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); - vec3 samppos_world = getPosition(samppos_screen).xyz; + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); + float angle_hidden = 0.0; + int points = 0; - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces - // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces + // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); } - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - return (1.0 - (float(points != 0) * angle_hidden)); + return min(ret, 1.0); } void main() diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 3e8fdfb3e4..da49e59b89 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -12,7 +12,8 @@ float calcDirectionalLight(vec3 n, vec3 l) return a; } -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -26,9 +27,13 @@ float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) //distance attenuation float da = clamp(1.0/(la * d), 0.0, 1.0); + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + //angular attenuation da *= calcDirectionalLight(n, lv); - + return da; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 5991e1f3b5..1fae8c4da3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -9,7 +9,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -42,23 +42,21 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_light = gl_LightSource[0].position.xyz; vary_ambient = col.rgb*gl_Color.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index a939499b17..f8dd1b7431 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -10,7 +10,7 @@ mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -53,23 +53,22 @@ void main() calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col; - col.a = gl_Color.a; - - // Add windlight lights - col.rgb = atmosAmbient(vec3(0.)); - col.rgb = scaleUpLight(col.rgb); + + vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); + // Add windlight lights + col.rgb += atmosAmbient(vec3(0.)); + vary_ambient = col.rgb*gl_Color.rgb; vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 651959413c..3e29c684e8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -43,6 +43,52 @@ uniform vec2 screen_res; uniform mat4 inv_proj; +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).a; @@ -126,7 +172,7 @@ void main() float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); float lod = diff * proj_lod; - vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; @@ -137,7 +183,7 @@ void main() } //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); amb_da += (da*da*0.5+0.5)*proj_ambiance; @@ -167,13 +213,17 @@ void main() if (stc.z > 0.0) { stc.xy /= stc.w; - + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index d6534083cf..6617e33c0d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -179,17 +179,6 @@ void main() } } - /*if (spec.a > 0.0) - { - //vec3 ref = reflect(normalize(pos), norm); - float sa = dot(normalize(lv-normalize(pos)),norm);; - //sa = max(sa, 0.0); - //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*lcol*spec.rgb; - }*/ - //attenuate point light contribution by SSAO component col *= texture2DRect(lightMap, frag.xy).g; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index a0026edcd2..74a948f584 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -55,51 +55,61 @@ vec4 getPosition(vec2 pos_screen) //calculate decreases in ambient lighting when crowded out (SSAO) float calcAmbientOcclusion(vec4 pos, vec3 norm) { - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; + float ret = 1.0; - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + float dist = dot(pos.xyz,pos.xyz); - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) + if (dist < 64.0*64.0) { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); - vec3 samppos_world = getPosition(samppos_screen).xyz; + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); + float angle_hidden = 0.0; + int points = 0; - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces - // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec3 samppos_world = getPosition(samppos_screen).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + //if (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) // -0.05*norm to shift sample point back slightly for flat surfaces + // angle_hidden += min(1.0/dist2, ssao_factor_inv); // dist != 0 follows from conditional. max of 1.0 (= ssao_factor_inv * ssao_factor) + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + ret += max((dist-32.0*32.0)/(32.0*32.0), 0.0); } - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - return (1.0 - (float(points != 0) * angle_hidden)); + return min(ret, 1.0); } float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) @@ -224,11 +234,11 @@ void main() //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8).x; //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8).x; //gl_FragColor.rgb = pos.xyz; //gl_FragColor.b = shadow; diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index f4c59734a4..19800d96dc 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -6,7 +6,7 @@ */ float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -18,9 +18,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); + + col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 1c5234c450..f129a1517b 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -6,7 +6,7 @@ */ float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLight(vec3 v, vec3 n, vec4 lp, float la); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); @@ -15,24 +15,21 @@ vec3 scaleUpLight(vec3 light); vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; + vec4 col = vec4(0.0, 0.0, 0.0, color.a); - // Add windlight lights - col.rgb = atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); - col.rgb += atmosAmbient(baseLight.rgb); - col.rgb = scaleUpLight(col.rgb); - // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); + col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); + col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); + col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); + col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); + col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); + col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); col.rgb = scaleDownLight(col.rgb); - + + // Add windlight lights + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/licenses-win32.txt b/indra/newview/licenses-win32.txt index 7e6d4b4561..8736626907 100644 --- a/indra/newview/licenses-win32.txt +++ b/indra/newview/licenses-win32.txt @@ -769,3 +769,72 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +============= +GLOD license +============= +The GLOD Open-Source License Version 1.0 June 16, 2004 + +Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns +Hopkins University and David Luebke, Brenden Schubert, University of +Virginia. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, is permitted provided that the following conditions are +met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer and + request. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer and + request in the documentation and/or other materials provided with + the distribution. + +3. The name "GLOD" must not be used to endorse or promote products + derived from this software without prior written permission. + +4. Redistributions of any modified version of this source, whether in + source or binary form , must include a form of the following + acknowledgment: "This product is derived from the GLOD library, + which is available from http://www.cs.jhu.edu/~graphics/GLOD." + +5. Redistributions of any modified version of this source in binary + form must provide, free of charge, access to the modified version + of the code. + +6. This license shall be governed by and construed and enforced in + accordance with the laws of the State of Maryland, without + reference to its conflicts of law provisions. The exclusive + jurisdiction and venue for all legal actions relating to this + license shall be in courts of competent subject matter jurisdiction + located in the State of Maryland. + +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, GLOD IS PROVIDED +UNDER THIS LICENSE ON AN AS IS BASIS, WITHOUT WARRANTY OF ANY KIND, +EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES +THAT GLOD IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR +PURPOSE OR NON-INFRINGING. ALL WARRANTIES ARE DISCLAIMED AND THE +ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE CODE IS WITH +YOU. SHOULD ANY CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE +COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY +NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY +CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY CODE IS +AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER. + +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL +THE COPYRIGHT HOLDER OR ANY OTHER CONTRIBUTOR BE LIABLE FOR ANY +SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES FOR LOSS OF +PROFITS, REVENUE, OR FOR LOSS OF INFORMATION OR ANY OTHER LOSS. + +YOU EXPRESSLY AGREE TO FOREVER INDEMNIFY, DEFEND AND HOLD HARMLESS THE +COPYRIGHT HOLDERS AND CONTRIBUTORS OF GLOD AGAINST ALL CLAIMS, +DEMANDS, SUITS OR OTHER ACTIONS ARISING DIRECTLY OR INDIRECTLY FROM +YOUR ACCEPTANCE AND USE OF GLOD. + +Although NOT REQUIRED, we would appreciate it if active users of GLOD +put a link on their web site to the GLOD web site when possible. + + diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 3675be16e9..afd9d7b3f9 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3018,6 +3018,9 @@ void LLAgent::endAnimationUpdateUI() //----------------------------------------------------------------------------- void LLAgent::updateCamera() { + static LLFastTimer::DeclareTimer ftm("Camera"); + LLFastTimer t(ftm); + //Ventrella - changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = LLVector3::z_axis; //LLVector3 camera_skyward(0.f, 0.f, 1.f); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 00a9e4d745..fd047abad6 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -48,6 +48,7 @@ #include "llwindow.h" #include "llviewerstats.h" #include "llmd5.h" +#include "llmeshrepository.h" #include "llpumpio.h" #include "llmimetypes.h" #include "llslurl.h" @@ -920,6 +921,9 @@ static LLFastTimer::DeclareTimer FTM_LFS("LFS Thread"); static LLFastTimer::DeclareTimer FTM_PAUSE_THREADS("Pause Threads"); static LLFastTimer::DeclareTimer FTM_IDLE("Idle"); static LLFastTimer::DeclareTimer FTM_PUMP("Pump"); +static LLFastTimer::DeclareTimer FTM_PUMP_ARES("Ares"); +static LLFastTimer::DeclareTimer FTM_PUMP_SERVICE("Service"); +static LLFastTimer::DeclareTimer FTM_SERVICE_CALLBACK("Callback"); bool LLAppViewer::mainLoop() { @@ -1031,10 +1035,20 @@ bool LLAppViewer::mainLoop() LLMemType mt_ip(LLMemType::MTYPE_IDLE_PUMP); pingMainloopTimeout("Main:ServicePump"); LLFastTimer t4(FTM_PUMP); - gAres->process(); - // this pump is necessary to make the login screen show up - gServicePump->pump(); - gServicePump->callback(); + { + LLFastTimer t(FTM_PUMP_ARES); + gAres->process(); + } + { + LLFastTimer t(FTM_PUMP_SERVICE); + // this pump is necessary to make the login screen show up + gServicePump->pump(); + + { + LLFastTimer t(FTM_SERVICE_CALLBACK); + gServicePump->callback(); + } + } } resumeMainloopTimeout(); @@ -1273,6 +1287,9 @@ bool LLAppViewer::cleanup() llinfos << "Cleaning Up" << llendflush; + // shut down mesh streamer + gMeshRepo.shutdown(); + // Must clean up texture references before viewer window is destroyed. LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); @@ -1689,6 +1706,9 @@ bool LLAppViewer::initThreads() mFastTimerLogThread->start(); } + // Mesh streaming and caching + gMeshRepo.init(); + // *FIX: no error handling here! return true; } @@ -2400,6 +2420,7 @@ bool LLAppViewer::initWindow() gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); gPipeline.init(); + stop_glerror(); gViewerWindow->initGLDefaults(); @@ -3385,6 +3406,10 @@ static LLFastTimer::DeclareTimer FTM_OBJECTLIST_UPDATE("Update Objectlist"); static LLFastTimer::DeclareTimer FTM_REGION_UPDATE("Update Region"); static LLFastTimer::DeclareTimer FTM_WORLD_UPDATE("Update World"); static LLFastTimer::DeclareTimer FTM_NETWORK("Network"); +static LLFastTimer::DeclareTimer FTM_AGENT_NETWORK("Agent Network"); +static LLFastTimer::DeclareTimer FTM_AGENT_AUTOPILOT("Autopilot"); +static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE("Update"); +static LLFastTimer::DeclareTimer FTM_VLMANAGER("VL Manager"); /////////////////////////////////////////////////////// // idle() @@ -3455,7 +3480,7 @@ void LLAppViewer::idle() if (!gDisconnected) { - LLFastTimer t(FTM_NETWORK); + LLFastTimer t(FTM_AGENT_NETWORK); // Update spaceserver timeinfo LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U32)(dt_raw * SEC_TO_MICROSEC)); @@ -3470,9 +3495,12 @@ void LLAppViewer::idle() gAgent.moveYaw(-1.f); } - // Handle automatic walking towards points - gAgentPilot.updateTarget(); - gAgent.autoPilot(&yaw); + { + LLFastTimer t(FTM_AGENT_AUTOPILOT); + // Handle automatic walking towards points + gAgentPilot.updateTarget(); + gAgent.autoPilot(&yaw); + } static LLFrameTimer agent_update_timer; static U32 last_control_flags; @@ -3483,6 +3511,7 @@ void LLAppViewer::idle() if (flags_changed || (agent_update_time > (1.0f / (F32) AGENT_UPDATES_PER_SECOND))) { + LLFastTimer t(FTM_AGENT_UPDATE); // Send avatar and camera info last_control_flags = gAgent.getControlFlags(); send_agent_update(TRUE); @@ -3593,13 +3622,15 @@ void LLAppViewer::idle() { // Handle pending gesture processing + static LLFastTimer::DeclareTimer ftm("Agent Position"); + LLFastTimer t(ftm); LLGestureManager::instance().update(); gAgent.updateAgentPosition(gFrameDTClamped, yaw, current_mouse.mX, current_mouse.mY); } { - LLFastTimer t(FTM_OBJECTLIST_UPDATE); // Actually "object update" + LLFastTimer t(FTM_OBJECTLIST_UPDATE); if (!(logoutRequestSent() && hasSavedFinalSnapshot())) { @@ -3633,6 +3664,8 @@ void LLAppViewer::idle() // { + static LLFastTimer::DeclareTimer ftm("HUD Effects"); + LLFastTimer t(ftm); LLSelectMgr::getInstance()->updateEffects(); LLHUDManager::getInstance()->cleanupEffects(); LLHUDManager::getInstance()->sendEffects(); @@ -3644,7 +3677,7 @@ void LLAppViewer::idle() // { - LLFastTimer t(FTM_NETWORK); + LLFastTimer t(FTM_VLMANAGER); gVLManager.unpackData(); } @@ -3889,7 +3922,12 @@ void LLAppViewer::sendLogoutRequest() static F32 CheckMessagesMaxTime = CHECK_MESSAGES_DEFAULT_MAX_TIME; #endif -static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Network"); +static LLFastTimer::DeclareTimer FTM_IDLE_NETWORK("Idle Network"); +static LLFastTimer::DeclareTimer FTM_MESSAGE_ACKS("Message Acks"); +static LLFastTimer::DeclareTimer FTM_RETRANSMIT("Retransmit"); +static LLFastTimer::DeclareTimer FTM_TIMEOUT_CHECK("Timeout Check"); +static LLFastTimer::DeclareTimer FTM_DYNAMIC_THROTTLE("Dynamic Throttle"); +static LLFastTimer::DeclareTimer FTM_CHECK_REGION_CIRCUIT("Check Region Circuit"); void LLAppViewer::idleNetwork() { @@ -3943,7 +3981,10 @@ void LLAppViewer::idleNetwork() } // Handle per-frame message system processing. - gMessageSystem->processAcks(); + { + LLFastTimer ftm(FTM_MESSAGE_ACKS); + gMessageSystem->processAcks(); + } #ifdef TIME_THROTTLE_MESSAGES if (total_time >= CheckMessagesMaxTime) @@ -3981,26 +4022,41 @@ void LLAppViewer::idleNetwork() LLViewerStats::getInstance()->mNumNewObjectsStat.addValue(gObjectList.mNumNewObjects); // Retransmit unacknowledged packets. - gXferManager->retransmitUnackedPackets(); - gAssetStorage->checkForTimeouts(); + { + LLFastTimer ftm(FTM_RETRANSMIT); + gXferManager->retransmitUnackedPackets(); + } + + { + LLFastTimer ftm(FTM_TIMEOUT_CHECK); + gAssetStorage->checkForTimeouts(); + } + llpushcallstacks ; - gViewerThrottle.updateDynamicThrottle(); + + { + LLFastTimer ftm(FTM_DYNAMIC_THROTTLE); + gViewerThrottle.updateDynamicThrottle(); + } llpushcallstacks ; // Check that the circuit between the viewer and the agent's current // region is still alive - LLViewerRegion *agent_region = gAgent.getRegion(); - if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED)) { - LLUUID this_region_id = agent_region->getRegionID(); - bool this_region_alive = agent_region->isAlive(); - if ((mAgentRegionLastAlive && !this_region_alive) // newly dead - && (mAgentRegionLastID == this_region_id)) // same region + LLFastTimer ftm(FTM_CHECK_REGION_CIRCUIT); + LLViewerRegion *agent_region = gAgent.getRegion(); + if (agent_region && (LLStartUp::getStartupState()==STATE_STARTED)) { - forceDisconnect(LLTrans::getString("AgentLostConnection")); + LLUUID this_region_id = agent_region->getRegionID(); + bool this_region_alive = agent_region->isAlive(); + if ((mAgentRegionLastAlive && !this_region_alive) // newly dead + && (mAgentRegionLastID == this_region_id)) // same region + { + forceDisconnect(LLTrans::getString("AgentLostConnection")); + } + mAgentRegionLastID = this_region_id; + mAgentRegionLastAlive = this_region_alive; } - mAgentRegionLastID = this_region_id; - mAgentRegionLastAlive = this_region_alive; } llpushcallstacks ; } diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index a2322e28b4..a0be6efdc2 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -41,6 +41,7 @@ #include "llfilepicker.h" #include "llinventoryobserver.h" #include "llinventorypanel.h" +#include "llfloaterimportcollada.h" #include "llpermissionsflags.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" @@ -64,6 +65,7 @@ #include "llnotificationsutil.h" #include "llscrolllistctrl.h" #include "llsdserialize.h" +#include "llsdutil.h" #include "llvfs.h" // When uploading multiple files, don't display any of them when uploading more than this number. @@ -71,6 +73,120 @@ static const S32 FILE_COUNT_DISPLAY_THRESHOLD = 5; void dialog_refresh_all(); +static void on_new_single_inventory_upload_complete( + LLAssetType::EType asset_type, + LLInventoryType::EType inventory_type, + const std::string inventory_type_string, + const LLUUID& item_folder_id, + const std::string& item_name, + const std::string& item_description, + const LLSD& server_response, + S32 upload_price) +{ + if ( upload_price > 0 ) + { + // this upload costed us L$, update our balance + // and display something saying that it cost L$ + LLStatusBar::sendMoneyBalanceRequest(); + + LLSD args; + args["AMOUNT"] = llformat("%d", upload_price); + LLNotificationsUtil::add("UploadPayment", args); + } + + // Actually add the upload to viewer inventory + llinfos << "Adding " << server_response["new_inventory_item"].asUUID() + << " " << server_response["new_asset"].asUUID() + << " to inventory." << llendl; + + if( item_folder_id.notNull() ) + { + U32 everyone_perms = PERM_NONE; + U32 group_perms = PERM_NONE; + U32 next_owner_perms = PERM_ALL; + if( server_response.has("new_next_owner_mask") ) + { + // The server provided creation perms so use them. + // Do not assume we got the perms we asked for in + // since the server may not have granted them all. + everyone_perms = server_response["new_everyone_mask"].asInteger(); + group_perms = server_response["new_group_mask"].asInteger(); + next_owner_perms = server_response["new_next_owner_mask"].asInteger(); + } + else + { + // The server doesn't provide creation perms + // so use old assumption-based perms. + if( inventory_type_string != "snapshot") + { + next_owner_perms = PERM_MOVE | PERM_TRANSFER; + } + } + + LLPermissions new_perms; + new_perms.init( + gAgent.getID(), + gAgent.getID(), + LLUUID::null, + LLUUID::null); + + new_perms.initMasks( + PERM_ALL, + PERM_ALL, + everyone_perms, + group_perms, + next_owner_perms); + + S32 creation_date_now = time_corrected(); + LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem( + server_response["new_inventory_item"].asUUID(), + item_folder_id, + new_perms, + server_response["new_asset"].asUUID(), + asset_type, + inventory_type, + item_name, + item_description, + LLSaleInfo::DEFAULT, + LLInventoryItem::II_FLAGS_NONE, + creation_date_now); + + gInventory.updateItem(item); + gInventory.notifyObservers(); + + // Show the preview panel for textures and sounds to let + // user know that the image (or snapshot) arrived intact. + LLInventoryPanel* panel = LLInventoryPanel::getActiveInventoryPanel(); + if ( panel ) + { + LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); + + panel->setSelection( + server_response["new_inventory_item"].asUUID(), + TAKE_FOCUS_NO); + + if( + (LLAssetType::AT_TEXTURE == asset_type || + LLAssetType::AT_SOUND == asset_type) && + (LLFilePicker::instance().getFileCount() <= + FILE_COUNT_DISPLAY_THRESHOLD) ) + { + panel->openSelected(); + } + + // restore keyboard focus + gFocusMgr.setKeyboardFocus(focus); + } + } + else + { + llwarns << "Can't find a folder to put it in" << llendl; + } + + // remove the "Uploading..." message + LLUploadDialog::modalUploadFinished(); +} + LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, const LLUUID& vfile_id, LLAssetType::EType asset_type) @@ -88,9 +204,10 @@ LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, } } -LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, - const std::string& file_name, - LLAssetType::EType asset_type) +LLAssetUploadResponder::LLAssetUploadResponder( + const LLSD &post_data, + const std::string& file_name, + LLAssetType::EType asset_type) : LLHTTPClient::Responder(), mPostData(post_data), mFileName(file_name), @@ -138,6 +255,7 @@ void LLAssetUploadResponder::result(const LLSD& content) lldebugs << "LLAssetUploadResponder::result from capabilities" << llendl; std::string state = content["state"]; + if (state == "upload") { uploadUpload(content); @@ -196,16 +314,36 @@ void LLAssetUploadResponder::uploadComplete(const LLSD& content) { } -LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, vfile_id, asset_type) +LLNewAgentInventoryResponder::LLNewAgentInventoryResponder( + const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, vfile_id, asset_type) { } -LLNewAgentInventoryResponder::LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, file_name, asset_type) +LLNewAgentInventoryResponder::LLNewAgentInventoryResponder( + const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, file_name, asset_type) +{ +} + +// virtual +void LLNewAgentInventoryResponder::error(U32 statusNum, const std::string& reason) +{ + LLAssetUploadResponder::error(statusNum, reason); + LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, LLUUID(), FALSE); +} + + +//virtual +void LLNewAgentInventoryResponder::uploadFailure(const LLSD& content) { + LLAssetUploadResponder::uploadFailure(content); + + LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], FALSE); } //virtual @@ -219,95 +357,31 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) LLAssetType::EType asset_type = LLAssetType::lookup(mPostData["asset_type"].asString()); LLInventoryType::EType inventory_type = LLInventoryType::lookup(mPostData["inventory_type"].asString()); - S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); + S32 expected_upload_cost = 0; // Update L$ and ownership credit information // since it probably changed on the server if (asset_type == LLAssetType::AT_TEXTURE || asset_type == LLAssetType::AT_SOUND || - asset_type == LLAssetType::AT_ANIMATION) + asset_type == LLAssetType::AT_ANIMATION || + asset_type == LLAssetType::AT_MESH) { - LLStatusBar::sendMoneyBalanceRequest(); - - LLSD args; - args["AMOUNT"] = llformat("%d", expected_upload_cost); - LLNotificationsUtil::add("UploadPayment", args); + expected_upload_cost = + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); } - // Actually add the upload to viewer inventory - llinfos << "Adding " << content["new_inventory_item"].asUUID() << " " - << content["new_asset"].asUUID() << " to inventory." << llendl; - if(mPostData["folder_id"].asUUID().notNull()) - { - //std::ostringstream out; - //LLSDXMLFormatter *formatter = new LLSDXMLFormatter; - //formatter->format(mPostData, out, LLSDFormatter::OPTIONS_PRETTY); - //llinfos << "Post Data: " << out.str() << llendl; + on_new_single_inventory_upload_complete( + asset_type, + inventory_type, + mPostData["asset_type"].asString(), + mPostData["folder_id"].asUUID(), + mPostData["name"], + mPostData["description"], + content, + expected_upload_cost); - U32 everyone_perms = PERM_NONE; - U32 group_perms = PERM_NONE; - U32 next_owner_perms = PERM_ALL; - if(content.has("new_next_owner_mask")) - { - // This is a new sim that provides creation perms so use them. - // Do not assume we got the perms we asked for in mPostData - // since the sim may not have granted them all. - everyone_perms = content["new_everyone_mask"].asInteger(); - group_perms = content["new_group_mask"].asInteger(); - next_owner_perms = content["new_next_owner_mask"].asInteger(); - } - else - { - // This old sim doesn't provide creation perms so use old assumption-based perms. - if(mPostData["inventory_type"].asString() != "snapshot") - { - next_owner_perms = PERM_MOVE | PERM_TRANSFER; - } - } - LLPermissions new_perms; - new_perms.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); - new_perms.initMasks(PERM_ALL, PERM_ALL, everyone_perms, group_perms, next_owner_perms); - S32 creation_date_now = time_corrected(); - LLPointer<LLViewerInventoryItem> item - = new LLViewerInventoryItem(content["new_inventory_item"].asUUID(), - mPostData["folder_id"].asUUID(), - new_perms, - content["new_asset"].asUUID(), - asset_type, - inventory_type, - mPostData["name"].asString(), - mPostData["description"].asString(), - LLSaleInfo::DEFAULT, - LLInventoryItem::II_FLAGS_NONE, - creation_date_now); - gInventory.updateItem(item); - gInventory.notifyObservers(); - - // Show the preview panel for textures and sounds to let - // user know that the image (or snapshot) arrived intact. - LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); - if (active_panel) - { - active_panel->setSelection(content["new_inventory_item"].asUUID(), TAKE_FOCUS_NO); - if((LLAssetType::AT_TEXTURE == asset_type || LLAssetType::AT_SOUND == asset_type) - && LLFilePicker::instance().getFileCount() <= FILE_COUNT_DISPLAY_THRESHOLD) - { - active_panel->openSelected(); - } - //LLFloaterInventory::dumpSelectionInformation((void*)view); - // restore keyboard focus - LLFocusableElement* focus = gFocusMgr.getKeyboardFocus(); - gFocusMgr.setKeyboardFocus(focus); - } - } - else - { - llwarns << "Can't find a folder to put it in" << llendl; - } + // continue uploading for bulk uploads - // remove the "Uploading..." message - LLUploadDialog::modalUploadFinished(); - // *FIX: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, // upload that file. @@ -324,19 +398,42 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) // Continuing the horrible hack above, we need to extract the originally requested permissions data, if any, // and use them for each next file to be uploaded. Note the requested perms are not the same as the - // granted ones found in the given "content" structure but can still be found in mPostData. -MG - U32 everyone_perms = mPostData.has("everyone_mask") ? mPostData.get("everyone_mask" ).asInteger() : PERM_NONE; - U32 group_perms = mPostData.has("group_mask") ? mPostData.get("group_mask" ).asInteger() : PERM_NONE; - U32 next_owner_perms = mPostData.has("next_owner_mask") ? mPostData.get("next_owner_mask").asInteger() : PERM_NONE; + U32 everyone_perms = + content.has("everyone_mask") ? + content["everyone_mask"].asInteger() : + PERM_NONE; + + U32 group_perms = + content.has("group_mask") ? + content["group_mask"].asInteger() : + PERM_NONE; + + U32 next_owner_perms = + content.has("next_owner_mask") ? + content["next_owner_mask"].asInteger() : + PERM_NONE; + std::string display_name = LLStringUtil::null; LLAssetStorage::LLStoreAssetCallback callback = NULL; void *userdata = NULL; - upload_new_resource(next_file, asset_name, asset_name, - 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - next_owner_perms, group_perms, - everyone_perms, display_name, - callback, expected_upload_cost, userdata); + + upload_new_resource( + next_file, + asset_name, + asset_name, + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_NONE, + next_owner_perms, + group_perms, + everyone_perms, + display_name, + callback, + LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(), + userdata); } + + LLImportColladaAssetCache::getInstance()->assetUploaded(mVFileID, content["new_asset"], TRUE); } LLSendTexLayerResponder::LLSendTexLayerResponder(const LLSD& post_data, @@ -390,17 +487,19 @@ void LLSendTexLayerResponder::error(U32 statusNum, const std::string& reason) mBakedUploadData = NULL; // deleted in onTextureUploadComplete() } -LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, vfile_id, asset_type) +LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder( + const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, vfile_id, asset_type) { } -LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder(const LLSD& post_data, - const std::string& file_name, - LLAssetType::EType asset_type) -: LLAssetUploadResponder(post_data, file_name, asset_type) +LLUpdateAgentInventoryResponder::LLUpdateAgentInventoryResponder( + const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type) + : LLAssetUploadResponder(post_data, file_name, asset_type) { } @@ -583,3 +682,472 @@ void LLUpdateTaskInventoryResponder::uploadComplete(const LLSD& content) break; } } + + +///////////////////////////////////////////////////// +// LLNewAgentInventoryVariablePriceResponder::Impl // +///////////////////////////////////////////////////// +class LLNewAgentInventoryVariablePriceResponder::Impl +{ +public: + Impl( + const LLUUID& vfile_id, + LLAssetType::EType asset_type, + const LLSD& inventory_data) : + mVFileID(vfile_id), + mAssetType(asset_type), + mInventoryData(inventory_data), + mFileName("") + { + if (!gVFS->getExists(vfile_id, asset_type)) + { + llwarns + << "LLAssetUploadResponder called with nonexistant " + << "vfile_id " << vfile_id << llendl; + mVFileID.setNull(); + mAssetType = LLAssetType::AT_NONE; + } + } + + Impl( + const std::string& file_name, + LLAssetType::EType asset_type, + const LLSD& inventory_data) : + mFileName(file_name), + mAssetType(asset_type), + mInventoryData(inventory_data) + { + mVFileID.setNull(); + } + + std::string getFilenameOrIDString() const + { + return (mFileName.empty() ? mVFileID.asString() : mFileName); + } + + LLUUID getVFileID() const + { + return mVFileID; + } + + std::string getFilename() const + { + return mFileName; + } + + LLAssetType::EType getAssetType() const + { + return mAssetType; + } + + LLInventoryType::EType getInventoryType() const + { + return LLInventoryType::lookup( + mInventoryData["inventory_type"].asString()); + } + + std::string getInventoryTypeString() const + { + return mInventoryData["inventory_type"].asString(); + } + + LLUUID getFolderID() const + { + return mInventoryData["folder_id"].asUUID(); + } + + std::string getItemName() const + { + return mInventoryData["name"].asString(); + } + + std::string getItemDescription() const + { + return mInventoryData["description"].asString(); + } + + void displayCannotUploadReason(const std::string& reason) + { + LLSD args; + args["FILE"] = getFilenameOrIDString(); + args["REASON"] = reason; + + + LLNotificationsUtil::add("CannotUploadReason", args); + LLUploadDialog::modalUploadFinished(); + } + + void onApplicationLevelError(const LLSD& error) + { + static const std::string _IDENTIFIER = "identifier"; + + static const std::string _INSUFFICIENT_FUNDS = + "NewAgentInventory_InsufficientLindenDollarBalance"; + static const std::string _MISSING_REQUIRED_PARAMETER = + "NewAgentInventory_MissingRequiredParamater"; + static const std::string _INVALID_REQUEST_BODY = + "NewAgentInventory_InvalidRequestBody"; + static const std::string _RESOURCE_COST_DIFFERS = + "NewAgentInventory_ResourceCostDiffers"; + + static const std::string _MISSING_PARAMETER = "missing_parameter"; + static const std::string _INVALID_PARAMETER = "invalid_parameter"; + static const std::string _MISSING_RESOURCE = "missing_resource"; + static const std::string _INVALID_RESOURCE = "invalid_resource"; + + // TODO* Add the other error_identifiers + + std::string error_identifier = error[_IDENTIFIER].asString(); + + // TODO*: Pull these user visible strings from an xml file + // to be localized + if ( _INSUFFICIENT_FUNDS == error_identifier ) + { + displayCannotUploadReason("You do not have a sufficient L$ balance to complete this upload."); + } + else if ( _MISSING_REQUIRED_PARAMETER == error_identifier ) + { + // Missing parameters + if (error.has(_MISSING_PARAMETER) ) + { + std::string message = + "Upload request was missing required parameter '[P]'"; + LLStringUtil::replaceString( + message, + "[P]", + error[_MISSING_PARAMETER].asString()); + + displayCannotUploadReason(message); + } + else + { + std::string message = + "Upload request was missing a required parameter"; + displayCannotUploadReason(message); + } + } + else if ( _INVALID_REQUEST_BODY == error_identifier ) + { + // Invalid request body, check to see if + // a particular parameter was invalid + if ( error.has(_INVALID_PARAMETER) ) + { + std::string message = "Upload parameter '[P]' is invalid."; + LLStringUtil::replaceString( + message, + "[P]", + error[_INVALID_PARAMETER].asString()); + + // See if the server also responds with what resource + // is missing. + if ( error.has(_MISSING_RESOURCE) ) + { + message += "\nMissing resource '[R]'."; + + LLStringUtil::replaceString( + message, + "[R]", + error[_MISSING_RESOURCE].asString()); + } + else if ( error.has(_INVALID_RESOURCE) ) + { + message += "\nInvalid resource '[R]'."; + + LLStringUtil::replaceString( + message, + "[R]", + error[_INVALID_RESOURCE].asString()); + } + + displayCannotUploadReason(message); + } + else + { + std::string message = "Upload request was malformed"; + displayCannotUploadReason(message); + } + } + else if ( _RESOURCE_COST_DIFFERS == error_identifier ) + { + displayCannotUploadReason("The resource cost associated with this upload is not consistent with the server."); + } + else + { + displayCannotUploadReason("Unknown Error"); + } + } + + void onTransportError() + { + displayCannotUploadReason( + "The server is experiencing unexpected difficulties."); + } + + void onTransportError(const LLSD& error) + { + static const std::string _IDENTIFIER = "identifier"; + + static const std::string _SERVER_ERROR_AFTER_CHARGE = + "NewAgentInventory_ServerErrorAfterCharge"; + + std::string error_identifier = error[_IDENTIFIER].asString(); + + // TODO*: Pull the user visible strings from an xml file + // to be localized + + if ( _SERVER_ERROR_AFTER_CHARGE == error_identifier ) + { + displayCannotUploadReason( + "The server is experiencing unexpected difficulties. You may have been charged for the upload."); + } + else + { + displayCannotUploadReason( + "The server is experiencing unexpected difficulties."); + } + } + + bool uploadConfirmationCallback( + const LLSD& notification, + const LLSD& response, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder) + { + S32 option; + std::string confirmation_url; + + option = LLNotificationsUtil::getSelectedOption( + notification, + response); + + confirmation_url = + notification["payload"]["confirmation_url"].asString(); + + // Yay! We are confirming or cancelling our upload + switch(option) + { + case 0: + { + confirmUpload(confirmation_url, responder); + } + break; + case 1: + default: + break; + } + + return false; + } + + void confirmUpload( + const std::string& confirmation_url, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder> responder) + { + if ( getFilename().empty() ) + { + // we have no filename, use virtual file ID instead + LLHTTPClient::postFile( + confirmation_url, + getVFileID(), + getAssetType(), + responder); + } + else + { + LLHTTPClient::postFile( + confirmation_url, + getFilename(), + responder); + } + } + + +private: + std::string mFileName; + + LLSD mInventoryData; + LLAssetType::EType mAssetType; + LLUUID mVFileID; +}; + +/////////////////////////////////////////////// +// LLNewAgentInventoryVariablePriceResponder // +/////////////////////////////////////////////// +LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder( + const LLUUID& vfile_id, + LLAssetType::EType asset_type, + const LLSD& inventory_info) +{ + mImpl = new Impl( + vfile_id, + asset_type, + inventory_info); +} + +LLNewAgentInventoryVariablePriceResponder::LLNewAgentInventoryVariablePriceResponder( + const std::string& file_name, + LLAssetType::EType asset_type, + const LLSD& inventory_info) +{ + mImpl = new Impl( + file_name, + asset_type, + inventory_info); +} + +LLNewAgentInventoryVariablePriceResponder::~LLNewAgentInventoryVariablePriceResponder() +{ + delete mImpl; +} + +void LLNewAgentInventoryVariablePriceResponder::errorWithContent( + U32 statusNum, + const std::string& reason, + const LLSD& content) +{ + lldebugs + << "LLNewAgentInventoryVariablePrice::error " << statusNum + << " reason: " << reason << llendl; + + if ( content.has("error") ) + { + static const std::string _ERROR = "error"; + + mImpl->onTransportError(content[_ERROR]); + } + else + { + mImpl->onTransportError(); + } +} + +void LLNewAgentInventoryVariablePriceResponder::result(const LLSD& content) +{ + // Parse out application level errors and the appropriate + // responses for them + static const std::string _ERROR = "error"; + static const std::string _STATE = "state"; + + static const std::string _COMPLETE = "complete"; + static const std::string _CONFIRM_UPLOAD = "confirm_upload"; + + static const std::string _UPLOAD_PRICE = "upload_price"; + static const std::string _RESOURCE_COST = "resource_cost"; + static const std::string _RSVP = "rsvp"; + + // Check for application level errors + if ( content.has(_ERROR) ) + { + onApplicationLevelError(content[_ERROR]); + return; + } + + std::string state = content[_STATE]; + LLAssetType::EType asset_type = mImpl->getAssetType(); + + if ( _COMPLETE == state ) + { + // rename file in VFS with new asset id + if (mImpl->getFilename().empty()) + { + // rename the file in the VFS to the actual asset id + // llinfos << "Changing uploaded asset UUID to " << content["new_asset"].asUUID() << llendl; + gVFS->renameFile( + mImpl->getVFileID(), + asset_type, + content["new_asset"].asUUID(), + asset_type); + } + + on_new_single_inventory_upload_complete( + asset_type, + mImpl->getInventoryType(), + mImpl->getInventoryTypeString(), + mImpl->getFolderID(), + mImpl->getItemName(), + mImpl->getItemDescription(), + content, + content[_UPLOAD_PRICE].asInteger()); + + // TODO* Add bulk (serial) uploading or add + // a super class of this that does so + } + else if ( _CONFIRM_UPLOAD == state ) + { + showConfirmationDialog( + content[_UPLOAD_PRICE].asInteger(), + content[_RESOURCE_COST].asInteger(), + content[_RSVP].asString()); + } + else + { + onApplicationLevelError(""); + } +} + +void LLNewAgentInventoryVariablePriceResponder::onApplicationLevelError( + const LLSD& error) +{ + mImpl->onApplicationLevelError(error); +} + +void LLNewAgentInventoryVariablePriceResponder::showConfirmationDialog( + S32 upload_price, + S32 resource_cost, + const std::string& confirmation_url) +{ + if ( 0 == upload_price ) + { + // don't show confirmation dialog for free uploads, I mean, + // they're free! + + // The creating of a new instrusive_ptr(this) + // creates a new boost::intrusive_ptr + // which is a copy of this. This code is required because + // 'this' is always of type Class* and not the intrusive_ptr, + // and thus, a reference to 'this' is not registered + // by using just plain 'this'. + + // Since LLNewAgentInventoryVariablePriceResponder is a + // reference counted class, it is possible (since the + // reference to a plain 'this' would be missed here) that, + // when using plain ol' 'this', that this object + // would be deleted before the callback is triggered + // and cause sadness. + mImpl->confirmUpload( + confirmation_url, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this)); + } + else + { + LLSD substitutions; + LLSD payload; + + substitutions["PRICE"] = upload_price; + + payload["confirmation_url"] = confirmation_url; + + // The creating of a new instrusive_ptr(this) + // creates a new boost::intrusive_ptr + // which is a copy of this. This code is required because + // 'this' is always of type Class* and not the intrusive_ptr, + // and thus, a reference to 'this' is not registered + // by using just plain 'this'. + + // Since LLNewAgentInventoryVariablePriceResponder is a + // reference counted class, it is possible (since the + // reference to a plain 'this' would be missed here) that, + // when using plain ol' 'this', that this object + // would be deleted before the callback is triggered + // and cause sadness. + LLNotificationsUtil::add( + "UploadCostConfirmation", + substitutions, + payload, + boost::bind( + &LLNewAgentInventoryVariablePriceResponder::Impl::uploadConfirmationCallback, + mImpl, + _1, + _2, + boost::intrusive_ptr<LLNewAgentInventoryVariablePriceResponder>(this))); + } +} diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h