diff options
author | Rider Linden <rider@lindenlab.com> | 2017-09-29 16:46:39 -0700 |
---|---|---|
committer | Rider Linden <rider@lindenlab.com> | 2017-09-29 16:46:39 -0700 |
commit | 23916be3dac32beebb17e0b9336b34176265783d (patch) | |
tree | 466780dfffa2be5eb6579acc0d87693c75a83635 /indra/newview | |
parent | b8541cddccaa86e90ed9b072b620dcd4ba1acd20 (diff) |
Moon is showing, sun still not working.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llenvironment.cpp | 28 | ||||
-rw-r--r-- | indra/newview/llenvironment.h | 7 | ||||
-rw-r--r-- | indra/newview/llsettingssky.cpp | 34 | ||||
-rw-r--r-- | indra/newview/llsettingssky.h | 55 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 416 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 34 | ||||
-rw-r--r-- | indra/newview/llwaterparammanager.cpp | 2 |
7 files changed, 314 insertions, 262 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index ceba7fda88..4192da450e 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -85,7 +85,7 @@ void LLEnvironment::update(const LLViewerCamera * cam) // mAnimator.update(mCurParams); // } - LLVector3 lightdir = mCurrentSky->getLightDirection(); + //LLVector3 lightdir = mCurrentSky->getLightDirection(); // update the shaders and the menu F32 camYaw = cam->getYaw(); @@ -95,7 +95,7 @@ void LLEnvironment::update(const LLViewerCamera * cam) // *TODO: potential optimization - this block may only need to be // executed some of the time. For example for water shaders only. { - LLVector3 lightNorm3(mCurrentSky->getLightDirection()); + LLVector3 lightNorm3( getLightDirection() ); lightNorm3 *= LLQuaternion(-(camYaw + SUN_DELTA_YAW), LLVector3(0.f, 1.f, 0.f)); mRotatedLight = LLVector4(lightNorm3, 0.f); @@ -125,16 +125,6 @@ void LLEnvironment::updateCloudScroll() LLVector2 cloud_delta = static_cast<F32>(delta_t)* (mCurrentSky->getCloudScrollRate() - LLVector2(10.0, 10.0)) / 100.0; mCloudScrollDelta += cloud_delta; -// { -// LLVector2 v2(mCurrentSky->getCloudScrollRate()); -// static F32 xoffset(0.f); -// static F32 yoffset(0.f); -// -// xoffset += F32(delta_t * (v2[0] - 10.f) / 100.f); -// yoffset += F32(delta_t * (v2[1] - 10.f) / 100.f); -// -// LL_WARNS("RIDER") << "offset " << mCloudScrollDelta << " vs (" << xoffset << ", " << yoffset << ")" << LL_ENDL; -// } } @@ -223,24 +213,12 @@ void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) { stop_glerror(); - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mCurrentSky->getLightDirectionClamped().mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV); stop_glerror(); } shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, getSceneLightStrength()); -// { -// LLVector4 cloud_scroll(mCloudScroll[0], mCloudScroll[1], 0.0, 0.0); -// // val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; -// // val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; -// // val.mV[2] = (F32)i->second[2].asReal(); -// // val.mV[3] = (F32)i->second[3].asReal(); -// -// stop_glerror(); -// shader->uniform4fv(LLSettingsSky::SETTING_CLOUD_POS_DENSITY1, 1, cloud_scroll.mV); -// stop_glerror(); -// } - } //-------------------------------------------------------------------------- diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index 0e8f39b4bf..a1bdf2c38c 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -48,8 +48,6 @@ public: void update(const LLViewerCamera * cam); - LLVector4 