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authorRichard Linden <none@none>2013-03-22 00:44:59 -0700
committerRichard Linden <none@none>2013-03-22 00:44:59 -0700
commit68f9f656cd22332e46959a90347e38f79c19a66c (patch)
tree531d87287b69f500c5901f785e60483555b415f9 /indra/newview/skins/default
parente87000ba0750e55d9d6b55feccc4124f5d2b4b74 (diff)
parent368dd542bec7c31e14673b83d3342c35717d2920 (diff)
merge with viewer-release
Diffstat (limited to 'indra/newview/skins/default')
-rw-r--r--indra/newview/skins/default/xui/da/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/de/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/en/floater_lagmeter.xml336
-rw-r--r--indra/newview/skins/default/xui/en/floater_scene_load_stats.xml484
-rw-r--r--indra/newview/skins/default/xui/en/floater_stats.xml66
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml18
-rw-r--r--indra/newview/skins/default/xui/es/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/fr/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/it/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/ja/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/pl/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/pt/floater_lagmeter.xml154
-rw-r--r--indra/newview/skins/default/xui/ru/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/tr/floater_lagmeter.xml151
-rw-r--r--indra/newview/skins/default/xui/zh/floater_lagmeter.xml151
15 files changed, 516 insertions, 2058 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml
deleted file mode 100644
index 149d174c34..0000000000
--- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag måler
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Klient
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, vindue i baggrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mulig årsag: &apos;Vis afstand&apos; sat for højt i grafik indstillinger
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mulig årsag: Billeder hentes
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mulig årsag: For mange billeder i hukommelse
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mulig årsag: For mange komplekse objekter i scenariet
- </floater.string>
- <floater.string name="network_text_msg">
- Netværk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Muligvis dårlig forbindelse eller &apos;båndbredde&apos; sat for højt i netværksopsætning.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Muligvis dårlig forbindelse eller fil delings program.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mulig årsag: For mange fysiske objekter
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mulig årsag: For mange objekter med script
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mulig årsag: For meget netværks trafik
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mulig årsag: For mange avatarer i bevægelse i regionen
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mulig årsag: For mange billed udregninger
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mulig årsag: Simulator belastning for stor
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/>
- <text name="client">
- Klient
- </text>
- <text name="client_text">
- Normal
- </text>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
- <text name="network">
- Netværk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Ændre størrelse"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
deleted file mode 100644
index 45ff37c147..0000000000
--- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag-Anzeige
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, Fenster im Hintergrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mögliche Ursache: Sichtweite zu groß
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mögliche Ursache: Bilder werden geladen
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mögliche Ursache: Zu viele Bilder im Speicher
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mögliche Ursache: Zu viele komplexe Objekte in der Szene
- </floater.string>
- <floater.string name="network_text_msg">
- Netzwerk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mögliche Ursache: Zu viele physische Objekte
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mögliche Ursache: Zu viele geskriptete Objekte
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mögliche Ursache: Zu viel Netzwerktraffic
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mögliche Ursache: Zu viele Personen in Bewegung in der Region
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mögliche Ursache: Zu viele Bildberechnungen
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mögliche Ursache: Zu hohe Simulator-Last
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
- <text name="network">
- Netzwerk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
deleted file mode 100644
index b24c745bdd..0000000000
--- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml
+++ /dev/null
@@ -1,336 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- height="170"
- layout="topleft"
- name="floater_lagmeter"
- help_topic="floater_lagmeter"
- save_rect="true"
- title="LAG METER"
- width="350">
- <floater.string
- name="max_title_msg">
- Lag Meter
- </floater.string>
- <floater.string
- name="max_width_px">
- 360
- </floater.string>
- <floater.string
- name="min_title_msg">
- Lag
- </floater.string>
- <floater.string
- name="min_width_px">
- 90
- </floater.string>
- <floater.string
- name="client_text_msg">
- Client
- </floater.string>
- <floater.string
- name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string
- name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string
- name="client_frame_time_window_bg_msg">
- Normal, window in background
- </floater.string>
- <floater.string
- name="client_frame_time_critical_msg">
- Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string
- name="client_frame_time_warning_msg">
- Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string
- name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="client_draw_distance_cause_msg">
- Possible cause: Draw distance set too high
- </floater.string>
- <floater.string
- name="client_texture_loading_cause_msg">
- Possible cause: Images loading
- </floater.string>
- <floater.string
- name="client_texture_memory_cause_msg">
- Possible cause: Too many images in memory
- </floater.string>
- <floater.string
- name="client_complex_objects_cause_msg">
- Possible cause: Too many complex objects in scene
- </floater.string>
- <floater.string
- name="network_text_msg">
- Network
- </floater.string>
- <floater.string
- name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string
- name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string
- name="network_packet_loss_critical_msg">
- Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string
- name="network_packet_loss_warning_msg">
- Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string
- name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string
- name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string
- name="network_ping_critical_msg">
- Connection ping time is over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string
- name="network_ping_warning_msg">
- Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string
- name="network_packet_loss_cause_msg">
- Possible bad connection or &apos;Bandwidth&apos; pref too high.