index e656351305..c869988203 100644 --- a/indra/newview/llassetuploadresponders.h +++ b/indra/newview/llassetuploadresponders.h @@ -61,15 +61,60 @@ protected: std::string mFileName; }; + +// TODO*: Remove this once deprecated class LLNewAgentInventoryResponder : public LLAssetUploadResponder { public: - LLNewAgentInventoryResponder(const LLSD& post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type); - LLNewAgentInventoryResponder(const LLSD& post_data, const std::string& file_name, - LLAssetType::EType asset_type); + LLNewAgentInventoryResponder( + const LLSD& post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type); + LLNewAgentInventoryResponder( + const LLSD& post_data, + const std::string& file_name, + LLAssetType::EType asset_type); + virtual void error(U32 statusNum, const std::string& reason); virtual void uploadComplete(const LLSD& content); + virtual void uploadFailure(const LLSD& content); +}; + +// A base class which goes through and performs some default +// actions for variable price uploads. If more specific actions +// are needed (such as different confirmation messages, etc.) +// the functions onApplicationLevelError and showConfirmationDialog. +class LLNewAgentInventoryVariablePriceResponder : + public LLHTTPClient::Responder +{ +public: + LLNewAgentInventoryVariablePriceResponder( + const LLUUID& vfile_id, + LLAssetType::EType asset_type, + const LLSD& inventory_info); + + LLNewAgentInventoryVariablePriceResponder( + const std::string& file_name, + LLAssetType::EType asset_type, + const LLSD& inventory_info); + + virtual ~LLNewAgentInventoryVariablePriceResponder(); + + void errorWithContent( + U32 statusNum, + const std::string& reason, + const LLSD& content); + void result(const LLSD& content); + + virtual void onApplicationLevelError( + const LLSD& error); + virtual void showConfirmationDialog( + S32 upload_price, + S32 resource_cost, + const std::string& confirmation_url); + +private: + class Impl; + Impl* mImpl; }; class LLBakedUploadData; diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 9fbc3408d7..390e950d75 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -189,20 +189,30 @@ BOOL LLDrawable::isLight() const } } +static LLFastTimer::DeclareTimer FTM_CLEANUP_DRAWABLE("Cleanup Drawable"); +static LLFastTimer::DeclareTimer FTM_DEREF_DRAWABLE("Deref"); +static LLFastTimer::DeclareTimer FTM_DELETE_FACES("Faces"); + void LLDrawable::cleanupReferences() { - LLFastTimer t(FTM_PIPELINE); + LLFastTimer t(FTM_CLEANUP_DRAWABLE); - std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); - mFaces.clear(); + { + LLFastTimer t(FTM_DELETE_FACES); + std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); + mFaces.clear(); + } gObjectList.removeDrawable(this); gPipeline.unlinkDrawable(this); - // Cleanup references to other objects - mVObjp = NULL; - mParent = NULL; + { + LLFastTimer t(FTM_DEREF_DRAWABLE); + // Cleanup references to other objects + mVObjp = NULL; + mParent = NULL; + } } void LLDrawable::cleanupDeadDrawables() @@ -386,8 +396,6 @@ void LLDrawable::makeActive() mParent->makeActive(); } - gPipeline.setActive(this, TRUE); - //all child objects must also be active llassert_always(mVObjp); @@ -434,7 +442,6 @@ void LLDrawable::makeStatic(BOOL warning_enabled) if (isState(ACTIVE)) { clearState(ACTIVE); - gPipeline.setActive(this, FALSE); if (mParent.notNull() && mParent->isActive() && warning_enabled) { diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 651dabff9e..c3c6cbe12f 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -313,8 +313,10 @@ private: inline LLFace* LLDrawable::getFace(const S32 i) const { - llassert((U32)i < mFaces.size()); - llassert(mFaces[i]); + if ((U32) i >= mFaces.size()) + { + return NULL; + } return mFaces[i]; } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 95ddacb722..ef946ac49e 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -496,8 +496,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } if (params.mTextureMatrix && texture && params.mTexture.notNull()) diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 7be6e82251..875c9ac6a9 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -251,8 +251,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } } } @@ -381,8 +381,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); if (params.mTextureMatrix && params.mTexture.notNull()) { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 03a8b108e2..a4a8dc80b5 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -560,8 +560,8 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } } @@ -701,6 +701,18 @@ void LLDrawPoolBump::endBump() gGL.setSceneBlendType(LLRender::BT_ALPHA); } +S32 LLDrawPoolBump::getNumDeferredPasses() +{ + if (gSavedSettings.getBOOL("RenderObjectBump")) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolBump::beginDeferredPass(S32 pass) { if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) @@ -1231,8 +1243,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); if (params.mTextureMatrix) { if (mShiny) diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index bf940cf1e4..2019f1df26 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -79,7 +79,7 @@ public: void renderBump(); void endBump(); - virtual S32 getNumDeferredPasses() { return 1; } + virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 5521fb05a8..1a5d55d793 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -115,7 +115,7 @@ void LLDrawPoolTree::render(S32 pass) LLFace *face = *iter; face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3); + gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()); } } } @@ -237,7 +237,7 @@ void LLDrawPoolTree::renderForSelect() face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3); + gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()); } } } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 80acc71a41..c40edb6511 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -185,22 +185,33 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mHasMedia = FALSE ; } +static LLFastTimer::DeclareTimer FTM_DESTROY_FACE("Destroy Face"); +static LLFastTimer::DeclareTimer FTM_DESTROY_TEXTURE("Texture"); +static LLFastTimer::DeclareTimer FTM_DESTROY_DRAWPOOL("Drawpool"); +static LLFastTimer::DeclareTimer FTM_DESTROY_TEXTURE_MATRIX("Texture Matrix"); +static LLFastTimer::DeclareTimer FTM_DESTROY_DRAW_INFO("Draw Info"); +static LLFastTimer::DeclareTimer FTM_DESTROY_ATLAS("Atlas"); +static LLFastTimer::DeclareTimer FTM_FACE_DEREF("Deref"); void LLFace::destroy() { + LLFastTimer t(FTM_DESTROY_FACE); if(mTexture.notNull()) { + LLFastTimer t(FTM_DESTROY_TEXTURE); mTexture->removeFace(this) ; } if (mDrawPoolp) { + LLFastTimer t(FTM_DESTROY_DRAWPOOL); mDrawPoolp->removeFace(this); mDrawPoolp = NULL; } if (mTextureMatrix) { + LLFastTimer t(FTM_DESTROY_TEXTURE_MATRIX); delete mTextureMatrix; mTextureMatrix = NULL; @@ -215,11 +226,21 @@ void LLFace::destroy() } } - setDrawInfo(NULL); + { + LLFastTimer t(FTM_DESTROY_DRAW_INFO); + setDrawInfo(NULL); + } + + { + LLFastTimer t(FTM_DESTROY_ATLAS); + removeAtlas(); + } - removeAtlas(); - mDrawablep = NULL; - mVObjp = NULL; + { + LLFastTimer t(FTM_FACE_DEREF); + mDrawablep = NULL; + mVObjp = NULL; + } } @@ -870,7 +891,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, llpushcallstacks ; const LLVolumeFace &vf = volume.getVolumeFace(f); S32 num_vertices = (S32)vf.mVertices.size(); - S32 num_indices = (S32)vf.mIndices.size(); + S32 num_indices = LLPipeline::sUseTriStrips ? (S32)vf.mTriStrip.size() : (S32) vf.mIndices.size(); if (mVertexBuffer.notNull()) { @@ -1063,9 +1084,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (full_rebuild) { mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); - for (U16 i = 0; i < num_indices; i++) + if (LLPipeline::sUseTriStrips) + { + for (U32 i = 0; i < num_indices; i++) + { + *indicesp++ = vf.mTriStrip[i] + index_offset; + } + } + else { - *indicesp++ = vf.mIndices[i] + index_offset; + for (U32 i = 0; i < num_indices; i++) + { + *indicesp++ = vf.mIndices[i] + index_offset; + } } } @@ -1617,8 +1648,13 @@ S32 LLFace::pushVertices(const U16* index_array) const { if (mIndicesCount) { - mVertexBuffer->drawRange(LLRender::TRIANGLES, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); - gPipeline.addTrianglesDrawn(mIndicesCount/3); + U32 render_type = LLRender::TRIANGLES; + if (mDrawInfo) + { + render_type = mDrawInfo->mDrawMode; + } + mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex); + gPipeline.addTrianglesDrawn(mIndicesCount, render_type); } return mIndicesCount; diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 2873057c19..6a502e8d8c 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -55,12 +55,14 @@ LLFilePicker LLFilePicker::sInstance; #define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0" #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" #define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0" +#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" #ifdef _CORY_TESTING #define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" #endif #define XML_FILTER L"XML files (*.xml)\0*.xml\0" #define SLOBJECT_FILTER L"Objects (*.slobject)\0*.slobject\0" #define RAW_FILTER L"RAW files (*.raw)\0*.raw\0" +#define MODEL_FILTER L"Model files (*.dae)\0*.dae\0" #endif // @@ -176,6 +178,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = ANIM_FILTER \ L"\0"; break; + case FFLOAD_COLLADA: + mOFN.lpstrFilter = COLLADA_FILTER \ + L"\0"; + break; #ifdef _CORY_TESTING case FFLOAD_GEOMETRY: mOFN.lpstrFilter = GEOMETRY_FILTER \ @@ -194,6 +200,10 @@ BOOL LLFilePicker::setupFilter(ELoadFilter filter) mOFN.lpstrFilter = RAW_FILTER \ L"\0"; break; + case FFLOAD_MODEL: + mOFN.lpstrFilter = MODEL_FILTER \ + L"\0"; + break; default: res = FALSE; break; @@ -543,6 +553,15 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB result = false; } } + else if (filter == FFLOAD_COLLADA) + { + if (fileInfo.filetype != 'DAE ' && + (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dae"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) + ) + { + result = false; + } + } #ifdef _CORY_TESTING else if (filter == FFLOAD_GEOMETRY) { @@ -1089,6 +1108,12 @@ static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker) LLTrans::getString("animation_files") + " (*.bvh)"); } +static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker) +{ + return add_simple_pattern_filter_to_gtkchooser(picker, "*.dae", + LLTrans::getString("scene_files") + " (*.dae)"); +} + static std::string add_imageload_filter_to_gtkchooser(GtkWindow *picker) { GtkFileFilter *gfilter = gtk_file_filter_new(); @@ -1213,6 +1238,9 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter ) case FFLOAD_ANIM: filtername = add_bvh_filter_to_gtkchooser(picker); break; + case FFLOAD_COLLADA: + filtername = add_collada_filter_to_gtkchooser(picker); + break; case FFLOAD_IMAGE: filtername = add_imageload_filter_to_gtkchooser(picker); break; diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h index 4f254ff67e..98dc36c296 100644 --- a/indra/newview/llfilepicker.h +++ b/indra/newview/llfilepicker.h @@ -88,6 +88,8 @@ public: FFLOAD_XML = 6, FFLOAD_SLOBJECT = 7, FFLOAD_RAW = 8, + FFLOAD_MODEL = 9, + FFLOAD_COLLADA = 10, }; enum ESaveFilter @@ -192,4 +194,6 @@ public: ~LLFilePicker(); }; +const std::string upload_pick(void* data); + #endif diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index aea2de8e92..561965d021 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -51,6 +51,9 @@ /*static*/ F32 LLVolumeImplFlexible::sUpdateFactor = 1.0f; +static LLFastTimer::DeclareTimer FTM_FLEXIBLE_REBUILD("Rebuild"); +static LLFastTimer::DeclareTimer FTM_DO_FLEXIBLE_UPDATE("Update"); + // LLFlexibleObjectData::pack/unpack now in llprimitive.cpp //----------------------------------------------- @@ -194,7 +197,6 @@ void LLVolumeImplFlexible::remapSections(LLFlexibleObjectSection *source, S32 so } } - //----------------------------------------------------------------------------- void LLVolumeImplFlexible::setAttributesOfAllSections(LLVector3* inScale) { @@ -363,6 +365,7 @@ inline S32 log2(S32 x) void LLVolumeImplFlexible::doFlexibleUpdate() { + LLFastTimer ftm(FTM_DO_FLEXIBLE_UPDATE); LLVolume* volume = mVO->getVolume(); LLPath *path = &volume->getPath(); if (mSimulateRes == 0) @@ -693,7 +696,10 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) } volume->updateRelativeXform(); - doFlexibleUpdate(); + { + LLFastTimer t(FTM_DO_FLEXIBLE_UPDATE); + doFlexibleUpdate(); + } // Object may have been rotated, which means it needs a rebuild. See SL-47220 BOOL rotated = FALSE; @@ -710,7 +716,10 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable) volume->regenFaces(); volume->mDrawable->setState(LLDrawable::REBUILD_VOLUME); volume->dirtySpatialGroup(); - doFlexibleRebuild(); + { + LLFastTimer t(FTM_FLEXIBLE_REBUILD); + doFlexibleRebuild(); + } volume->genBBoxes(isVolumeGlobal()); } else if (!mUpdated || rotated) diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 61568df12e..9917593c91 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -688,6 +688,9 @@ BOOL LLImagePreviewAvatar::render() mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); @@ -696,6 +699,7 @@ BOOL LLImagePreviewAvatar::render() glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); + LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); @@ -741,6 +745,7 @@ BOOL LLImagePreviewAvatar::render() avatarPoolp->renderAvatars(avatarp); // renders only one avatar } + gGL.popUIMatrix(); gGL.color4f(1,1,1,1); return TRUE; } diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 7c42a581ff..65d4865f8f 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -423,7 +423,7 @@ void LLFloaterTools::refresh() LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount()); childSetTextArg("obj_count", "[COUNT]", obj_count_string); std::string prim_count_string; - LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount()); + LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount(TRUE)); childSetTextArg("prim_count", "[COUNT]", prim_count_string); // calculate selection rendering cost diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 750a9d478f..8569e208eb 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -897,19 +897,21 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - for (S32 i = 0; i < mDebugBeacons.count(); i++) + BOOL flush = FALSE; + for (std::vector<LLDebugBeacon>::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { - const LLDebugBeacon &debug_beacon = mDebugBeacons[i]; + const LLDebugBeacon &debug_beacon = *iter; LLColor4 color = debug_beacon.mColor; color.mV[3] *= 0.25f; S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (i > 0) + if (flush) { gGL.end(); - gGL.flush(); } + flush = TRUE; + gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; gGL.begin(LLRender::LINES); @@ -936,18 +938,20 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - for (S32 i = 0; i < mDebugBeacons.count(); i++) + BOOL flush = FALSE; + for (std::vector<LLDebugBeacon>::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { - const LLDebugBeacon &debug_beacon = mDebugBeacons[i]; + const LLDebugBeacon &debug_beacon = *iter; S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (i > 0) + if (flush) { gGL.end(); - gGL.flush(); } + flush = TRUE; + gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; gGL.begin(LLRender::LINES); @@ -969,9 +973,9 @@ void LLViewerObjectList::renderObjectBeacons() gGL.flush(); glLineWidth(1.f); - for (S32 i = 0; i < mDebugBeacons.count(); i++) + for (std::vector<LLDebugBeacon>::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { - LLDebugBeacon &debug_beacon = mDebugBeacons[i]; + LLDebugBeacon &debug_beacon = *iter; if (debug_beacon.mString == "") { continue; diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index a02dc3355b..325c9c260c 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -121,24 +121,24 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); - + gGL.pushMatrix(); LLUI::pushMatrix(); gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight()); gViewerWindow->setup3DViewport(); - //gViewerWindow->setup2DRender(); - + winX -= world_view_rect.mLeft; winY -= world_view_rect.mBottom; LLUI::loadIdentity(); + glLoadIdentity(); LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); - //glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]); - //glScalef(right_scale, up_scale, 1.f); F32 right_x; font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x); + LLUI::popMatrix(); - + gGL.popMatrix(); + glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); diff --git a/indra/newview/llhudtext.cpp b/indra/newview/llhudtext.cpp index 8ad94b957d..9ed5d13831 100644 --- a/indra/newview/llhudtext.cpp +++ b/indra/newview/llhudtext.cpp @@ -555,7 +555,7 @@ void LLHUDText::renderText(BOOL for_select) } } /// Reset the default color to white. The renderer expects this to be the default. - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); if (for_select) { gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); @@ -567,6 +567,18 @@ void LLHUDText::setStringUTF8(const std::string &wtext) setString(utf8str_to_wstring(wtext)); } +std::string LLHUDText::getString() +{ + std::ostringstream ostr; + for (U32 i = 0; i < mTextSegments.size(); ++i) + { + const std::string str = wstring_to_utf8str(mTextSegments[i].getText()); + ostr << str; + } + + return ostr.str(); +} + void LLHUDText::setString(const LLWString &wtext) { mTextSegments.clear(); diff --git a/indra/newview/llhudtext.h b/indra/newview/llhudtext.h index dc14a8c764..4787a15eaf 100644 --- a/indra/newview/llhudtext.h +++ b/indra/newview/llhudtext.h @@ -90,6 +90,7 @@ public: public: void setStringUTF8(const std::string &utf8string); + std::string getString(); void setString(const LLWString &wstring); void clearString(); void addLine(const std::string &text, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL); diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 5b59f52fa5..75dc227c53 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -125,7 +125,9 @@ std::string ICON_NAME[ICON_NAME_COUNT] = "Inv_Gesture", "Inv_LinkItem", - "Inv_LinkFolder" + "Inv_LinkFolder", + + "Inv_Mesh" }; // +=================================================+ @@ -968,6 +970,14 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, // Only should happen for broken links. new_listener = new LLLinkItemBridge(inventory, uuid); break; + case LLAssetType::AT_MESH: + if(!