getRotatedLightDir() const { return mRotatedLight; } - void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); void updateShaderUniforms(LLGLSLShader *shader); @@ -63,6 +61,9 @@ public: inline F32 getSceneLightStrength() const { return mSceneLightStrength; } inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } + inline LLVector4 getLightDirection() const { return LLVector4(mCurrentSky->getLightDirection(), 0.0f); } + inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentSky->getClampedLightDirection(), 0.0f); } + inline LLVector4 getRotatedLight() const { return mRotatedLight; } private: static const F32 SUN_DELTA_YAW; @@ -70,7 +71,6 @@ private: typedef std::map<std::string, LLSettingsSky::ptr_t> NamedSkyMap_t; typedef std::map<LLUUID, LLSettingsSky::ptr_t> AssetSkyMap_t; - LLVector4 mRotatedLight; LLVector2 mCloudScrollDelta; // cumulative cloud delta LLSettingsSky::ptr_t mCurrentSky; @@ -79,6 +79,7 @@ private: AssetSkyMap_t mSkysById; F32 mSceneLightStrength; + LLVector4 mRotatedLight; void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeSky(const std::string &name); diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp index 191ca2d2ec..d4d9172a75 100644 --- a/indra/newview/llsettingssky.cpp +++ b/indra/newview/llsettingssky.cpp @@ -43,7 +43,7 @@ //========================================================================= namespace { - const LLVector3 DUE_EAST(-1.0f, 0.0f, 0.0); + const LLVector3 DUE_EAST(0.0f, 0.0f, 1.0); LLTrace::BlockTimerStatHandle FTM_BLEND_ENVIRONMENT("Blending Environment Params"); LLTrace::BlockTimerStatHandle FTM_UPDATE_ENVIRONMENT("Update Environment Params"); @@ -52,6 +52,8 @@ namespace } +const F32 LLSettingsSky::DOME_OFFSET(0.96f); +const F32 LLSettingsSky::DOME_RADIUS(15000.f); //========================================================================= const std::string LLSettingsSky::SETTING_AMBIENT("ambient"); @@ -226,7 +228,7 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam F32 altitude = oldsettings[SETTING_LEGACY_SUN_ANGLE].asReal(); LLQuaternion sunquat = ::body_position_from_angles(azimuth, altitude); - LLQuaternion moonquat = ~sunquat; + LLQuaternion moonquat = ::body_position_from_angles(azimuth + F_PI, -altitude); newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); @@ -302,8 +304,8 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_BLOOM_TEXTUREID] = LLUUID::null; dfltsetting[SETTING_CLOUD_TEXTUREID] = LLUUID::null; - dfltsetting[SETTING_MOON_TEXTUREID] = IMG_SUN; // gMoonTextureID; // These two are returned by the login... wow! - dfltsetting[SETTING_SUN_TEXUTUREID] = IMG_MOON; // gSunTextureID; + dfltsetting[SETTING_MOON_TEXTUREID] = IMG_MOON; // gMoonTextureID; // These two are returned by the login... wow! + dfltsetting[SETTING_SUN_TEXUTUREID] = IMG_SUN; // gSunTextureID; return dfltsetting; } @@ -327,6 +329,12 @@ void LLSettingsSky::calculateHeavnlyBodyPositions() mMoonDirection = DUE_EAST * getMoonRotation(); mMoonDirection.normalize(); + { // set direction (in CRF) and don't allow overriding + LLVector3 crf_sunDirection(mSunDirection.mV[2], mSunDirection.mV[0], mSunDirection.mV[1]); + + gSky.setSunDirection(crf_sunDirection, LLVector3(0, 0, 0)); + gSky.setOverrideSun(TRUE); + } // is the normal from the sun or the moon if (mSunDirection.mV[1] >= 0.0) @@ -338,7 +346,7 @@ void LLSettingsSky::calculateHeavnlyBodyPositions() // clamp v1 to 0 so