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authorMerov Linden <merov@lindenlab.com>2013-11-18 16:07:55 -0800
committerMerov Linden <merov@lindenlab.com>2013-11-18 16:07:55 -0800
commitce5baf14ac62ecd3bf471e1b49a4e166310ebe1a (patch)
tree110869149fbc439487bb7ae0c49c24b938570b09 /indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
parent125f3f071a30f4c47feb664b21f3e380ee4e7e49 (diff)
parentebc9bcbf69f7a519677a6522979a6bf6cbb04bb8 (diff)
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml')
-rwxr-xr-xindra/newview/skins/default/xui/es/panel_preferences_graphics1.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
index 9362f76708..a9eab74e2b 100755
--- a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
@@ -25,14 +25,14 @@
<text name="ShadersText">
Shaders:
</text>
- <check_box initial_value="verdadero" label="Agua transparente" name="TransparentWater"/>
+ <check_box initial_value="true" label="Agua transparente" name="TransparentWater"/>
<check_box initial_value="true" label="Efecto de relieve y brillo" name="BumpShiny"/>
- <check_box initial_value="verdadero" label="Luces locales" name="LocalLights"/>
+ <check_box initial_value="true" label="Luces locales" name="LocalLights"/>
<check_box initial_value="true" label="Shaders básicos" name="BasicShaders" tool_tip="Desactivando esta opción puede prevenir fallos en algunos controladores de la tarjeta gráfica."/>
<check_box initial_value="true" label="Shaders de la atmósfera" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="verdadero" label="Modelo de iluminación avanzado" name="UseLightShaders"/>
- <check_box initial_value="verdadero" label="Oclusión del ambiente" name="UseSSAO"/>
- <check_box initial_value="verdadero" label="Profundidad del campo" name="UseDoF"/>
+ <check_box initial_value="true" label="Modelo de iluminación avanzado" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Oclusión del ambiente" name="UseSSAO"/>
+ <check_box initial_value="true" label="Profundidad del campo" name="UseDoF"/>
<text name="shadows_label">
Sombras:
</text>