From 6b2c1d5f104047af8aa71d01b7d8fbe9a0ad3493 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 14 Sep 2015 11:01:22 -0400 Subject: SL-133 WIP, SL-134 WIP - more extra joint handling --- .../shaders/class1/avatar/objectSkinV.glsl | 3 +-- indra/newview/lldrawpoolavatar.cpp | 22 +++++++++------- indra/newview/llvovolume.cpp | 29 +++++----------------- 3 files changed, 20 insertions(+), 34 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 6cd38d8ef5..3060307b21 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -37,8 +37,7 @@ mat4 getObjectSkinnedTransform() index = min(index, vec4(51.0)); index = max(index, vec4( 0.0)); - float scale = 1.0/(w.x+w.y+w.z+w.w); - w *= scale; + w *= 1.0/(w.x+w.y+w.z+w.w); int i1 = int(index.x); int i2 = int(index.y); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index f828b56f7f..8bbc529244 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1553,7 +1553,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { if (drawable && drawable->isState(LLDrawable::REBUILD_ALL)) - { //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues + { + //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues for (S32 i = 0; i < drawable->getNumFaces(); ++i) { LLFace* facep = drawable->getFace(i); @@ -1570,13 +1571,15 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* buffer = face->getVertexBuffer(); } else - { //just rebuild this face + { + //just rebuild this face getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face); } } if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) - { //perform software vertex skinning for this face + { + //perform software vertex skinning for this face LLStrider position; LLStrider normal; @@ -1604,10 +1607,6 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* { joint = avatar->getJoint("mPelvis"); } - if (!joint) - { - LL_DEBUGS("Avatar") << "Failed to find " << skin->mJointNames[j] << LL_ENDL; - } if (joint) { mat[j] = skin->mInvBindMatrix[j]; @@ -1632,12 +1631,13 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* { F32 w = weight[j][k]; - idx[k] = llclamp((S32) floorf(w), 0, JOINT_COUNT-1); + idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)JOINT_COUNT-1); wght[k] = w - floorf(w); scale += wght[k]; } - + // This is enforced in unpackVolumeFaces() + llassert(scale>0.f); wght *= 1.f/scale; for (U32 k = 0; k < 4; k++) @@ -1737,6 +1737,10 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) for (U32 i = 0; i < count; ++i) { LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (!joint) + { + joint = avatar->getJoint("mPelvis"); + } if (joint) { mat[i] = skin->mInvBindMatrix[i]; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 1f07d93cc7..dabf6acecf 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4163,7 +4163,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } //build matrix palette - static const size_t kMaxJoints = 64; + static const size_t kMaxJoints = 52; LLMatrix4a mp[kMaxJoints]; LLMatrix4* mat = (LLMatrix4*) mp; @@ -4183,12 +4183,6 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons mat[j] = skin->mInvBindMatrix[j]; mat[j] *= joint->getWorldMatrix(); } - else - { - // This shouldn't be possible unless the avatar skeleton - // is corrupt. - llassert(false); - } } for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) @@ -4228,21 +4222,9 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons wght[k] = w - floorf(w); scale += wght[k]; } - if (scale > 0.f) - { - wght *= 1.f / scale; - } - else - { - // Complete weighting fail - all zeroes. Just - // pick some values that add up to 1.0 so we - // don't wind up with garbage vertices - // pointing off at (0,0,0) - wght[0] = 1.f; - wght[1] = 0.f; - wght[2] = 0.f; - wght[3] = 0.f; - } + // This is enforced in unpackVolumeFaces() + llassert(scale>0.f); + wght *= 1.f / scale; for (U32 k = 0; k < 4; k++) { @@ -4251,7 +4233,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLMatrix4a src; // Insure ref'd bone is in our clamped array of mats // clamp idx to maxJoints to avoid reading garbage off stack in release - src.setMul(mp[(idx[k]