sun never points up and causes weirdness on some machines LLVector3 vec(mSunDirection); vec.mV[1] = 0.0; - vec.normVec(); + vec.normalize(); mLightDirection = vec; } else @@ -348,16 +356,18 @@ void LLSettingsSky::calculateHeavnlyBodyPositions() // calculate the clamp lightnorm for sky (to prevent ugly banding in sky // when haze goes below the horizon - mLightDirectionClamped = mSunDirection; + mClampedLightDirection = mLightDirection; - if (mLightDirectionClamped.mV[1] < -0.1f) + if (mClampedLightDirection.mV[1] < -0.1f) { - mLightDirectionClamped.mV[1] = -0.1f; + mClampedLightDirection.mV[1] = -0.1f; + mClampedLightDirection.normalize(); } } void LLSettingsSky::calculateLightSettings() { +#if 0 LLColor3 vary_HazeColor; LLColor3 vary_SunlightColor; LLColor3 vary_AmbientColor; @@ -461,7 +471,7 @@ void LLSettingsSky::calculateLightSettings() mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; mFadeColor.setAlpha(1); - +#endif } LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const @@ -495,7 +505,7 @@ void LLSettingsSky::applySpecial(void *ptarget) { LLGLSLShader *shader = (LLGLSLShader *)ptarget; - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mLightDirectionClamped.mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDirection.mV); shader->uniform4f(LLShaderMgr::GAMMA, getGama(), 0.0, 0.0, 1.0); @@ -529,8 +539,8 @@ namespace { LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) { - static const LLVector3 VECT_ZENITH(0.f, 0.f, 1.f); - static const LLVector3 VECT_NORTHSOUTH(0.f, 1.f, 0.f); + static const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); + static const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); // Azimuth is traditionally calculated from North, we are going from East. LLQuaternion rot_azi; diff --git a/indra/newview/llsettingssky.h b/indra/newview/llsettingssky.h index f6d1087442..0274661643 100644 --- a/indra/newview/llsettingssky.h +++ b/indra/newview/llsettingssky.h @@ -151,12 +151,14 @@ public: F32 getDomeOffset() const { - return mSettings[SETTING_DOME_OFFSET].asReal(); + return DOME_OFFSET; + //return mSettings[SETTING_DOME_OFFSET].asReal(); } F32 getDomeRadius() const { - return mSettings[SETTING_DOME_RADIUS].asReal(); + return DOME_RADIUS; + //return mSettings[SETTING_DOME_RADIUS].asReal(); } F32 getGama() const @@ -219,7 +221,6 @@ public: return mSettings[SETTING_SUN_TEXUTUREID].asUUID(); } - // Internal/calculated settings LLVector3 getLightDirection() const { @@ -227,6 +228,32 @@ public: return mLightDirection; }; + LLVector3 getClampedLightDirection() const + { + update(); + return mClampedLightDirection; + }; + + LLVector3 getSunDirection() const + { + update(); + return mSunDirection; + } + + LLVector3 getMoonDirection() const + { + update(); + return mMoonDirection; + } + + +#if 0 + LLVector3 getLightDirection() const + { + update(); + return mLightDirection; + }; + LLVector3 getLightDirectionClamped() const { update(); @@ -280,6 +307,7 @@ public: update(); return mFadeColor; } +#endif protected: LLSettingsSky(); @@ -299,15 +327,18 @@ private: LLVector3 mSunDirection; LLVector3 mMoonDirection; LLVector3 mLightDirection; - LLVector3 mLightDirectionClamped; - - LLColor3 mSunDiffuse; - LLColor3 mSunAmbient; - LLColor3 mMoonDiffuse; - LLColor3 mMoonAmbient; - - LLColor4 mTotalAmbient; - LLColor4 mFadeColor; + LLVector3 mClampedLightDirection; + + static const