diff options
author | Howard Stearns <howard.stearns@gmail.com> | 2022-09-01 13:38:22 -0700 |
---|---|---|
committer | Howard Stearns <howard.stearns@gmail.com> | 2022-09-01 13:38:22 -0700 |
commit | 01d03edd8512580575da515401a42021577c3c57 (patch) | |
tree | cc066c39bd4718ac70300b0d6b41c63aa26bbea0 /indra/newview | |
parent | 2082443220fe344bb027c3acbf50fea0a99159c3 (diff) |
SL-17967 - _ARB constant removal
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawable.cpp | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 8 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llglsandbox.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llselectmgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llsprite.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llvograss.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llvoground.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llvopartgroup.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llvosurfacepatch.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvotree.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 20 | ||||
-rw-r--r-- | indra/newview/llvowater.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvowlsky.cpp | 4 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 32 |
17 files changed, 56 insertions, 56 deletions
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index bfb79f3a4c..70bc603a42 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -1252,7 +1252,7 @@ LLSpatialPartition* LLDrawable::getSpatialPartition() LLSpatialBridge::LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp) : LLDrawable(root->getVObj(), true), - LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW_ARB, regionp) + LLSpatialPartition(data_mask, render_by_group, GL_STREAM_DRAW, regionp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWABLE diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4a9a3caaec..67c3000410 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -54,7 +54,7 @@ #include "llviewertexturelist.h" static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; -static U32 sBufferUsage = GL_STREAM_DRAW_ARB; +static U32 sBufferUsage = GL_STREAM_DRAW; static U32 sShaderLevel = 0; LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; @@ -146,11 +146,11 @@ void LLDrawPoolAvatar::prerender() if (sShaderLevel > 0) { - sBufferUsage = GL_DYNAMIC_DRAW_ARB; + sBufferUsage = GL_DYNAMIC_DRAW; } else { - sBufferUsage = GL_STREAM_DRAW_ARB; + sBufferUsage = GL_STREAM_DRAW; } } @@ -934,7 +934,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets + GL_STREAM_DRAW) //avatars are always stream draw due to morph targets { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index ab5c655be0..534736e0a4 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1224,7 +1224,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf) mask |= LLVertexBuffer::MAP_WEIGHT4; } - LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW); vf.mVertexBuffer = buff; buff->allocateBuffer(vf.mNumVertices, 0, true); @@ -1539,7 +1539,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, #ifdef GL_TRANSFORM_FEEDBACK_BUFFER if (use_transform_feedback && - mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB && + mVertexBuffer->getUsage() == GL_DYNAMIC_COPY && gTransformPositionProgram.mProgramObject && //transform shaders are loaded mVertexBuffer->useVBOs() && //target buffer is in VRAM !rebuild_weights && //TODO: add support for weights diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 9b9ab02dc1..d75f3eef6f 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1084,7 +1084,7 @@ F32 gpu_benchmark() delete [] pixels; //make a dummy triangle to draw with - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW); if (!buff->allocateBuffer(3, 0, true)) { diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index fc5b1c60e2..690c7e1bd8 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6029,7 +6029,7 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor) { //Need to because crash on ATI 3800 (and similar cards) MAINT-5018 - LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 10b3683cc8..d02c5861b1 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1581,7 +1581,7 @@ void renderOctree(LLSpatialGroup* group) if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds.value(); - if (group->mBufferUsage == GL_STATIC_DRAW_ARB) + if (group->mBufferUsage == GL_STATIC_DRAW) { col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); } @@ -1591,7 +1591,7 @@ void renderOctree(LLSpatialGroup* group) //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); } - if (group->mBufferUsage != GL_STATIC_DRAW_ARB) + if (group->mBufferUsage != GL_STATIC_DRAW) { LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -1686,7 +1686,7 @@ void renderOctree(LLSpatialGroup* group) } else { - if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty() + if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty() && group->getSpatialPartition()->mRenderByGroup) { col.setVec(0.8f, 0.4f, 0.1f, 0.1f); diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index c3eb70f850..0cdad86a76 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -190,7 +190,7 @@ void LLSprite::updateFace(LLFace &face) { LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, - GL_STREAM_DRAW_ARB); + GL_STREAM_DRAW); buff->allocateBuffer(4, 12, TRUE); face.setGeomIndex(0); face.setIndicesIndex(0); diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index d109b7b34f..36d66cccef 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -594,7 +594,7 @@ U32 LLVOGrass::getPartitionType() const } LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_GRASS; mPartitionType = LLViewerRegion::PARTITION_GRASS; @@ -602,7 +602,7 @@ LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp) mDepthMask = TRUE; mSlopRatio = 0.1f; mRenderPass = LLRenderPass::PASS_GRASS; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; } void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) @@ -626,7 +626,7 @@ void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count if (drawablep->isAnimating()) { - group->mBufferUsage = GL_STREAM_DRAW_ARB; + group->mBufferUsage = GL_STREAM_DRAW; } U32 count = 0; diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index 52a6395618..28bd5a3c97 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -93,7 +93,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) if (!face->getVertexBuffer()) { face->setSize(5, 12); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to " diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index cb4315a774..2047e0a726 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -65,7 +65,7 @@ void LLVOPartGroup::restoreGL() { //TODO: optimize out binormal mask here. Specular and normal coords as well. - sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB); + sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW); U32 count = LL_MAX_PARTICLE_COUNT; if (!sVB->allocateBuffer(count*4, count*6, true)) { @@ -738,7 +738,7 @@ U32 LLVOPartGroup::getPartitionType() const } LLParticlePartition::LLParticlePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW, regionp) { mRenderPass = LLRenderPass::PASS_ALPHA; mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 1aa00bc894..b7a5a0667b 