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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2011-07-15 14:10:38 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2011-07-15 14:10:38 -0400
commit0e2291535298ca90ae994ce8e2e56836aaa707bc (patch)
tree407a616bd39719ace97200eecec097512899d5ec /indra/newview
parentfde88ae24d1093fd0f24fe9cfd66dc05a0d1c51f (diff)
parenta89c58f01bac2bc0bafc69dc31eb6071b6ef8829 (diff)
merge
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llagent.cpp5
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp44
-rw-r--r--indra/newview/llfloatermodelpreview.h3
3 files changed, 17 insertions, 35 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 8954937f69..492cfe7c1b 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -577,7 +577,10 @@ void LLAgent::setFlying(BOOL fly)
// static
void LLAgent::toggleFlying()
{
- LLToolPie::instance().stopClickToWalk();
+ if ( gAgent.mAutoPilot )
+ {
+ LLToolPie::instance().stopClickToWalk();
+ }
BOOL fly = !gAgent.getFlying();
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index ef846ec42e..203be5bb1f 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1385,6 +1385,8 @@ bool LLModelLoader::doLoadModel()
if (!dom)
{
+ llinfos<<" Error with dae - traditionally indicates a corrupt file."<<llendl;
+ setLoadState( ERROR_PARSING );
return false;
}
@@ -2185,15 +2187,11 @@ void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::s
setRigValidForJointPositionUpload( true );
}
- if ( isRigLegacyOK )
- {
+ if ( isRigLegacyOK)
+ {
setLegacyRigValid( true );
}
- if ( getRigWithSceneParity() && isJointPositionUploadOK )
- {
- setResetJointFlag( true );
- }
}
//-----------------------------------------------------------------------------
// critiqueJointToNodeMappingFromScene()
@@ -2233,12 +2231,7 @@ void LLModelPreview::critiqueJointToNodeMappingFromScene( void )
//2. Partial rig but w/o parity between the scene and joint array
if ( result )
{
- setResetJointFlag( true );
setRigWithSceneParity( true );
- }
- else
- {
- setResetJointFlag( false );
}
}
//-----------------------------------------------------------------------------
@@ -2996,13 +2989,7 @@ U32 LLModelPreview::calcResourceCost()
if ( uploadingJointPositions && !isRigValidForJointPositionUpload() )
{
mFMP->childDisable("ok_btn");
- }
- else
- if ( !isLegacyRigValid() )
- {
- mFMP->childDisable("ok_btn");
- }
- //ok_btn should not have been changed unless something was wrong with joint list
+ }
}
std::set<LLModel*> accounted;
@@ -3343,6 +3330,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
if ( getLoadState() >= LLModelLoader::ERROR_PARSING )
{
mFMP->childDisable("ok_btn");
+ mFMP->childDisable( "calculate_btn" );
}
if (lod == mPreviewLOD)
@@ -4213,12 +4201,7 @@ void LLModelPreview::updateStatusMessages()
if ( uploadingJointPositions && !isRigValidForJointPositionUpload() )
{
skinAndRigOk = false;
- }
- else
- if ( !isLegacyRigValid() )
- {
- skinAndRigOk = false;
- }
+ }
}
if(upload_ok && mModelLoader)
@@ -4814,8 +4797,12 @@ BOOL LLModelPreview::render()
mFMP->childSetValue("upload_joints", false);
upload_joints = false;
}
-
- mFMP->childSetEnabled("upload_joints", upload_skin);
+
+ //Only enable joint offsets if it passed the earlier critiquing
+ if ( isRigValidForJointPositionUpload() )
+ {
+ mFMP->childSetEnabled("upload_joints", upload_skin);
+ }
F32 explode = mFMP->childGetValue("physics_explode").asReal();
@@ -5475,11 +5462,6 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
{
mCalculateBtn->setVisible( false );
}
- else
- if ( !mModelPreview->isLegacyRigValid() )
- {
- mCalculateBtn->setVisible( false );
- }
}
mUploadBtn->setVisible(!visible);
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 3a5f7602fe..c24e171024 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -365,9 +365,6 @@ public:
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
- //setRestJointFlag: If an asset comes through that changes the joints, we want the reset to persist
- void setResetJointFlag( bool state ) { if ( !mResetJoints ) mResetJoints = state; }
- const bool getResetJointFlag( void ) const { return mResetJoints; }
void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }