diff options
| author | Erik Kundiman <erik@megapahit.org> | 2025-09-09 07:27:14 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2025-09-09 12:28:41 +0800 |
| commit | 12743eca6958b897d7eb3f0cf791ad8ada3fc790 (patch) | |
| tree | b785e705d8dac3cf3b2de36b04b6d0ab1f604d56 /indra/newview/skins/default | |
| parent | 4568096b3078d2d8980646f5b0b2f93762eb1caa (diff) | |
| parent | ccf0114f36968d6cf6dfb11e1c5a035406314924 (diff) | |
Merge remote-tracking branch 'mobserveur/experimental2'
Diffstat (limited to 'indra/newview/skins/default')
| -rw-r--r-- | indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml | 349 |
1 files changed, 299 insertions, 50 deletions
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml index 8b76ece106..ddc00915a5 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics3.xml @@ -299,6 +299,71 @@ font="SansSerifSmall" Beware: SMAA + Sharpness currently causes a slow down on Mac. </text> +<text +follows="left|top" +layout="topleft" +width="400" +height="18" +left="55" +top_pad="12" +font="SansSerifSmall" +> +Disabling HUDS (Option + Shift + H) fixes the issue. +</text> + +<text +name="aniso_lbl" +follows="left|top" +layout="topleft" +width="140" +height="18" +left="20" +top_pad="40" +font="SansSerifSmall" +text_color="White" +> +Texture Filtering +</text> + +<check_box +name="mp_aniso_ctrl" +control_name="RenderAnisotropic" +label="Anisotropic Filtering" +layout="topleft" +width="200" +height="16" +left="20" +top_delta="32" +initial_value="true" +> +<check_box.commit_callback +function="Pref.RenderOptionUpdate" /> +</check_box> + +<icon +name="mp_aniso_bullet" +tool_tip="Low performance impact on PC/Linux, Medium performance impact on Mac (We are investigating)" +image_name="mp_yellow_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="-2" +/> + +<icon +name="mp_aniso_info_bullet" +tool_tip="Improves textures clarity at certain angles (i.e. ground). This should be on, but on Mac there is an abnormal performance penalty, currently." +image_name="mp_info_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="0" +/> + </panel> <panel @@ -886,7 +951,7 @@ top_delta="-1" increment="0.1" initial_value="1.0" min_val="0.5" -max_val="2.0" +max_val="4.0" label_width="2" > </slider> @@ -1542,12 +1607,26 @@ name="preferences_visuals_others" layout="topleft" follows="top|left"> +<text +name="mp_aa_lbl" +follows="left|top" +layout="topleft" +top_pad="20" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +Visual Quality Settings: +</text> + <check_box name="VintageCtrl" control_name="RenderDisableVintageMode" label="HDR and Emissive" layout="topleft" -width="250" +width="300" height="16" left="20" top_delta="32" @@ -1565,7 +1644,7 @@ follows="left|top" width="16" height="16" layout="topleft" -left_pad="5" +left_pad="8" top_delta="-2" /> @@ -1586,7 +1665,7 @@ name="mp_transparent_water" control_name="RenderTransparentWater" label="Transparent Water" layout="topleft" -width="250" +width="300" height="16" left="20" top_delta="32" @@ -1604,7 +1683,7 @@ follows="left|top" width="16" height="16" layout="topleft" -left_pad="5" +left_pad="8" top_delta="-2" /> @@ -1620,45 +1699,6 @@ left_pad="5" top_delta="0" /> -<check_box -name="colorPrecisionCtrl" -control_name="MPLowColorPrecision" -label="Lower color precision (needs restart)" -layout="topleft" -width="250" -height="16" -left="20" -top_delta="32" -initial_value="false" -> -<check_box.commit_callback -function="Pref.RenderOptionUpdate" /> -</check_box> - -<icon -name="mp_lowcolor_bullet" -tool_tip="Can help performance specially in high resolution" -image_name="mp_green_bullet" -follows="left|top" -width="16" -height="16" -layout="topleft" -left_pad="5" -top_delta="-2" -/> - -<icon -name="mp_lowcolor_info_bullet" -tool_tip="Lowers the internal color precision which can help with performance." -image_name="mp_info_bullet" -follows="left|top" -width="16" -height="16" -layout="topleft" -left_pad="5" -top_delta="0" -/> - <text name="mp_resdiv_lbl" follows="left|top" @@ -1681,9 +1721,9 @@ height="16" left_delta="150" top_delta="-1" initial_value="1.0" -increment="0.25" -min_val="1.0" -max_val="4.0" +increment="0.1" +min_val="0.8" +max_val="2.0" decimal_digits="2" label_width="2"> </slider> @@ -1696,12 +1736,25 @@ name="preferences_visuals_others" layout="topleft" follows="top|left"> +<text +follows="left|top" +layout="topleft" +top_pad="20" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +Advanced settings: +</text> + <check_box name="MultiTexCtrl" control_name="RenderGLMultiThreadedTextures" label="Multithreaded Textures" layout="topleft" -width="250" +width="400" height="16" left="20" top_delta="32" @@ -1738,7 +1791,7 @@ name="AppleMultGLCtrl" control_name="RenderAppleUseMultGL" label="Apple Multithreaded OpenGL" layout="topleft" -width="250" +width="400" height="16" left="20" top_delta="32" @@ -1770,12 +1823,194 @@ left_pad="5" top_delta="0" /> +<text +name="color_precision_lbl" +follows="left|top" +layout="topleft" +width="200" +height="18" +left="32" +top_pad="20" +font="SansSerifSmall" +> +Color precision (needs restart): +</text> + +<combo_box +name="colorPrecisionCtrl" +control_name="MPColorPrecision" +layout="topleft" +width="80" +height="18" +left_pad="8" +top_delta="0" +> +<combo_box.item +label="Low" +name="low" +value="1"/> +<combo_box.item +label="Default" +name="default" +value="0"/> +<combo_box.item +label="High" +name="high" +value="2"/> +</combo_box> + +<icon +name="mp_lowcolor_bullet" +tool_tip="Low setting can help performance specially in high resolution" +image_name="mp_green_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="104" +top_delta="-2" +/> + +<icon +name="mp_lowcolor_info_bullet" +tool_tip="Sets the internal color resolution. Improves the speed or quality." +image_name="mp_info_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="0" +/> + +<text +follows="left|top" +layout="topleft" +top_pad="30" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +HDR Display (Experimental - Mac only): +</text> + +<icon +name="mp_hdrd_bullet" +tool_tip="You need an Apple hdr/xdr display" +image_name="mp_info_bullet" +follows="left|top" +width="16" +height="16" +layout="topleft" +left_pad="5" +top_delta="-2" +/> + +<text +follows="left|top" +layout="topleft" +width="400" +height="18" +left="20" +top_pad="12" +font="SansSerifSmall" +text_color="White" +> +Warning: HDR shows extreme luminosity contrast. Use carefully! +</text> + +<check_box +name="HDRDisplayCtrl" +control_name="MPHDRDisplay" +label="HDR Display (Mac)" +layout="topleft" +width="250" +height="16" +left="20" +top_delta="32" +initial_value="true" +> +</check_box> + +<text +name="mp_hdrd_gamma_lbl" +follows="left|top" +layout="topleft" +width="140" +height="18" +left="32" +top_pad="16" +font="SansSerifSmall" +> +Gamma +</text> + +<slider +control_name="MPHDRGamma" +follows="left|top" +layout="topleft" +width="200" +height="16" +left_delta="150" +top_delta="-1" +initial_value="2.2" +increment="0.05" +min_val="1.8" +max_val="2.6" +decimal_digits="2" +label_width="2"> +</slider> + +<text +name="mp_hdrd_uiboost_lbl" +follows="left|top" +layout="topleft" +width="140" +height="18" +left="32" +top_pad="16" +font="SansSerifSmall" +> +UI Luminosity Boost +</text> + +<slider +control_name="MPHDRUIBoost" +follows="left|top" +layout="topleft" +width="200" +height="16" +left_delta="150" +top_delta="-1" +initial_value="1.0" +increment="0.1" +min_val="1.0" +max_val="1.4" +decimal_digits="2" +label_width="2"> +</slider> + +<text +follows="left|top" +layout="topleft" +top_pad="30" +width="400" +height="18" +left="20" +font="SansSerifSmall" +text_color="White" +> +Developer settings: +</text> + <check_box name="NoGLDebugCtrl" control_name="MPNoGLDebug" label="No GL Debug" layout="topleft" -width="250" +width="400" height="16" left="20" top_delta="32" @@ -1807,8 +2042,22 @@ left_pad="5" top_delta="0" /> +<check_box +name="MPAppleVBModeCtrl" +control_name="MPVertexBufferMode" +label="Megapahit Vertex Buffer Mode (needs restart)" +layout="topleft" +width="400" +height="16" +left="20" +top_delta="32" +initial_value="false" +> +</check_box> + </panel> + </tab_container> </panel>
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