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authorLeyla Farazha <leyla@lindenlab.com>2010-02-18 18:39:56 -0800
committerLeyla Farazha <leyla@lindenlab.com>2010-02-18 18:39:56 -0800
commite9056ef59ddc7eec7d948b4f7cbf54220f1e3499 (patch)
tree15c3a0eca87f2912d1f67cb085b3706810a3a98e /indra/newview/skins/default/xui/pl/floater_lagmeter.xml
parent363f4e877c0a3c7cac15b23645afb8d9337f1b6f (diff)
parente0249da7fd8af278b286b444da96fd2b5a54354e (diff)
Merge
Diffstat (limited to 'indra/newview/skins/default/xui/pl/floater_lagmeter.xml')
-rw-r--r--indra/newview/skins/default/xui/pl/floater_lagmeter.xml154
1 files changed, 154 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
new file mode 100644
index 0000000000..69d563bdba
--- /dev/null
+++ b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
@@ -0,0 +1,154 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater name="floater_lagmeter" title="POMIAR LAGÓW">
+ <button label="" label_selected="" name="client_lagmeter"
+ tool_tip="Status lagów klienta" />
+ <text name="client">
+ Klient:
+ </text>
+ <text name="client_text">
+ W normie
+ </text>
+ <button label="" label_selected="" name="network_lagmeter"
+ tool_tip="Network lag status" />
+ <text name="network">
+ Sieć:
+ </text>
+ <text name="network_text">
+ W normie
+ </text>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status" />
+ <text name="server">
+ Serwer:
+ </text>
+ <text name="server_text">
+ W normie
+ </text>
+ <button label="?" name="server_help" />
+ <button label="&gt;&gt;" name="minimize" />
+ <string name="max_title_msg">
+ Pomiar Lagów
+ </string>
+ <string name="max_width_px">
+ 360
+ </string>
+ <string name="min_title_msg">
+ Lag
+ </string>
+ <string name="min_width_px">
+ 90
+ </string>
+ <string name="client_text_msg">
+ Klient
+ </string>
+ <string name="client_frame_rate_critical_fps">
+ 10
+ </string>
+ <string name="client_frame_rate_warning_fps">
+ 15
+ </string>
+ <string name="client_frame_time_window_bg_msg">
+ W normie, okno w tle
+ </string>
+ <string name="client_frame_time_critical_msg">
+ Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL]
+ </string>
+ <string name="client_frame_time_warning_msg">
+ Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING]
+ </string>
+ <string name="client_frame_time_normal_msg">
+ W normie
+ </string>
+ <string name="client_draw_distance_cause_msg">
+ Przyczyna: Dystans rysowania jest za wysoki
+ </string>
+ <string name="client_texture_loading_cause_msg">
+ Przyczyna: Ładowanie obrazu
+ </string>
+ <string name="client_texture_memory_cause_msg">
+ Przyczyna: Za dużo obrazów w pamięci
+ </string>
+ <string name="client_complex_objects_cause_msg">
+ Przyczyna: Za dużo złożonych obiektów
+ </string>
+ <string name="network_text_msg">
+ Sieć
+ </string>
+ <string name="network_packet_loss_critical_pct">
+ 10
+ </string>
+ <string name="network_packet_loss_warning_pct">
+ 5
+ </string>
+ <string name="network_packet_loss_critical_msg">
+ Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]%
+ </string>
+ <string name="network_packet_loss_warning_msg">
+ Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
+ </string>
+ <string name="network_performance_normal_msg">
+ W normie
+ </string>
+ <string name="network_ping_critical_ms">
+ 600
+ </string>
+ <string name="network_ping_warning_ms">
+ 300
+ </string>
+ <string name="network_ping_critical_msg">
+ Fatalny ping - [NETWORK_PING_CRITICAL] ms
+ </string>
+ <string name="network_ping_warning_msg">
+ Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </string>
+ <string name="network_packet_loss_cause_msg">
+ Złe połączenie lub przepustowość.
+ </string>
+ <string name="network_ping_cause_msg">
+ Złe połączenie lub aplikacja współdzieląca pliki.
+ </string>
+ <string name="server_text_msg">
+ Serwer
+ </string>
+ <string name="server_frame_rate_critical_fps">
+ 20
+ </string>
+ <string name="server_frame_rate_warning_fps">
+ 30
+ </string>
+ <string name="server_single_process_max_time_ms">
+ 20
+ </string>
+ <string name="server_frame_time_critical_msg">
+ Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL]
+ </string>
+ <string name="server_frame_time_warning_msg">
+ Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING]
+ </string>
+ <string name="server_frame_time_normal_msg">
+ W normie
+ </string>
+ <string name="server_physics_cause_msg">
+ Przyczyna: Za dużo obiektów fizycznych
+ </string>
+ <string name="server_scripts_cause_msg">
+ Przyczyna: Za dużo obieków skryptowanych
+ </string>
+ <string name="server_net_cause_msg">
+ Przyczyna: Za duży ruch w sieci
+ </string>
+ <string name="server_agent_cause_msg">
+ Przyczyna: Za dużo poruszających się awatarów w regionie
+ </string>
+ <string name="server_images_cause_msg">
+ Przyczyna: Za dużo kalkulacji obrazu
+ </string>
+ <string name="server_generic_cause_msg">
+ Przyczyna: Symulator ładuje się zbyt powoli
+ </string>
+ <string name="smaller_label">
+ &gt;&gt;
+ </string>
+ <string name="bigger_label">
+ &lt;&lt;
+ </string>
+</floater>