(inv_type == LLInventoryType::IT_MESH)) + { + llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl; + } + new_listener = new LLMeshBridge(inventory, uuid); + break; + default: llinfos << "Unhandled asset type (llassetstorage.h): " << (S32)asset_type << llendl; @@ -2310,6 +2320,9 @@ LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type) return LLUI::getUIImage("Inv_LookFolderClosed"); } return LLUI::getUIImage("Inv_FolderClosed"); + /*case LLAssetType::AT_MESH: + control = "inv_folder_mesh.tga"; + break;*/ } LLUIImagePtr LLFolderBridge::getOpenIcon() const @@ -2810,6 +2823,7 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_LINK: + case DAD_MESH: accept = dragItemIntoFolder((LLInventoryItem*)cargo_data, drop); break; @@ -3698,6 +3712,7 @@ BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_BODYPART: case DAD_ANIMATION: case DAD_GESTURE: + case DAD_MESH: { LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data; const LLPermissions& perm = inv_item->getPermissions(); @@ -5042,6 +5057,65 @@ void LLWearableBridge::removeFromAvatar() } } + +// +=================================================+ +// | LLMeshBridge | +// +=================================================+ + +LLUIImagePtr LLMeshBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE); +} + +void LLMeshBridge::openItem() +{ + LLViewerInventoryItem* item = getItem(); + + if (item) + { + // open mesh + } +} + +void LLMeshBridge::previewItem() +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + // preview mesh + } +} + + +void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + lldebugs << "LLMeshBridge::buildContextMenu()" << llendl; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(isItemInTrash()) + { + items.push_back(std::string("Purge Item")); + if (!isItemRemovable()) + { + disabled_items.push_back(std::string("Purge Item")); + } + + items.push_back(std::string("Restore Item")); + } + else + { + items.push_back(std::string("Properties")); + + getClipboardEntries(true, items, disabled_items, flags); + } + + + hide_context_entries(menu, items, disabled_items); +} + + + LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type, const LLUUID& uuid,LLInventoryModel* model) { @@ -5090,6 +5164,12 @@ LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_ break; + case LLAssetType::AT_MESH: + action = new LLMeshBridgeAction(uuid,model); + break; + + + default: break; } @@ -5338,6 +5418,18 @@ void LLWearableBridgeAction::doIt() LLInvFVBridgeAction::doIt(); } +//virtual +void LLMeshBridgeAction::doIt() +{ + LLViewerInventoryItem* item = getItem(); + if(item) + { + // do it + } + + LLInvFVBridgeAction::doIt(); +} + // +=================================================+ // | LLLinkItemBridge | // +=================================================+ diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 32504091cb..318e37f7a1 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -82,6 +82,8 @@ enum EInventoryIcon LINKITEM_ICON_NAME, LINKFOLDER_ICON_NAME, + + MESH_ICON_NAME, ICON_NAME_COUNT }; @@ -626,7 +628,6 @@ protected: static std::string sPrefix; }; - class LLLinkFolderBridge : public LLItemBridge { friend class LLInvFVBridge; @@ -647,6 +648,25 @@ protected: static std::string sPrefix; }; + + +class LLMeshBridge : public LLItemBridge +{ + friend class LLInvFVBridge; +public: + virtual LLUIImagePtr getIcon() const; + virtual void openItem(); + virtual void previewItem(); + virtual void buildContextMenu(LLMenuGL& menu, U32 flags); + +protected: + LLMeshBridge(LLInventoryPanel* inventory, const LLUUID& uuid) : + LLItemBridge(inventory, uuid) {} +}; + + + + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLInvFVBridgeAction (& its derived classes) // @@ -807,6 +827,19 @@ protected: }; +class LLMeshBridgeAction: public LLInvFVBridgeAction +{ + friend class LLInvFVBridgeAction; +public: + virtual void doIt() ; + virtual ~LLMeshBridgeAction(){} +protected: + LLMeshBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){} + +}; + + + void wear_inventory_item_on_avatar(LLInventoryItem* item); class LLViewerJointAttachment; diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index 3553137f53..0c080cc6cb 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -326,6 +326,9 @@ const std::string& get_item_icon_name(LLAssetType::EType asset_type, case LLAssetType::AT_LINK_FOLDER: idx = LINKFOLDER_ICON_NAME; break; + case LLAssetType::AT_MESH: + idx = MESH_ICON_NAME; + break; default: break; } diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 501a137b42..bf33d8527e 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -724,14 +724,14 @@ void LLMediaCtrl::draw() LLGLSUIDefault gls_ui; LLGLDisable gls_alphaTest( GL_ALPHA_TEST ); - gGL.pushMatrix(); + gGL.pushUIMatrix(); { if (mIgnoreUIScale) { - glLoadIdentity(); + gGL.loadUIIdentity(); // font system stores true screen origin, need to scale this by UI scale factor // to get render origin for this view (with unit scale) - gGL.translatef(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]), + gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]), floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]), LLFontGL::sCurOrigin.mZ); } @@ -825,7 +825,7 @@ void LLMediaCtrl::draw() gGL.end(); gGL.setSceneBlendType(LLRender::BT_ALPHA); } - gGL.popMatrix(); + gGL.popUIMatrix(); } else diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 234fe13217..05623198ab 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -153,6 +153,18 @@ void LLNetMap::draw() // Prepare a scissor region F32 rotation = 0; + gGL.pushMatrix(); + gGL.pushUIMatrix(); + + LLVector3 offset = gGL.getUITranslation(); + LLVector3 scale = gGL.getUIScale(); + + glLoadIdentity(); + gGL.loadUIIdentity(); + + glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + { LLLocalClipRect clip(getLocalRect()); { @@ -435,6 +447,9 @@ void LLNetMap::draw() } } + gGL.popMatrix(); + gGL.popUIMatrix(); + LLUICtrl::draw(); } diff --git a/indra/newview/llpanelgroupnotices.cpp b/indra/newview/llpanelgroupnotices.cpp index 6210973dae..516020797d 100644 --- a/indra/newview/llpanelgroupnotices.cpp +++ b/indra/newview/llpanelgroupnotices.cpp @@ -158,6 +158,7 @@ BOOL LLGroupDropTarget::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: + case DAD_MESH: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index d888f8d566..f4ebb0c37f 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -816,6 +816,7 @@ BOOL LLTaskCategoryBridge::dragOrDrop(MASK mask, BOOL drop, case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: + case DAD_MESH: accept = LLToolDragAndDrop::isInventoryDropAcceptable(object, (LLViewerInventoryItem*)cargo_data); if(accept && drop) { @@ -1399,6 +1400,117 @@ LLUIImagePtr LLTaskWearableBridge::getIcon() const return get_item_icon(mAssetType, LLInventoryType::IT_WEARABLE, mFlags, FALSE ); } +///---------------------------------------------------------------------------- +/// Class LLTaskMeshBridge +///---------------------------------------------------------------------------- + +class LLTaskMeshBridge : public LLTaskInvFVBridge +{ +public: + LLTaskMeshBridge( + LLPanelObjectInventory* panel, + const LLUUID& uuid, + const std::string& name); + + virtual LLUIImagePtr getIcon() const; + virtual void openItem(); + virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action); + virtual void buildContextMenu(LLMenuGL& menu, U32 flags); +}; + +LLTaskMeshBridge::LLTaskMeshBridge( + LLPanelObjectInventory* panel, + const LLUUID& uuid, + const std::string& name) : + LLTaskInvFVBridge(panel, uuid, name) +{ +} + +LLUIImagePtr LLTaskMeshBridge::getIcon() const +{ + return get_item_icon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE); +} + +void LLTaskMeshBridge::openItem() +{ + // open mesh +} + + +// virtual +void LLTaskMeshBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action) +{ + if (action == "mesh action") + { + LLInventoryItem* item = findItem(); + if(item) + { + // do action + } + } + LLTaskInvFVBridge::performAction(folder, model, action); +} + +void LLTaskMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags) +{ + LLInventoryItem* item = findItem(); + if(!item) return; + std::vector<std::string> items; + std::vector<std::string> disabled_items; + + if(item->getPermissions().getOwner() != gAgent.getID() + && item->getSaleInfo().isForSale()) + { + items.push_back(std::string("Task Buy")); + + std::string label= LLTrans::getString("Buy"); + // Check the price of the item. + S32 price = getPrice(); + if (-1 == price) + { + llwarns << "label_buy_task_bridged_item: Invalid price" << llendl; + } + else + { + std::ostringstream info; + info << LLTrans::getString("BuyforL$") << price; + label.assign(info.str()); + } + + const LLView::child_list_t *list = menu.getChildList(); + LLView::child_list_t::const_iterator itor; + for (itor = list->begin(); itor != list->end(); ++itor) + { + std::string name = (*itor)->getName(); + LLMenuItemCallGL* menu_itemp = dynamic_cast<LLMenuItemCallGL*>(*itor); + if (name == "Task Buy" && menu_itemp) + { + menu_itemp->setLabel(label); + } + } + } + else + { + items.push_back(std::string("Task Open")); + if (!isItemCopyable()) + { + disabled_items.push_back(std::string("Task Open")); + } + } + items.push_back(std::string("Task Properties")); + if(isItemRenameable()) + { + items.push_back(std::string("Task Rename")); + } + if(isItemRemovable()) + { + items.push_back(std::string("Task Remove")); + } + + + hide_context_entries(menu, items, disabled_items); +} + ///---------------------------------------------------------------------------- /// LLTaskInvFVBridge impl @@ -1480,6 +1592,11 @@ LLTaskInvFVBridge* LLTaskInvFVBridge::createObjectBridge(LLPanelObjectInventory* object->getUUID(), object->getName()); break; + case LLAssetType::AT_MESH: + new_bridge = new LLTaskMeshBridge(panel, + object->getUUID(), + object->getName()); + break; break; default: diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index fbe68b4d92..8b01637239 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -574,7 +574,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) LLUUID id = LightTextureCtrl->getImageAssetID(); if (id.notNull()) { - if (volobjp->getLightTextureID().isNull()) + if (!volobjp->isLightSpotlight()) { //this commit is making this a spot light, set UI to default params volobjp->setLightTextureID(id); LLVector3 spot_params = volobjp->getSpotLightParams(); @@ -591,7 +591,7 @@ void LLPanelVolume::onCommitLight( LLUICtrl* ctrl, void* userdata ) volobjp->setSpotLightParams(spot_params); } } - else if (volobjp->getLightTextureID().notNull()) + else if (volobjp->isLightSpotlight()) { //no longer a spot light volobjp->setLightTextureID(id); //self->childDisable("Light FOV"); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 9540894646..f45abca246 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -69,6 +69,7 @@ #include "llhudmanager.h" #include "llinventorymodel.h" #include "llmenugl.h" +#include "llmeshrepository.h" #include "llmutelist.h" #include "llsidepaneltaskinfo.h" #include "llslurl.h" @@ -180,7 +181,6 @@ LLObjectSelection *get_null_object_selection() // Build time optimization, generate this function once here template class LLSelectMgr* LLSingleton<class LLSelectMgr>::getInstance(); - //----------------------------------------------------------------------------- // LLSelectMgr() //----------------------------------------------------------------------------- @@ -4919,13 +4919,15 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) // set up transform to encompass bounding box of HUD glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); glLoadIdentity(); glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); @@ -5022,10 +5024,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (for_hud && avatar) { glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.popUIMatrix(); stop_glerror(); } @@ -5344,6 +5347,78 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power) return (mPermissions->allowOperationBy(op, proxy_agent_id, group_id)); } +void LLSelectNode::renderOneWireframe(const LLColor4& color) +{ + LLViewerObject* objectp = getObject(); + if (!objectp) + { + return; + } + + LLDrawable* drawable = objectp->mDrawable; + if(!drawable) + { + return; + } + + glMatrixMode(GL_MODELVIEW); + gGL.pushMatrix(); + + BOOL is_hud_object = objectp->isHUDAttachment(); + + if (!is_hud_object) + { + glLoadIdentity(); + glMultMatrixd(gGLModelView); + } + + if (drawable->isActive()) + { + glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + } + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) + { + gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgent.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + pushVerts(face, LLVertexBuffer::MAP_VERTEX); + } + } + } + + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(3.f, 2.f); + glLineWidth(3.f); + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + pushVerts(face, LLVertexBuffer::MAP_VERTEX); + } + glLineWidth(1.f); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.popMatrix(); +} + //----------------------------------------------------------------------------- // renderOneSilhouette() //----------------------------------------------------------------------------- @@ -5361,6 +5436,13 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + LLVOVolume* vobj = drawable->getVOVolume(); + if (vobj && vobj->isMesh()) + { + renderOneWireframe(color); + return; + } + if (!mSilhouetteExists) { return; @@ -5374,7 +5456,10 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + if (!is_hud_object) { glLoadIdentity(); @@ -5493,7 +5578,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) gGL.end(); gGL.flush(); } - glPopMatrix(); + gGL.popMatrix(); + gGL.popUIMatrix(); } // @@ -6047,10 +6133,32 @@ BOOL LLObjectSelection::isEmpty() const //----------------------------------------------------------------------------- // getObjectCount() - returns number of non null objects //----------------------------------------------------------------------------- -S32 LLObjectSelection::getObjectCount() +S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust) { cleanupNodes(); S32 count = mList.size(); + + if (mesh_adjust) + { + for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter) + { + LLSelectNode* node = *iter; + LLViewerObject* object = node->getObject(); + + if (object && object->getVolume()) + { + LLVOVolume* vobj = (LLVOVolume*) object; + if (vobj->isMesh()) + { + LLUUID mesh_id = vobj->getVolume()->getParams().getSculptID(); + U32 cost = gMeshRepo.getResourceCost(mesh_id); + count += cost-1; + } + } + + } + } + return count; } diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index 00474827ca..60b151f1c6 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -140,6 +140,7 @@ public: BOOL isTESelected(S32 te_index); S32 getLastSelectedTE(); S32 getTESelectMask() { return mTESelectMask; } + void renderOneWireframe(const LLColor4& color); void renderOneSilhouette(const LLColor4 &color); void setTransient(BOOL transient) { mTransient = transient; } BOOL isTransient() { return mTransient; } @@ -290,7 +291,7 @@ public: LLSelectNode* findNode(LLViewerObject* objectp); // count members - S32 getObjectCount(); + S32 getObjectCount(BOOL mesh_adjust = FALSE); S32 getTECount(); S32 getRootObjectCount(); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2a57d48f16..19bf40b56a 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2294,7 +2294,6 @@ void pushVerts(LLFace* face, U32 mask) U16 offset = face->getIndicesStart(); buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); } - } void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) @@ -3380,7 +3379,8 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mVSize(0.f), mGroup(NULL), mFace(NULL), - mDistance(0.f) + mDistance(0.f), + mDrawMode(LLRender::TRIANGLES) { mDebugColor = (rand() << 16) + rand(); if (mStart >= mVertexBuffer->getRequestedVerts() || diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 64c2a9acbc..c5719bebcc 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -59,6 +59,7 @@ class LLTextureAtlasSlot; S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad); S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared); +void pushVerts(LLFace* face, U32 mask); // get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center); @@ -93,6 +94,7 @@ public: LLFace* mFace; //associated face F32 mDistance; LLVector3 mExtents[2]; + U32 mDrawMode; struct CompareTexture { diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 2b846d33fc..60ac701b15 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -291,7 +291,7 @@ BOOL LLFloaterTexturePicker::handleDragAndDrop( { BOOL handled = FALSE; - if (cargo_type == DAD_TEXTURE) + if ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) { LLInventoryItem *item = (LLInventoryItem *)cargo_data; @@ -1162,7 +1162,9 @@ BOOL LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask, // returns true, then the cast was valid, and we can perform // the third test without problems. LLInventoryItem* item = (LLInventoryItem*)cargo_data; - if (getEnabled() && (cargo_type == DAD_TEXTURE) && allowDrop(item)) + if (getEnabled() && + ((cargo_type == DAD_TEXTURE) || (cargo_type == DAD_MESH)) && + allowDrop(item)) { if (drop) { diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 125c62474e..05da022fb4 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -385,6 +385,7 @@ LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary() addEntry(DAD_ANIMATION, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_GESTURE, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dActivateGesture, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dUpdateInventory, &LLToolDragAndDrop::dad3dNULL)); addEntry(DAD_LINK, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL)); + addEntry(DAD_MESH, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dGiveInventory, &LLToolDragAndDrop::dad3dMeshObject, &LLToolDragAndDrop::dad3dNULL)); // TODO: animation on self could play it? edit it? // TODO: gesture on self could play it? edit it? }; @@ -1085,6 +1086,31 @@ void LLToolDragAndDrop::dropTextureAllFaces(LLViewerObject* hit_obj, hit_obj->sendTEUpdate(); } +void LLToolDragAndDrop::dropMesh(LLViewerObject* hit_obj, + LLInventoryItem* item, + LLToolDragAndDrop::ESource source, + const LLUUID& src_id) +{ + if (!item) + { + llwarns << "no inventory item." << llendl; + return; + } + LLUUID asset_id = item->getAssetUUID(); + BOOL success = handleDropTextureProtections(hit_obj, item, source, src_id); + if(!success) + { + return; + } + + LLSculptParams sculpt_params; + sculpt_params.setSculptTexture(asset_id); + sculpt_params.setSculptType(LL_SCULPT_TYPE_MESH); + hit_obj->setParameterEntry(LLNetworkData::PARAMS_SCULPT, sculpt_params, TRUE); + + dialog_refresh_all(); +} + /* void LLToolDragAndDrop::dropTextureOneFaceAvatar(LLVOAvatar* avatar, S32 hit_face, LLInventoryItem* item) { @@ -1906,6 +1932,7 @@ bool LLToolDragAndDrop::handleGiveDragAndDrop(LLUUID dest_agent, LLUUID session_ case DAD_ANIMATION: case DAD_GESTURE: case DAD_CALLINGCARD: + case DAD_MESH: { LLViewerInventoryItem* inv_item = (LLViewerInventoryItem*)cargo_data; if(gInventory.getItem(inv_item->getUUID()) @@ -2200,10 +2227,10 @@ EAcceptance LLToolDragAndDrop::dad3dRezScript( return rv; } -EAcceptance LLToolDragAndDrop::dad3dTextureObject( - LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +EAcceptance LLToolDragAndDrop::dad3dApplyToObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type) { - lldebugs << "LLToolDragAndDrop::dad3dTextureObject()" << llendl; + lldebugs << "LLToolDragAndDrop::dad3dApplyToObject()" << llendl; // *HACK: In order to resolve SL-22177, we need to block drags // from notecards and objects onto other objects. @@ -2237,13 +2264,24 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( if(drop && (ACCEPT_YES_SINGLE <= rv)) { - if((mask & MASK_SHIFT)) + if (cargo_type == DAD_TEXTURE) { - dropTextureAllFaces(obj, item, mSource, mSourceID); + if((mask & MASK_SHIFT)) + { + dropTextureAllFaces(obj, item, mSource, mSourceID); + } + else + { + dropTextureOneFace(obj, face, item, mSource, mSourceID); + } + } + else if (cargo_type == DAD_MESH) + { + dropMesh(obj, item, mSource, mSourceID); } else { - dropTextureOneFace(obj, face, item, mSource, mSourceID); + llwarns << "unsupported asset type" << llendl; } // VEFFECT: SetTexture @@ -2257,6 +2295,23 @@ EAcceptance LLToolDragAndDrop::dad3dTextureObject( // enable multi-drop, although last texture will win return ACCEPT_YES_MULTI; } + + +EAcceptance LLToolDragAndDrop::dad3dTextureObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_TEXTURE); +} + +EAcceptance LLToolDragAndDrop::dad3dMeshObject( + LLViewerObject* obj, S32 face, MASK mask, BOOL drop) +{ + return dad3dApplyToObject(obj, face, mask, drop, DAD_MESH); +} + + + + /* EAcceptance LLToolDragAndDrop::dad3dTextureSelf( LLViewerObject* obj, S32 face, MASK mask, BOOL drop) diff --git a/indra/newview/lltooldraganddrop.h b/indra/newview/lltooldraganddrop.h index 79b2bc32a3..8a19eb6c9c 100644 --- a/indra/newview/lltooldraganddrop.h +++ b/indra/newview/lltooldraganddrop.h @@ -154,6 +154,8 @@ protected: MASK mask, BOOL drop); EAcceptance dad3dTextureObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop); + EAcceptance dad3dMeshObject(LLViewerObject* obj, S32 face, + MASK mask, BOOL drop); // EAcceptance dad3dTextureSelf(LLViewerObject* obj, S32 face, // MASK mask, BOOL drop); EAcceptance dad3dWearItem(LLViewerObject* obj, S32 face, @@ -185,6 +187,11 @@ protected: EAcceptance dad3dActivateGesture(LLViewerObject *obj, S32 face, MASK mask, BOOL drop); + // helper called by methods above to handle "application" of an item + // to an object (texture applied to face, mesh applied to shape, etc.) + EAcceptance dad3dApplyToObject(LLViewerObject* obj, S32 face, MASK mask, BOOL drop, EDragAndDropType cargo_type); + + // set the LLToolDragAndDrop's cursor based on the given acceptance ECursorType acceptanceToCursor( EAcceptance acceptance ); @@ -253,6 +260,11 @@ public: LLInventoryItem* item, ESource source, const LLUUID& src_id); + static void dropMesh(LLViewerObject* hit_obj, + LLInventoryItem* item, + ESource source, + const LLUUID& src_id); + //static void dropTextureOneFaceAvatar(LLVOAvatar* avatar,S32 hit_face, // LLInventoryItem* item) diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 4fb75f7a49..5f825b461e 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -167,13 +167,16 @@ BOOL LLVisualParamHint::render() LLVisualParamReset::sDirty = TRUE; LLVOAvatar* avatarp = gAgent.getAvatarObject(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); LLGLSUIDefault gls_ui; @@ -181,10 +184,10 @@ BOOL LLVisualParamHint::render() mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); mNeedsUpdate = FALSE; mIsVisible = TRUE; @@ -247,6 +250,7 @@ BOOL LLVisualParamHint::render() mVisualParam->setWeight(mLastParamWeight, FALSE); gGL.color4f(1,1,1,1); mGLTexturep->setGLTextureCreated(true); + gGL.popUIMatrix(); return TRUE; } diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp index b382ff6306..4c088a72b7 100644 --- a/indra/newview/llviewerassettype.cpp +++ b/indra/newview/llviewerassettype.cpp @@ -85,6 +85,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary() addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK)); addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK)); + addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH)); + addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE)); }; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 64eabe65cf..0b7f6900ed 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -510,10 +510,12 @@ void settings_setup_listeners() gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2)); gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2)); gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2)); + gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 6c1c1d1096..fdf2060686 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -861,19 +861,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.flush(); + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), + 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } else { gPipeline.mScreen.flush(); + LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight(), + 0, 0, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } } - /// We copy the frame buffer straight into a texture here, - /// and then display it again with compositor effects. - /// Using render to texture would be faster/better, but I don't have a - /// grasp of their full display stack just yet. - // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.renderDeferredLighting(); @@ -1117,7 +1115,7 @@ void render_ui(F32 zoom_factor, int subfield) { gPipeline.renderBloom(gSnapshot, zoom_factor, subfield); } - + render_hud_elements(); render_hud_attachments(); } diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 8370c98470..9e04e8e051 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -71,6 +71,7 @@ #include "llimfloater.h" #include "llfloaterinspect.h" #include "llfloaterinventory.h" +#include "llfloaterimportcollada.h" #include "llfloaterjoystick.h" #include "llfloaterlagmeter.h" #include "llfloaterland.h" @@ -125,6 +126,8 @@ #include "llpreviewtexture.h" #include "llsyswellwindow.h" #include "llscriptfloater.h" +#include "llfloatermodelpreview.h" + // *NOTE: Please add files in alphabetical order to keep merges easy. @@ -173,6 +176,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>); LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloater>); + LLFloaterReg::add("import_collada", "floater_import_collada.