summaryrefslogtreecommitdiff
path: root/indra/newview/skins/default/xui/es/floater_lagmeter.xml
diff options
context:
space:
mode:
authorAdam Moss <moss@lindenlab.com>2009-05-04 17:43:26 +0000
committerAdam Moss <moss@lindenlab.com>2009-05-04 17:43:26 +0000
commitcc92525b0df952659102d2e5adcc4140fea7f371 (patch)
treeee1a9b63decb3667fb740a8c9b70bcfdbf9a054b /indra/newview/skins/default/xui/es/floater_lagmeter.xml
parent4bcbf3342284b19ff5fbda5a16a43a8cafb3baad (diff)
QAR-1476 Combo-merge to trunk: Viewer 1.23 RC0 and Simulator 1.26.3
svn merge -r118927:118939 svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-1.23.0-merge-2-combo-QAR-1476 this is a composite of... svn merge -r115088:118182 svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer_1-23 conflicts resolved: C doc/contributions.txt C indra/llaudio/audioengine.cpp C indra/newview/CMakeLists.txt C indra/newview/llfloaterlandholdings.cpp C indra/newview/llpaneldirbrowser.cpp C indra/newview/llpanelgrouplandmoney.cpp C indra/newview/llpreviewscript.cpp C indra/newview/llviewermenu.cpp C indra/newview/skins/default/xui/en-us/notifications.xml and... svn merge -r116937:118673 svn+ssh://svn.lindenlab.com/svn/linden/branches/server/server-1.26 minor-to-trivial conflicts resolved: C indra/llcommon/llversionserver.h C indra/newsim/llrezdata.cpp C indra/newsim/llstate.cpp C indra/upgrade/schema_version/sequence/3/index_log_paypal.sql
Diffstat (limited to 'indra/newview/skins/default/xui/es/floater_lagmeter.xml')
-rw-r--r--indra/newview/skins/default/xui/es/floater_lagmeter.xml152
1 files changed, 152 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
new file mode 100644
index 0000000000..76043423bc
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
@@ -0,0 +1,152 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="Medidor del lag">
+ <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/>
+ <text name="client">
+ Cliente:
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/>
+ <text name="network">
+ Red:
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/>
+ <text name="server">
+ Servidor:
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="?" name="server_help"/>
+ <button label="&gt;&gt;" name="minimize"/>
+ <string name="max_title_msg">
+ Medidor del lag
+ </string>
+ <string name="max_width_px">
+ 360
+ </string>
+ <string name="min_title_msg">
+ Lag
+ </string>
+ <string name="min_width_px">
+ 90
+ </string>
+ <string name="client_text_msg">
+ Cliente
+ </string>
+ <string name="client_frame_rate_critical_fps">
+ 10
+ </string>
+ <string name="client_frame_rate_warning_fps">
+ 15
+ </string>
+ <string name="client_frame_time_window_bg_msg">
+ Normal, ventana en segundo plano
+ </string>
+ <string name="client_frame_time_critical_msg">
+ Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL]
+ </string>
+ <string name="client_frame_time_warning_msg">
+ Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING]
+ </string>
+ <string name="client_frame_time_normal_msg">
+ Normal
+ </string>
+ <string name="client_draw_distance_cause_msg">
+ Posible causa: distancia de dibujo fijada muy alta
+ </string>
+ <string name="client_texture_loading_cause_msg">
+ Posible causa: imágenes cargándose
+ </string>
+ <string name="client_texture_memory_cause_msg">
+ Posible causa: demasiadas imágenes en la memoria
+ </string>
+ <string name="client_complex_objects_cause_msg">
+ Posible causa: demasiados objetos complejos en la escena
+ </string>
+ <string name="network_text_msg">
+ Red
+ </string>
+ <string name="network_packet_loss_critical_pct">
+ 10
+ </string>
+ <string name="network_packet_loss_warning_pct">
+ 5
+ </string>
+ <string name="network_packet_loss_critical_msg">
+ La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
+ </string>
+ <string name="network_packet_loss_warning_msg">
+ La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
+ </string>
+ <string name="network_performance_normal_msg">
+ Normal
+ </string>
+ <string name="network_ping_critical_ms">
+ 600
+ </string>
+ <string name="network_ping_warning_ms">
+ 300
+ </string>
+ <string name="network_ping_critical_msg">
+ El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms
+ </string>
+ <string name="network_ping_warning_msg">
+ El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </string>
+ <string name="network_packet_loss_cause_msg">
+ Quizá una mala conexión o un ancho de banda fijado demasiado alto.
+ </string>
+ <string name="network_ping_cause_msg">
+ Quizá una mala conexión o una aplicación de archivos compartidos.
+ </string>
+ <string name="server_text_msg">
+ Servidor
+ </string>
+ <string name="server_frame_rate_critical_fps">
+ 20
+ </string>
+ <string name="server_frame_rate_warning_fps">
+ 30
+ </string>
+ <string name="server_single_process_max_time_ms">
+ 20
+ </string>
+ <string name="server_frame_time_critical_msg">
+ Frecuencia del simulador -framerate- por debajo de [SERVER_FRAME_RATE_CRITICAL]
+ </string>
+ <string name="server_frame_time_warning_msg">
+ Frecuencia del simulador -framerate- entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING]
+ </string>
+ <string name="server_frame_time_normal_msg">
+ Normal
+ </string>
+ <string name="server_physics_cause_msg">
+ Posible causa: demasiados objetos físicos
+ </string>
+ <string name="server_scripts_cause_msg">
+ Posible causa: demasiados objetos con script
+ </string>
+ <string name="server_net_cause_msg">
+ Posible causa: demasiado tráfico en la red
+ </string>
+ <string name="server_agent_cause_msg">
+ Posible causa: demasiada gente moviéndose en la región
+ </string>
+ <string name="server_images_cause_msg">
+ Posible causa: demasiados cálculos de imáganes
+ </string>
+ <string name="server_generic_cause_msg">
+ Posible causa: carga del simulador muy pesada
+ </string>
+ <string name="smaller_label">
+ &gt;&gt;
+ </string>
+ <string name="bigger_label">
+ &lt;&lt;
+ </string>
+</floater>