- </floater.string>
- <floater.string
- name="network_ping_cause_msg">
- Possible bad connection or file-sharing app.
- </floater.string>
- <floater.string
- name="server_text_msg">
- Server
- </floater.string>
- <floater.string
- name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string
- name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string
- name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string
- name="server_frame_time_critical_msg">
- Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string
- name="server_frame_time_warning_msg">
- Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string
- name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="server_physics_cause_msg">
- Possible Cause: Too many physical objects
- </floater.string>
- <floater.string
- name="server_scripts_cause_msg">
- Possible Cause: Too many scripted objects
- </floater.string>
- <floater.string
- name="server_net_cause_msg">
- Possible Cause: Too much network traffic
- </floater.string>
- <floater.string
- name="server_agent_cause_msg">
- Possible Cause: Too many moving people in region
- </floater.string>
- <floater.string
- name="server_images_cause_msg">
- Possible Cause: Too many image calculations
- </floater.string>
- <floater.string
- name="server_generic_cause_msg">
- Possible Cause: Simulator load too heavy
- </floater.string>
- <floater.string
- name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string
- name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="client_lagmeter"
- tab_stop="false"
- tool_tip="Client lag status"
- top="24"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="client"
- top_delta="0"
- width="128">
- Client
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="40"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="client_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="56"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="client_lag_cause"
- right="-32" />
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="network_lagmeter"
- tab_stop="false"
- tool_tip="Network lag status"
- top="64"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="network"
- top_delta="0"
- width="128">
- Network
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="80"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="network_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="96"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="network_lag_cause"
- right="-32" />
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="server_lagmeter"
- tab_stop="false"
- tool_tip="Server lag status"
- top="104"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="server"
- top_delta="0"
- width="60">
- Server
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="120"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="server_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="136"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="server_lag_cause"
- right="-32" />
- <button
- follows="left|top"
- height="20"
- label="&gt;&gt;"
- layout="topleft"
- left="10"
- name="minimize"
- tool_tip="Toggle floater size"
- top_delta="24"
- width="40">
- <button.commit_callback
- function="LagMeter.ClickShrink" />
- </button>
-</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
new file mode 100644
index 0000000000..f4021d210a
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
@@ -0,0 +1,484 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater legacy_header_height="18"
+ can_resize="true"
+ height="400"
+ layout="topleft"
+ name="Scene Load Statistics"
+ save_rect="true"
+ save_visibility="true"
+ title="SCENE LOAD STATISTICS"
+ width="260">
+ <button top="20"
+ bottom="60"
+ left="10"
+ width="100"
+ label="Pause"
+ name="playpause"/>
+ <scroll_container follows="top|left|bottom|right"
+ bottom="400"
+ layout="topleft"
+ left="0"
+ name="statistics_scroll"
+ reserve_scroll_corner="true"
+ top="60"
+ width="260">
+ <container_view follows="top|left|bottom|right"
+ height="378"
+ layout="topleft"
+ left="2"
+ name="statistics_view"
+ top="20"
+ width="245" >
+<!--Basic Section-->
+ <stat_view name="basic"
+ label="Basic"
+ show_label="true"
+ setting="OpenDebugStatBasic">
+ <stat_bar name="frame difference"
+ label="Frame Pixel Difference"
+ orientation="horizontal"
+ unit_label="%"
+ stat="FramePixelDifference"
+ bar_max="100"
+ tick_spacing="10"
+ label_spacing="20"
+ unit_scale="100"
+ precision="0"/>
+ <stat_bar name="bandwidth"
+ label="Bandwidth"
+ orientation="horizontal"
+ unit_label="kbps"
+ stat="kbitstat"
+ bar_max="5000"
+ tick_spacing="500"
+ label_spacing="1000"
+ precision="0"/>
+ <stat_bar name="packet_loss"
+ label="Packet Loss"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="packetslostpercentstat"
+ bar_max="5"
+ tick_spacing="0.5"
+ label_spacing="1"
+ precision="3"
+ show_bar="false"
+ show_mean="true"/>
+ </stat_view>
+<!--Advanced Section-->
+ <stat_view name="advanced"
+ label="Advanced"
+ show_label="true"
+ setting="OpenDebugStatAdvanced">
+ <stat_view name="render"
+ label="Render"
+ show_label="true"
+ setting="OpenDebugStatRender">
+ <stat_bar name="objs"
+ label="Total Objects"
+ orientation="horizontal"
+ unit_label=""
+ stat="numobjectsstat"
+ bar_max="50000"
+ tick_spacing="5000"
+ label_spacing="10000"
+ precision="0"
+ show_bar="false"/>
+ <stat_bar name="newobjs"
+ label="New Objects"
+ orientation="horizontal"
+ unit_label="/sec"
+ stat="numnewobjectsstat"
+ bar_max="2000"
+ tick_spacing="200"
+ label_spacing="400"
+ show_bar="false"/>
+ <stat_bar name="object_cache_hits"
+ label="Object Cache Hit Rate"
+ orientation="horizontal"
+ stat="object_cache_hits"
+ bar_max="100"
+ unit_label="%"
+ tick_spacing="20"
+ label_spacing="20"
+ show_history="true"
+ show_bar="false"/>
+ </stat_view>
+<!--Texture Stats-->
+ <stat_view name="texture"
+ label="Texture"
+ show_label="true">
+ <stat_bar name="texture_cache_hits"
