diff options
| author | Dave Houlton <euclid@lindenlab.com> | 2019-11-25 15:03:09 -0700 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2019-11-25 15:03:09 -0700 | 
| commit | 41330f4a39e996fbcd4afa931973127a4abbcf86 (patch) | |
| tree | 5b88a90a473e3ab6f9e75a9f48c2caa811eae1a0 /indra/newview | |
| parent | 24920de799c8e2dd26854923c7a10fc4a551dd5d (diff) | |
Roll back commit 41531
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/transportF.glsl | 9 | 
1 files changed, 1 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index a06f4f22ad..d2d839ed05 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -51,14 +51,7 @@ vec3 atmosTransport(vec3 light)  vec3 fullbrightAtmosTransport(vec3 light)  {      float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1; -    vec3 attenColor = atmosTransportFrag(light * 0.5, getAdditiveColor() * brightness, getAtmosAttenuation()); - -    // attenColor is an accurate fog-attenuated result for any brightness -    // But, the pre-EEP shader included a brightness-indexed lerp to a non-attenuated version -    // of the color - effectively a fog 'burn-through' for very bright pixels. To more closely -    // match the pre-EEP behavior, we'll also lerp to the pre-EEP color, based on overall brightness -    float preEepBright = dot(light.rgb, vec3(0.3333)); -    retun mix(attenColor, (light.rgb + getAdditiveColor().rgb) * (2.0 - preEepBright), preEepBright * preEepBright); +    return atmosTransportFrag(light * 0.5, getAdditiveColor() * brightness, getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light) | 