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImportCollada>); LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloaterContainer>); LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>); LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>); @@ -252,7 +256,8 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload"); LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload"); - + LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload"); + LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>); LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 1a67fc0966..7225aa1523 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -626,7 +626,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) mFace->mVertexBuffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); glPopMatrix(); } - gPipeline.addTrianglesDrawn(count/3); + gPipeline.addTrianglesDrawn(count); triangle_count += count; diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 989cfae464..6a1fb7d6ff 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -162,7 +162,6 @@ LLMenuItemCallGL* gBusyMenu = NULL; // Local prototypes // File Menu -const char* upload_pick(void* data); void handle_compress_image(void*); @@ -446,6 +445,7 @@ void init_menus() gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", upload_cost); gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", upload_cost); gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", upload_cost); + gMenuHolder->childSetLabelArg("Upload Model", "[COST]", upload_cost); gAFKMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Away", TRUE); gBusyMenu = gMenuBarView->getChild<LLMenuItemCallGL>("Set Busy", TRUE); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 84b270f8cc..0f26975149 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -39,6 +39,8 @@ #include "llfilepicker.h" #include "llfloaterreg.h" #include "llfloaterbuycurrency.h" +#include "llfloaterimportcollada.h" +#include "llfloatermodelpreview.h" #include "llfloatersnapshot.h" #include "llimage.h" #include "llimagebmp.h" @@ -63,7 +65,7 @@ #include "llappviewer.h" #include "lluploaddialog.h" #include "lltrans.h" - +#include "llfloaterimportcollada.h" // linden libraries #include "llassetuploadresponders.h" @@ -71,6 +73,7 @@ #include "llhttpclient.h" #include "llnotificationsutil.h" #include "llsdserialize.h" +#include "llsdutil.h" #include "llstring.h" #include "lltransactiontypes.h" #include "lluuid.h" @@ -102,6 +105,7 @@ static std::string XML_EXTENSIONS = "xml"; static std::string SLOBJECT_EXTENSIONS = "slobject"; #endif static std::string ALL_FILE_EXTENSIONS = "*.*"; +static std::string MODEL_EXTENSIONS = "dae"; std::string build_extensions_string(LLFilePicker::ELoadFilter filter) { @@ -116,6 +120,8 @@ std::string build_extensions_string(LLFilePicker::ELoadFilter filter) return ANIM_EXTENSIONS; case LLFilePicker::FFLOAD_SLOBJECT: return SLOBJECT_EXTENSIONS; + case LLFilePicker::FFLOAD_MODEL: + return MODEL_EXTENSIONS; #ifdef _CORY_TESTING case LLFilePicker::FFLOAD_GEOMETRY: return GEOMETRY_EXTENSIONS; @@ -259,6 +265,33 @@ class LLFileUploadImage : public view_listener_t } }; +class LLFileUploadScene : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + std::string filename = upload_pick((void *)LLFilePicker::FFLOAD_COLLADA); + if (!filename.empty()) + { + LLImportCollada::getInstance()->importFile(filename); + } + return TRUE; + } +}; + +class LLFileUploadModel : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) LLFloaterReg::showInstance("upload_model"); + if (fmp) + { + fmp->loadModel(3); + } + + return TRUE; + } +}; + class LLFileUploadSound : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -320,10 +353,21 @@ class LLFileUploadBulk : public view_listener_t LLAssetStorage::LLStoreAssetCallback callback = NULL; S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); void *userdata = NULL; - upload_new_resource(filename, asset_name, asset_name, 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), - display_name, - callback, expected_upload_cost, userdata); + + upload_new_resource( + filename, + asset_name, + asset_name, + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_NONE, + LLFloaterPerms::getNextOwnerPerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getEveryonePerms(), + display_name, + callback, + expected_upload_cost, + userdata); // *NOTE: Ew, we don't iterate over the file list here, // we handle the next files in upload_done_callback() @@ -479,17 +523,20 @@ void handle_compress_image(void*) } } -void upload_new_resource(const std::string& src_filename, std::string name, - std::string desc, S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata) +LLUUID upload_new_resource( + const std::string& src_filename, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata) { // Generate the temporary UUID. std::string filename = gDirUtilp->getTempFilename(); @@ -514,7 +561,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, short_name.c_str()); args["FILE"] = short_name; upload_error(error_message, "NofileExtension", filename, args); - return; + return LLUUID(); } else if( exten == "bmp") { @@ -528,7 +575,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if( exten == "tga") @@ -543,7 +590,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if( exten == "jpg" || exten == "jpeg") @@ -558,7 +605,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if( exten == "png") @@ -573,7 +620,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, args["FILE"] = src_filename; args["ERROR"] = LLImage::getLastError(); upload_error(error_message, "ProblemWithFile", filename, args); - return; + return LLUUID(); } } else if(exten == "wav") @@ -601,7 +648,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, upload_error(error_message, "UnknownVorbisEncodeFailure", filename, args); break; } - return; + return LLUUID(); } } else if(exten == "tmp") @@ -641,7 +688,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, error_message = llformat("corrupt resource file: %s", src_filename.c_str()); args["FILE"] = src_filename; upload_error(error_message, "CorruptResourceFile", filename, args); - return; + return LLUUID(); } if (2 == tokens_read) @@ -669,7 +716,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, error_message = llformat("unknown linden resource file version in file: %s", src_filename.c_str()); args["FILE"] = src_filename; upload_error(error_message, "UnknownResourceFileVersion", filename, args); - return; + return LLUUID(); } } else @@ -711,7 +758,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, error_message = llformat( "Unable to create output file: %s", filename.c_str()); args["FILE"] = filename; upload_error(error_message, "UnableToCreateOutputFile", filename, args); - return; + return LLUUID(); } fclose(in); @@ -725,7 +772,7 @@ void upload_new_resource(const std::string& src_filename, std::string name, { error_message = llformat("We do not currently support bulk upload of animation files\n"); upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args); - return; + return LLUUID(); } else { @@ -771,9 +818,21 @@ void upload_new_resource(const std::string& src_filename, std::string name, { t_disp_name = src_filename; } - upload_new_resource(tid, asset_type, name, desc, compression_info, // tid - destination_folder_type, inv_type, next_owner_perms, group_perms, everyone_perms, - display_name, callback, expected_upload_cost, userdata); + upload_new_resource( + tid, + asset_type, + name, + desc, + compression_info, // tid + destination_folder_type, + inv_type, + next_owner_perms, + group_perms, + everyone_perms, + display_name, + callback, + expected_upload_cost, + userdata); } else { @@ -787,9 +846,15 @@ void upload_new_resource(const std::string& src_filename, std::string name, } LLFilePicker::instance().reset(); } + + return uuid; } -void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed) +void upload_done_callback( + const LLUUID& uuid, + void* user_data, + S32 result, + LLExtStat ext_status) // StoreAssetData callback (fixed) { LLResourceData* data = (LLResourceData*)user_data; S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0; @@ -894,70 +959,97 @@ void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExt std::string display_name = LLStringUtil::null; LLAssetStorage::LLStoreAssetCallback callback = NULL; void *userdata = NULL; - upload_new_resource(next_file, asset_name, asset_name, // file - 0, LLFolderType::FT_NONE, LLInventoryType::IT_NONE, - PERM_NONE, PERM_NONE, PERM_NONE, - display_name, - callback, - expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost - userdata); + upload_new_resource( + next_file, + asset_name, + asset_name, // file + 0, + LLFolderType::FT_NONE, + LLInventoryType::IT_NONE, + PERM_NONE, + PERM_NONE, + PERM_NONE, + display_name, + callback, + expected_upload_cost, // assuming next in a group of uploads is of roughly the same type, i.e. same upload cost + userdata); } } -void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_type, - std::string name, - std::string desc, S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata) +static LLAssetID upload_new_resource_prep( + const LLTransactionID& tid, + LLAssetType::EType asset_type, + LLInventoryType::EType& inventory_type, + std::string& name, + const std::string& display_name, + std::string& description) { - if(gDisconnected) - { - return ; - } + LLAssetID uuid = generate_asset_id_for_new_upload(tid); - LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); - - if( LLAssetType::AT_SOUND == asset_type ) - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_SOUND_COUNT ); - } - else - if( LLAssetType::AT_TEXTURE == asset_type ) - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_TEXTURE_COUNT ); - } - else - if( LLAssetType::AT_ANIMATION == asset_type) - { - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_UPLOAD_ANIM_COUNT ); - } + increase_new_upload_stats(asset_type); - if(LLInventoryType::IT_NONE == inv_type) - { - inv_type = LLInventoryType::defaultForAssetType(asset_type); - } - LLStringUtil::stripNonprintable(name); - LLStringUtil::stripNonprintable(desc); - if(name.empty()) - { - name = "(No Name)"; - } - if(desc.empty()) - { - desc = "(No Description)"; - } - - // At this point, we're ready for the upload. - std::string upload_message = "Uploading...\n\n"; - upload_message.append(display_name); - LLUploadDialog::modalUploadDialog(upload_message); + assign_defaults_and_show_upload_message( + asset_type, + inventory_type, + name, + display_name, + description); + + return uuid; +} + +LLSD generate_new_resource_upload_capability_body( + LLAssetType::EType asset_type, + const std::string& name, + const std::string& desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms) +{ + LLSD body; + + body["folder_id"] = gInventory.findCategoryUUIDForType( + (destination_folder_type == LLFolderType::FT_NONE) ? + (LLFolderType::EType) asset_type : + destination_folder_type); + + body["asset_type"] = LLAssetType::lookup(asset_type); + body["inventory_type"] = LLInventoryType::lookup(inv_type); + body["name"] = name; + body["description"] = desc; + body["next_owner_mask"] = LLSD::Integer(next_owner_perms); + body["group_mask"] = LLSD::Integer(group_perms); + body["everyone_mask"] = LLSD::Integer(everyone_perms); + + return body; +} + +void upload_new_resource( + const LLTransactionID &tid, + LLAssetType::EType asset_type, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata) +{ + LLAssetID uuid = + upload_new_resource_prep( + tid, + asset_type, + inv_type, + name, + display_name, + desc); llinfos << "*** Uploading: " << llendl; llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl; @@ -967,26 +1059,32 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty llinfos << "Expected Upload Cost: " << expected_upload_cost << llendl; lldebugs << "Folder: " << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type) << llendl; lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; - std::string url = gAgent.getRegion()->getCapability("NewFileAgentInventory"); - if (!url.empty()) + + std::string url = gAgent.getRegion()->getCapability( + "NewFileAgentInventory"); + + if ( !url.empty() ) { llinfos << "New Agent Inventory via capability" << llendl; - LLSD body; - body["folder_id"] = gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(asset_type) : destination_folder_type); - body["asset_type"] = LLAssetType::lookup(asset_type); - body["inventory_type"] = LLInventoryType::lookup(inv_type); - body["name"] = name; - body["description"] = desc; - body["next_owner_mask"] = LLSD::Integer(next_owner_perms); - body["group_mask"] = LLSD::Integer(group_perms); - body["everyone_mask"] = LLSD::Integer(everyone_perms); - body["expected_upload_cost"] = LLSD::Integer(expected_upload_cost); - - //std::ostringstream llsdxml; - //LLSDSerialize::toPrettyXML(body, llsdxml); - //llinfos << "posting body to capability: " << llsdxml.str() << llendl; - LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, uuid, asset_type)); + LLSD body; + body = generate_new_resource_upload_capability_body( + asset_type, + name, + desc, + destination_folder_type, + inv_type, + next_owner_perms, + group_perms, + everyone_perms); + + LLHTTPClient::post( + url, + body, + new LLNewAgentInventoryResponder( + body, + uuid, + asset_type)); } else { @@ -1024,18 +1122,158 @@ void upload_new_resource(const LLTransactionID &tid, LLAssetType::EType asset_ty { asset_callback = callback; } - gAssetStorage->storeAssetData(data->mAssetInfo.mTransactionID, data->mAssetInfo.mType, - asset_callback, - (void*)data, - FALSE); + gAssetStorage->storeAssetData( + data->mAssetInfo.mTransactionID, + data->mAssetInfo.mType, + asset_callback, + (void*)data, + FALSE); } } +BOOL upload_new_variable_price_resource( + const LLTransactionID &tid, + LLAssetType::EType asset_type, + std::string name, + std::string desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + const LLSD& asset_resources) +{ + LLAssetID uuid = + upload_new_resource_prep( + tid, + asset_type, + inv_type, + name, + display_name, + desc); + + llinfos << "*** Uploading: " << llendl; + llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl; + llinfos << "UUID: " << uuid << llendl; + llinfos << "Name: " << name << llendl; + llinfos << "Desc: " << desc << llendl; + lldebugs << "Folder: " + << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? (LLFolderType::EType)asset_type : destination_folder_type) << llendl; + lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; + + std::string url = gAgent.getRegion()->getCapability( + "NewFileAgentInventoryVariablePrice"); + + if ( !url.empty() ) + { + lldebugs + << "New Agent Inventory variable price upload" << llendl; + + // Each of the two capabilities has similar data, so + // let's reuse that code + + LLSD body; + + body = generate_new_resource_upload_capability_body( + asset_type, + name, + desc, + destination_folder_type, + inv_type, + next_owner_perms, + group_perms, + everyone_perms); + + body["asset_resources"] = asset_resources; + + LLHTTPClient::post( + url, + body, + new LLNewAgentInventoryVariablePriceResponder( + uuid, + asset_type, + body)); + + return TRUE; + } + else + { + return FALSE; + } +} + +LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid) +{ + if ( gDisconnected ) + { + LLAssetID rv; + + rv.setNull(); + return rv; + } + + LLAssetID uuid = tid.makeAssetID(gAgent.getSecureSessionID()); + + return uuid; +} + +void increase_new_upload_stats(LLAssetType::EType asset_type) +{ + if ( LLAssetType::AT_SOUND == asset_type ) + { + LLViewerStats::getInstance()->incStat( + LLViewerStats::ST_UPLOAD_SOUND_COUNT ); + } + else if ( LLAssetType::AT_TEXTURE == asset_type ) + { + LLViewerStats::getInstance()->incStat( + LLViewerStats::ST_UPLOAD_TEXTURE_COUNT ); + } + else if ( LLAssetType::AT_ANIMATION == asset_type ) + { + LLViewerStats::getInstance()->incStat( + LLViewerStats::ST_UPLOAD_ANIM_COUNT ); + } +} + +void assign_defaults_and_show_upload_message( + LLAssetType::EType asset_type, + LLInventoryType::EType& inventory_type, + std::string& name, + const std::string& display_name, + std::string& description) +{ + if ( LLInventoryType::IT_NONE == inventory_type ) + { + inventory_type = LLInventoryType::defaultForAssetType(asset_type); + } + LLStringUtil::stripNonprintable(name); + LLStringUtil::stripNonprintable(description); + + if ( name.empty() ) + { + name = "(No Name)"; + } + if ( description.empty() ) + { + description = "(No Description)"; + } + + // At this point, we're ready for the upload. + std::string upload_message = "Uploading...