+ label="Cache Hit Rate"
+ orientation="horizontal"
+ stat="texture_cache_hits"
+ bar_max="100.f"
+ unit_label="%"
+ tick_spacing="20"
+ label_spacing="20"
+ show_history="true"
+ show_bar="false"/>
+ <stat_bar name="texture_cache_read_latency"
+ label="Cache Read Latency"
+ orientation="horizontal"
+ unit_label="msec"
+ stat="texture_cache_read_latency"
+ bar_max="1000.f"
+ tick_spacing="100"
+ label_spacing="200"
+ show_history="true"
+ show_bar="false"/>
+ <stat_bar name="numimagesstat"
+ label="Count"
+ orientation="horizontal"
+ stat="numimagesstat"
+ bar_max="8000.f"
+ tick_spacing="2000.f"
+ label_spacing="4000.f"
+ show_bar="false"/>
+ <stat_bar name="numrawimagesstat"
+ label="Raw Count"
+ orientation="horizontal"
+ stat="numrawimagesstat"
+ bar_max="8000.f"
+ tick_spacing="2000.f"
+ label_spacing="4000.f"
+ show_bar="false"/>
+ </stat_view>
+<!--Network Stats-->
+ <stat_view name="network"
+ label="Network"
+ show_label="true"
+ setting="OpenDebugStatNet">
+ <stat_bar name="packetsinstat"
+ label="Packets In"
+ orientation="horizontal"
+ stat="packetsinstat"
+ unit_label="/sec"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="packetsoutstat"
+ label="Packets Out"
+ orientation="horizontal"
+ stat="packetsoutstat"
+ unit_label="/sec"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="objectkbitstat"
+ label="Objects"
+ orientation="horizontal"
+ stat="objectkbitstat"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="texturekbitstat"
+ label="Texture"
+ orientation="horizontal"
+ stat="texturekbitstat"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="assetkbitstat"
+ label="Asset"
+ orientation="horizontal"
+ stat="assetkbitstat"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="layerskbitstat"
+ label="Layers"
+ orientation="horizontal"
+ stat="layerskbitstat"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="actualinkbitstat"
+ label="Actual In"
+ orientation="horizontal"
+ stat="actualinkbitstat"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="actualoutkbitstat"
+ label="Actual Out"
+ orientation="horizontal"
+ stat="actualoutkbitstat"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ label_spacing="256.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="vfspendingoperations"
+ label="VFS Pending Operations"
+ orientation="horizontal"
+ stat="vfspendingoperations"
+ unit_label=" Ops."
+ show_bar="false"/>
+ </stat_view>
+ </stat_view>
+<!--Sim Stats-->
+ <stat_view name="sim"
+ label="Simulator"
+ show_label="true"
+ setting="OpenDebugStatSim">
+ <stat_bar name="simobjects"
+ label="Objects"
+ orientation="horizontal"
+ stat="simobjects"
+ precision="0"
+ bar_max="30000.f"
+ tick_spacing="5000.f"
+ label_spacing="10000.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simactiveobjects"
+ label="Active Objects"
+ orientation="horizontal"
+ stat="simactiveobjects"
+ precision="0"
+ bar_max="5000.f"
+ tick_spacing="750.f"
+ label_spacing="1250.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simactivescripts"
+ label="Active Scripts"
+ orientation="horizontal"
+ stat="simactivescripts"
+ precision="0"
+ bar_max="15000.f"
+ tick_spacing="1875.f"
+ label_spacing="3750.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="siminpps"
+ label="Packets In"
+ orientation="horizontal"
+ stat="siminpps"
+ unit_label="pps"
+ precision="0"
+ bar_max="2000.f"
+ tick_spacing="250.f"
+ label_spacing="1000.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simoutpps"
+ label="Packets Out"
+ orientation="horizontal"
+ stat="simoutpps"
+ unit_label="pps"
+ precision="0"
+ bar_max="2000.f"
+ tick_spacing="250.f"
+ label_spacing="1000.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simpendingdownloads"
+ label="Pending Downloads"
+ orientation="horizontal"
+ stat="simpendingdownloads"
+ precision="0"
+ bar_max="800.f"
+ tick_spacing="100.f"
+ label_spacing="200.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simpendinguploads"
+ label="Pending Uploads"
+ orientation="horizontal"
+ stat="simpendinguploads"
+ precision="0"
+ bar_max="100.f"
+ tick_spacing="25.f"
+ label_spacing="50.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simtotalunackedbytes"
+ label="Total Unacked Bytes"
+ orientation="horizontal"
+ stat="simtotalunackedbytes"
+ unit_label="kb"
+ precision="1"
+ bar_max="100000.f"
+ tick_spacing="25000.f"
+ label_spacing="50000.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_view name="simperf"
+ label="Time (ms)"
+ show_label="true">
+ <stat_bar name="simframemsec"
+ label="Total Frame Time"
+ orientation="horizontal"
+ stat="simframemsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simnetmsec"
+ label="Net Time"
+ orientation="horizontal"
+ stat="simnetmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimphysicsmsec"
+ label="Physics Time"
+ orientation="horizontal"
+ stat="simsimphysicsmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimothermsec"
+ label="Simulation Time"
+ orientation="horizontal"
+ stat="simsimothermsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simagentmsec"
+ label="Agent Time"
+ orientation="horizontal"
+ stat="simagentmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simimagesmsec"
+ label="Images Time"
+ orientation="horizontal"
+ stat="simimagesmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simscriptmsec"
+ label="Script Time"
+ orientation="horizontal"
+ stat="simscriptmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsparemsec"
+ label="Spare Time"
+ orientation="horizontal"
+ stat="simsparemsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+<!--2nd level time blocks under 'Details' second-->
+ <stat_view name="timedetails"
+ label="Time Details (ms)"
+ show_label="true">
+ <stat_bar name="simsimphysicsstepmsec"
+ label=" Physics Step"
+ orientation="horizontal"
+ stat="simsimphysicsstepmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimphysicsshapeupdatemsec"
