summaryrefslogtreecommitdiff
path: root/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
diff options
context:
space:
mode:
authorEli Linden <eli@lindenlab.com>2010-12-08 16:40:30 -0800
committerEli Linden <eli@lindenlab.com>2010-12-08 16:40:30 -0800
commitee611215b0a37d659c86ba9766daf330f9d26994 (patch)
tree9c24be6c48fd0f6b64228bcc3e62cd6e814b3d00 /indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
parent32a591d5ed43a94f6a36c16687c48403a4dd9d97 (diff)
CT-634 WIP DE ES FR translation for Viewer 2.4 for viewer-beta
Diffstat (limited to 'indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml')
-rw-r--r--indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
index 0c8d957f5b..c90edd443e 100644
--- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
@@ -25,6 +25,7 @@
<text name="ShadersText">
Effets :
</text>
+ <check_box initial_value="true" label="Eau transparente" name="TransparentWater"/>
<check_box initial_value="true" label="Placage de relief et brillance" name="BumpShiny"/>
<check_box initial_value="true" label="Effets de base" name="BasicShaders" tool_tip="La désactivation de cette option peut éviter le plantage de certains pilotes de cartes graphiques"/>
<check_box initial_value="true" label="Effets atmosphériques" name="WindLightUseAtmosShaders"/>
@@ -42,8 +43,8 @@
<text name="DrawDistanceMeterText2">
m
</text>
- <slider label="Nombre de particules max. :" label_width="147" name="MaxParticleCount"/>
- <slider label="Nb max d&apos;avatars non éloignés en 2D :" name="MaxNumberAvatarDrawn"/>
+ <slider label="Nb max. de particules :" label_width="147" name="MaxParticleCount"/>
+ <slider label="Avatars max. non éloignés en 2D :" name="MaxNumberAvatarDrawn"/>
<slider label="Qualité post-traitement :" name="RenderPostProcess"/>
<text name="MeshDetailText">
Détails des rendus :