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authorMnikolenko Productengine <mnikolenko@productengine.com>2017-04-13 18:25:31 +0300
committerMnikolenko Productengine <mnikolenko@productengine.com>2017-04-13 18:25:31 +0300
commit22b03279a127db6bfce22680ee85d8867da5a883 (patch)
treeece0d97a2da6ee6018287b2faf26229e5137ca21 /indra/newview
parent8f2981f0cf64ce4fdf6af32799113d99f1552cf7 (diff)
MAINT-7313 Connect the recent per attachment reported render weight cap to a debug setting.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llvoavatar.cpp4
2 files changed, 13 insertions, 2 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c086e71fae..f0a91fd407 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10179,6 +10179,17 @@
<key>Value</key>
<integer>10</integer>
</map>
+ <key>MaxAttachmentComplexity</key>
+ <map>
+ <key>Comment</key>
+ <string>Attachment's render weight limit</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0E6</real>
+ </map>
<key>ComplexityChangesPopUpDelay</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f6a16f7da1..571dc73013 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -119,7 +119,6 @@ const F32 MAX_HOVER_Z = 2.0;
const F32 MIN_HOVER_Z = -2.0;
const F32 MIN_ATTACHMENT_COMPLEXITY = 0.f;
-const F32 MAX_ATTACHMENT_COMPLEXITY = 1.0e6f;
using namespace LLAvatarAppearanceDefines;
@@ -9018,7 +9017,8 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
* the official viewer for consideration.
*****************************************************************/
static const U32 COMPLEXITY_BODY_PART_COST = 200;
-
+ static LLCachedControl<F32> max_complexity(gSavedSettings,"MaxAttachmentComplexity");
+ F32 MAX_ATTACHMENT_COMPLEXITY = max_complexity;
// Diagnostic list of all textures on our avatar
static std::set<LLUUID> all_textures;