From 71a0d3e9597415a86185d7683710252326da7b7a Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Tue, 26 Jun 2018 23:31:03 +0100 Subject: Fix OSX bug from OLD_SELECT GLSL work-around define not being used with automatically linked feature shaders. Add LL_RELEASE_FOR_DOWNLOAD ifdef around launcher nag. Fix OSX 10.14 SDK compile issue from unused var in scroll list. --- indra/newview/llappviewer.cpp | 3 +++ indra/newview/lldrawpoolwater.cpp | 21 ++++++++------------- 2 files changed, 11 insertions(+), 13 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 7d7340fde2..874940b87f 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1083,6 +1083,8 @@ bool LLAppViewer::init() } } +// do not pester developers with instructions they cannot follow while debugging +#if LL_RELEASE_FOR_DOWNLOAD // MAINT-8305: If we're processing a SLURL, skip the launcher check. if (gSavedSettings.getString("CmdLineLoginLocation").empty()) { @@ -1099,6 +1101,7 @@ bool LLAppViewer::init() LLNotificationsUtil::add("RunLauncher"); } } +#endif #if LL_WINDOWS if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion()) diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 6e3145ee06..088a6bb4e8 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -564,13 +564,15 @@ void LLDrawPoolWater::shade() shader = &gWaterProgram; } + shader->bind(); + if (deferred_render) { - gPipeline.bindDeferredShader(*shader); - } - else - { - shader->bind(); + if (shader->getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0) + { + glh::matrix4f norm_mat = get_current_modelview().inverse().transpose(); + shader->uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); + } } sTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f; @@ -718,14 +720,7 @@ void LLDrawPoolWater::shade() shader->disableTexture(LLShaderMgr::WATER_REFTEX); shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); - if (deferred_render) - { - gPipeline.unbindDeferredShader(*shader); - } - else - { - shader->unbind(); - } + shader->unbind(); gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3