F32 DOME_RADIUS; + static const F32 DOME_OFFSET; + +// LLColor3 mSunDiffuse; +// LLColor3 mSunAmbient; +// LLColor3 mMoonDiffuse; +// LLColor3 mMoonAmbient; +// +// LLColor4 mTotalAmbient; +// LLColor4 mFadeColor; typedef std::map<std::string, S32> mapNameToUniformId_t; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index dc6e6e9e45..71abad79b6 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -331,24 +331,24 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mBumpSunDir(0.f, 0.f, 1.f) { /// WL PARAMS - dome_radius = 1.f; - dome_offset_ratio = 0.f; - sunlight_color = LLColor3(); - ambient = LLColor3(); - gamma = 1.f; - lightnorm = LLVector4(); - blue_density = LLColor3(); - blue_horizon = LLColor3(); - haze_density = 0.f; - haze_horizon = 1.f; - density_multiplier = 0.f; - max_y = 0.f; - glow = LLColor3(); - cloud_shadow = 0.f; - cloud_color = LLColor3(); - cloud_scale = 0.f; - cloud_pos_density1 = LLColor3(); - cloud_pos_density2 = LLColor3(); +// dome_radius = 1.f; +// dome_offset_ratio = 0.f; +// sunlight_color = LLColor3(); +// ambient = LLColor3(); +// gamma = 1.f; +// lightnorm = LLVector4(); +// blue_density = LLColor3(); +// blue_horizon = LLColor3(); +// haze_density = 0.f; +// haze_horizon = 1.f; +// density_multiplier = 0.f; +// max_y = 0.f; +// glow = LLColor3(); +// cloud_shadow = 0.f; +// cloud_color = LLColor3(); +// cloud_scale = 0.f; +// cloud_pos_density1 = LLColor3(); +// cloud_pos_density2 = LLColor3(); mInitialized = FALSE; mbCanSelect = FALSE; @@ -369,11 +369,12 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); // *LAPRAS - mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getLightNormal(); + mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getSunDirection(); if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { - initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0)); + + initSunDirection(LLVector3(mSunDefaultPosition.mV[2], mSunDefaultPosition.mV[0], mSunDefaultPosition.mV[1]), LLVector3(0, 0, 0)); } mAmbientScale = gSavedSettings.getF32("SkyAmbientScale"); mNightColorShift = gSavedSettings.getColor3("SkyNightColorShift"); @@ -569,33 +570,35 @@ void LLVOSky::initAtmospherics(void) // *LAPRAS // uniform parameters for convenience - LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); - - dome_radius = sky->getDomeRadius(); - dome_offset_ratio = sky->getDomeOffset(); - sunlight_color = sky->getSunlightColor(); - ambient = sky->getAmbientColor(); - gamma = sky->getGama(); - blue_density = sky->getBlueDensity(); - blue_horizon = sky->getBlueHorizon(); - haze_density = sky->getHazeDensity(); - haze_horizon = sky->getHazeHorizon(); - density_multiplier = sky->getDensityMultiplier(); - max_y = sky->getMaxY(); - glow = sky->getGlow(); - cloud_shadow = sky->getCloudShadow(); - cloud_color = sky->getCloudColor(); - cloud_scale = sky->getCloudScale(); - cloud_pos_density1 = sky->getCloudPosDensity1(); - cloud_pos_density2 = sky->getCloudPosDensity2(); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + +// dome_radius = psky->getDomeRadius(); +// dome_offset_ratio = psky->getDomeOffset(); +// sunlight_color = psky->getSunlightColor(); +// ambient = psky->getAmbientColor(); +// gamma = psky->getGama(); +// blue_density = psky->getBlueDensity(); +// blue_horizon = psky->getBlueHorizon(); +// haze_density = psky->getHazeDensity(); +// haze_horizon = psky->getHazeHorizon(); +// density_multiplier = psky->getDensityMultiplier(); +// max_y = psky->getMaxY(); +// glow = psky->getGlow(); +// cloud_shadow = psky->getCloudShadow(); +// cloud_color = psky->getCloudColor(); +// cloud_scale = psky->getCloudScale(); +// cloud_pos_density1 = psky->getCloudPosDensity1(); +// cloud_pos_density2 = psky->getCloudPosDensity2(); // light norm is different. We need the sun's direction, not the light direction // which could be from the moon. And we need to clamp it // just like for the gpu - LLVector3 sunDir = gSky.getSunDirection(); +// LLVector3 sunDir = gSky.getSunDirection(); + LLVector3 sunDir = psky->getSunDirection(); // CFR_TO_OGL - lightnorm = LLVector4(sunDir.mV[1], sunDir.mV[2], sunDir.mV[0], 0); +// lightnorm = LLVector4(sunDir.mV[1], sunDir.mV[2], sunDir.mV[0], 0); + lightnorm = LLVector4(sunDir, 0); unclamped_lightnorm = lightnorm; if(lightnorm.mV[1] < -0.1f) { @@ -676,6 +679,11 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]) { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor3 blue_density = psky->getBlueDensity(); + F32 max_y = psky->getMaxY(); + // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); F32 sinA = sin(F_PI - phi); @@ -684,7 +692,8 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo sinA = 0.01f; } - F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; +// F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; + F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; Pn *= Plen; @@ -705,7 +714,14 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo Pn /= Plen; // Initialize temp variables - LLColor3 sunlight = sunlight_color; + LLColor3 sunlight = psky->getSunlightColor(); + LLColor3 ambient = psky->getAmbientColor(); + LLColor3 blue_horizon = psky->getBlueHorizon(); + F32 haze_density = psky->getHazeDensity(); + F32 haze_horizon = psky->getHazeHorizon(); + F32 density_multiplier = psky->getDensityMultiplier(); + LLColor3 glow = psky->getGlow(); + F32 cloud_shadow = psky->getCloudShadow(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -766,7 +782,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Final atmosphere additive componentMultBy(vary_HazeColor, LLColor3::white - temp1); - sunlight = sunlight_color; + sunlight = psky->getSunlightColor(); temp2.mV[1] = llmax(0.f, lightnorm[1] * 2.f); temp2.mV[1] = 1.f / temp2.mV[1]; componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); @@ -807,8 +823,10 @@ LLColor3 LLVOSky::calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLColor3 & vary_CloudColorAmbient, F32 & vary_CloudDensity, LLVector2 vary_HorizontalProjection[2]) { - LLColor3 res; + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + F32 gamma = psky->getGama(); + LLColor3 res; LLColor3 color0 = vary_HazeColor; if (!gPipeline.canUseWindLightShaders()) @@ -874,6 +892,7 @@ LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLC void LLVOSky::calcAtmospherics(void) { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); initAtmospherics(); LLColor3 vary_HazeColor; @@ -881,7 +900,16 @@ void LLVOSky::calcAtmospherics(void) LLColor3 vary_AmbientColor; { // Initialize temp variables - LLColor3 sunlight = sunlight_color; + LLColor3 sunlight = psky->getSunlightColor(); + LLColor3 ambient = psky->getAmbientColor(); + F32 gamma = psky->getGama(); + LLColor3 blue_density = psky->getBlueDensity(); + LLColor3 blue_horizon = psky->getBlueHorizon(); + F32 