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authorDave Parks <davep@lindenlab.com>2010-02-25 15:19:44 -0600
committerDave Parks <davep@lindenlab.com>2010-02-25 15:19:44 -0600
commit1ceceecf7501076fa92fa7c9eb5cdf1aa8d5191e (patch)
tree260df28244977251de2cba942074eca9923c24bd /indra/newview
parent625dd5ead25a71cceb2973192438ae9442ed73d1 (diff)
LOD tweaking (sort of) works again in importer.
Got rid of another spot that was loading meshes as textures.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llviewerobject.cpp2
-rw-r--r--indra/newview/llviewerobject.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index b5642d07a5..8dea60cc87 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -2932,7 +2932,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */)
getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED);
}
- if (isSculpted())
+ if (isSculpted() && !isMesh())
{
LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID sculpt_id = sculpt_params->getSculptTexture();
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 266c40d493..bf5e0b6656 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -229,6 +229,7 @@ public:
virtual BOOL isFlexible() const { return FALSE; }
virtual BOOL isSculpted() const { return FALSE; }
+ virtual BOOL isMesh() const { return FALSE; }
virtual BOOL hasLightTexture() const { return FALSE; }
// This method returns true if the object is over land owned by