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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2026-07-22 00:40:35 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2026-07-22 00:40:35 -0400
commit3eea9b18872f8a11247e80bce2edd224f09f240c (patch)
tree381390dff336f1cce3cd9cf80379d4ebb295aa4f /indra/newview
parent55e94847b4270d7f71016fe651800ef9e43b4bc5 (diff)
Revert "Merge pull request #5667 from secondlife/geenz/texture-channel-cherrypick"
This reverts commit 7f110d9fb54d050e0b25ea65294a53d2595fc89b, reversing changes made to 5f91a3faf3ef0b9d0a6c3424fff119992dc0822a.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/settings.xml16
-rw-r--r--indra/newview/llfloatersettingsdebug.cpp42
-rw-r--r--indra/newview/llviewertexturelist.cpp32
3 files changed, 0 insertions, 90 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 1ac4583dd3..d411eeb148 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -11860,22 +11860,6 @@
<key>Value</key>
<real>20.0</real>
</map>
- <key>TextureChannelPriority</key>
- <map>
- <key>Comment</key>
- <string>Per-channel texture streaming aggressiveness. X=normals, Y=diffuse, Z=specular/metallic, W=emissive. 1.0=baseline, higher=more aggressive downrez.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector4</string>
- <key>Value</key>
- <array>
- <real>5</real>
- <real>7.5</real>
- <real>20</real>
- <real>7.5</real>
- </array>
- </map>
<key>TextureCameraBoost</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llfloatersettingsdebug.cpp b/indra/newview/llfloatersettingsdebug.cpp
index 92b3c92165..01108b5cfa 100644
--- a/indra/newview/llfloatersettingsdebug.cpp
+++ b/indra/newview/llfloatersettingsdebug.cpp
@@ -106,7 +106,6 @@ void LLFloaterSettingsDebug::onCommitSettings()
LLVector3 vector;
LLVector3d vectord;
- LLVector4 vector4;
LLQuaternion quat;
LLRect rect;
LLColor4 col4;
@@ -143,13 +142,6 @@ void LLFloaterSettingsDebug::onCommitSettings()
vectord.mdV[VZ] = mValSpinner3->getValue().asReal();
controlp->set(vectord.getValue());
break;
- case TYPE_VEC4:
- vector4.mV[VX] = (F32)mValSpinner1->getValue().asReal();
- vector4.mV[VY] = (F32)mValSpinner2->getValue().asReal();
- vector4.mV[VZ] = (F32)mValSpinner3->getValue().asReal();
- vector4.mV[VW] = (F32)mValSpinner4->getValue().asReal();
- controlp->set(vector4.getValue());
- break;
case TYPE_QUAT:
quat.mQ[VX] = mValSpinner1->getValueF32();
quat.mQ[VY] = mValSpinner2->getValueF32();
@@ -360,40 +352,6 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
}
break;
}
- case TYPE_VEC4:
- {
- LLVector4 v;
- v.setValue(sd);
- mValSpinner1->setVisible(true);
- mValSpinner1->setLabel(std::string("X"));
- mValSpinner2->setVisible(true);
- mValSpinner2->setLabel(std::string("Y"));
- mValSpinner3->setVisible(true);
- mValSpinner3->setLabel(std::string("Z"));
- mValSpinner4->setVisible(true);
- mValSpinner4->setLabel(std::string("W"));
- if (!mValSpinner1->hasFocus())
- {
- mValSpinner1->setPrecision(3);
- mValSpinner1->setValue(v[VX]);
- }
- if (!mValSpinner2->hasFocus())
- {
- mValSpinner2->setPrecision(3);
- mValSpinner2->setValue(v[VY]);
- }
- if (!mValSpinner3->hasFocus())
- {
- mValSpinner3->setPrecision(3);
- mValSpinner3->setValue(v[VZ]);
- }
- if (!mValSpinner4->hasFocus())
- {
- mValSpinner4->setPrecision(3);
- mValSpinner4->setValue(v[VW]);
- }
- break;
- }
case TYPE_QUAT:
{
LLQuaternion q;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 7dd32074cf..e4fd947892 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1014,38 +1014,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
}
imagep->addTextureStats(max_vsize);
-
- // Derive stream priority channel from face lists.
- // Map render texture channels to priority channels:
- // 0 = normal, 1 = diffuse, 2 = specular, 3 = emissive
- {
- static const S32 render_to_priority[] = {
- 1, // DIFFUSE_MAP (0)
- 0, // NORMAL_MAP / ALTERNATE_DIFFUSE_MAP (1)
- 2, // SPECULAR_MAP (2)
- 1, // BASECOLOR_MAP (3)
- 2, // METALLIC_ROUGHNESS_MAP (4)
- 0, // GLTF_NORMAL_MAP (5)
- 3, // EMISSIVE_MAP (6)
- };
-
- S32 priority_channel = 1; // default to diffuse
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- if (imagep->getNumFaces(i) > 0)
- {
- priority_channel = llmin(priority_channel, render_to_priority[i]);
- }
- }
-
- static LLCachedControl<LLVector4> channel_priority(gSavedSettings, "TextureChannelPriority",
- LLVector4(10.0f, 20.0f, 40.0f, 20.0f));
- F32 factor = llmax(channel_priority().mV[priority_channel], 0.1f);
- if (factor != 1.0f)
- {
- imagep->mMaxVirtualSize /= factor;
- }
- }
}
#if 0