diff options
| author | vyacheslavsproductengine <vyacheslavsproductengine@lindenlab.com> | 2015-06-03 20:00:53 +0400 | 
|---|---|---|
| committer | vyacheslavsproductengine <vyacheslavsproductengine@lindenlab.com> | 2015-06-03 20:00:53 +0400 | 
| commit | 3f3bac5e913545bcf22e66460bbfec5cb9b655db (patch) | |
| tree | 5cd0cd731adce1a458b226cd23aa859996153ad3 /indra/newview | |
| parent | 5d70ea8d4f7a5029a75e36383c95f2fdd1e8db99 (diff) | |
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
Diffstat (limited to 'indra/newview')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 24 | ||||
| -rwxr-xr-x | indra/newview/lldrawpoolbump.cpp | 1 | 
2 files changed, 17 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 595c11fae2..58fb01d200 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -29,6 +29,7 @@ out vec4 frag_data[3];  #define frag_data gl_FragData  #endif +uniform float minimum_alpha;  uniform sampler2D diffuseMap;  uniform sampler2D bumpMap; @@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)  void main()   { -	vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; -	vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; +	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); +	 +	if(col.a < minimum_alpha) +	{ +		discard; +    }		 +		col *= vertex_color; +		 +		vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; -	vec3 tnorm = vec3(dot(norm,vary_mat0), +		vec3 tnorm = vec3(dot(norm,vary_mat0),  			  dot(norm,vary_mat1),  			  dot(norm,vary_mat2)); -	frag_data[0] = vec4(col, 0.0); -	frag_data[1] = vertex_color.aaaa; // spec -	//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested -	vec3 nvn = normalize(tnorm); -	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); +		frag_data[0] = vec4(col.rgb, 0.0); +		frag_data[1] = vertex_color.aaaa; // spec +		//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested +		vec3 nvn = normalize(tnorm); +		frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0);	  } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 33f7bc305c..7b9fd5c6c6 100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -864,6 +864,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)  	{  		LLDrawInfo& params = **i; +		gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff);  		LLDrawPoolBump::bindBumpMap(params, bump_channel);  		pushBatch(params, mask, TRUE);  	} | 
