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author | Loren Shih <seraph@lindenlab.com> | 2011-04-21 19:49:03 -0400 |
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committer | Loren Shih <seraph@lindenlab.com> | 2011-04-21 19:49:03 -0400 |
commit | 9c6dd947bd94a863d3c3d6e6bd38fa7d06bfc924 (patch) | |
tree | ec2a828373976d1493e787d1fadc64fcbfd7a942 /indra/newview/skins/default/xui/es/panel_me.xml | |
parent | a50dab44d080e7eb391a1a17a9e0a2426bc900d7 (diff) |
SH-1381 Avatar Physics behavior is tightly tied to viewer framerate
Changed physics algorithm to perform integration over several steps if framerate is slow.
Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes.
Had to change around some parameter ranges since the physics are calculated slightly differently now.
Diffstat (limited to 'indra/newview/skins/default/xui/es/panel_me.xml')
0 files changed, 0 insertions, 0 deletions