\n\n"; + upload_message.append(display_name); + LLUploadDialog::modalUploadDialog(upload_message); +} + + void init_menu_file() { view_listener_t::addCommit(new LLFileUploadImage(), "File.UploadImage"); view_listener_t::addCommit(new LLFileUploadSound(), "File.UploadSound"); view_listener_t::addCommit(new LLFileUploadAnim(), "File.UploadAnim"); + view_listener_t::addCommit(new LLFileUploadModel(), "File.UploadModel"); + view_listener_t::addCommit(new LLFileUploadScene(), "File.UploadScene"); view_listener_t::addCommit(new LLFileUploadBulk(), "File.UploadBulk"); view_listener_t::addCommit(new LLFileCloseWindow(), "File.CloseWindow"); view_listener_t::addCommit(new LLFileCloseAllWindows(), "File.CloseAllWindows"); diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h index 1e6d13f1c6..7ffa5d5e57 100644 --- a/indra/newview/llviewermenufile.h +++ b/indra/newview/llviewermenufile.h @@ -42,33 +42,72 @@ class LLTransactionID; void init_menu_file(); -void upload_new_resource(const std::string& src_filename, - std::string name, - std::string desc, - S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata); +LLUUID upload_new_resource( + const std::string& src_filename, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata); -void upload_new_resource(const LLTransactionID &tid, - LLAssetType::EType type, - std::string name, - std::string desc, - S32 compression_info, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - LLAssetStorage::LLStoreAssetCallback callback, - S32 expected_upload_cost, - void *userdata); +void upload_new_resource( + const LLTransactionID &tid, + LLAssetType::EType type, + std::string name, + std::string desc, + S32 compression_info, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + LLAssetStorage::LLStoreAssetCallback callback, + S32 expected_upload_cost, + void *userdata); + +// TODO* : Move all uploads to use this new function +// since at some point, that upload path will be deprecated and no longer +// used + +// We make a new function here to ensure that previous code is not broken +BOOL upload_new_variable_price_resource( + const LLTransactionID& tid, + LLAssetType::EType type, + std::string name, + std::string desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms, + const std::string& display_name, + const LLSD& asset_resources); + +LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid); +void increase_new_upload_stats(LLAssetType::EType asset_type); +void assign_defaults_and_show_upload_message( + LLAssetType::EType asset_type, + LLInventoryType::EType& inventory_type, + std::string& name, + const std::string& display_name, + std::string& description); + +LLSD generate_new_resource_upload_capability_body( + LLAssetType::EType asset_type, + const std::string& name, + const std::string& desc, + LLFolderType::EType destination_folder_type, + LLInventoryType::EType inv_type, + U32 next_owner_perms, + U32 group_perms, + U32 everyone_perms); #endif diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index b36f58f8ff..6a9e6f090f 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3270,6 +3270,7 @@ const F32 THRESHOLD_HEAD_ROT_QDOT = 0.9997f; // ~= 2.5 degrees -- if its less th const F32 MAX_HEAD_ROT_QDOT = 0.99999f; // ~= 0.5 degrees -- if its greater than this then no need to update head_rot // between these values we delay the updates (but no more than one second) +static LLFastTimer::DeclareTimer FTM_AGENT_UPDATE_SEND("Send Message"); void send_agent_update(BOOL force_send, BOOL send_reliable) { @@ -3428,6 +3429,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) if (duplicate_count < DUP_MSGS && !gDisconnected) { + LLFastTimer t(FTM_AGENT_UPDATE_SEND); // Build the message msg->newMessageFast(_PREHASH_AgentUpdate); msg->nextBlockFast(_PREHASH_AgentData); @@ -4840,6 +4842,7 @@ void process_economy_data(LLMessageSystem *msg, void** /*user_data*/) gMenuHolder->childSetLabelArg("Upload Image", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Upload Sound", "[COST]", llformat("%d", upload_cost)); + gMenuHolder->childSetLabelArg("Upload Model", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Upload Animation", "[COST]", llformat("%d", upload_cost)); gMenuHolder->childSetLabelArg("Bulk Upload", "[COST]", llformat("%d", upload_cost)); } diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index d0afa9d9de..b5642d07a5 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2001,6 +2001,9 @@ BOOL LLViewerObject::isActive() const BOOL LLViewerObject::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { + static LLFastTimer::DeclareTimer ftm("Viewer Object"); + LLFastTimer t(ftm); + if (mDead) { // It's dead. Don't update it. diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 96828ee1b6..7f147836a1 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -93,7 +93,7 @@ extern LLPipeline gPipeline; // Statics for object lookup tables. U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check. -LLMap<U64, U32> LLViewerObjectList::sIPAndPortToIndex; +std::map<U64, U32> LLViewerObjectList::sIPAndPortToIndex; std::map<U64, LLUUID> LLViewerObjectList::sIndexAndLocalIDToUUID; LLViewerObjectList::LLViewerObjectList() @@ -571,10 +571,9 @@ void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys, void LLViewerObjectList::dirtyAllObjectInventory() { - S32 count = mObjects.count(); - for(S32 i = 0; i < count; ++i) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - mObjects[i]->dirtyInventory(); + (*iter)->dirtyInventory(); } } @@ -587,14 +586,14 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) S32 num_updates, max_value; if (NUM_BINS - 1 == mCurBin) { - num_updates = mObjects.count() - mCurLazyUpdateIndex; - max_value = mObjects.count(); + num_updates = (S32) mObjects.size() - mCurLazyUpdateIndex; + max_value = (S32) mObjects.size(); gTextureList.setUpdateStats(TRUE); } else { - num_updates = (mObjects.count() / NUM_BINS) + 1; - max_value = llmin(mObjects.count(), mCurLazyUpdateIndex + num_updates); + num_updates = ((S32) mObjects.size() / NUM_BINS) + 1; + max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates); } @@ -647,7 +646,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } mCurLazyUpdateIndex = max_value; - if (mCurLazyUpdateIndex == mObjects.count()) + if (mCurLazyUpdateIndex == mObjects.size()) { mCurLazyUpdateIndex = 0; } @@ -694,20 +693,26 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) // Make a copy of the list in case something in idleUpdate() messes with it std::vector<LLViewerObject*> idle_list; - idle_list.reserve( mActiveObjects.size() ); + + static LLFastTimer::DeclareTimer idle_copy("Idle Copy"); - for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin(); - active_iter != mActiveObjects.end(); active_iter++) { - objectp = *active_iter; - if (objectp) + LLFastTimer t(idle_copy); + idle_list.reserve( mActiveObjects.size() ); + + for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin(); + active_iter != mActiveObjects.end(); active_iter++) { - idle_list.push_back( objectp ); - } - else - { // There shouldn't be any NULL pointers in the list, but they have caused - // crashes before. This may be idleUpdate() messing with the list. - llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl; + objectp = *active_iter; + if (objectp) + { + idle_list.push_back( objectp ); + } + else + { // There shouldn't be any NULL pointers in the list, but they have caused + // crashes before. This may be idleUpdate() messing with the list. + llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl; + } } } @@ -807,7 +812,7 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) } */ - LLViewerStats::getInstance()->mNumObjectsStat.addValue(mObjects.count()); + LLViewerStats::getInstance()->mNumObjectsStat.addValue((S32) mObjects.size()); LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(num_active_objects); LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled); LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled); @@ -815,9 +820,9 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world) void LLViewerObjectList::clearDebugText() { - for (S32 i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - mObjects[i]->setDebugText(""); + (*iter)->setDebugText(""); } } @@ -856,7 +861,7 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) if (objectp->isOnMap()) { - mMapObjects.removeObj(objectp); + removeFromMap(objectp); } // Don't clean up mObject references, these will be cleaned up more efficiently later! @@ -866,8 +871,12 @@ void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp) mNumDeadObjects++; } +static LLFastTimer::DeclareTimer FTM_REMOVE_DRAWABLE("Remove Drawable"); + void LLViewerObjectList::removeDrawable(LLDrawable* drawablep) { + LLFastTimer t(FTM_REMOVE_DRAWABLE); + if (!drawablep) { return; @@ -913,10 +922,10 @@ void LLViewerObjectList::killObjects(LLViewerRegion *regionp) { LLViewerObject *objectp; - S32 i; - for (i = 0; i < mObjects.count(); i++) + + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; + objectp = *iter; if (objectp->mRegionp == regionp) { @@ -933,10 +942,9 @@ void LLViewerObjectList::killAllObjects() // Used only on global destruction. LLViewerObject *objectp; - for (S32 i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; - + objectp = *iter; killObject(objectp); llassert(objectp->isDead()); } @@ -945,7 +953,7 @@ void LLViewerObjectList::killAllObjects() if(!mObjects.empty()) { - llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.count() << llendl; + llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.size() << llendl; mObjects.clear(); } @@ -970,16 +978,15 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) return; } - S32 i = 0; S32 num_removed = 0; LLViewerObject *objectp; - while (i < mObjects.count()) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ) { // Scan for all of the dead objects and remove any "global" references to them. - objectp = mObjects[i]; + objectp = *iter; if (objectp->isDead()) { - mObjects.remove(i); + iter = mObjects.erase(iter); num_removed++; if (num_removed == mNumDeadObjects) @@ -990,8 +997,7 @@ void LLViewerObjectList::cleanDeadObjects(BOOL use_timer) } else { - // iterate, this isn't a dead object. - i++; + ++iter; } } @@ -1041,12 +1047,11 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset) } LLViewerObject *objectp; - S32 i; - for (i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = getObject(i); + objectp = *iter; // There could be dead objects on the object list, so don't update stuff if the object is dead. - if (objectp) + if (!objectp->isDead()) { objectp->updatePositionCaches(); @@ -1076,9 +1081,9 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap) F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius"); - for (S32 i = 0; i < mMapObjects.count(); i++) + for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter) { - LLViewerObject* objectp = mMapObjects[i]; + LLViewerObject* objectp = *iter; if (!objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment()) { continue; @@ -1144,21 +1149,14 @@ void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er) { } -void LLViewerObjectList::renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent) -{ - generatePickList(camera); - renderPickList(screen_rect, pick_parcel_wall, render_transparent); -} - void LLViewerObjectList::generatePickList(LLCamera &camera) { LLViewerObject *objectp; S32 i; // Reset all of the GL names to zero. - for (i = 0; i < mObjects.count(); i++) + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; - objectp->mGLName = 0; + (*iter)->mGLName = 0; } mSelectPickList.clear(); @@ -1321,17 +1319,19 @@ void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent, const LLColor4 &text_color, S32 line_width) { - LLDebugBeacon *beaconp = mDebugBeacons.reserve_block(1); - beaconp->mPositionAgent = pos_agent; - beaconp->mString = string; - beaconp->mColor = color; - beaconp->mTextColor = text_color; - beaconp->mLineWidth = line_width; + LLDebugBeacon beacon; + beacon.mPositionAgent = pos_agent; + beacon.mString = string; + beacon.mColor = color; + beacon.mTextColor = text_color; + beacon.mLineWidth = line_width; + + mDebugBeacons.push_back(beacon); } void LLViewerObjectList::resetObjectBeacons() { - mDebugBeacons.reset(); + mDebugBeacons.clear(); } LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp) @@ -1349,7 +1349,7 @@ LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLVi mUUIDObjectMap[fullid] = objectp; - mObjects.put(objectp); + mObjects.push_back(objectp); updateActive(objectp); @@ -1388,7 +1388,7 @@ LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRe gMessageSystem->getSenderIP(), gMessageSystem->getSenderPort()); - mObjects.put(objectp); + mObjects.push_back(objectp); updateActive(objectp); @@ -1411,11 +1411,11 @@ LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCod S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const { LLViewerObject *objectp; - S32 i; S32 num_refs = 0; - for (i = 0; i < mObjects.count(); i++) + + for (vobj_list_t::const_iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) { - objectp = mObjects[i]; + objectp = *iter; if (objectp->mDrawable.notNull()) { num_refs += objectp->mDrawable->findReferences(drawablep); @@ -1460,15 +1460,15 @@ void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip // Unknown parent, add to orpaned child list U64 parent_info = getIndex(parent_id, ip, port); - if (-1 == mOrphanParents.find(parent_info)) + if (std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info) == mOrphanParents.end()) { - mOrphanParents.put(parent_info); + mOrphanParents.push_back(parent_info); } LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID); - if (-1 == mOrphanChildren.find(oi)) + if (std::find(mOrphanChildren.begin(), mOrphanChildren.end(), oi) == mOrphanChildren.end()) { - mOrphanChildren.put(oi); + mOrphanChildren.push_back(oi); mNumOrphans++; } } @@ -1491,28 +1491,29 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port) // See if we are a parent of an orphan. // Note: This code is fairly inefficient but it should happen very rarely. // It can be sped up if this is somehow a performance issue... - if (0 == mOrphanParents.count()) + if (mOrphanParents.empty()) { // no known orphan parents return; } - if (-1 == mOrphanParents.find(getIndex(objectp->mLocalID, ip, port))) + if (std::find(mOrphanParents.begin(), mOrphanParents.end(), getIndex(objectp->mLocalID, ip, port)) == mOrphanParents.end()) { // did not find objectp in OrphanParent list return; } - S32 i; U64 parent_info = getIndex(objectp->mLocalID, ip, port); BOOL orphans_found = FALSE; // Iterate through the orphan list, and set parents of matching children. - for (i = 0; i < mOrphanChildren.count(); i++) - { - if (mOrphanChildren[i].mParentInfo != parent_info) + + for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); ) + { + if (iter->mParentInfo != parent_info) { + ++iter; continue; } - LLViewerObject *childp = findObject(mOrphanChildren[i].mChildInfo); + LLViewerObject *childp = findObject(iter->mChildInfo); if (childp) { if (childp == objectp) @@ -1546,29 +1547,35 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port) objectp->addChild(childp); orphans_found = TRUE; + ++iter; } else { llinfos << "Missing orphan child, removing from list" << llendl; - mOrphanChildren.remove(i); - i--; + + iter = mOrphanChildren.erase(iter); } } // Remove orphan parent and children from lists now that they've been found - mOrphanParents.remove(mOrphanParents.find(parent_info)); - - i = 0; - while (i < mOrphanChildren.count()) { - if (mOrphanChildren[i].mParentInfo == parent_info) + std::vector<U64>::iterator iter = std::find(mOrphanParents.begin(), mOrphanParents.end(), parent_info); + if (iter != mOrphanParents.end()) + { + mOrphanParents.erase(iter); + } + } + + for (std::vector<OrphanInfo>::iterator iter = mOrphanChildren.begin(); iter != mOrphanChildren.end(); ) + { + if (iter->mParentInfo == parent_info) { - mOrphanChildren.remove(i); + iter = mOrphanChildren.erase(iter); mNumOrphans--; } else { - i++; + ++iter; } } diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 2858081dc9..706966deae 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -38,8 +38,6 @@ // common includes #include "llstat.h" -#include "lldarrayptr.h" -#include "llmap.h" // *TODO: switch to std::map #include "llstring.h" // project includes @@ -50,7 +48,7 @@ class LLNetMap; class LLDebugBeacon; const U32 CLOSE_BIN_SIZE = 10; -const U32 NUM_BINS = 16; +const U32 NUM_BINS = 128; // GL name = position in object list + GL_NAME_INDEX_OFFSET so that // we can have special numbers like zero. @@ -111,13 +109,12 @@ public: void updateAvatarVisibility(); // Selection related stuff - void renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall = FALSE, BOOL render_transparent = TRUE); void generatePickList(LLCamera &camera); void renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent); LLViewerObject *getSelectedObject(const U32 object_id); - inline S32 getNumObjects() { return mObjects.count(); } + inline S32 getNumObjects() { return (S32) mObjects.size(); } void addToMap(LLViewerObject *objectp); void removeFromMap(LLViewerObject *objectp); @@ -131,7 +128,7 @@ public: S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value. - S32 getOrphanParentCount() const { return mOrphanParents.count(); } + S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); } S32 getOrphanCount() const { return mNumOrphans; } void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port); void findOrphans(LLViewerObject* objectp, U32 ip, U32 port); @@ -179,26 +176,28 @@ public: S32 mNumUnknownKills; S32 mNumDeadObjects; protected: - LLDynamicArray<U64> mOrphanParents; // LocalID/ip,port of orphaned objects - LLDynamicArray<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects + std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects + std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects S32 mNumOrphans; - LLDynamicArrayPtr<LLPointer<LLViewerObject>, 256> mObjects; + typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t; + + vobj_list_t mObjects; std::set<LLPointer<LLViewerObject> > mActiveObjects; - LLDynamicArrayPtr<LLPointer<LLViewerObject> > mMapObjects; + vobj_list_t mMapObjects; typedef std::map<LLUUID, LLPointer<LLViewerObject> > vo_map; vo_map mDeadObjects; // Need to keep multiple entries per UUID std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap; - LLDynamicArray<LLDebugBeacon> mDebugBeacons; + std::vector<LLDebugBeacon> mDebugBeacons; S32 mCurLazyUpdateIndex; static U32 sSimulatorMachineIndex; - static LLMap<U64, U32> sIPAndPortToIndex; + static std::map<U64, U32> sIPAndPortToIndex; static std::map<U64, LLUUID> sIndexAndLocalIDToUUID; @@ -264,12 +263,16 @@ inline LLViewerObject *LLViewerObjectList::getObject(const S32 index) inline void LLViewerObjectList::addToMap(LLViewerObject *objectp) { - mMapObjects.put(objectp); + mMapObjects.push_back(objectp); } inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp) { - mMapObjects.removeObj(objectp); + std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp); + if (iter != mMapObjects.end()) + { + mMapObjects.erase(iter); + } } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 77d2d493bd..847e70adac 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1434,12 +1434,15 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("FetchLib"); capabilityNames.append("FetchLibDescendents"); capabilityNames.append("GetTexture"); + capabilityNames.append("GetMesh"); capabilityNames.append("GroupProposalBallot"); capabilityNames.append("HomeLocation"); capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); capabilityNames.append("NewFileAgentInventory"); + capabilityNames.append("NewFileAgentInventoryVariablePrice"); + capabilityNames.append("ObjectAdd"); capabilityNames.append("ParcelPropertiesUpdate"); capabilityNames.append("ParcelMediaURLFilterList"); capabilityNames.append("ParcelNavigateMedia"); diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index ea8af223c3..7f5680b6df 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -532,6 +532,7 @@ LLUIImagePtr LLEmbeddedItems::getItemImage(llwchar ext_char) const case LLAssetType::AT_BODYPART: img_name = "Inv_Skin"; break; case LLAssetType::AT_ANIMATION: img_name = "Inv_Animation"; break; case LLAssetType::AT_GESTURE: img_name = "Inv_Gesture"; break; + case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break; default: llassert(0); } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 28998d409e..768b145351 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -794,7 +794,7 @@ BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* image llassert(mGLTexturep.notNull()) ; BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ; - + if(ret) { mFullWidth = mGLTexturep->getCurrentWidth() ; @@ -2612,7 +2612,7 @@ BOOL LLViewerFetchedTexture::insertToAtlas() } //process the waiting_list - for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter) + for(std::vector<LLFace*>::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter) { facep = (LLFace*)*iter ; groupp = facep->getDrawable()->getSpatialGroup() ; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 1669ce6312..fd59ea41b2 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -486,6 +486,10 @@ public: } ypos += y_inc; + addText(xpos, ypos, llformat("UI Verts/Calls: %d/%d", LLRender::sUIVerts, LLRender::sUICalls)); + LLRender::sUICalls = LLRender::sUIVerts = 0; + ypos += y_inc; + addText(xpos,ypos, llformat("%d/%d