diff options
author | Lynx Linden <lynx@lindenlab.com> | 2010-02-18 15:03:03 +0000 |
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committer | Lynx Linden <lynx@lindenlab.com> | 2010-02-18 15:03:03 +0000 |
commit | b71f451b76ef65c6afc29a9da8c0f5d0b40cd720 (patch) | |
tree | 1f3c320f7f66eb7590f8855f71a907077a0e257f /indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml | |
parent | fa03910a34e5c32149793605bc481de00ada5e1c (diff) |
EXT-5461: Reverting change 49e628c3a0c5.
Renaming skins/base back to skins/default to unblock I10n.
Revert was requested by Q.
Diffstat (limited to 'indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml')
-rw-r--r-- | indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml new file mode 100644 index 0000000000..e7bb768925 --- /dev/null +++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml @@ -0,0 +1,116 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<panel label="Grafik" name="Display panel"> + <text name="WindowSizeLabel"> + Fenstergröße: + </text> + <check_box label="Vollbildmodus verwenden" name="windowed mode"/> + <combo_box left="115" name="windowsize combo"> + <combo_box.item label="640x480" name="640x480"/> + <combo_box.item label="800x600" name="800x600"/> + <combo_box.item label="720x480 (NTSC)" name="720x480"/> + <combo_box.item label="768x576 (PAL)" name="768x576"/> + <combo_box.item label="1024x768" name="1024x768"/> + </combo_box> + <text name="UI Size:"> + UI-Größe: + </text> + <text name="QualitySpeed"> + Qualität und Geschwindigkeit: + </text> + <text name="FasterText"> + Schneller + </text> + <text name="BetterText"> + Besser + </text> + <text name="ShadersPrefText"> + Niedrig + </text> + <text name="ShadersPrefText2"> + Mittel + </text> + <text name="ShadersPrefText3"> + Hoch + </text> + <text name="ShadersPrefText4"> + Ultra + </text> + <panel label="CustomGraphics" name="CustomGraphics Panel"> + <text name="ShadersText"> + Shader: + </text> + <check_box initial_value="true" label="Bumpmapping und Glanz" name="BumpShiny"/> + <check_box initial_value="true" label="Einfache Shader" name="BasicShaders" tool_tip="Deaktivieren Sie diese Option, wenn der Grafikkartentreiber Abstürze verursacht"/> + <check_box initial_value="true" label="Atmosphären-Shader" name="WindLightUseAtmosShaders"/> + <check_box initial_value="true" label="Wasserreflexionen" name="Reflections"/> + <text name="ReflectionDetailText"> + Spiegelung: + </text> + <radio_group name="ReflectionDetailRadio"> + <radio_item label="Terrain und Bäume" name="0"/> + <radio_item label="Alle statischen Objekte" name="1"/> + <radio_item label="Alle Avatare und Objekte" name="2"/> + <radio_item label="Alles" name="3"/> + </radio_group> + <text name="AvatarRenderingText"> + Avatar-Darstellung: + </text> + <check_box initial_value="true" label="Scheinavatare" name="AvatarImpostors"/> + <check_box initial_value="true" label="Hardware-Hautberechnung" name="AvatarVertexProgram"/> + <check_box initial_value="true" label="Avatar-Kleidung" name="AvatarCloth"/> + <slider label="Sichtweite:" name="DrawDistance"/> + <text name="DrawDistanceMeterText2"> + m + </text> + <slider label="Max. Partikelzahl:" name="MaxParticleCount"/> + <slider label="Post-Processing-Qualität:" name="RenderPostProcess"/> + <text name="MeshDetailText"> + Gitterdetails: + </text> + <slider label=" Objekte:" name="ObjectMeshDetail"/> + <slider label=" Flexiprimitiva:" name="FlexibleMeshDetail"/> + <slider label=" Bäume:" name="TreeMeshDetail"/> + <slider label=" Avatare:" name="AvatarMeshDetail"/> + <slider label=" Terrain:" name="TerrainMeshDetail"/> + <slider label=" Himmel:" name="SkyMeshDetail"/> + <text name="PostProcessText"> + Niedrig + </text> + <text name="ObjectMeshDetailText"> + Niedrig + </text> + <text name="FlexibleMeshDetailText"> + Niedrig + </text> + <text name="TreeMeshDetailText"> + Niedrig + </text> + <text name="AvatarMeshDetailText"> + Niedrig + </text> + <text name="TerrainMeshDetailText"> + Niedrig + </text> + <text name="SkyMeshDetailText"> + Niedrig + </text> + <text name="LightingDetailText"> + Beleuchtungsdetails: + </text> + <radio_group name="LightingDetailRadio"> + <radio_item label="Nur Sonne und Mond" name="SunMoon"/> + <radio_item label="Lokale Lichtquellen" name="LocalLights"/> + </radio_group> + <text name="TerrainDetailText"> + Terraindetails: + </text> + <radio_group name="TerrainDetailRadio"> + <radio_item label="Niedrig" name="0"/> + <radio_item label="Hoch" name="2"/> + </radio_group> + </panel> + <button label="Übernehmen" label_selected="Übernehmen" name="Apply"/> + <button label="Zurücksetzen" name="Defaults"/> + <button label="Erweitert" name="Advanced"/> + <button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/> +</panel> |