haze_density = psky->getHazeDensity(); + F32 haze_horizon = psky->getHazeHorizon(); + F32 density_multiplier = psky->getDensityMultiplier(); + F32 max_y = psky->getMaxY(); + F32 cloud_shadow = psky->getCloudShadow(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes @@ -1210,6 +1238,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) } mCameraPosAgent = drawable->getPositionAgent(); + mEarthCenter.mV[0] = mCameraPosAgent.mV[0]; mEarthCenter.mV[1] = mCameraPosAgent.mV[1]; @@ -1808,152 +1837,155 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, LLFace *face = mFace[FACE_REFLECTION]; - if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) - { - face->setSize(quads * 4, quads * 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); - buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); - face->setIndicesIndex(0); - face->setGeomIndex(0); - face->setVertexBuffer(buff); - } - - LLStrider<LLVector3> verticesp; - LLStrider<LLVector3> normalsp; - LLStrider<LLVector2> texCoordsp; - LLStrider<U16> indicesp; - S32 index_offset; - - index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); - if (-1 == index_offset) - { - return; - } - - LLColor3 hb_col3 = HB.getInterpColor(); - hb_col3.clamp(); - const LLColor4 hb_col = LLColor4(hb_col3); - - const F32 min_attenuation = 0.4f; - const F32 max_attenuation = 0.7f; - const F32 attenuation = min_attenuation - + cos_angle_of_view * (max_attenuation - min_attenuation); - - LLColor4 hb_refl_col = (1-attenuation) * hb_col + attenuation * mFogColor; - face->setFaceColor(hb_refl_col); - - LLVector3 v_far[2]; - v_far[0] = v_refl_corner[1]; - v_far[1] = v_refl_corner[3]; - - if(dt_clip > 0) - { - if (dt_clip >= 1) - { - for (S32 vtx = 0; vtx < 4; ++vtx) - { - F32 ratio = far_clip / v_refl_corner[vtx].length(); - *(verticesp++) = v_refl_corner[vtx] = ratio * v_refl_corner[vtx] + mCameraPosAgent; - } - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); - face->mCenterAgent = draw_pos; - } - else - { - F32 ratio = far_clip / v_refl_corner[1].length(); - v_sprite_corner[1] = v_refl_corner[1] * ratio; - - ratio = far_clip / v_refl_corner[3].length(); - v_sprite_corner[3] = v_refl_corner[3] * ratio; - - v_refl_corner[1] = (1 - dt_clip) * v_refl_corner[1] + dt_clip * v_refl_corner[0]; - v_refl_corner[3] = (1 - dt_clip) * v_refl_corner[3] + dt_clip * v_refl_corner[2]; - v_sprite_corner[0] = v_refl_corner[1]; - v_sprite_corner[2] = v_refl_corner[3]; - - for (S32 vtx = 0; vtx < 4; ++vtx) - { - *(verticesp++) = v_sprite_corner[vtx] + mCameraPosAgent; - } - - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_sprite_corner[1] + v_refl_corner[2] + v_sprite_corner[3]); - face->mCenterAgent = draw_pos; - } - - *(texCoordsp++) = TEX0tt; - *(texCoordsp++) = TEX0t; - *(texCoordsp++) = TEX1tt; - *(texCoordsp++) = TEX1t; - - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 1; - - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 3; - - index_offset += 4; - } - - if (dt_clip < 1) - { - if (dt_clip <= 0) - { - const LLVector3 draw_pos = 0.25 * - (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); - face->mCenterAgent = draw_pos; - } - - const F32 raws_inv = 1.f/raws; - const F32 cols_inv = 1.f/cols; - LLVector3 left = v_refl_corner[0] - v_refl_corner[1]; - LLVector3 right = v_refl_corner[2] - v_refl_corner[3]; - left *= raws_inv; - right *= raws_inv; - - F32 dt_raw = dt; - - for (S32 raw = 0; raw < raws; ++raw) - { - F32 dt_v0 = raw * raws_inv; - F32 dt_v1 = (raw + 1) * raws_inv; - const LLVector3 BL = v_refl_corner[1] + (F32)raw * left; - const LLVector3 BR = v_refl_corner[3] + (F32)raw * right; - const LLVector3 EL = BL + left; - const LLVector3 ER = BR + right; - dt_v0 = dt_raw; - dt_raw = dt_v1 = dtReflection(EL, cos_dir_from_top[0], sin_dir_from_top, diff_angl_dir); - for (S32 col = 0; col < cols; ++col) - { - F32 dt_h0 = col * cols_inv; - *(verticesp++) = (1 - dt_h0) * EL + dt_h0 * ER + mCameraPosAgent; - *(verticesp++) = (1 - dt_h0) * BL + dt_h0 * BR + mCameraPosAgent; - F32 dt_h1 = (col + 1) * cols_inv; - *(verticesp++) = (1 - dt_h1) * EL + dt_h1 * ER + mCameraPosAgent; - *(verticesp++) = (1 - dt_h1) * BL + dt_h1 * BR + mCameraPosAgent; - - *(texCoordsp++) = LLVector2(dt_h0, dt_v1); - *(texCoordsp++) = LLVector2(dt_h0, dt_v0); - *(texCoordsp++) = LLVector2(dt_h1, dt_v1); - *(texCoordsp++) = LLVector2(dt_h1, dt_v0); - - *indicesp++ = index_offset + 0; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 1; - - *indicesp++ = index_offset + 1; - *indicesp++ = index_offset + 2; - *indicesp++ = index_offset + 3; - - index_offset += 4; - } - } - } - - face->getVertexBuffer()->flush(); + if (face) + { + if (!face->getVertexBuffer() || quads * 4 != face->getGeomCount()) + { + face->setSize(quads * 4, quads * 6); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE); + face->setIndicesIndex(0); + face->setGeomIndex(0); + face->setVertexBuffer(buff); + } + + LLStrider<LLVector3> verticesp; + LLStrider<LLVector3> normalsp; + LLStrider<LLVector2> texCoordsp; + LLStrider<U16> indicesp; + S32 index_offset; + + index_offset = face->getGeometry(verticesp, normalsp, texCoordsp, indicesp); + if (-1 == index_offset) + { + return; + } + + LLColor3 hb_col3 = HB.getInterpColor(); + hb_col3.clamp(); + const LLColor4 hb_col = LLColor4(hb_col3); + + const F32 min_attenuation = 0.4f; + const F32 max_attenuation = 0.7f; + const F32 attenuation = min_attenuation + + cos_angle_of_view * (max_attenuation - min_attenuation); + + LLColor4 hb_refl_col = (1 - attenuation) * hb_col + attenuation * mFogColor; + face->setFaceColor(hb_refl_col); + + LLVector3 v_far[2]; + v_far[0] = v_refl_corner[1]; + v_far[1] = v_refl_corner[3]; + + if (dt_clip > 0) + { + if (dt_clip >= 1) + { + for (S32 vtx = 0; vtx < 4; ++vtx) + { + F32 ratio = far_clip / v_refl_corner[vtx].length(); + *(verticesp++) = v_refl_corner[vtx] = ratio * v_refl_corner[vtx] + mCameraPosAgent; + } + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); + face->mCenterAgent = draw_pos; + } + else + { + F32 ratio = far_clip / v_refl_corner[1].length(); + v_sprite_corner[1] = v_refl_corner[1] * ratio; + + ratio = far_clip / v_refl_corner[3].length(); + v_sprite_corner[3] = v_refl_corner[3] * ratio; + + v_refl_corner[1] = (1 - dt_clip) * v_refl_corner[1] + dt_clip * v_refl_corner[0]; + v_refl_corner[3] = (1 - dt_clip) * v_refl_corner[3] + dt_clip * v_refl_corner[2]; + v_sprite_corner[0] = v_refl_corner[1]; + v_sprite_corner[2] = v_refl_corner[3]; + + for (S32 vtx = 0; vtx < 4; ++vtx) + { + *(verticesp++) = v_sprite_corner[vtx] + mCameraPosAgent; + } + + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_sprite_corner[1] + v_refl_corner[2] + v_sprite_corner[3]); + face->mCenterAgent = draw_pos; + } + + *(texCoordsp++) = TEX0tt; + *(texCoordsp++) = TEX0t; + *(texCoordsp++) = TEX1tt; + *(texCoordsp++) = TEX1t; + + *indicesp++ = index_offset + 0; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 1; + + *indicesp++ = index_offset + 1; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 3; + + index_offset += 4; + } + + if (dt_clip < 1) + { + if (dt_clip <= 0) + { + const LLVector3 draw_pos = 0.25 * + (v_refl_corner[0] + v_refl_corner[1] + v_refl_corner[2] + v_refl_corner[3]); + face->mCenterAgent = draw_pos; + } + + const F32 raws_inv = 1.f / raws; + const F32 cols_inv = 1.f / cols; + LLVector3 left = v_refl_corner[0] - v_refl_corner[1]; + LLVector3 right = v_refl_corner[2] - v_refl_corner[3]; + left *= raws_inv; + right *= raws_inv; + + F32 dt_raw = dt; + + for (S32 raw = 0; raw < raws; ++raw) + { + F32 dt_v0 = raw * raws_inv; + F32 dt_v1 = (raw + 1) * raws_inv; + const LLVector3 BL = v_refl_corner[1] + (F32)raw * left; + const LLVector3 BR = v_refl_corner[3] + (F32)raw * right; + const LLVector3 EL = BL + left; + const LLVector3 ER = BR + right; + dt_v0 = dt_raw; + dt_raw = dt_v1 = dtReflection(EL, cos_dir_from_top[0], sin_dir_from_top, diff_angl_dir); + for (S32 col = 0; col < cols; ++col) + { + F32 dt_h0 = col * cols_inv; + *(verticesp++) = (1 - dt_h0) * EL + dt_h0 * ER + mCameraPosAgent; + *(verticesp++) = (1 - dt_h0) * BL + dt_h0 * BR + mCameraPosAgent; + F32 dt_h1 = (col + 1) * cols_inv; + *(verticesp++) = (1 - dt_h1) * EL + dt_h1 * ER + mCameraPosAgent; + *(verticesp++) = (1 - dt_h1) * BL + dt_h1 * BR + mCameraPosAgent; + + *(texCoordsp++) = LLVector2(dt_h0, dt_v1); + *(texCoordsp++) = LLVector2(dt_h0, dt_v0); + *(texCoordsp++) = LLVector2(dt_h1, dt_v1); + *(texCoordsp++) = LLVector2(dt_h1, dt_v0); + + *indicesp++ = index_offset + 0; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 1; + + *indicesp++ = index_offset + 1; + *indicesp++ = index_offset + 2; + *indicesp++ = index_offset + 3; + + index_offset += 4; + } + } + } + + face->getVertexBuffer()->flush(); + } } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index c865e8701c..32b5a7eba8 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -381,25 +381,25 @@ class LLVOSky : public LLStaticViewerObject { public: /// WL PARAMS - F32 dome_radius; - F32 dome_offset_ratio; - LLColor3 sunlight_color; - LLColor3 ambient; - F32 gamma; +// F32 dome_radius; +// F32 dome_offset_ratio; +// LLColor3 sunlight_color; +// LLColor3 ambient; +// F32 gamma; LLVector4 lightnorm; LLVector4 unclamped_lightnorm; - LLColor3 blue_density; - LLColor3 blue_horizon; - F32 haze_density; - F32 haze_horizon; - F32 density_multiplier; - F32 max_y; - LLColor3 glow; - F32 cloud_shadow; - LLColor3 cloud_color; - F32 cloud_scale; - LLColor3 cloud_pos_density1; - LLColor3 cloud_pos_density2; +// LLColor3 blue_density; +// LLColor3 blue_horizon; +// F32 haze_density; +// F32 haze_horizon; +// F32 density_multiplier; +// F32 max_y; +// LLColor3 glow; +// F32 cloud_shadow; +// LLColor3 cloud_color; +// F32 cloud_scale; +// LLColor3 cloud_pos_density1; +// LLColor3 cloud_pos_density2; public: void initAtmospherics(void); diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 689296a53a..6d1bb43258 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -187,7 +187,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLightDir().mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV); shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV); |