+ label=" Update Phys Shapes"
+ orientation="horizontal"
+ stat="simsimphysicsshapeupdatemsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimphysicsothermsec"
+ label=" Physics Other"
+ orientation="horizontal"
+ stat="simsimphysicsothermsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsleepmsec"
+ label=" Sleep Time"
+ orientation="horizontal"
+ stat="simsleepmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simpumpiomsec"
+ label=" Pump IO"
+ orientation="horizontal"
+ stat="simpumpiomsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ label_spacing="20.f"
+ show_bar="false"
+ show_mean="false"/>
+ </stat_view>
+ </stat_view>
+ </stat_view>
+ </container_view>
+ </scroll_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml
index f9eb16d224..a3f2fb0b9c 100644
--- a/indra/newview/skins/default/xui/en/floater_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_stats.xml
@@ -35,6 +35,7 @@
setting="OpenDebugStatBasic">
<stat_bar
name="fps"
+ orientation="horizontal"
label="FPS"
unit_label="fps"
stat="fpsstat"
@@ -69,7 +70,6 @@
tick_spacing="0.5"
label_spacing="1"
precision="3"
- show_per_sec="false"
show_bar="false"
show_mean="true">
</stat_bar>
@@ -84,7 +84,6 @@
label_spacing="1000"
precision="0"
show_bar="false"
- show_per_sec="false"
show_mean="false">
</stat_bar>
</stat_view>
@@ -104,6 +103,7 @@
label="KTris Drawn per Frame"
unit_label="/fr"
stat="trianglesdrawnstat"
+ unit_scale="0.001"
bar_min="0"
bar_max="10000"
tick_spacing="1000"
@@ -116,6 +116,7 @@
name="ktrissec"
label="KTris Drawn per Sec"
unit_label="/sec"
+ unit_scale="0.001"
stat="trianglesdrawnstat"
bar_min="0"
bar_max="200000"
@@ -134,7 +135,6 @@
tick_spacing="5000"
label_spacing="10000"
precision="0"
- show_per_sec="false"
show_bar="false">
</stat_bar>
<stat_bar
@@ -146,7 +146,6 @@
bar_max="2000"
tick_spacing="200"
label_spacing="400"
- show_per_sec="true"
show_bar="false">
</stat_bar>
<stat_bar
@@ -159,7 +158,6 @@
tick_spacing="20"
label_spacing="20"
show_history="true"
- show_per_sec="false"
show_bar="false">
</stat_bar>
</stat_view>
@@ -178,7 +176,6 @@
tick_spacing="20"
label_spacing="20"
show_history="true"
- show_per_sec="false"
show_bar="false">
</stat_bar>
<stat_bar
@@ -191,7 +188,6 @@
tick_spacing="100"
label_spacing="200"
show_history="true"
- show_per_sec="false"
show_bar="false">
</stat_bar>
<stat_bar
@@ -202,7 +198,6 @@
bar_max="8000.f"
tick_spacing="2000.f"
label_spacing="4000.f"
- show_per_sec="false"
show_bar="false">
</stat_bar>
@@ -214,7 +209,6 @@
bar_max="8000.f"
tick_spacing="2000.f"
label_spacing="4000.f"
- show_per_sec="false"
show_bar="false">
</stat_bar>
@@ -222,12 +216,13 @@
name="gltexmemstat"
label="GL Mem"
stat="gltexmemstat"
+ unit_label="MB"
+ unit_scale="0.000001"
bar_min="0.f"
bar_max="400.f"
tick_spacing="100.f"
label_spacing="200.f"
precision="1"
- show_per_sec="false"
show_bar="false">
</stat_bar>
@@ -235,25 +230,27 @@
name="formattedmemstat"
label="Formatted Mem"
stat="formattedmemstat"
+ unit_label="MB"
+ unit_scale="0.000001"
bar_min="0.f"
bar_max="400.f"
tick_spacing="100.f"
label_spacing="200.f"
- precision="1"
- show_per_sec="false"
+ precision="3"
show_bar="false">
</stat_bar>
<stat_bar
name="rawmemstat"
label="Raw Mem"
+ unit_label="MB"
+ unit_scale="0.000001"
stat="rawmemstat"
bar_min="0.f"
bar_max="400.f"
tick_spacing="100.f"
label_spacing="200.f"
- precision="1"
- show_per_sec="false"
+ precision="3"
show_bar="false">
</stat_bar>
@@ -261,12 +258,13 @@
name="glboundmemstat"
label="Bound Mem"
stat="glboundmemstat"
+ unit_label="MB"
+ unit_scale="0.000001"
bar_min="0.f"
bar_max="400.f"
tick_spacing="100.f"
label_spacing="200.f"
- precision="1"
- show_per_sec="false"
+ precision="3"
show_bar="false">
</stat_bar>
</stat_view>
@@ -387,7 +385,6 @@
label="VFS Pending Operations"
stat="vfspendingoperations"
unit_label=" Ops."
- show_per_sec="false"
show_bar="false" >
</stat_bar>
</stat_view>
@@ -407,7 +404,6 @@
bar_max="1.f"
tick_spacing="0.16666f"
label_spacing="0.33333f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -421,7 +417,6 @@
bar_max="45.f"
tick_spacing="7.5f"
label_spacing="15.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -435,7 +430,6 @@
bar_max="45.f"
tick_spacing="7.5.f"
label_spacing="15.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -453,7 +447,6 @@
bar_max="500.f"
tick_spacing="50.f"
label_spacing="100.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -467,7 +460,6 @@
bar_max="500.f"
tick_spacing="50.f"
label_spacing="100.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -482,7 +474,6 @@
bar_max="1024.f"
tick_spacing="128.f"
label_spacing="256.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -497,7 +488,6 @@
bar_max="100.f"
tick_spacing="25.f"
label_spacing="50.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -511,7 +501,6 @@
bar_max="80.f"
tick_spacing="10.f"
label_spacing="40.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -525,7 +514,6 @@
bar_max="40.f"
tick_spacing="5.f"
label_spacing="10.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -539,7 +527,6 @@
bar_max="30000.f"
tick_spacing="5000.f"
label_spacing="10000.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -553,7 +540,6 @@
bar_max="5000.f"
tick_spacing="750.f"
label_spacing="1250.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -567,7 +553,6 @@
bar_max="15000.f"
tick_spacing="1875.f"
label_spacing="3750.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -581,7 +566,6 @@
tick_spacing="10"
label_spacing="20"
precision="3"
- show_per_sec="false"
show_bar="false"
show_mean="true">
</stat_bar>
@@ -596,7 +580,6 @@
bar_max="5000.f"
tick_spacing="750.f"
label_spacing="1250.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -615,7 +598,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -629,7 +611,6 @@
bar_max="45"
tick_spacing="4"
label_spacing="8"
- show_per_sec="false"
show_bar="false">
</stat_bar>
<stat_bar
@@ -642,7 +623,6 @@
