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authorTofu Linden <tofu.linden@lindenlab.com>2010-02-18 15:28:09 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-02-18 15:28:09 +0000
commit2d1c918837cdc5a948619ac2b483d1719aac4069 (patch)
tree7e0b4842a2f55cadd4cc44cb3d95d9581c2e5716 /indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
parent161aff8e86ae690e6ba4124c9433bfed5025b133 (diff)
parentfa03910a34e5c32149793605bc481de00ada5e1c (diff)
viewer2 merge.
Diffstat (limited to 'indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml')
-rwxr-xr-xindra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml147
1 files changed, 0 insertions, 147 deletions
diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
deleted file mode 100755
index ddd4c736d6..0000000000
--- a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
+++ /dev/null
@@ -1,147 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<panel label="Grafika" name="Display panel">
- <button label="?" name="GraphicsPreferencesHelpButton" />
- <check_box label="Uruchom Second Life w oknie" name="windowed mode" />
- <text_editor name="FullScreenInfo">
- Wyłączone = klient uruchamiany w trybie pełnoekranowym.
- </text_editor>
- <text name="WindowSizeLabel">
- Wymiary Okna:
- </text>
- <combo_box name="windowsize combo">
- <combo_box.item name="640x480" label="640x480" />
- <combo_box.item name="800x600" label="800x600" />
- <combo_box.item name="720x480" label="720x480 (NTSC)" />
- <combo_box.item name="768x576" label="768x576 (PAL)" />
- <combo_box.item name="1024x768" label="1024x768" />
- </combo_box>
- <text name="DisplayResLabel">
- Rozdzielczość:
- </text>
- <text name="AspectRatioLabel1" tool_tip="width / height">
- Proporcje:
- </text>
- <combo_box name="aspect_ratio" tool_tip="width / height">
- <combo_box.item name="4:3(StandardCRT)" label="4:3 (Standardowy CRT)" />
- <combo_box.item name="5:4(1280x1024LCD)" label="5:4 (1280x1024 LCD)" />
- <combo_box.item name="8:5(Widescreen)" label="8:5 (Panoramiczny)" />
- <combo_box.item name="16:9(Widescreen)" label="16:9 (Panoramiczny)" />
- </combo_box>
- <check_box label="Detekcja proporcji" name="aspect_auto_detect" />
- <text name="HigherText">
- Jakość i
- </text>
- <text name="QualityText">
- Prędkość:
- </text>
- <text name="FasterText">
- Prędkość
- </text>
- <text name="ShadersPrefText">
- Niska
- </text>
- <text name="ShadersPrefText2">
- Średnia
- </text>
- <text name="ShadersPrefText3">
- Wysoka
- </text>
- <text name="ShadersPrefText4">
- Super
- </text>
- <text name="HigherText2">
- Wyższa
- </text>
- <text name="QualityText2">
- Jakość
- </text>
- <slider label="" name="QualityPerformanceSelection" />
- <check_box label="Zaawansowane" name="CustomSettings" />
- <panel name="CustomGraphics Panel">
- <text name="ShadersText">
- Shadery:
- </text>
- <check_box label="Mapowanie Wypukłości i Połysk" name="BumpShiny" />
- <check_box label="Podstawowe Shadery" name="BasicShaders"
- tool_tip="Wyłączenie tej opcji może naprawić błędy niektórych sterowników graficznych." />
- <check_box label="Shadery Atmosfery" name="WindLightUseAtmosShaders" />
- <check_box label="Odbicia w Wodzie" name="Reflections" />
- <text name="ReflectionDetailText">
- Ustawienia Odbić:
- </text>
- <radio_group name="ReflectionDetailRadio">
- <radio_item name="0" label="Teren i Drzewa" />
- <radio_item name="1" label="Obiekty Statyczne" />
- <radio_item name="2" label="Awatary i Obiekty" />
- <radio_item name="3" label="Wszystko" />
- </radio_group>
- <text name="AvatarRenderingText">
- Prezentacja Awatarów:
- </text>
- <check_box label="Impostoryzacja Awatarowa" name="AvatarImpostors" />
- <check_box label="Skinning" name="AvatarVertexProgram" />
- <check_box label="Ubranie Awatarów" name="AvatarCloth" />
- <text name="DrawDistanceMeterText1">
- m
- </text>
- <text name="DrawDistanceMeterText2">
- m
- </text>
- <slider label="Głębia Rysowania:" name="DrawDistance" />
- <slider label="Liczba Cząsteczek:" name="MaxParticleCount" />
- <slider label="Jakość Post-Procesu:" name="RenderPostProcess" />
- <text name="MeshDetailText">
- Szczegóły Meszu:
- </text>
- <slider label=" Obiekty:" name="ObjectMeshDetail" />
- <slider label=" Elastyczne:" name="FlexibleMeshDetail" />
- <slider label=" Drzewa:" name="TreeMeshDetail" />
- <slider label=" Awatary:" name="AvatarMeshDetail" />
- <slider label=" Teren:" name="TerrainMeshDetail" />
- <slider label=" Niebo:" name="SkyMeshDetail" />
- <text name="PostProcessText">
- Mało
- </text>
- <text name="ObjectMeshDetailText">
- Mało
- </text>
- <text name="FlexibleMeshDetailText">
- Mało
- </text>
- <text name="TreeMeshDetailText">
- Mało
- </text>
- <text name="AvatarMeshDetailText">
- Mało
- </text>
- <text name="TerrainMeshDetailText">
- Mało
- </text>
- <text name="SkyMeshDetailText">
- Mało
- </text>
- <text name="LightingDetailText">
- Ustawienia Światła:
- </text>
- <radio_group name="LightingDetailRadio">
- <radio_item name="SunMoon" label="Tylko Słońce i Księżyc" />
- <radio_item name="LocalLights" label="Tylko Bliskie Światła" />
- </radio_group>
- <text name="TerrainDetailText">
- Szczgóły Terenu:
- </text>
- <radio_group name="TerrainDetailRadio">
- <radio_item name="0" label="Mało" />
- <radio_item name="2" label="Dużo" />
- </radio_group>
- </panel>
- <button label="Ustawienia Domyślne" name="Defaults" />
- <button label="Ustawnia Sprzętowe" label_selected="Ustawienia Sprzętowe"
- name="GraphicsHardwareButton" />
- <panel.string name="resolution_format">
- [RES_X] x [RES_Y]
- </panel.string>
- <panel.string name="aspect_ratio_text">
- [NUM]:[DEN]
- </panel.string>
-</panel>