diff options
author | Logan Dethrow <log@lindenlab.com> | 2011-06-01 17:05:38 -0400 |
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committer | Logan Dethrow <log@lindenlab.com> | 2011-06-01 17:05:38 -0400 |
commit | 2662c4b679f0eb2745619dc4fd1dd79af65126f0 (patch) | |
tree | f27ba8675353676d91327fc606b005f0096b2fb9 /indra/newview/skins/default/xui/zh/floater_hardware_settings.xml | |
parent | 4b97f03b04e7df25e5b3622122f6d124d4a5f617 (diff) | |
parent | 2002a39e4db5ba96f4a0a7653f76a3cd55846a31 (diff) |
Merge. Pulling fix for VWR-25862 into bigger cache tree.
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_hardware_settings.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_hardware_settings.xml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml new file mode 100644 index 0000000000..75403a79dd --- /dev/null +++ b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Hardware Settings Floater" title="硬體設定"> + <text name="Filtering:"> + Filtering: + </text> + <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/> + <text name="Antialiasing:"> + Antialiasing: + </text> + <combo_box label="Antialiasing" name="fsaa"> + <combo_box.item label="Disabled" name="FSAADisabled"/> + <combo_box.item label="2x" name="2x"/> + <combo_box.item label="4x" name="4x"/> + <combo_box.item label="8x" name="8x"/> + <combo_box.item label="16x" name="16x"/> + </combo_box> + <text name="antialiasing restart"> + (須重新啟動瀏覽器) + </text> + <spinner label="Gamma:" name="gamma"/> + <text name="(brightness, lower is brighter)"> + (0 = default brightness, lower = brighter) + </text> + <text name="Enable VBO:"> + Enable VBO: + </text> + <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/> + <slider label="Texture Memory (MB):" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/> + <spinner label="Fog Distance Ratio:" name="fog"/> + <button label="確定" label_selected="確定" name="OK"/> +</floater> |