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authorDebi King (Dessie) <dessie@lindenlab.com>2011-06-13 14:18:54 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-06-13 14:18:54 -0400
commitf766d2fac15c9e736a0410d4c4588443c6f53176 (patch)
tree7013769416da0d61d25a4f3600067b340eb4de4f /indra/newview/skins/default/xui/it/floater_model_preview.xml
parentfdc4a704f3622d1da471619413aadb609220962d (diff)
parent276be344fbbe1f8a62823c7252ebb01a52df377d (diff)
reconciled .hgtags
Diffstat (limited to 'indra/newview/skins/default/xui/it/floater_model_preview.xml')
-rw-r--r--indra/newview/skins/default/xui/it/floater_model_preview.xml231
1 files changed, 231 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/it/floater_model_preview.xml b/indra/newview/skins/default/xui/it/floater_model_preview.xml
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index 0000000000..a17b8b36c2
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+++ b/indra/newview/skins/default/xui/it/floater_model_preview.xml
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="Model Preview" title="Carica modello">
+ <string name="status_idle">
+ Pausa
+ </string>
+ <string name="status_reading_file">
+ Caricamento in corso...
+ </string>
+ <string name="status_generating_meshes">
+ Generazione reticoli...
+ </string>
+ <string name="status_vertex_number_overflow">
+ Errore: numero di vertici maggiore di 65534, annullato.
+ </string>
+ <string name="high">
+ Alto
+ </string>
+ <string name="medium">
+ Medio
+ </string>
+ <string name="low">
+ Basso
+ </string>
+ <string name="lowest">
+ Bassissimo
+ </string>
+ <string name="mesh_status_good">
+ Invia!
+ </string>
+ <string name="mesh_status_na">
+ N/D
+ </string>
+ <string name="mesh_status_none">
+ Nessuno
+ </string>
+ <string name="mesh_status_submesh_mismatch">
+ Ai vari livelli del dettaglio corrispondono numeri diversi di faccette con texture.
+ </string>
+ <string name="mesh_status_mesh_mismatch">
+ Ai vari livelli del dettaglio corrispondono numeri diversi istanze di reticoli.
+ </string>
+ <string name="mesh_status_too_many_vertices">
+ Troppi vertici per il livello di dettaglio.
+ </string>
+ <string name="mesh_status_missing_lod">
+ Livello di dettaglio minimo mancante.
+ </string>
+ <string name="layer_all">
+ Tutto
+ </string>
+ <string name="decomposing">
+ Analisi in corso...
+ </string>
+ <string name="simplifying">
+ Semplificazione in corso...
+ </string>
+ <text name="name_label">
+ Nome:
+ </text>
+ <text name="lod_label">
+ Anteprima:
+ </text>
+ <combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
+ <combo_item name="high">
+ Livello di dettaglio: Alto
+ </combo_item>
+ <combo_item name="medium">
+ Livello di dettaglio: Medio
+ </combo_item>
+ <combo_item name="low">
+ Livello di dettaglio: Basso
+ </combo_item>
+ <combo_item name="lowest">
+ Livello di dettaglio: Bassissimo
+ </combo_item>
+ </combo_box>
+ <panel>
+ <text name="streaming cost">
+ Costo risorsa: [COST]
+ </text>
+ <text name="physics cost">
+ Costo fisica: [COST]
+ </text>
+ <text name="upload fee">
+ Costo caricamento: N/D
+ </text>
+ </panel>
+ <text name="status">
+ [STATUS]
+ </text>
+ <button label="Predefiniti" name="reset_btn" tool_tip="Ripristina predefiniti"/>
+ <button label="Carica sul server" name="ok_btn" tool_tip="Carica al simulatore"/>
+ <button label="Annulla" name="cancel_btn"/>
+ <tab_container name="import_tab">
+ <panel label="Livello di dettaglio" name="lod_panel">
+ <text name="lod_table_header">
+ Seleziona livello di dettaglio:
+ </text>
+ <text name="high_label" value="Alto"/>
+ <text name="high_triangles" value="0"/>
+ <text name="high_vertices" value="0"/>
+ <text name="medium_label" value="Medio"/>
+ <text name="medium_triangles" value="0"/>
+ <text name="medium_vertices" value="0"/>
