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authoreli <none@none>2012-08-29 13:36:14 -0700
committereli <none@none>2012-08-29 13:36:14 -0700
commit28ff2c209d3a2b935c1b695fbb1580ea08c63741 (patch)
tree936a0293e3455dc7885f38cef95cd9e6c0e6bb36 /indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
parente51a57b895895e3a3a613022b973067fd17d9561 (diff)
WIP INTL-46 Traditional Chinese translation for Set23TW (120829)
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_hardware_settings.xml')
-rw-r--r--indra/newview/skins/default/xui/zh/floater_hardware_settings.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
index 1465dcb256..00d7590b9b 100644
--- a/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Hardware Settings Floater" title="硬體設定">
<text name="Filtering:">
- Filtering:
+ 過濾:
</text>
- <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
+ <check_box label="各向異性過濾(若啟用會變慢)" name="ani"/>
<text name="Antialiasing:">
- Antialiasing:
+ 消除鋸齒:
</text>
- <combo_box label="Antialiasing" name="fsaa">
- <combo_box.item label="Disabled" name="FSAADisabled"/>
+ <combo_box label="消除鋸齒" name="fsaa">
+ <combo_box.item label="已停用" name="FSAADisabled"/>
<combo_box.item label="2x" name="2x"/>
<combo_box.item label="4x" name="4x"/>
<combo_box.item label="8x" name="8x"/>
@@ -17,15 +17,15 @@
<text name="antialiasing restart">
(須重新啟動瀏覽器)
</text>
- <spinner label="Gamma:" name="gamma"/>
+ <spinner label="伽瑪值:" name="gamma"/>
<text name="(brightness, lower is brighter)">
- (0 = default brightness, lower = brighter)
+ (0 = 預設亮度;值越小 = 亮度越高)
</text>
<text name="Enable VBO:">
- Enable VBO:
+ 啟用頂點緩衝物件(VBO):
</text>
- <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
- <slider label="材質記憶體(MB):" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
- <spinner label="Fog Distance Ratio:" name="fog"/>
+ <check_box initial_value="true" label="啟用 OpenGL 頂點緩衝物件(VBO)" name="vbo" tool_tip="在較新硬體上啟用,可提升效能。 但是,較舊硬體的 VBO 實作不佳,若啟用可能導致當機。"/>
+ <slider label="材質記憶體(MB):" name="GraphicsCardTextureMemory" tool_tip="配置給材質使用的記憶體量。 預設為顯像卡記憶體。 降低此值可以提升效能,但材質也會變模糊。"/>
+ <spinner label="霧距離比率:" name="fog"/>
<button label="確定" label_selected="確定" name="OK"/>
</floater>