Nodes visible", gPipeline.mNumVisibleNodes, LLSpatialGroup::sNodeCount)); ypos += y_inc; @@ -1374,7 +1378,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.getBOOL("DisableVerticalSync"), !gNoRender, ignore_pixel_depth, - gSavedSettings.getU32("RenderFSAASamples")); + 0); //gSavedSettings.getU32("RenderFSAASamples")); if (!LLAppViewer::instance()->restoreErrorTrap()) { @@ -2004,12 +2008,15 @@ void LLViewerWindow::drawDebugText() { gGL.color4f(1,1,1,1); gGL.pushMatrix(); + gGL.pushUIMatrix(); { // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); mDebugText->draw(); } + gGL.popUIMatrix(); gGL.popMatrix(); + gGL.flush(); } @@ -2057,9 +2064,11 @@ void LLViewerWindow::draw() // No translation needed, this view is glued to 0,0 gGL.pushMatrix(); + LLUI::pushMatrix(); { + // scale view by UI global scale factor and aspect ratio correction factor - glScalef(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); + gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); LLVector2 old_scale_factor = LLUI::sGLScaleFactor; // apply camera zoom transform (for high res screenshots) @@ -2125,6 +2134,7 @@ void LLViewerWindow::draw() LLUI::sGLScaleFactor = old_scale_factor; } + LLUI::popMatrix(); gGL.popMatrix(); #if LL_DEBUG @@ -2477,6 +2487,9 @@ void append_xui_tooltip(LLView* viewp, LLToolTip::Params& params) // event processing. void LLViewerWindow::updateUI() { + static LLFastTimer::DeclareTimer ftm("Update UI"); + LLFastTimer t(ftm); + static std::string last_handle_msg; LLConsole::updateClass(); @@ -3058,7 +3071,6 @@ void LLViewerWindow::saveLastMouse(const LLCoordGL &point) // Must be called after displayObjects is called, which sets the mGLName parameter // NOTE: This function gets called 3 times: // render_ui_3d: FALSE, FALSE, TRUE -// renderObjectsForSelect: TRUE, pick_parcel_wall, FALSE // render_hud_elements: FALSE, FALSE, FALSE void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, BOOL for_hud ) { @@ -3830,140 +3842,6 @@ void LLViewerWindow::playSnapshotAnimAndSound() BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) { return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, do_rebuild, type); - - // *TODO below code was broken in deferred pipeline - /* - if ((!raw) || preview_width < 10 || preview_height < 10) - { - return FALSE; - } - - if(gResizeScreenTexture) //the window is resizing - { - return FALSE ; - } - - setCursor(UI_CURSOR_WAIT); - - // Hide all the UI widgets first and draw a frame - BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); - - if ( prev_draw_ui != show_ui) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - BOOL hide_hud = !gSavedSettings.getBOOL("RenderHUDInSnapshot") && LLPipeline::sShowHUDAttachments; - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = FALSE; - } - - S32 render_name = gSavedSettings.getS32("RenderName"); - gSavedSettings.setS32("RenderName", 0); - LLVOAvatar::updateFreezeCounter(1) ; //pause avatar updating for one frame - - S32 w = preview_width ; - S32 h = preview_height ; - LLVector2 display_scale = mDisplayScale ; - mDisplayScale.setVec((F32)w / mWindowRectRaw.getWidth(), (F32)h / mWindowRectRaw.getHeight()) ; - LLRect window_rect = mWindowRectRaw; - mWindowRectRaw.set(0, h, w, 0); - - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - glClearColor(0.f, 0.f, 0.f, 0.f); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - setup3DRender(); - - LLFontGL::setFontDisplay(FALSE) ; - LLHUDText::setDisplayText(FALSE) ; - if (type == SNAPSHOT_TYPE_OBJECT_ID) - { - gObjectList.renderPickList(gViewerWindow->getWindowRectScaled(), FALSE, FALSE); - } - else - { - display(do_rebuild, 1.0f, 0, TRUE); - render_ui(); - } - - S32 glformat, gltype, glpixel_length ; - if(SNAPSHOT_TYPE_DEPTH == type) - { - glpixel_length = 4 ; - glformat = GL_DEPTH_COMPONENT ; - gltype = GL_FLOAT ; - } - else - { - glpixel_length = 3 ; - glformat = GL_RGB ; - gltype = GL_UNSIGNED_BYTE ; - } - - raw->resize(w, h, glpixel_length); - glReadPixels(0, 0, w, h, glformat, gltype, raw->getData()); - - if(SNAPSHOT_TYPE_DEPTH == type) - { - LLViewerCamera* camerap = LLViewerCamera::getInstance(); - F32 depth_conversion_factor_1 = (camerap->getFar() + camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - F32 depth_conversion_factor_2 = (camerap->getFar() - camerap->getNear()) / (2.f * camerap->getFar() * camerap->getNear()); - - //calculate the depth - for (S32 y = 0 ; y < h ; y++) - { - for(S32 x = 0 ; x < w ; x++) - { - S32 i = (w * y + x) << 2 ; - - F32 depth_float_i = *(F32*)(raw->getData() + i); - - F32 linear_depth_float = 1.f / (depth_conversion_factor_1 - (depth_float_i * depth_conversion_factor_2)); - U8 depth_byte = F32_to_U8(linear_depth_float, camerap->getNear(), camerap->getFar()); - *(raw->getData() + i + 0) = depth_byte; - *(raw->getData() + i + 1) = depth_byte; - *(raw->getData() + i + 2) = depth_byte; - *(raw->getData() + i + 3) = 255; - } - } - } - - LLFontGL::setFontDisplay(TRUE) ; - LLHUDText::setDisplayText(TRUE) ; - mDisplayScale.setVec(display_scale) ; - mWindowRectRaw = window_rect; - setup3DRender(); - gDisplaySwapBuffers = FALSE; - gDepthDirty = TRUE; - - // POST SNAPSHOT - if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - LLPipeline::toggleRenderDebugFeature((void*)LLPipeline::RENDER_DEBUG_FEATURE_UI); - } - - if (hide_hud) - { - LLPipeline::sShowHUDAttachments = TRUE; - } - - setCursor(UI_CURSOR_ARROW); - - if (do_rebuild) - { - // If we had to do a rebuild, that means that the lists of drawables to be rendered - // was empty before we started. - // Need to reset these, otherwise we call state sort on it again when render gets called the next time - // and we stand a good chance of crashing on rebuild because the render drawable arrays have multiple copies of - // objects on them. - gPipeline.resetDrawOrders(); - } - - gSavedSettings.setS32("RenderName", render_name); - - return TRUE;*/ } // Saves the image from the screen to the specified filename and path. @@ -4723,8 +4601,9 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, return TRUE; } - U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); - U32 old_fsaa = mWindow->getFSAASamples(); + //U32 fsaa = gSavedSettings.getU32("RenderFSAASamples"); + //U32 old_fsaa = mWindow->getFSAASamples(); + // going from windowed to windowed if (!old_fullscreen && !fullscreen) { @@ -4734,7 +4613,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, mWindow->setSize(size); } - if (fsaa == old_fsaa) + //if (fsaa == old_fsaa) { return TRUE; } @@ -4763,13 +4642,13 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, gSavedSettings.setS32("WindowY", old_pos.mY); } - mWindow->setFSAASamples(fsaa); + //mWindow->setFSAASamples(fsaa); result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync); if (!result_first_try) { // try to switch back - mWindow->setFSAASamples(old_fsaa); + //mWindow->setFSAASamples(old_fsaa); result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync); if (!result_second_try) diff --git a/indra/newview/llvoclouds.cpp b/indra/newview/llvoclouds.cpp index 177cb16c50..5153cef709 100644 --- a/indra/newview/llvoclouds.cpp +++ b/indra/newview/llvoclouds.cpp @@ -77,9 +77,11 @@ BOOL LLVOClouds::isActive() const return TRUE; } - BOOL LLVOClouds::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { + static LLFastTimer::DeclareTimer ftm("Idle Clouds"); + LLFastTimer t(ftm); + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) { return TRUE; diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp index 75beab519e..428ef20006 100644 --- a/indra/newview/llvotextbubble.cpp +++ b/indra/newview/llvotextbubble.cpp @@ -84,6 +84,9 @@ BOOL LLVOTextBubble::isActive() const BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { + static LLFastTimer::DeclareTimer ftm("Text Bubble"); + LLFastTimer t(ftm); + F32 dt = mUpdateTimer.getElapsedTimeF32(); // Die after a few seconds. if (dt > 1.5f) diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 24f1c4bd24..55e2c58a52 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -1141,7 +1141,7 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD glLoadMatrixf((F32*) scale_mat.mMatrix); glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); - gPipeline.addTrianglesDrawn(LEAF_INDICES/3); + gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += sLODIndexCount[trunk_LOD]; } @@ -1191,7 +1191,7 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD glLoadMatrixf((F32*) scale_mat.mMatrix); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); - gPipeline.addTrianglesDrawn(LEAF_INDICES/3); + gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; } @@ -1216,7 +1216,7 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD glLoadMatrixf((F32*) scale_mat.mMatrix); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); - gPipeline.addTrianglesDrawn(LEAF_INDICES/3); + gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 9fbcd1d32a..c43883f86e 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -36,6 +36,8 @@ #include "llvovolume.h" +#include <sstream> + #include "llviewercontrol.h" #include "lldir.h" #include "llflexibleobject.h" @@ -59,6 +61,7 @@ #include "lltexturefetch.h" #include "llviewercamera.h" #include "llviewertexturelist.h" +#include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewertextureanim.h" #include "llworld.h" @@ -67,6 +70,7 @@ #include "llsdutil.h" #include "llmediaentry.h" #include "llmediadataclient.h" +#include "llmeshrepository.h" #include "llagent.h" #include "llviewermediafocus.h" @@ -88,6 +92,12 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles"); static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes"); +static LLFastTimer::DeclareTimer FTM_BUILD_MESH("Mesh"); +static LLFastTimer::DeclareTimer FTM_MESH_VFS("VFS"); +static LLFastTimer::DeclareTimer FTM_MESH_STREAM("Stream"); +static LLFastTimer::DeclareTimer FTM_MESH_FACES("Faces"); +static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures"); + // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject @@ -603,6 +613,9 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { LLViewerObject::idleUpdate(agent, world, time); + static LLFastTimer::DeclareTimer ftm("Volume"); + LLFastTimer t(ftm); + if (mDead || mDrawable.isNull()) { return TRUE; @@ -624,6 +637,18 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) mVolumeImpl->doIdleUpdate(agent, world, time); } + const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40; + + if (mDrawable->isActive()) + { + if (mDrawable->isRoot() && + mDrawable->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES && + (!mDrawable->getParent() || !mDrawable->getParent()->isActive())) + { + mDrawable->makeStatic(); + } + } + return TRUE; } @@ -638,6 +663,7 @@ void LLVOVolume::updateTextures() void LLVOVolume::updateTextureVirtualSize() { + LLFastTimer ftm(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces if(mDrawable.isNull() || !mDrawable->isVisible()) @@ -730,10 +756,12 @@ void LLVOVolume::updateTextureVirtualSize() if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID id = sculpt_params->getSculptTexture(); + LLUUID id = sculpt_params->getSculptTexture(); updateSculptTexture(); + + if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), @@ -774,6 +802,7 @@ void LLVOVolume::updateTextureVirtualSize() mSculptTexture->getHeight(), mSculptTexture->getWidth())); } } + } if (getLightTextureID().notNull()) @@ -789,7 +818,7 @@ void LLVOVolume::updateTextureVirtualSize() *camera)); } } - + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); @@ -885,8 +914,34 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) return mDrawable; } -BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) +BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool unique_volume) { + LLVolumeParams volume_params = params; + + S32 lod = mLOD; + + BOOL is404 = FALSE; + + if (isSculpted()) + { + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { //meshes might not have all LODs, get the force detail to best existing LOD + + LLUUID mesh_id = params.getSculptID(); + + //profile and path params don't matter for meshes + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + lod = gMeshRepo.getActualMeshLOD(volume_params, lod); + if (lod == -1) + { + is404 = TRUE; + lod = 0; + } + } + } + // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); if (is_flexible) @@ -914,13 +969,18 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail } } - if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) + if (is404) + { + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + } + + if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) { mFaceMappingChanged = TRUE; if (mVolumeImpl) { - mVolumeImpl->onSetVolume(volume_params, detail); + mVolumeImpl->onSetVolume(volume_params, mLOD); } updateSculptTexture(); @@ -929,9 +989,26 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail { updateSculptTexture(); - if (mSculptTexture.notNull()) + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { - sculpt(); + if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron()) + { + //load request not yet issued, request pipeline load this mesh + LLUUID asset_id = volume_params.getSculptID(); + S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod); + if (available_lod != lod) + { + LLPrimitive::setVolume(volume_params, available_lod); + } + } + } + else // otherwise is sculptie + { + if (mSculptTexture.notNull()) + { + sculpt(); + } } } @@ -969,6 +1046,15 @@ void LLVOVolume::updateSculptTexture() } + + +void LLVOVolume::notifyMeshLoaded() +{ + mSculptChanged = TRUE; + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); + dirtySpatialGroup(TRUE); +} + // sculpt replaces generate() for sculpted surfaces void LLVOVolume::sculpt() { @@ -1072,7 +1158,7 @@ BOOL LLVOVolume::calcLOD() S32 cur_detail = 0; F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); - F32 distance = llmin(mDrawable->mDistanceWRTCamera, MAX_LOD_DISTANCE); + F32 distance = mDrawable->mDistanceWRTCamera; //llmin(mDrawable->mDistanceWRTCamera, MAX_LOD_DISTANCE); distance *= sDistanceFactor; F32 rampDist = LLVOVolume::sLODFactor * 2; @@ -1154,6 +1240,11 @@ void LLVOVolume::updateFaceFlags() for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + return; + } + BOOL fullbright = getTE(i)->getFullbright(); face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); @@ -1240,6 +1331,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + continue; + } res &= face->genVolumeBBoxes(*getVolume(), i, mRelativeXform, mRelativeXformInvTrans, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); @@ -1499,7 +1594,14 @@ void LLVOVolume::updateFaceSize(S32 idx) else { const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); - facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); + if (LLPipeline::sUseTriStrips) + { + facep->setSize(vol_face.mVertices.size(), vol_face.mTriStrip.size()); + } + else + { + facep->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); + } } } @@ -2425,6 +2527,17 @@ void LLVOVolume::updateSpotLightPriority() } +bool LLVOVolume::isLightSpotlight() const +{ + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (params) + { + return params->isLightSpotlight(); + } + return false; +} + + LLViewerTexture* LLVOVolume::getLightTexture() { LLUUID id = getLightTextureID(); @@ -2535,6 +2648,23 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } +BOOL LLVOVolume::isMesh() const +{ + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + return TRUE; + } + } + + return FALSE; +} + BOOL LLVOVolume::hasLightTexture() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) @@ -2873,6 +3003,30 @@ F32 LLVOVolume::getBinRadius() { F32 radius; + F32 scale = 1.f; + + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLUUID id = sculpt_params->getSculptTexture(); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + LLVolume* volume = getVolume(); + U32 vert_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vert_count += face.mVertices.size(); + } + + scale = 1.f/llmax(vert_count/1024.f, 1.f); + } + } + const LLVector3* ext = mDrawable->getSpatialExtents(); BOOL shrink_wrap = mDrawable->isAnimating(); @@ -2931,7 +3085,7 @@ F32 LLVOVolume::getBinRadius() radius = 8.f; } - return llclamp(radius, 0.5f, 256.f); + return llclamp(radius*scale, 0.5f, 256.f); } const LLVector3 LLVOVolume::getPivotPositionAgent() const @@ -3249,6 +3403,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mExtents[0] = facep->mExtents[0]; draw_info->mExtents[1] = facep->mExtents[1]; validate_draw_info(*draw_info); + + if (LLPipeline::sUseTriStrips) + { + draw_info->mDrawMode = LLRender::TRIANGLE_STRIP; + } } } @@ -3333,7 +3492,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); - if (cur_total > max_total) + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->mVertexBuffer = NULL; facep->mLastVertexBuffer = NULL; @@ -3524,6 +3683,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); } + + if (!face) + { + llerrs << "WTF?" << llendl; + } } drawablep->clearState(LLDrawable::REBUILD_ALL); @@ -3808,7 +3972,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else { - if (LLPipeline::sRenderDeferred && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) { registerFace(group, facep, LLRenderPass::PASS_BUMP); } diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index a8bb597f93..2776988a12 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -184,6 +184,11 @@ public: void updateSculptTexture(); void setIndexInTex(S32 index) { mIndexInTex = index ;} void sculpt(); + static void rebuildMeshAssetCallback(LLVFS *vfs, + const LLUUID& asset_uuid, + LLAssetType::EType type, + void* user_data, S32 status, LLExtStat ext_status); + void updateRelativeXform(); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); @@ -215,6 +220,7 @@ public: LLColor3 getLightBaseColor() const; // not scaled by intensity LLColor3 getLightColor() const; // scaled by intensity LLUUID getLightTextureID() const; + bool isLightSpotlight() const; LLVector3 getSpotLightParams() const; void updateSpotLightPriority(); F32 getSpotLightPriority() const; @@ -229,6 +235,7 @@ public: U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; + virtual BOOL isMesh() const; virtual BOOL hasLightTexture() const; BOOL isVolumeGlobal() const; @@ -253,6 +260,7 @@ public: void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location); void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event); + // Sync the given media data with the impl and the given te void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent); @@ -268,9 +276,11 @@ public: LLVector3 getApproximateFaceNormal(U8 face_id); + void notifyMeshLoaded(); + // Returns 'true' iff the media data for this object is in flight bool isMediaDataBeingFetched() const; - + // Returns the "last fetched" media version, or -1 if not fetched yet S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; } diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 0272a2ab34..1749ccef94 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -519,7 +519,7 @@ void LLVOWLSky::drawDome(void) LLRender::TRIANGLE_STRIP, 0, strips_segment->getRequestedVerts()-1, strips_segment->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices() - 2); + gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices(), LLRender::TRIANGLE_STRIP); } #else diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 118d7f8d08..f01e30f9da 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -657,6 +657,9 @@ void LLWorld::updateParticles() void LLWorld::updateClouds(const F32 dt) { + static LLFastTimer::DeclareTimer ftm("World Clouds"); + LLFastTimer t(ftm); + if (gSavedSettings.getBOOL("FreezeTime") || !gSavedSettings.getBOOL("SkyUseClassicClouds")) { @@ -1024,9 +1027,11 @@ void LLWorld::disconnectRegions() } } +static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim"); void process_enable_simulator(LLMessageSystem *msg, void **user_data) { + LLFastTimer t(FTM_ENABLE_SIMULATOR); // enable the appropriate circuit for this simulator and // add its values into the gSimulator structure U64 handle; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 57e75ddf30..559ae83182 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -70,6 +70,7 @@ #include "llgldbg.h" #include "llhudmanager.h" #include "lllightconstants.h" +#include "llmeshrepository.