tick_spacing="10"
label_spacing="20"
precision="1"
- show_per_sec="false"
show_bar="false"
show_mean="true">
</stat_bar>
@@ -658,7 +638,6 @@
bar_max="2000.f"
tick_spacing="250.f"
label_spacing="1000.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -673,7 +652,6 @@
bar_max="2000.f"
tick_spacing="250.f"
label_spacing="1000.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -687,7 +665,6 @@
bar_max="800.f"
tick_spacing="100.f"
label_spacing="200.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -701,7 +678,6 @@
bar_max="100.f"
tick_spacing="25.f"
label_spacing="50.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -716,7 +692,6 @@
bar_max="100000.f"
tick_spacing="25000.f"
label_spacing="50000.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -735,7 +710,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -750,7 +724,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -765,7 +738,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -780,7 +752,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -795,7 +766,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -810,7 +780,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -825,7 +794,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -840,7 +808,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -859,7 +826,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -873,7 +839,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -887,7 +852,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -901,7 +865,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
@@ -915,7 +878,6 @@
bar_max="40.f"
tick_spacing="10.f"
label_spacing="20.f"
- show_per_sec="false"
show_bar="false"
show_mean="false" >
</stat_bar>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index caa36e7302..2f0acba23e 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1376,6 +1376,14 @@
function="Floater.Toggle"
parameter="stats" />
</menu_item_check>
+ <menu_item_call
+ label="Scene Load Statistics"
+ name="Scene Load Statistics"
+ shortcut="control|shift|2">
+ <on_click
+ function="Floater.Show"
+ parameter="scene_load_stats" />
+ </menu_item_call>
<menu_item_check
label="Show Draw Weight for Avatars"
name="Avatar Rendering Cost">
@@ -1981,6 +1989,16 @@
function="Advanced.ToggleConsole"
parameter="scene view" />
</menu_item_check>
+ <menu_item_check
+ label="Scene Loading Monitor"
+ name="Scene Loading Monitor">
+ <menu_item_check.on_check
+ function="Advanced.CheckConsole"
+ parameter="scene monitor" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleConsole"
+ parameter="scene monitor" />
+ </menu_item_check>
<menu_item_call
enabled="false"
visible="false"
diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
deleted file mode 100644
index 227689a194..0000000000
--- a/indra/newview/skins/default/xui/es/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MEDIDOR DEL LAG">
- <floater.string name="max_title_msg">
- Medidor del lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Cliente
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, ventana en segundo plano
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Posible causa: distancia de dibujo fijada muy alta
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Posible causa: imágenes cargándose
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Posible causa: demasiadas imágenes en la memoria
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Posible causa: demasiados objetos complejos en la escena
- </floater.string>
- <floater.string name="network_text_msg">
- Red
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Quizá una mala conexión o un ancho de banda fijado demasiado alto.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Quizá una mala conexión o una aplicación de archivos compartidos.
- </floater.string>
- <floater.string name="server_text_msg">
- Servidor
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Posible causa: demasiados objetos físicos
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Posible causa: demasiados objetos con script
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Posible causa: demasiado tráfico en la red
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Posible causa: demasiada gente moviéndose en la región
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Posible causa: demasiados cálculos de imáganes
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Posible causa: carga del simulador muy pesada
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/>
- <text name="client">
- Cliente
- </text>
- <text font="SansSerifSmall" name="client_text">
- Normal
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/>
- <text name="network">
- Red
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normal
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/>
- <text name="server">
- Servidor
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normal
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Cambia el tamaño de la ventana"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
deleted file mode 100644
index 39a861d8bd..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MESURE DU LAG">
- <floater.string name="max_title_msg">
- Mesure du lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, fenêtre en arrière-plan
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Taux de défilement [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Cause possible : limite d&apos;affichage trop élevée
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Cause possible : images en cours de chargement
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Cause possible : trop d&apos;images en mémoire
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Cause possible : trop d&apos;objets complexes
- </floater.string>
- <floater.string name="network_text_msg">
- Réseau
