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authorOz Linden <oz@lindenlab.com>2011-05-26 20:25:56 -0400
committerOz Linden <oz@lindenlab.com>2011-05-26 20:25:56 -0400
commit01ec64a1bc88ed0b1a18c559c136b32476309100 (patch)
tree13257b39e274c62840c54a06616b7213dedbfeb6 /indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
parent0f02f6784d0bc2a9cf72674da0b7bf2262ca8b58 (diff)
parentdc9aa56f6617ae1f5eaf46ba7b1596aca07d4f84 (diff)
merge changes for latest viewer-development
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_hardware_settings.xml')
-rw-r--r--indra/newview/skins/default/xui/zh/floater_hardware_settings.xml31
1 files changed, 31 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
new file mode 100644
index 0000000000..75403a79dd
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="Hardware Settings Floater" title="硬體設定">
+ <text name="Filtering:">
+ Filtering:
+ </text>
+ <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
+ <text name="Antialiasing:">
+ Antialiasing:
+ </text>
+ <combo_box label="Antialiasing" name="fsaa">
+ <combo_box.item label="Disabled" name="FSAADisabled"/>
+ <combo_box.item label="2x" name="2x"/>
+ <combo_box.item label="4x" name="4x"/>
+ <combo_box.item label="8x" name="8x"/>
+ <combo_box.item label="16x" name="16x"/>
+ </combo_box>
+ <text name="antialiasing restart">
+ (須重新啟動瀏覽器)
+ </text>
+ <spinner label="Gamma:" name="gamma"/>
+ <text name="(brightness, lower is brighter)">
+ (0 = default brightness, lower = brighter)
+ </text>
+ <text name="Enable VBO:">
+ Enable VBO:
+ </text>
+ <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
+ <slider label="Texture Memory (MB):" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
+ <spinner label="Fog Distance Ratio:" name="fog"/>
+ <button label="確定" label_selected="確定" name="OK"/>
+</floater>