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -103,6 +104,7 @@ #include "llspatialpartition.h" #include "llmutelist.h" #include "lltoolpie.h" +#include "llcurl.h" #ifdef _DEBUG @@ -116,7 +118,6 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; -const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; @@ -271,6 +272,7 @@ BOOL LLPipeline::sDelayVBUpdate = TRUE; BOOL LLPipeline::sFastAlpha = TRUE; BOOL LLPipeline::sDisableShaders = FALSE; BOOL LLPipeline::sRenderBump = TRUE; +BOOL LLPipeline::sUseTriStrips = TRUE; BOOL LLPipeline::sUseFarClip = TRUE; BOOL LLPipeline::sShadowRender = FALSE; BOOL LLPipeline::sWaterReflections = FALSE; @@ -359,6 +361,7 @@ void LLPipeline::init() sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -1139,9 +1142,15 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) } +static LLFastTimer::DeclareTimer FTM_UNLINK("Unlink"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_MOVE_LIST("Movelist"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_SPATIAL_PARTITION("Spatial Partition"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_LIGHT_SET("Light Set"); +static LLFastTimer::DeclareTimer FTM_REMOVE_FROM_HIGHLIGHT_SET("Highlight Set"); + void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LLFastTimer t(FTM_PIPELINE); + LLFastTimer t(FTM_UNLINK); assertInitialized(); @@ -1150,6 +1159,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) // Based on flags, remove the drawable from the queues that it's on. if (drawablep->isState(LLDrawable::ON_MOVE_LIST)) { + LLFastTimer t(FTM_REMOVE_FROM_MOVE_LIST); LLDrawable::drawable_vector_t::iterator iter = std::find(mMovedList.begin(), mMovedList.end(), drawablep); if (iter != mMovedList.end()) { @@ -1159,6 +1169,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) if (drawablep->getSpatialGroup()) { + LLFastTimer t(FTM_REMOVE_FROM_SPATIAL_PARTITION); if (!drawablep->getSpatialGroup()->mSpatialPartition->remove(drawablep, drawablep->getSpatialGroup())) { #ifdef LL_RELEASE_FOR_DOWNLOAD @@ -1169,18 +1180,23 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) } } - mLights.erase(drawablep); - for (light_set_t::iterator iter = mNearbyLights.begin(); - iter != mNearbyLights.end(); iter++) { - if (iter->drawable == drawablep) + LLFastTimer t(FTM_REMOVE_FROM_LIGHT_SET); + mLights.erase(drawablep); + + for (light_set_t::iterator iter = mNearbyLights.begin(); + iter != mNearbyLights.end(); iter++) { - mNearbyLights.erase(iter); - break; + if (iter->drawable == drawablep) + { + mNearbyLights.erase(iter); + break; + } } } { + LLFastTimer t(FTM_REMOVE_FROM_HIGHLIGHT_SET); HighlightItem item(drawablep); mHighlightSet.erase(item); @@ -1410,38 +1426,26 @@ void LLPipeline::updateMove() assertInitialized(); - for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); - iter != mRetexturedList.end(); ++iter) { - LLDrawable* drawablep = *iter; - if (drawablep && !drawablep->isDead()) - { - drawablep->updateTexture(); - } - } - mRetexturedList.clear(); - - updateMovedList(mMovedList); + static LLFastTimer::DeclareTimer ftm("Retexture"); + LLFastTimer t(ftm); - for (LLDrawable::drawable_set_t::iterator iter = mActiveQ.begin(); - iter != mActiveQ.end(); ) - { - LLDrawable::drawable_set_t::iterator curiter = iter++; - LLDrawable* drawablep = *curiter; - if (drawablep && !drawablep->isDead()) + for (LLDrawable::drawable_set_t::iterator iter = mRetexturedList.begin(); + iter != mRetexturedList.end(); ++iter) { - if (drawablep->isRoot() && - drawablep->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES && - (!drawablep->getParent() || !drawablep->getParent()->isActive())) + LLDrawable* drawablep = *iter; + if (drawablep && !drawablep->isDead()) { - drawablep->makeStatic(); // removes drawable and its children from mActiveQ - iter = mActiveQ.upper_bound(drawablep); // next valid entry + drawablep->updateTexture(); } } - else - { - mActiveQ.erase(curiter); - } + mRetexturedList.clear(); + } + + { + static LLFastTimer::DeclareTimer ftm("Moved List"); + LLFastTimer t(ftm); + updateMovedList(mMovedList); } //balance octrees @@ -1795,6 +1799,8 @@ void LLPipeline::rebuildPriorityGroups() assertInitialized(); + gMeshRepo.notifyLoadedMeshes(); + // Iterate through all drawables on the priority build queue, for (LLSpatialGroup::sg_list_t::iterator iter = mGroupQ1.begin(); iter != mGroupQ1.end(); ++iter) @@ -1805,6 +1811,7 @@ void LLPipeline::rebuildPriorityGroups() } mGroupQ1.clear(); + } void LLPipeline::rebuildGroups() @@ -3055,12 +3062,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) - { - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect"); - gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled()); - } - else { LLFastTimer t(FTM_POOLS); @@ -3420,26 +3421,14 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); - renderHighlights(); - mHighlightFaces.clear(); - - renderDebug(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - } - if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); doOcclusion(camera); + gGLLastMatrix = NULL; + glLoadMatrixd(gGLModelView); } } @@ -3509,9 +3498,19 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } -void LLPipeline::addTrianglesDrawn(S32 count) +void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) { assertInitialized(); + S32 count = 0; + if (render_type == LLRender::TRIANGLE_STRIP) + { + count = index_count-2; + } + else + { + count = index_count/3; + } + mTrianglesDrawn += count; mBatchCount++; mMaxBatchSize = llmax(mMaxBatchSize, count); @@ -4274,7 +4273,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) glLightf (GL_LIGHT1, GL_LINEAR_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (GL_LIGHT1, GL_SPOT_EXPONENT, 0.0f); - glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); + glLightf (GL_LIGHT1, GL_SPOT_CUTOFF, 180.0f); } else if (gAvatarBacklight) // Always true (unless overridden in a devs .ini) { @@ -4562,32 +4561,41 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = llmax(light->getLightRadius(), 0.001f); - F32 atten, quad; -#if 0 //1.9.1 - if (pool->getVertexShaderLevel() > 0) - { - atten = light_radius; - quad = llmax(light->getLightFalloff(), 0.0001f); - } - else -#endif - { - F32 x = (3.f * (1.f + light->getLightFalloff())); - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior. + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[cur_light] = light_color; S32 gllight = GL_LIGHT0+cur_light; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); glLightfv(gllight, GL_DIFFUSE, light_color.mV); glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); - glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); - glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); - glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); + if (light->isLightSpotlight()) // directional (spot-)light + { + LLVector3 spotparams = light->getSpotLightParams(); + LLQuaternion quat = light->getRenderRotation(); + LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction + at_axis *= quat; + //llinfos << "SPOT!!!!!!! fov: " << spotparams.mV[0] << " focus: " << spotparams.mV[1] << " dir: " << at_axis << llendl; + glLightfv(gllight, GL_SPOT_DIRECTION, at_axis.mV); + glLightf (gllight, GL_SPOT_EXPONENT, 2.0f); // 2.0 = good old dot product ^ 2 + glLightf (gllight, GL_SPOT_CUTOFF, 90.0f); // hemisphere + const float specular[] = {0.f, 0.f, 0.f, 0.f}; + glLightfv(gllight, GL_SPECULAR, specular); + } + else // omnidirectional (point) light + { + glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); + glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); + + // we use specular.w = 1.0 as a cheap hack for the shaders to know that this is omnidirectional rather than a spotlight + const float specular[] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(gllight, GL_SPECULAR, specular); + //llinfos << "boring light" << llendl; + } cur_light++; if (cur_light >= 8) { @@ -4603,7 +4611,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); } - if (gAgent.getAvatarObject() && gAgent.getAvatarObject()->mSpecialRenderMode == 3) { @@ -4614,13 +4621,10 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLVector4 light_pos_gl(light_pos, 1.0f); F32 light_radius = 16.f; - F32 atten, quad; - { - F32 x = 3.f; - atten = x / (light_radius); // % of brightness at radius - quad = 0.0f; - } + F32 x = 3.f; + float linatten = x / (light_radius); // % of brightness at radius + mHWLightColors[2] = light_color; S32 gllight = GL_LIGHT2; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); @@ -4628,8 +4632,8 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) glLightfv(gllight, GL_AMBIENT, LLColor4::black.mV); glLightfv(gllight, GL_SPECULAR, LLColor4::black.mV); glLightf (gllight, GL_CONSTANT_ATTENUATION, 0.0f); - glLightf (gllight, GL_LINEAR_ATTENUATION, atten); - glLightf (gllight, GL_QUADRATIC_ATTENUATION, quad); + glLightf (gllight, GL_LINEAR_ATTENUATION, linatten); + glLightf (gllight, GL_QUADRATIC_ATTENUATION, 0.0f); glLightf (gllight, GL_SPOT_EXPONENT, 0.0f); glLightf (gllight, GL_SPOT_CUTOFF, 180.0f); } @@ -4792,10 +4796,6 @@ void LLPipeline::findReferences(LLDrawable *drawablep) llinfos << "In mRetexturedList" << llendl; } - if (mActiveQ.find(drawablep) != mActiveQ.end()) - { - llinfos << "In mActiveQ" << llendl; - } if (std::find(mBuildQ1.begin(), mBuildQ1.end(), drawablep) != mBuildQ1.end()) { llinfos << "In mBuildQ1" << llendl; @@ -4952,19 +4952,6 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) } } -void LLPipeline::setActive(LLDrawable *drawablep, BOOL active) -{ - assertInitialized(); - if (active) - { - mActiveQ.insert(drawablep); - } - else - { - mActiveQ.erase(drawablep); - } -} - //static void LLPipeline::toggleRenderType(U32 type) { @@ -5380,6 +5367,7 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) void LLPipeline::resetVertexBuffers() { sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); + sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5837,6 +5825,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } } @@ -6672,7 +6666,7 @@ void LLPipeline::renderDeferredLighting() { //draw box if camera is outside box if (render_local) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); spot_lights.push_back(drawablep); @@ -6689,7 +6683,7 @@ void LLPipeline::renderDeferredLighting() } else if (render_fullscreen) { - if (volume->getLightTexture()) + if (volume->isLightSpotlight()) { drawablep->getVOVolume()->updateSpotLightPriority(); fullscreen_spot_lights.push_back(drawablep); @@ -6915,6 +6909,23 @@ void LLPipeline::renderDeferredLighting() mRenderTypeMask = render_mask; } + { + //render highlights, etc. + renderHighlights(); + mHighlightFaces.clear(); + + renderDebug(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + } + } + mScreen.flush(); } @@ -7263,7 +7274,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLGLDisable cull(GL_CULL_FACE); updateCull(camera, ref_result, 1); stateSort(camera, ref_result); - } + } ref_mask = mRenderTypeMask; mRenderTypeMask = mask; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 711d40b138..33c18c1b86 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -58,6 +58,8 @@ class LLCubeMap; class LLCullResult; class LLVOAvatar; class LLGLSLShader; +class LLCurlRequest; +class LLMeshResponder; typedef enum e_avatar_skinning_method { @@ -270,15 +272,14 @@ public: void shiftObjects(const LLVector3 &offset); void setLight(LLDrawable *drawablep, BOOL is_light); - void setActive(LLDrawable *drawablep, BOOL active); - + BOOL hasRenderBatches(const U32 type) const; LLCullResult::drawinfo_list_t::iterator beginRenderMap(U32 type); LLCullResult::drawinfo_list_t::iterator endRenderMap(U32 type); LLCullResult::sg_list_t::iterator beginAlphaGroups(); LLCullResult::sg_list_t::iterator endAlphaGroups(); - void addTrianglesDrawn(S32 count); + void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; } BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } @@ -448,7 +449,7 @@ public: static BOOL sFastAlpha; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; - static BOOL sUseFBO; + static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; static BOOL sWaterReflections; @@ -589,8 +590,6 @@ protected: LLViewerObject::vobj_list_t mCreateQ; - LLDrawable::drawable_set_t mActiveQ; - LLDrawable::drawable_set_t mRetexturedList; class HighlightItem @@ -675,6 +674,13 @@ public: protected: std::vector<LLFace*> mSelectedFaces; + + typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map; + mesh_load_map mLoadingMeshes[4]; + + typedef std::list<LLMeshResponder*> mesh_response_list; + mesh_response_list mMeshResponseList; + LLPointer<LLViewerFetchedTexture> mFaceSelectImagep; U32 mLightMask; diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 0065d824d2..9984cfcf5d 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -245,6 +245,7 @@ with the same filename but different name <texture name="Inv_LookFolderOpen" file_name="icons/Inv_LookFolderOpen.png" preload="false" /> <texture name="Inv_LookFolderClosed" file_name="icons/Inv_LookFolderClosed.png" preload="false" /> <texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" /> + <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" /> <texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" /> <texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" /> <texture name="Inv_Pants" file_name="icons/Inv_Pants.png" preload="false" /> @@ -733,6 +734,8 @@ with the same filename but different name <texture name="icon_place_for_sale.tga" /> <texture name="icon_top_pick.tga" /> + <texture name="inv_folder_mesh.tga"/> + <texture name="inv_item_mesh.tga"/> <texture name="lag_status_critical.tga" /> <texture name="lag_status_good.tga" /> <texture name="lag_status_warning.tga" /> diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index bc67621dfd..25a3d6784f 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -144,17 +144,20 @@ It is a rare mind indeed that can render the hitherto non-existent blindingly ob word_wrap="true"> 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion APR Copyright (C) 2000-2004 The Apache Software Foundation + Collada DOM Copyright 2005 Sony Computer Entertainment Inc. cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se) DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc. expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd. FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org). GL Copyright (C) 1999-2004 Brian Paul. + GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. google-perftools Copyright (c) 2005, Google Inc. Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited. jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW) jpeglib Copyright (C) 1991-1998, Thomas G. Lane. ogg/vorbis Copyright (C) 2001, Xiphophorus OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. + PCRE Copyright (c) 1997-2008 University of Cambridge Pth Copyright (C) 1999-2006 Ralf S. Engelschall <rse@gnu.org> SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) diff --git a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml index 90fee857fb..388825d31a 100644 --- a/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml +++ b/indra/newview/skins/default/xui/en/floater_inventory_view_finder.xml @@ -104,6 +104,23 @@ width="16" /> <check_box height="16" + label="Meshes" + layout="topleft" + left_pad="2" + name="check_mesh" + top_delta="0" + width="126" /> + <icon + height="16" + image_name="Inv_Mesh" + layout="topleft" + left="8" + mouse_opaque="true" + name="icon_mesh" + top="142" + width="16" /> + <check_box + height="16" label="Notecards" layout="topleft" left_pad="2" @@ -117,7 +134,7 @@ left="8" mouse_opaque="true" name="icon_object" - top="142" + top="162" width="16" /> <check_box height="16" @@ -134,7 +151,7 @@ left="8" mouse_opaque="true" name="icon_script" - top="162" + top="182" width="16" /> <check_box height="16" @@ -151,7 +168,7 @@ left="8" mouse_opaque="true" name="icon_sound" - top="182" + top="202" width="16" /> <check_box height="16" @@ -168,7 +185,7 @@ left="8" mouse_opaque="true" name="icon_texture" - top="202" + top="222" width="16" /> <check_box height="16" @@ -185,7 +202,7 @@ left="8" mouse_opaque="true" name="icon_snapshot" - top="222" + top="242" width="16" /> <check_box height="16" @@ -203,7 +220,7 @@ layout="topleft" left="8" name="All" - top="242" + top="262" width="100" /> <button follows="left|top" diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index d989282b9f..3453de7b57 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -1996,6 +1996,9 @@ even though the user gets a free copy. label="Cylinder" name="Cylinder" value="Cylinder" /> + <combo_box.item + label="Mesh" + value="Mesh" /> </combo_box> </panel> diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml index 5ad099e2d9..0d974075f5 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml @@ -42,6 +42,26 @@ <menu_item_call.on_enable function="File.EnableUpload" /> </menu_item_call> + <menu_item_call + label="Model (L$[COST])..." + layout="topleft" + name="Upload Model"> + <menu_item_call.on_click + function="File.UploadModel" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUpload" /> + </menu_item_call> + <menu_item_call + label="Scene..." + layout="topleft" + name="Upload Scene"> + <menu_item_call.on_click + function="File.UploadScene" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUpload" /> + </menu_item_call> <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" @@ -226,4 +246,4 @@ parameter="eyes" /> </menu_item_call> </menu> -</menu>
\ No newline at end of file +</menu> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 4fa5d965c8..c5200be7a9 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -5865,7 +5865,7 @@ Attachment has been saved. Unable to find the help topic for this element. </notification> - <notification + <notification icon="alertmodal.tga" name="ObjectMediaFailure" type="alertmodal"> @@ -5895,6 +5895,17 @@ Your voice has been muted by moderator. name="okbutton" yestext="OK"/> </notification> + + <notification + icon="alertmodal.tga" + name="UploadCostConfirmation" + type="alertmodal"> +This upload will cost L$[PRICE], do you wish to continue with the upload? + <usetemplate + name="okcancelbuttons" + notext="Cancel" + yestext="Upload"/> + </notification> <notification icon="alertmodal.tga" diff --git a/indra/newview/skins/default/xui/en/panel_main_inventory.xml b/indra/newview/skins/default/xui/en/panel_main_inventory.xml index e6f67078d1..5cd5d0dfea 100644 --- a/indra/newview/skins/default/xui/en/panel_main_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_main_inventory.xml @@ -22,7 +22,7 @@ mouse_opaque="false" name="Inventory Menu" top="0" - visible="true" + visible="true" width="290"> <menu height="101" @@ -80,6 +80,26 @@ function="File.EnableUpload" /> </menu_item_call> <menu_item_call + label="Model (L$[COST])..." + layout="topleft" + name="Upload Model"> + <menu_item_call.on_click + function="File.UploadModel" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUpload" /> + </menu_item_call> + <menu_item_call + label="Scene..." + layout="topleft" + name="Upload Scene"> + <menu_item_call.on_click + function="File.UploadScene" + parameter="" /> + <menu_item_call.on_enable + function="File.EnableUpload" /> + </menu_item_call> + <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" name="Bulk Upload"> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 455b4be264..f610a258ff 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -1874,6 +1874,7 @@ Clears (deletes) the media and all params from the given face. <string name="InvFolder favorite">Favorites</string> <string name="InvFolder Current Outfit">Current Outfit</string> <string name="InvFolder My Outfits">My Outfits</string> + <string name="InvFolder Meshes">Meshes</string> <!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694--> <string name="InvFolder Friends">Friends</string> diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 3f379fcf75..028985c5ea 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -268,12 +268,17 @@ class WindowsManifest(ViewerManifest): self.path('libapr-1.dll') self.path('libaprutil-1.dll') self.path('libapriconv-1.dll') + except RuntimeError, err: print err.message print "Skipping llcommon.dll (assuming llcommon was linked statically)" self.disable_manifest_check() + # Mesh 3rd party libs needed for auto LOD and collada reading + self.path("libcollada14dom21.dll") + self.path("glod.dll") + # For textures if self.args['configuration'].lower() == 'debug': self.path("openjpegd.dll") @@ -319,9 +324,9 @@ class WindowsManifest(ViewerManifest): # For using FMOD for sound... DJS self.path("fmod.dll") - + self.enable_no_crt_manifest_check() - + # Media plugins - QuickTime if self.prefix(src='../media_plugins/quicktime/%s' % self.args['configuration'], dst="llplugin"): self.path("media_plugin_quicktime.dll") |