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Connexion ping > [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Mauvaise connexion possible ou réglage de la bande passante trop élevé.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Mauvaise connexion possible ou app. de partage des fichiers
- </floater.string>
- <floater.string name="server_text_msg">
- Serveur
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Défilement du simulateur &lt; [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Cause possible : trop d&apos;objets physiques
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Cause possible : trop d&apos;objets scriptés
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Cause possible : trop de trafic réseau
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Cause possible : trop de personnes en mouvement
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Cause possible : trop de calculs d&apos;images
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Cause possible : charge simulateur trop lourde
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Statut du lag client"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Statut du lag réseau"/>
- <text name="network">
- Réseau
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Statut du lag serveur"/>
- <text name="server">
- Serveur
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Activer/désactiver la taille du floater"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml
deleted file mode 100644
index f7b2b1ab4a..0000000000
--- a/indra/newview/skins/default/xui/it/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MISURATORE LAG">
- <floater.string name="max_title_msg">
- Misuratore del lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Programma in locale
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normale, finestra sullo sfondo
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normale
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Possibile causa: Campo visivo impostato troppo alto
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Possibile causa: Caricamento immagini
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Possibile causa: Troppe immagini in memoria
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Possibile causa: Troppi oggetti complessi intorno
- </floater.string>
- <floater.string name="network_text_msg">
- Network
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normale
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possibile cattiva connessione o l&apos;apertura di un programma di scambio files.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normale
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Possibile causa: troppi oggetti fisici
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Possibile causa: troppi oggetti scriptati
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Possibile causa: eccessivo traffico sulla rete
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Possibile causa: troppi residenti in movimento nella regione
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Possibile causa: troppe elaborazioni di immagini
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Possibile causa: carico eccessivo del simulatore
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/>
- <text name="client">
- Client
- </text>
- <text font="SansSerifSmall" left="145" name="client_text">
- Normale
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/>
- <text name="network">
- Rete
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normale
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
- <text name="server">
- Server
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normale
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Cambia dimensioni floater"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
deleted file mode 100644
index e3546cd837..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="ラグメーター">
- <floater.string name="max_title_msg">
- ラグ メーター
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- ラグ
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- クライアント
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- ノーマル、ウィンドウは背景に
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- 考えられる原因: 描画距離の設定が大きすぎる
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- 考えられる原因: 画像のロード中
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- 考えられる原因: メモリ内の画像数が多すぎる
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる
- </floater.string>
- <floater.string name="network_text_msg">
- ネットワーク
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL]
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL]
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- 接続不良になっているか、帯域幅設定が高すぎます。
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- 接続不良になっているか、ファイル共有アプリケーションに問題があります。
- </floater.string>
- <floater.string name="server_text_msg">
- サーバー
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- 考えられる原因: 物理的オブジェクトが多すぎる
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- 考えられる原因: スクリプトを含むオブジェクトが多すぎる
- </floater.string>
- <floater.string name="server_net_cause_msg">
- 考えられる原因: ネットワーク トラフィック過大
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- 考えられる原因: 地域内にて動いているアバターが多すぎる
- </floater.string>
- <floater.string name="server_images_cause_msg">
- 考えられる原因: 画像計算が多すぎる
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- 考えられる原因: シミュレーターの過負荷
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/>
- <text name="client">
- クライアント
- </text>
- <text name="client_text">
- ノーマル
- </text>
- <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/>
- <text name="network">
- ネットワーク
- </text>
- <text name="network_text">
- ノーマル
- </text>
- <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/>
- <text name="server">
- サーバー
- </text>
- <text name="server_text">
- ノーマル
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="フローターのサイズをトグル"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
