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authorMnikolenko Productengine <mnikolenko@productengine.com>2021-11-09 17:17:49 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2021-11-09 17:17:49 +0200
commit768b7a4d33b64dc3e9d7f7c0c384bb2aa37b458b (patch)
tree9f13912e908ee4b4625f2537a0ccccbd143009b0 /indra/newview/skins
parentb6afa7f7dd5eb4f6df9580a25fbffb491ccef921 (diff)
SL-16330 Clean up vertical sync handling, add to UI
Diffstat (limited to 'indra/newview/skins')
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index 7786ba8a1c..cba75e8ea7 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -334,15 +334,15 @@
width="256" />
<check_box
- control_name="RenderVBOEnable"
+ control_name="RenderVSyncEnable"
height="16"
initial_value="true"
- label="Enable OpenGL Vertex Buffer Objects"
+ label="Enable VSync"
layout="topleft"
left="30"
top_delta="16"
- name="vbo"
- tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
+ name="vsync"
+ tool_tip="Synchronizes the frame rate to the refresh rate of the monitor, which results in smooth performance."
width="315" />
<check_box