diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2015-09-14 11:05:08 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2015-09-14 11:05:08 -0400 |
commit | 7f19cb367e6182fff78d66738087601470faa9fa (patch) | |
tree | 1f70a2f5a05479013ef019877dae554e1ee8f339 /indra/newview | |
parent | 9d44aaab46eff6d16ff50d8b6c12df821f637761 (diff) | |
parent | 6b2c1d5f104047af8aa71d01b7d8fbe9a0ad3493 (diff) |
merge
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 3 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 38 | ||||
-rwxr-xr-x | indra/newview/llvovolume.cpp | 27 |
3 files changed, 20 insertions, 48 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index d3eed775bf..b342abb7c1 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -40,8 +40,7 @@ mat4 getObjectSkinnedTransform() index = min(index, vec4(151.0)); index = max(index, vec4( 0.0)); - float scale = 1.0/(w.x+w.y+w.z+w.w); - w *= scale; + w *= 1.0/(w.x+w.y+w.z+w.w); int i1 = int(index.x); int i2 = int(index.y); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9dd4c2ce0d..f1bfe4ecb2 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1554,7 +1554,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { if (drawable && drawable->isState(LLDrawable::REBUILD_ALL)) - { //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues + { + //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues for (S32 i = 0; i < drawable->getNumFaces(); ++i) { LLFace* facep = drawable->getFace(i); @@ -1571,13 +1572,15 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* buffer = face->getVertexBuffer(); } else - { //just rebuild this face + { + //just rebuild this face getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face); } } if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) - { //perform software vertex skinning for this face + { + //perform software vertex skinning for this face LLStrider<LLVector3> position; LLStrider<LLVector3> normal; @@ -1605,10 +1608,6 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* { joint = avatar->getJoint("mPelvis"); } - if (!joint) - { - LL_DEBUGS("Avatar") << "Failed to find " << skin->mJointNames[j] << LL_ENDL; - } if (joint) { mat[j] = skin->mInvBindMatrix[j]; @@ -1633,27 +1632,14 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* { F32 w = weight[j][k]; - idx[k] = llclamp((S32) floorf(w), 0, JOINT_COUNT-1); + idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)JOINT_COUNT-1); wght[k] = w - floorf(w); scale += wght[k]; } - - if (scale > 0.f) - { - wght *= 1.f/scale; - } - else - { - // Complete weighting fail - all zeroes. Just - // pick some values that add up to 1.0 so we - // don't wind up with garbage vertices - // pointing off at (0,0,0) - wght[0] = 1.f; - wght[1] = 0.f; - wght[2] = 0.f; - wght[3] = 0.f; - } + // This is enforced in unpackVolumeFaces() + llassert(scale>0.f); + wght *= 1.f/scale; for (U32 k = 0; k < 4; k++) { @@ -1752,6 +1738,10 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) for (U32 i = 0; i < count; ++i) { LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (!joint) + { + joint = avatar->getJoint("mPelvis"); + } if (joint) { mat[i] = skin->mInvBindMatrix[i]; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 25e61c259f..eefe452c14 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4184,12 +4184,6 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons mat[j] = skin->mInvBindMatrix[j]; mat[j] *= joint->getWorldMatrix(); } - else - { - // This shouldn't be possible unless the avatar skeleton - // is corrupt. - llassert(false); - } } for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) @@ -4229,21 +4223,9 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons wght[k] = w - floorf(w); scale += wght[k]; } - if (scale > 0.f) - { - wght *= 1.f / scale; - } - else - { - // Complete weighting fail - all zeroes. Just - // pick some values that add up to 1.0 so we - // don't wind up with garbage vertices - // pointing off at (0,0,0) - wght[0] = 1.f; - wght[1] = 0.f; - wght[2] = 0.f; - wght[3] = 0.f; - } + // This is enforced in unpackVolumeFaces() + llassert(scale>0.f); + wght *= 1.f / scale; for (U32 k = 0; k < 4; k++) { @@ -4252,7 +4234,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLMatrix4a src; // Insure ref'd bone is in our clamped array of mats // clamp idx to maxJoints to avoid reading garbage off stack in release - src.setMul(mp[(idx[k]<maxJoints)?idx[k]:0], w); + S32 index = llclamp((S32)idx[k],(S32)0,(S32)kMaxJoints-1); + src.setMul(mp[index], w); final_mat.add(src); } |