+ <text name="low_label" value="Basso"/>
+ <text name="low_triangles" value="0"/>
+ <text name="low_vertices" value="0"/>
+ <text name="lowest_label" value="Bassissimo"/>
+ <text name="lowest_triangles" value="0"/>
+ <text name="lowest_vertices" value="0"/>
+ <text name="lod_table_footer">
+ Livello di dettaglio: [DETAIL]
+ </text>
+ <radio_group name="lod_file_or_limit" value="lod_from_file">
+ <radio_item label="Carica da file" name="lod_from_file"/>
+ <radio_item label="Genera automaticamente" name="lod_auto_generate"/>
+ <radio_item label="Nessuno" name="lod_none"/>
+ </radio_group>
+ <button label="Sfoglia..." name="lod_browse"/>
+ <combo_box name="lod_mode">
+ <combo_item name="triangle_limit">
+ Limite triangoli
+ </combo_item>
+ <combo_item name="error_threshold">
+ Limite errori
+ </combo_item>
+ </combo_box>
+ <text name="build_operator_text">
+ Operatore costruzione:
+ </text>
+ <text name="queue_mode_text">
+ Modalità di coda:
+ </text>
+ <combo_box name="build_operator">
+ <combo_item name="edge_collapse">
+ Collassa bordo
+ </combo_item>
+ <combo_item name="half_edge_collapse">
+ Collassa mezzo bordo
+ </combo_item>
+ </combo_box>
+ <combo_box name="queue_mode">
+ <combo_item name="greedy">
+ Ingordo
+ </combo_item>
+ <combo_item name="lazy">
+ Pigro
+ </combo_item>
+ <combo_item name="independent">
+ Indipendente
+ </combo_item>
+ </combo_box>
+ <text name="border_mode_text">
+ Modalità bordo:
+ </text>
+ <text name="share_tolderance_text">
+ Tolleranza condivisione:
+ </text>
+ <combo_box name="border_mode">
+ <combo_item name="border_unlock">
+ Sblocca
+ </combo_item>
+ <combo_item name="border_lock">
+ Blocca
+ </combo_item>
+ </combo_box>
+ <text name="crease_label">
+ Angolo piega:
+ </text>
+ <spinner name="crease_angle" value="75"/>
+ </panel>
+ <panel label="Fisica" name="physics_panel">
+ <panel name="physics geometry">
+ <radio_group name="physics_load_radio" value="physics_load_from_file">
+ <radio_item label="File:" name="physics_load_from_file"/>
+ <radio_item label="Usa livello di dettaglio:" name="physics_use_lod"/>
+ </radio_group>
+ <combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
+ <combo_item name="physics_lowest">
+ Bassissimo
+ </combo_item>
+ <combo_item name="physics_low">
+ Basso
+ </combo_item>
+ <combo_item name="physics_medium">
+ Medio
+ </combo_item>
+ <combo_item name="physics_high">
+ Alto
+ </combo_item>
+ </combo_box>
+ <button label="Sfoglia..." name="physics_browse"/>
+ </panel>
+ <panel name="physics analysis">
+ <slider label="Liscia:" name="Smooth"/>
+ <check_box label="Chiudi fori (lento)" name="Close Holes (Slow)"/>
+ <button label="Analizza" name="Decompose"/>
+ <button label="Annulla" name="decompose_cancel"/>
+ </panel>
+ <panel name="physics simplification">
+ <slider label="Passaggi:" name="Combine Quality"/>
+ <slider label="Scala dettagli:" name="Detail Scale"/>
+ <slider label="Mantieni:" name="Retain%"/>
+ <button label="Semplifica" name="Simplify"/>
+ <button label="Annulla" name="simplify_cancel"/>
+ </panel>
+ <panel name="physics info">
+ <slider label="Ampiezza anteprima:" name="physics_explode"/>
+ <text name="physics_triangles">
+ Triangoli: [TRIANGLES]
+ </text>
+ <text name="physics_points">
+ Vertici: [POINTS]
+ </text>
+ <text name="physics_hulls">
+ Inviluppi: [HULLS]
+ </text>
+ </panel>
+ </panel>
+ <panel label="Modificatori" name="modifiers_panel">
+ <spinner name="import_scale" value="1.0"/>
+ <text name="import_dimensions">
+ [X] x [Y] x [Z] m
+ </text>
+ <check_box label="Texture" name="upload_textures"/>
+ <check_box label="Peso pelle" name="upload_skin"/>
+ <check_box label="Posizioni giunti" name="upload_joints"/>
+ <spinner name="pelvis_offset" value="0.0"/>
+ </panel>
+ </tab_container>
+</floater>