diff options
author | Dave Parks <davep@lindenlab.com> | 2010-11-19 17:07:01 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-11-19 17:07:01 -0600 |
commit | 3a1fbcab2a745e8e0d85720d6df9c83d7be2c1d8 (patch) | |
tree | fd6513e05b8e6c369a8922cc04748d8c11f5eff6 /indra/newview/skins/default/xui/en/floater_model_preview.xml | |
parent | 2772a7747029214f8ebde664f7b4ffc4dae77793 (diff) |
SH-448 Initial draft of implementing UI spec for "advanced" importer.
Diffstat (limited to 'indra/newview/skins/default/xui/en/floater_model_preview.xml')
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_preview.xml | 371 |
1 files changed, 337 insertions, 34 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index c7433af226..f1b6024ff7 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -1,49 +1,358 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater can_close="true" can_drag_on_left="false" can_minimize="false" - can_resize="false" height="656" min_height="656" min_width="856" - name="Model Preview" title="Import Model" width="856"> - - <text bottom_delta="20" left="10" name="status" height="15" follows="top|left"> - Status: [STATUS] - </text> + can_resize="true" height="520" min_height="520" min_width="630" + name="Model Preview" title="Upload Model" width="630"> <string name="status_idle">Idle</string> <string name="status_reading_file">Loading...</string> <string name="status_generating_meshes">Generating Meshes...</string> - <string name="missing_lod">Cannot upload, missing required level of detail.</string> - <string name="bad_lod">Cannot upload, supplied levels of detail invalid.</string>" - <string name="too_heavy">Too many vertices.</string> - <string name="required">Required</string> - <string name="good">Good</string> - <string name="mesh_mismatch">Submesh count mismatch.</string> - <string name="model_mismatch">Model count mismatch.</string> - - <combo_box bottom_delta="20" follows="right|top" height="18" label="Preview" - left="450" name="preview_lod_combo" width="120" tool_tip="LOD to view in preview render"> - <combo_item name="preview_lowest"> + <string name="high">High</string> + <string name="medium">Medium</string> + <string name="low">Low</string> + <string name="lowest">Lowest</string> + <string name="mesh_status_good">Good</string> + <string name="mesh_status_bad">Bad</string>" + <string name="mesh_status_na">N/A</string> + <string name="mesh_status_none">None</string> + <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" --> + + <text left="15" bottom="25" follows="top|left" height="15" name="name_label"> + Name: + </text> + <line_editor bottom_delta="20" follows="top|left|right" height="19" max_length="254" + name="description_form" width="310" /> + <text bottom_delta="24" follows="top|left" height="15" name="preview_label"> + Preview: + </text> + + <!-- Placeholder panel for 3D preview render --> + <panel + name="preview_panel" + left="15" + width="310" + height="310" + follows="all"/> + + <text bottom_delta="25" left="15" width="100" follows="bottom|left" height="15" name="streaming cost"> + Prim Cost: [COST] + </text> + + <text right="320" width="100" height="15" bottom_delta="0" follows="bottom|right" name="status">[STATUS]</text> + + <text bottom_delta="20" left="15" follows="left|bottom" height="15" name="lod_label"> + Level of Detail: + </text> + <combo_box bottom_delta="20" follows="left|bottom" height="18" + name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render"> + <combo_item name="lowest"> Lowest </combo_item> - <combo_item name="preview_low"> + <combo_item name="low"> Low </combo_item> - <combo_item name="preview_medium"> + <combo_item name="medium"> Medium </combo_item> - <combo_item name="preview_high"> + <combo_item name="high"> High </combo_item> - <combo_item name="preview_high"> - Physics - </combo_item> </combo_box> - + + <check_box bottom="450" left="125" follows="left|bottom" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/> + <check_box bottom_delta="15" left="125" follows="left|bottom" label="Show Physics" name="show physics" width="120" height="16" tool_tip="Show physics shape."/> + + <button bottom="510" follows="bottom|left" height="20" label="Upload" + left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/> + <button left_pad="10" follows="left|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/> + + <tab_container + follows="right|top|bottom" + top="15" + left="330" + height="475" + width="280" + name="import_tab" + border="true" + tab_position="top"> + + <!