deleted file mode 100644
index 8038550bcb..0000000000
--- a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="POMIAR LAGÓW">
- <floater.string name="max_title_msg">
- Pomiar lagów
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Klient
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- W normie, okno w tle
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- W normie
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Przyczyna: dystans rysowania jest za wysoki
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Przyczyna: ładowanie obrazu
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Przyczyna: za dużo obrazów w pamięci
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Przyczyna: za dużo złożonych obiektów
- </floater.string>
- <floater.string name="network_text_msg">
- Sieć
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- W normie
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Fatalny ping - [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Złe połączenie lub przepustowość.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Złe połączenie lub aplikacja współdzieląca pliki.
- </floater.string>
- <floater.string name="server_text_msg">
- Serwer
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- W normie
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Przyczyna: za dużo obiektów fizycznych
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Przyczyna: za dużo obieków skryptowanych
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Przyczyna: za duży ruch w sieci
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Przyczyna: za dużo poruszających się awatarów w regionie
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Przyczyna: za dużo kalkulacji obrazu
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Przyczyna: symulator ładuje się zbyt powoli
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/>
- <text name="client">
- Klient
- </text>
- <text name="client_text">
- W normie
- </text>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
- <text name="network">
- Sieć
- </text>
- <text name="network_text">
- W normie
- </text>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/>
- <text name="server">
- Serwer
- </text>
- <text name="server_text">
- W normie
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Złącz rozmiar pliku xml"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
deleted file mode 100644
index 9932318293..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG - Índice">
- <floater.string name="max_title_msg">
- Medidor de Atraso
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Atraso
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Cliente
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, janela por baixo
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Causa possível: Distância de desenho ajustada muito alta
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Causa possível: Carregamento de Imagens
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Causa possível: Muitas imagens na memória
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Causa possível: Muitos objetos complexos na cena
- </floater.string>
- <floater.string name="network_text_msg">
- Rede
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possível conexão ruim ou &apos;Largura de Banda&apos; escolhida muito alta.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possível conexão ruim ou aplicativos compartilhando arquivos.
- </floater.string>
- <floater.string name="server_text_msg">
- Servidor
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Causa possível: Muitos objetos físicos
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Causa possível: Muitos objetos com scripts
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Causa possível: Muito tráfego na rede
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Causa possível: Muitas pessoas se movendo na região
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Causa possível: Muitos cálculos de imagem
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Causa possível: Carga no simulador muito pesada
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/>
- <text name="client">
- Cliente
- </text>
- <text font="SansSerifSmall" name="client_text">
- Normal
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/>
- <text name="network">
- Rede
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normal
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/>
- <text name="server">
- Servidor
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normal
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Alternar o tamanho da janela"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
deleted file mode 100644
index c420006a03..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ">
- <floater.string name="max_title_msg">
- Уровень лагов
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Лаг
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Клиент
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Нормально, окно в фоне
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Возможная причина: дальность отрисовки слишком велика
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Возможная причина: загрузка изображений
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Возможная причина: слишком много изображений в памяти
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Возможная причина: слишком много сложных объектов в сцене
- </floater.string>
- <floater.string name="network_text_msg">
- Сеть
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Пинг соединения более [NETWORK_PING_CRITICAL] мс
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Возможно, плохое соединение, или параметр «Ширина канала» слишком велик.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Возможно, плохое соединение или есть работающие файлообменные программы.
