diff options
author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2023-06-15 09:33:20 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-15 09:33:20 -0700 |
commit | 44f26248ec668635b5d5b161f4736a670d364792 (patch) | |
tree | efa26f27eac0b6d1a83a9e25a5396efa7cb0e637 /indra/newview | |
parent | 3305fbe1cf5fe3faa6dc5479aa29e6c891ee943f (diff) | |
parent | 07aed1e18646fa788ad79320aaa3e2ff3c7a3f60 (diff) |
Merge pull request #245 from secondlife/DRTVWR-583-glossy-ssr
Performance and visual tuning of glossy SSR
Diffstat (limited to 'indra/newview')
11 files changed, 97 insertions, 41 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ee14bb2b2f..cb4e5ec7f3 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9195,7 +9195,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>40</integer> + <integer>25</integer> </map> <key>RenderScreenSpaceReflectionRayStep</key> <map> @@ -9230,6 +9230,17 @@ <key>Value</key> <real>0.001</real> </map> + <key>RenderScreenSpaceReflectionAdaptiveStepMultiplier</key> + <map> + <key>Comment</key> + <string>Multiplier to scale adaptive stepping.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.6</real> + </map> <key>RenderScreenSpaceReflectionGlossySamples</key> <map> <key>Comment</key> @@ -9239,7 +9250,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>8</integer> + <integer>4</integer> </map> <key>RenderBumpmapMinDistanceSquared</key> <map> diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index cd57b47eae..da5f997429 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -85,7 +85,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); float getAmbientClamp(); void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance) { @@ -251,7 +251,7 @@ void main() vec3 irradiance; vec3 glossenv; vec3 legacyenv; - sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0); + sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true); float da = dot(norm.xyz, light_dir.xyz); diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index d678973515..e8db856b1f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -92,7 +92,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float float calcLegacyDistanceAttenuation(float distance, float falloff); float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness); + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent); void waterClip(vec3 pos); @@ -224,7 +224,7 @@ void main() float gloss = 1.0 - perceptualRoughness; vec3 irradiance = vec3(0); vec3 radiance = vec3(0); - sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss); + sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true); // Take maximium of legacy ambient vs irradiance sample as irradiance // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here irradiance = max(amblit,irradiance); diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl index 60134a7f72..aa6f5a3b62 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -34,7 +34,7 @@ uniform mat3 env_mat; vec3 srgb_to_linear(vec3 c); void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness) + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent) { ambenv = vec3(reflection_probe_ambiance * 0.25); @@ -46,7 +46,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, vec2 tc, vec3 pos, vec3 norm, float glossiness) { - sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness); + sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false); } vec4 sampleReflectionProbesDebug(vec3 pos) @@ -56,7 +56,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos) } void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity) + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent) { ambenv = vec3(reflection_probe_ambiance * 0.25); diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 0d77e88831..1537714bb7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -49,7 +49,7 @@ vec3 srgb_to_linear(vec3 c); // reflection probe interface void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); @@ -80,7 +80,7 @@ void main() vec3 legacyenv; vec3 norm = normalize(vary_texcoord1.xyz); vec4 spec = vec4(0,0,0,0); - sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity); + sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false); color.rgb = legacy_adjust(color.rgb); color.rgb = srgb_to_linear(color.rgb); diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index ab40298f44..ac2e359769 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -60,7 +60,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); #endif void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); @@ -339,7 +339,7 @@ void main() vec3 ambenv; vec3 glossenv; vec3 legacyenv; - sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env); + sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true); // use sky settings ambient or irradiance map sample, whichever is brighter color = max(amblit_linear, ambenv); diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 53e15bd1a1..1b2a34ef01 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -35,6 +35,8 @@ uniform sampler2D sceneMap; uniform int cube_snapshot; uniform float max_probe_lod; +uniform bool transparent_surface; + #define MAX_REFMAP_COUNT 256 // must match LL_MAX_REFLECTION_PROBE_COUNT layout (std140) uniform ReflectionProbes @@ -671,7 +673,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir) } void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness) + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent) { // TODO - don't hard code lods float reflection_lods = max_probe_lod; @@ -687,7 +689,16 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, if (cube_snapshot != 1 && glossiness >= 0.9) { vec4 ssr = vec4(0); - float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + if (transparent) + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1); + ssr.a *= glossiness; + } + else + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + } + glossenv = mix(glossenv, ssr.rgb, ssr.a); } @@ -695,10 +706,10 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv, } void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness) + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent) { preProbeSample(pos); - doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness); + doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent); } void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, @@ -711,7 +722,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, // always include void probe on water probeIndex[probeInfluences++] = 0; - doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness); + doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false); // fudge factor to get PBR water at a similar luminance ot legacy water glossenv *= 0.4; @@ -766,7 +777,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos) } void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity) + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent) { float reflection_lods = max_probe_lod; preProbeSample(pos); @@ -790,7 +801,16 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout if (cube_snapshot != 1) { vec4 ssr = vec4(0); - float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + + if (transparent) + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1); + ssr.a *= glossiness; + } + else + { + tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness); + } glossenv = mix(glossenv, ssr.rgb, ssr.a); legacyenv = mix(legacyenv, ssr.rgb, ssr.a); diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl index 5ad25c325f..b2d1e75d04 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl @@ -61,6 +61,8 @@ uniform float rayStep; uniform float distanceBias; uniform float depthRejectBias; uniform float glossySampleCount; +uniform float adaptiveStepMultiplier; +uniform float noiseSine; float epsilon = 0.1; @@ -135,7 +137,7 @@ bool traceScreenRay(vec3 position, vec3 reflection, out vec4 hitColor, out float if (isExponentialStepEnabled) { - step *= 1.05; + step *= adaptiveStepMultiplier; } } if(isBinarySearchEnabled) @@ -302,8 +304,16 @@ uniform vec3 POISSON3D_SAMPLES[128] = vec3[128]( vec3(0.2698198, 0.0002266169, 0.3449324) ); +vec3 getPoissonSample(int i) { + return POISSON3D_SAMPLES[i] * 2 - 1; +} + float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness) { +#ifdef TRANSPARENT_SURFACE +collectedColor = vec4(1, 0, 1, 1); + return 0; +#endif collectedColor = vec4(0); int hits = 0; @@ -319,9 +329,10 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, float vignette = clamp((abs(screenpos.x) * abs(screenpos.y)) * 64,0, 1); vignette *= clamp((dot(normalize(viewPos), n) * 0.5 + 0.5) * 16, 0, 1); - float zFar = 32.0; + float zFar = 128.0; vignette *= clamp(1.0+(viewPos.z/zFar), 0.0, 1.0); + vignette *= clamp(glossiness * 3 - 1.7, 0, 1); vec4 hitpoint; @@ -329,17 +340,17 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, totalSamples = int(max(glossySampleCount, glossySampleCount * glossiness * vignette)); - totalSamples = max(totalSamples, 4); - + totalSamples = max(totalSamples, 1); + if (glossiness < 0.35) { + if (vignette > 0) { for (int i = 0; i < totalSamples; i++) { - vec3 firstBasis = normalize(cross(POISSON3D_SAMPLES[i] * 2 - 1, rayDirection)); + vec3 firstBasis = normalize(cross(getPoissonSample(i), rayDirection)); vec3 secondBasis = normalize(cross(rayDirection, firstBasis)); vec2 coeffs = vec2(random(tc + vec2(0, i)) + random(tc + vec2(i, 0))); - vec3 reflectionDirectionRandomized = rayDirection + ((firstBasis * coeffs.x + secondBasis * coeffs.y) * 0.125 * max(glossiness, 0.025)); - //vec3 reflectionDirectionRandomized = rayDirection + (POISSON3D_SAMPLES[i] * 2 - 1) * 0.125 * max(glossiness, 0.025); + vec3 reflectionDirectionRandomized = rayDirection + ((firstBasis * coeffs.x + secondBasis * coeffs.y) * glossiness); //float hitDepth; @@ -354,15 +365,15 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, collectedColor.a += 1; } } - } - - if (hits > 0) - { - collectedColor /= hits; - } - else - { - collectedColor = vec4(0); + + if (hits > 0) + { + collectedColor /= hits; + } + else + { + collectedColor = vec4(0); + } } } float hitAlpha = hits; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 409b46218b..4ef003e0cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -69,9 +69,9 @@ vec3 scaleSoftClipFragLinear(vec3 l); // reflection probe interface void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness); + vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent); void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity); + vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent); void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); float getDepth(vec2 pos_screen); @@ -194,7 +194,7 @@ void main() // PBR IBL float gloss = 1.0 - perceptualRoughness; - sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss); + sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false); adjustIrradiance(irradiance, amblit_linear, ambocc); @@ -232,7 +232,7 @@ void main() vec3 glossenv = vec3(0); vec3 legacyenv = vec3(0); - sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity); + sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false); adjustIrradiance(irradiance, amblit_linear, ambocc); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c88b8b42ff..38f27d4dfa 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -195,6 +195,7 @@ S32 LLPipeline::RenderScreenSpaceReflectionIterations; F32 LLPipeline::RenderScreenSpaceReflectionRayStep; F32 LLPipeline::RenderScreenSpaceReflectionDistanceBias; F32 LLPipeline::RenderScreenSpaceReflectionDepthRejectBias; +F32 LLPipeline::RenderScreenSpaceReflectionAdaptiveStepMultiplier; S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples; S32 LLPipeline::RenderBufferVisualization; LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); @@ -334,6 +335,7 @@ LLPipeline::LLPipeline() : mTextureMatrixOps(0), mNumVisibleNodes(0), mNumVisibleFaces(0), + mPoissonOffset(0), mInitialized(false), mShadersLoaded(false), @@ -552,7 +554,8 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionRayStep"); connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionDistanceBias"); connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionDepthRejectBias"); - connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionsGlossySamples"); + connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier"); + connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples"); connectRefreshCachedSettingsSafe("RenderBufferVisualization"); gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } @@ -1039,6 +1042,7 @@ void LLPipeline::refreshCachedSettings() RenderScreenSpaceReflectionRayStep = gSavedSettings.getF32("RenderScreenSpaceReflectionRayStep"); RenderScreenSpaceReflectionDistanceBias = gSavedSettings.getF32("RenderScreenSpaceReflectionDistanceBias"); RenderScreenSpaceReflectionDepthRejectBias = gSavedSettings.getF32("RenderScreenSpaceReflectionDepthRejectBias"); + RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier"); RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples"); RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization"); sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled"); @@ -8436,6 +8440,13 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) shader.uniform1f(LLShaderMgr::DEFERRED_SSR_RAY_STEP, RenderScreenSpaceReflectionRayStep); shader.uniform1f(LLShaderMgr::DEFERRED_SSR_GLOSSY_SAMPLES, RenderScreenSpaceReflectionGlossySamples); shader.uniform1f(LLShaderMgr::DEFERRED_SSR_REJECT_BIAS, RenderScreenSpaceReflectionDepthRejectBias); + mPoissonOffset++; + + if (mPoissonOffset > 128 - RenderScreenSpaceReflectionGlossySamples) + mPoissonOffset = 0; + + shader.uniform1f(LLShaderMgr::DEFERRED_SSR_NOISE_SINE, mPoissonOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SSR_ADAPTIVE_STEP_MULT, RenderScreenSpaceReflectionAdaptiveStepMultiplier); channel = shader.enableTexture(LLShaderMgr::SCENE_DEPTH); if (channel > -1) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index d9e6cf9933..19c8b06a46 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -630,6 +630,8 @@ public: S32 mNumVisibleFaces; + S32 mPoissonOffset; + static S32 sCompiles; static bool sShowHUDAttachments; @@ -1034,6 +1036,7 @@ public: static F32 RenderScreenSpaceReflectionRayStep; static F32 RenderScreenSpaceReflectionDistanceBias; static F32 RenderScreenSpaceReflectionDepthRejectBias; + static F32 RenderScreenSpaceReflectionAdaptiveStepMultiplier; static S32 RenderScreenSpaceReflectionGlossySamples; static S32 RenderBufferVisualization; }; |