-- MODIFIERS PANEL --> + <panel + border="true" + label="Modifiers" + name="modifiers_panel" + left="330" + width="280" + height="450"> + + <text left="10" width="90" bottom="30" follows="top|left" height="15"> + Scale: + </text> + <text left_pad="5" width="140" follows="top|left" height="15"> + Dimensions: + </text> + + <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/> + + <text left_pad="20" height="15" name="import_dimensions" follows="top|left"> + [X] x [Y] x [Z] m + </text> + + <text left="10" top_pad="20" follows="top_left" height="15"> + Include: + </text> + + <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/> + <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/> + <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/> + </panel> + + + <!-- LOD PANEL --> + <panel + border="true" + label="Level of Detail" + name="lod_panel"> + + <text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header"> + Select Level of Detail: + </text> + + <text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/> + <text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/> + <text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/> + + <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/> + <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + + <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/> + <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + + <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/> + <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + + <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/> + <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> + <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + + <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_tabel_footer"> + Level of Detail: [DETAIL] + </text> + + <text top_pad="10" height="15" follows="left|top"> + Mesh + </text> + + <radio_group follows="top|left" height="100" left="30" name="lod_file_or_limit" width="240" value="lod_from_file"> + <radio_item bottom="85" label="Load from file" name="lod_from_file"/> + <radio_item bottom="40" label="Auto generate" name="lod_auuto_generate"/> + </radio_group> + + <line_editor follows="left|top" bottom_delta="-60" width="140" left="45" value="" name="lod_file" height="20"/> + <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/> + + <text follows="top|left" top_pad="22" width="140" left="45" height="15"> + Triangle Limit: + </text> + <spinner follows="top|left" name="lod_triangle_limit" top_pad="5" height="20" width="60" decimal_digits="0" enabled="true"/> + + <button bottom_delta="3" left_pad="5" name="lod_generate" label="Generate" height="25" width="70" follows="left|top"/> + + <text name="submeshes_info" follows="left|top" left="10" top_pad="7" height="15 width=240"> + Layers: [SUBMESHES] + </text> + <button left="30" follows="top|left" top_pad="5" name="clear_materials" label="Clear Materials" width="100" height="25"/> + <button left="30" follows="top|left" top_pad="5" name="consolidate" label="Consolidate" width="100" height="25"/> + + <text left="10" top_pad="10" follows="top|left" width="240" height="15"> + Normals + </text> + <text left="35" top_pad="5" follows="top|left" width="100" height="15"> + Crease Angle: + </text> + <spinner follows="top|left" top_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/> + <button follows="top|left" bottom_delta="3" left_pad="5" width="140" height="25" label="Generate Normals" name="generate_normals"/> + </panel> + + <!-- PANEL --> + <panel + border="true" + label="Physics" + name="physics_panel"> + + <!-- PHYSICS STEP ONE--> + <panel + follows="top|left" + name="physics step 1" + left="0" + top="0" + width="260" + height="450" + visible="true"> + + <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig"> + Step 1: Geometry + </text> + + <radio_group follows="top|left" top_pad="5" width="240" height="70" name="physics_load_radio" value="physics_load_from_file"> + <radio_item bottom="50" name="physics_load_from_file" label="Load from file"/> + <radio_item bottom="0" name="physics_use_lod" label="Use Level of Detail"/> + </radio_group> + + <line_editor follows="left|top" bottom_delta="-25" width="140" left="30" value="" name="physics_file" height="20"/> + <button bottom_delta="3" name="physics_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/> + + <combo_box left="30" bottom_delta="40" follows="left|top" height="18" + name="physics_lod_combo" width="90" tool_tip="LOD to use for physics shape"> + <combo_item name="physics_lowest"> + Lowest + </combo_item> + <combo_item name="physics_low"> + Low + </combo_item> + <combo_item name="physics_medium"> + Medium + </combo_item> + <combo_item name="physics_high"> + High + </combo_item> + </combo_box> + + <!-- + <text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10"> + Triangles: [TRIANGLES] + </text> + <text follows="top|left" name="physics_hulls" top_pad="5" height="15"> + Hulls: [HULLS] + </text> + <text follows="top|left" name="physics_points" top_pad="5" height="15"> + Points: [POINTS] + </text> + + <text follows="top|left" left="140" width="100" bottom_delta="-40" height="15"> + Layer: + </text> + <combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/> + --> + + <button bottom="440" left="180" width="80" follows="bottom|right" label="Optimize" name="physics_optimize" height="20"/> + + </panel> + + + <!