- </floater.string>
- <floater.string name="server_text_msg">
- Сервер
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Возможная причина: слишком много физических объектов
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Возможная причина: слишком много скриптовых объектов
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Возможная причина: слишком большой сетевой трафик
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Возможная причина: слишком много людей в регионе
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Возможная причина: слишком много изображений
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Возможная причина: сервер сильно загружен
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/>
- <text name="client">
- Клиент
- </text>
- <text name="client_text">
- Нормально
- </text>
- <button name="network_lagmeter" tool_tip="Уровень лагов сети"/>
- <text name="network">
- Сеть
- </text>
- <text name="network_text">
- Нормально
- </text>
- <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/>
- <text name="server">
- Сервер
- </text>
- <text name="server_text">
- Нормально
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Переключение размера"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
deleted file mode 100644
index 736c50be90..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="GECİKME ÖLÇER">
- <floater.string name="max_title_msg">
- Gecikme Ölçer
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Gecikme
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- İstemci
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, pencere alt zeminde
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Muhtemel neden: Çizme mesafesi çok yüksek
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Muhtemel neden: Görüntüler yükleniyor
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Muhtemel neden: Bellekte çok fazla görüntü
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Muhtemel neden: Sahnede çok fazla karmaşık nesne
- </floater.string>
- <floater.string name="network_text_msg">
- Ağ
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]&apos;sinden fazlasını bırakıyor
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]&apos;sini bırakıyor
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Muhtemel yetersiz bağlantı veya &apos;Bant Genişliği&apos; tercihi çok yüksek.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması.
- </floater.string>
- <floater.string name="server_text_msg">
- Sunucu
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Muhtemel Neden: Çok fazla fiziki nesne
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Muhtemel Neden: Çok fazla komut dosyalı nesne
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Muhtemel Neden: Çok fazla ağ trafiği
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Muhtemel Neden: Bölgede hareket eden çok fazla insan var
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Muhtemel Neden: Çok fazla görüntü hesabı
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Muhtemel Neden: Simülatör yükü çok ağır
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/>
- <text name="client">
- İstemci
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/>
- <text name="network">
- Ağ
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/>
- <text name="server">
- Sunucu
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
deleted file mode 100644
index e9a082288a..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG 測量器">
- <floater.string name="max_title_msg">
- Lag 測量器
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- 延遲
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- 客戶端
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- 正常,視窗位於背景
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- 客戶端幀率低於 [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- 客戶端幀率介於 [CLIENT_FRAME_RATE_CRITICAL] 和 [CLIENT_FRAME_RATE_WARNING] 之間
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- 正常
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- 可能原因:可視距離設得太遠
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- 可能原因:正在載入圖像
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- 可能原因:記憶體裡圖像太多
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- 可能原因:場景內複雜物件太多
- </floater.string>
- <floater.string name="network_text_msg">
- 網路
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- 這次連通丟失了至少 [NETWORK_PACKET_LOSS_CRITICAL]% 的封包
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- 這次連通丟失了 [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% 的封包
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- 正常
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- 探測連通回應時間超過 [NETWORK_PING_CRITICAL] 毫秒
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- 探測連通回應時間為 [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] 毫秒
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- 可能連通不良,或所設的偏好連通頻寬過高。
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- 可能連通不良,或使用檔案分享應用程式。
- </floater.string>
- <floater.string name="server_text_msg">
- 伺服器
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- 正常
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- 可能原因:太多物理物件
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- 可能原因:太多腳本物件
- </floater.string>
- <floater.string name="server_net_cause_msg">
- 可能原因:太多網路流量
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- 可能原因:地區有太多移動的人
- </floater.string>
- <floater.string name="server_images_cause_msg">
- 可能原因:太多圖像計算
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- 可能原因:模擬器負載過重
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/>
- <text name="client">
- 客戶端
- </text>
- <text name="client_text">
- 正常
- </text>
- <button name="network_lagmeter" tool_tip="網路 lag 狀態"/>
- <text name="network">
- 網路
- </text>
- <text name="network_text">
- 正常
- </text>
- <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/>
- <text name="server">
- 伺服器
- </text>
- <text name="server_text">
- 正常
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="切換浮動視窗尺寸"/>
-</floater>