diff options
author | andreykproductengine <akleshchev@productengine.com> | 2015-07-02 16:26:17 +0300 |
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committer | andreykproductengine <akleshchev@productengine.com> | 2015-07-02 16:26:17 +0300 |
commit | 8e2ec992d0bc937f72f6a1e96592f32798daac29 (patch) | |
tree | b106227140e23c7ff66e7ac15c85877394a0b580 /indra/newview/skins/default/xui/zh/floater_lagmeter.xml | |
parent | 79f1e2178828a3e7c1738d8e0682d795aeb240bf (diff) | |
parent | 4aa64b99dbe6cafdccf0c25501feaef5ba3445c4 (diff) |
Merge downstream code and become version 3.8.1
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_lagmeter.xml | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml index 6e58e7332f..e9a082288a 100644 --- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml +++ b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml @@ -7,7 +7,7 @@ 360 </floater.string> <floater.string name="min_title_msg"> - Lag + 延遲 </floater.string> <floater.string name="min_width_px"> 90 @@ -22,28 +22,28 @@ 15 </floater.string> <floater.string name="client_frame_time_window_bg_msg"> - Normal, window in background + 正常,視窗位於背景 </floater.string> <floater.string name="client_frame_time_critical_msg"> - Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] + 客戶端幀率低於 [CLIENT_FRAME_RATE_CRITICAL] </floater.string> <floater.string name="client_frame_time_warning_msg"> - Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] + 客戶端幀率介於 [CLIENT_FRAME_RATE_CRITICAL] 和 [CLIENT_FRAME_RATE_WARNING] 之間 </floater.string> <floater.string name="client_frame_time_normal_msg"> 正常 </floater.string> <floater.string name="client_draw_distance_cause_msg"> - Possible cause: Draw distance set too high + 可能原因:可視距離設得太遠 </floater.string> <floater.string name="client_texture_loading_cause_msg"> - Possible cause: Images loading + 可能原因:正在載入圖像 </floater.string> <floater.string name="client_texture_memory_cause_msg"> - Possible cause: Too many images in memory + 可能原因:記憶體裡圖像太多 </floater.string> <floater.string name="client_complex_objects_cause_msg"> - Possible cause: Too many complex objects in scene + 可能原因:場景內複雜物件太多 </floater.string> <floater.string name="network_text_msg"> 網路 @@ -55,10 +55,10 @@ 5 </floater.string> <floater.string name="network_packet_loss_critical_msg"> - Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets + 這次連通丟失了至少 [NETWORK_PACKET_LOSS_CRITICAL]% 的封包 </floater.string> <floater.string name="network_packet_loss_warning_msg"> - Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets + 這次連通丟失了 [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% 的封包 </floater.string> <floater.string name="network_performance_normal_msg"> 正常 @@ -70,16 +70,16 @@ 300 </floater.string> <floater.string name="network_ping_critical_msg"> - Connection ping time is over [NETWORK_PING_CRITICAL] ms + 探測連通回應時間超過 [NETWORK_PING_CRITICAL] 毫秒 </floater.string> <floater.string name="network_ping_warning_msg"> - Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + 探測連通回應時間為 [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] 毫秒 </floater.string> <floater.string name="network_packet_loss_cause_msg"> - Possible bad connection or 'Bandwidth' pref too high. + 可能連通不良,或所設的偏好連通頻寬過高。 </floater.string> <floater.string name="network_ping_cause_msg"> - Possible bad connection or file-sharing app. + 可能連通不良,或使用檔案分享應用程式。 </floater.string> <floater.string name="server_text_msg"> 伺服器 |