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authorGraham Linden <graham@lindenlab.com>2018-06-26 23:31:03 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-26 23:31:03 +0100
commit71a0d3e9597415a86185d7683710252326da7b7a (patch)
treeaaabe2bdfac18159803f47acf6a8857bbb6f5c16 /indra/newview
parent3cd2a35f9db411616ad15b89c8af366c0ccf00c9 (diff)
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with automatically linked feature shaders.
Add LL_RELEASE_FOR_DOWNLOAD ifdef around launcher nag. Fix OSX 10.14 SDK compile issue from unused var in scroll list.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llappviewer.cpp3
-rw-r--r--indra/newview/lldrawpoolwater.cpp21
2 files changed, 11 insertions, 13 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 7d7340fde2..874940b87f 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1083,6 +1083,8 @@ bool LLAppViewer::init()
}
}
+// do not pester developers with instructions they cannot follow while debugging
+#if LL_RELEASE_FOR_DOWNLOAD
// MAINT-8305: If we're processing a SLURL, skip the launcher check.
if (gSavedSettings.getString("CmdLineLoginLocation").empty())
{
@@ -1099,6 +1101,7 @@ bool LLAppViewer::init()
LLNotificationsUtil::add("RunLauncher");
}
}
+#endif
#if LL_WINDOWS
if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion())
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 6e3145ee06..088a6bb4e8 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -564,13 +564,15 @@ void LLDrawPoolWater::shade()
shader = &gWaterProgram;
}
+ shader->bind();
+
if (deferred_render)
{
- gPipeline.bindDeferredShader(*shader);
- }
- else
- {
- shader->bind();
+ if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
+ {
+ glh::matrix4f norm_mat = get_current_modelview().inverse().transpose();
+ shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
+ }
}
sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f;
@@ -718,14 +720,7 @@ void LLDrawPoolWater::shade()
shader->disableTexture(LLShaderMgr::WATER_REFTEX);
shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
- if (deferred_render)
- {
- gPipeline.unbindDeferredShader(*shader);
- }
- else
- {
- shader->unbind();
- }
+ shader->unbind();
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);