diff options
author | Leyla Farazha <leyla@lindenlab.com> | 2010-02-18 18:39:56 -0800 |
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committer | Leyla Farazha <leyla@lindenlab.com> | 2010-02-18 18:39:56 -0800 |
commit | e9056ef59ddc7eec7d948b4f7cbf54220f1e3499 (patch) | |
tree | 15c3a0eca87f2912d1f67cb085b3706810a3a98e /indra/newview/skins/default/xui/pl/floater_lagmeter.xml | |
parent | 363f4e877c0a3c7cac15b23645afb8d9337f1b6f (diff) | |
parent | e0249da7fd8af278b286b444da96fd2b5a54354e (diff) |
Merge
Diffstat (limited to 'indra/newview/skins/default/xui/pl/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/pl/floater_lagmeter.xml | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml new file mode 100644 index 0000000000..69d563bdba --- /dev/null +++ b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml @@ -0,0 +1,154 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater name="floater_lagmeter" title="POMIAR LAGÓW"> + <button label="" label_selected="" name="client_lagmeter" + tool_tip="Status lagów klienta" /> + <text name="client"> + Klient: + </text> + <text name="client_text"> + W normie + </text> + <button label="" label_selected="" name="network_lagmeter" + tool_tip="Network lag status" /> + <text name="network"> + Sieć: + </text> + <text name="network_text"> + W normie + </text> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status" /> + <text name="server"> + Serwer: + </text> + <text name="server_text"> + W normie + </text> + <button label="?" name="server_help" /> + <button label=">>" name="minimize" /> + <string name="max_title_msg"> + Pomiar Lagów + </string> + <string name="max_width_px"> + 360 + </string> + <string name="min_title_msg"> + Lag + </string> + <string name="min_width_px"> + 90 + </string> + <string name="client_text_msg"> + Klient + </string> + <string name="client_frame_rate_critical_fps"> + 10 + </string> + <string name="client_frame_rate_warning_fps"> + 15 + </string> + <string name="client_frame_time_window_bg_msg"> + W normie, okno w tle + </string> + <string name="client_frame_time_critical_msg"> + Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL] + </string> + <string name="client_frame_time_warning_msg"> + Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING] + </string> + <string name="client_frame_time_normal_msg"> + W normie + </string> + <string name="client_draw_distance_cause_msg"> + Przyczyna: Dystans rysowania jest za wysoki + </string> + <string name="client_texture_loading_cause_msg"> + Przyczyna: Ładowanie obrazu + </string> + <string name="client_texture_memory_cause_msg"> + Przyczyna: Za dużo obrazów w pamięci + </string> + <string name="client_complex_objects_cause_msg"> + Przyczyna: Za dużo złożonych obiektów + </string> + <string name="network_text_msg"> + Sieć + </string> + <string name="network_packet_loss_critical_pct"> + 10 + </string> + <string name="network_packet_loss_warning_pct"> + 5 + </string> + <string name="network_packet_loss_critical_msg"> + Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]% + </string> + <string name="network_packet_loss_warning_msg"> + Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% + </string> + <string name="network_performance_normal_msg"> + W normie + </string> + <string name="network_ping_critical_ms"> + 600 + </string> + <string name="network_ping_warning_ms"> + 300 + </string> + <string name="network_ping_critical_msg"> + Fatalny ping - [NETWORK_PING_CRITICAL] ms + </string> + <string name="network_ping_warning_msg"> + Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </string> + <string name="network_packet_loss_cause_msg"> + Złe połączenie lub przepustowość. + </string> + <string name="network_ping_cause_msg"> + Złe połączenie lub aplikacja współdzieląca pliki. + </string> + <string name="server_text_msg"> + Serwer + </string> + <string name="server_frame_rate_critical_fps"> + 20 + </string> + <string name="server_frame_rate_warning_fps"> + 30 + </string> + <string name="server_single_process_max_time_ms"> + 20 + </string> + <string name="server_frame_time_critical_msg"> + Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL] + </string> + <string name="server_frame_time_warning_msg"> + Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING] + </string> + <string name="server_frame_time_normal_msg"> + W normie + </string> + <string name="server_physics_cause_msg"> + Przyczyna: Za dużo obiektów fizycznych + </string> + <string name="server_scripts_cause_msg"> + Przyczyna: Za dużo obieków skryptowanych + </string> + <string name="server_net_cause_msg"> + Przyczyna: Za duży ruch w sieci + </string> + <string name="server_agent_cause_msg"> + Przyczyna: Za dużo poruszających się awatarów w regionie + </string> + <string name="server_images_cause_msg"> + Przyczyna: Za dużo kalkulacji obrazu + </string> + <string name="server_generic_cause_msg"> + Przyczyna: Symulator ładuje się zbyt powoli + </string> + <string name="smaller_label"> + >> + </string> + <string name="bigger_label"> + << + </string> +</floater> |