-- PHYSICS STEP 2--> + <panel + follows="top|left" + name="physics step 2" + left="0" + top="0" + width="260" + height="450" + visible="false"> + + <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig"> + Step 2: Decompose + </text> + + <text top_pad="100" follows="top|left" height="15"> + Decompose Method: + </text> + <combo_box name="Method" follows="top|left" top_pad="5" height="20" width="100"/> + <text top_pad="10" follows="top|left" height="15"> + Quality: + </text> + <combo_box name="Decompose Quality" follows="top|left" top_pad="5" height="20" width="100"/> + + <check_box name="Simplify Coplanar" follows="top|left" top_pad="10" height="15" label="Simplify Coplaner"/> + <check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/> + <slider name="Cosine%" width="240" follows="top|left" top_pad="10" height="20" label="Cosine %"/> + + <text follows="top|left" top_pad="20" height="30" width="260"> + "Note: Only models that have been Decomposed" + "can be made Physical or used as Vehicles." + </text> + + <button bottom="440" left="90" width="80" follows="bottom|right" label="<< Back" name="decompose_back" height="20"/> + <button left_pad="5" width="90" follows="bottom|right" label="Decompose" name="Decompose" height="20"/> + </panel> + + + <!-- PHYSICS STEP 3 --> + <panel + follows="top|left" + name="physics step 3" + left="0" + top="0" + width="260" + height="450" + visible="false"> + + <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig"> + Step 3: Simplify + </text> + + <text left="10" top_pad="100" height="15" width="240" follows="top|left"> + Simplify Method: + </text> + + <combo_box top_pad="5" height="20" width="100" follows="top|left" name="Simplify Method"/> + + <slider name="Combine Quality" label="Combine Quality:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/> + <slider name="Detail Scale" label="Detail Scale:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/> + <slider name="Retain%" label="Retain %:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/> + + <button bottom="440" left="90" width="80" follows="bottom|right" label="<< Back" name="simplify_back" height="20"/> + <button left_pad="5" width="90" follows="bottom|right" label="Simplify" name="Simplify" height="20"/> + + </panel> + + <!-- INFO PANEL --> + <panel + left="0" + top="35" + width="260" + height="100" + follows="left|top" + name="physics info" + visible="false"> + + <text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10"> + Triangles: [TRIANGLES] + </text> + <text follows="top|left" name="physics_hulls" top_pad="5" height="15"> + Hulls: [HULLS] + </text> + <text follows="top|left" name="physics_points" top_pad="5" height="15"> + Points: [POINTS] + </text> + + <text follows="top|left" left="140" width="100" bottom_delta="-40" height="15"> + Layer: + </text> + <combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/> + + <slider name="physics_explode" follows="top|left" top_pad="25" left="10" label="Explode" min_val="0.0" max_val="3.0" height="20" width="240"/> + </panel> + </panel> + + + + </tab_container> + + <!-- <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/> <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/> <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/> <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/> <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/> - <check_box bottom_delta="0" left="450" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/> + <text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label"> High LOD: </text> @@ -163,12 +472,7 @@ <check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions" left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/> - <text bottom_delta="35" follows="top|left" height="15" name="description_label"> - Description: - <!-- Info: [PRIM_COST] prim equivalents, [TEXTURES] textures. --> - </text> - <line_editor bottom_delta="24" follows="top|left|right" height="19" max_length="254" - name="description_form" width="280" /> + <button bottom_delta="25" follows="bottom|left" height="20" label="Upload" left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/> @@ -178,11 +482,10 @@ <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message"> [MESSAGE] </text> - <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="streaming cost"> - Estimated Streaming Cost: [COST] - </text> + <spinner bottom_delta="20" label="Scale" left="15" width="120" name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale. If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/> <text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions"> Model Dimensions: [X]m x [Y]m x [Z]m </text> + --> </floater> |