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1010,7 +1010,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) face->setSize(4, 6); face->setGeomIndex(0); face->setIndicesIndex(0); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW); buff->allocateBuffer(4, 6, TRUE); face->setVertexBuffer(buff); @@ -1139,7 +1139,7 @@ bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, F32 scale, const if (!facep->getVertexBuffer()) { facep->setSize(4, 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " @@ -1379,7 +1379,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, if (!face->getVertexBuffer() || quads*4 != face->getGeomCount()) { face->setSize(quads * 4, quads * 6); - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to " diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 6b56eaeb4a..69ae3cf23b 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -51,7 +51,7 @@ class LLVertexBufferTerrain : public LLVertexBuffer { public: LLVertexBufferTerrain() : - LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB) + LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW) { //texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1 }; @@ -1001,7 +1001,7 @@ U32 LLVOSurfacePatch::getPartitionType() const } LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW, regionp) { mOcclusionEnabled = FALSE; mInfiniteFarClip = TRUE; diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index e26791aa29..b6f8d162ba 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -921,7 +921,7 @@ void LLVOTree::updateMesh() LLFace* facep = mDrawable->getFace(0); if (!facep) return; - LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW); if (!buff->allocateBuffer(vert_count, index_count, TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to " @@ -1226,7 +1226,7 @@ U32 LLVOTree::getPartitionType() const } LLTreePartition::LLTreePartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp) { mDrawableType = LLPipeline::RENDER_TYPE_TREE; mPartitionType = LLViewerRegion::PARTITION_TREE; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index ad11fb3908..ad99ce1509 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5182,7 +5182,7 @@ U32 LLVOVolume::getPartitionType() const } LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp), +: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW, regionp), LLVolumeGeometryManager() { mLODPeriod = 32; @@ -5190,7 +5190,7 @@ LLVolumeGeometryManager() mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_VOLUME; mSlopRatio = 0.25f; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; } LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp) @@ -5202,7 +5202,7 @@ LLVolumeGeometryManager() mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_BRIDGE; - mBufferUsage = GL_DYNAMIC_DRAW_ARB; + mBufferUsage = GL_DYNAMIC_DRAW; mSlopRatio = 0.25f; } @@ -5788,7 +5788,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - useage = GL_STREAM_DRAW_ARB; + useage = GL_STREAM_DRAW; } LLVOVolume* vobj = drawablep->getVOVolume(); @@ -6408,10 +6408,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace if (use_transform_feedback && gTransformPositionProgram.mProgramObject && //transform shaders are loaded - buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM + buffer_usage == GL_DYNAMIC_DRAW && //target buffer is in VRAM !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights { - buffer_usage = GL_DYNAMIC_COPY_ARB; + buffer_usage = GL_DYNAMIC_COPY; } #if LL_DARWIN @@ -6645,9 +6645,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } - if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB) + if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW) { - buffer_usage = GL_STREAM_DRAW_ARB; + buffer_usage = GL_STREAM_DRAW; } //create vertex buffer @@ -7065,7 +7065,7 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - usage = GL_STREAM_DRAW_ARB; + usage = GL_STREAM_DRAW; } } @@ -7094,7 +7094,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun if (drawablep->isAnimating()) { //fall back to stream draw for animating verts - usage = GL_STREAM_DRAW_ARB; + usage = GL_STREAM_DRAW; } //for each face diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 089a7712c0..6f30092326 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -152,7 +152,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLVertexBuffer* buff = face->getVertexBuffer(); if (!buff || !buff->isWriteable()) { - buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); + buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE)) { LL_WARNS() << "Failed to allocate Vertex Buffer on water update to " @@ -295,7 +295,7 @@ U32 LLVOVoidWater::getPartitionType() const } LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp) -: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB, regionp) +: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW, regionp) { mInfiniteFarClip = TRUE; mDrawableType = LLPipeline::RENDER_TYPE_WATER; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index d1f584cbca..c7df343ad0 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -151,7 +151,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) if (mFsSkyVerts.isNull()) { - mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW); if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE)) { @@ -216,7 +216,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) for (U32 i = 0; i < strips_segments ;++i) { - LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); + LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW); mStripsVerts[i] = segment; U32 num_stacks_this_seg = stacks_per_seg; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2f6ff19100..3918770849 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -536,7 +536,7 @@ void LLPipeline::init() if (mCubeVB.isNull()) { - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); @@ -2418,7 +2418,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); } @@ -2677,7 +2677,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) if (mCubeVB.isNull()) { //cube VB will be used for issuing occlusion queries - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -4063,7 +4063,7 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -4371,7 +4371,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -4592,7 +4592,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); LLVertexBuffer::unbind(); @@ -4682,7 +4682,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -8078,7 +8078,7 @@ void LLPipeline::renderFinalize() gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mRT->screen); - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -8246,8 +8246,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); stop_glerror(); } } @@ -8268,8 +8268,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); stop_glerror(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); stop_glerror(); } } @@ -8448,7 +8448,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) GL_NEAREST); } - LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -8717,7 +8717,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (mCubeVB.isNull()) { - mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW); } mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -9224,7 +9224,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); } } @@ -9232,7 +9232,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); } } |