diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-05-16 18:50:19 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-05-16 18:50:19 +0300 |
commit | 25dde50cd4ea20b6a5587151df7c81bec6b5c77c (patch) | |
tree | a5d1788107535cba2c55f1506dfe649e9fc0d551 /indra/newview | |
parent | 77ba332880819112b49395f85eff7e575a12e3ec (diff) |
SL-11106 Time-limit benchmark test
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llglsandbox.cpp | 37 |
1 files changed, 26 insertions, 11 deletions
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index a9b15fc8b6..fea01786f3 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1005,7 +1005,10 @@ F32 gpu_benchmark() //number of samples to take const S32 samples = 64; - + + //time limit, allocation operations shouldn't take longer then 30 seconds, same for actual benchmark. + const F32 time_limit = 30; + ShaderProfileHelper initProfile; std::vector<LLRenderTarget> dest(count); @@ -1023,12 +1026,14 @@ F32 gpu_benchmark() gGL.setColorMask(true, true); LLGLDepthTest depth(GL_FALSE); + LLTimer alloc_timer; + alloc_timer.start(); for (U32 i = 0; i < count; ++i) { //allocate render targets and textures if (!dest[i].allocate(res, res, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true)) { - LL_WARNS() << "Failed to allocate render target." << LL_ENDL; + LL_WARNS("Benchmark") << "Failed to allocate render target." << LL_ENDL; // abandon the benchmark test delete[] pixels; return -1.f; @@ -1040,12 +1045,20 @@ F32 gpu_benchmark() if (!texHolder.bind(i)) { // can use a dummy value mDummyTexUnit = new LLTexUnit(-1); - LL_WARNS() << "Failed to bind tex unit." << LL_ENDL; + LL_WARNS("Benchmark") << "Failed to bind tex unit." << LL_ENDL; // abandon the benchmark test delete[] pixels; return -1.f; } LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + if (alloc_timer.getElapsedTimeF32() > time_limit) + { + // abandon the benchmark test + LL_WARNS("Benchmark") << "Allocation operation took longer then 30 seconds, stopping." << LL_ENDL; + delete[] pixels; + return -1.f; + } } delete [] pixels; @@ -1055,7 +1068,7 @@ F32 gpu_benchmark() if (!buff->allocateBuffer(3, 0, true)) { - LL_WARNS() << "Failed to allocate buffer during benchmark." << LL_ENDL; + LL_WARNS("Benchmark") << "Failed to allocate buffer during benchmark." << LL_ENDL; // abandon the benchmark test return -1.f; } @@ -1065,7 +1078,7 @@ F32 gpu_benchmark() if (! buff->getVertexStrider(v)) { - LL_WARNS() << "GL LLVertexBuffer::getVertexStrider() returned false, " + LL_WARNS("Benchmark") << "GL LLVertexBuffer::getVertexStrider() returned false, " << "buff->getMappedData() is" << (buff->getMappedData()? " not" : "") << " NULL" << LL_ENDL; @@ -1086,7 +1099,8 @@ F32 gpu_benchmark() buff->setBuffer(LLVertexBuffer::MAP_VERTEX); glFinish(); - for (S32 c = -1; c < samples; ++c) + F32 time_passed = 0; // seconds + for (S32 c = -1; c < samples && time_passed < time_limit; ++c) { LLTimer timer; timer.start(); @@ -1103,6 +1117,7 @@ F32 gpu_benchmark() glFinish(); F32 time = timer.getElapsedTimeF32(); + time_passed += time; if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow { @@ -1117,12 +1132,12 @@ F32 gpu_benchmark() F32 gbps = results[results.size()/2]; - LL_INFOS() << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers" << LL_ENDL; - + LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers, " << (F32)results.size() << " tests took " << time_passed << " seconds" << LL_ENDL; + #if LL_DARWIN if (gbps > 512.f) { - LL_WARNS() << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL; + LL_WARNS("Benchmark") << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL; //OSX is probably lying, discard result return -1.f; } @@ -1131,11 +1146,11 @@ F32 gpu_benchmark() F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; F32 seconds = ms/1000.f; - F64 samples_drawn = res*res*count*samples; + F64 samples_drawn = res*res*count*results.size(); F32 samples_sec = (samples_drawn/1000000000.0)/seconds; gbps = samples_sec*8; - LL_INFOS() << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query" << LL_ENDL; + LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL; return gbps; } |