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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-02-17 22:22:37 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-02-18 10:26:57 +0200
commit9b0c167b84f4f5a1f691ab57270dc30fa58bc800 (patch)
tree93281f912ac61dc6c8a705a35400a532c3238903 /indra/newview
parentb0d80552b3177269eb24ef9a1e0d58a98d95a96f (diff)
#3557 Waves not applying without Transparent Water
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index c56e38d016..35b2f8bd10 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -256,7 +256,7 @@ void main()
#endif
vec3 sunlit_linear = srgb_to_linear(sunlit);
- float fade = 0;
+ float fade = 1;
#ifdef TRANSPARENT_WATER
float depth = texture(depthMap, distort).r;