diff options
author | Lynx Linden <lynx@lindenlab.com> | 2010-02-18 15:03:03 +0000 |
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committer | Lynx Linden <lynx@lindenlab.com> | 2010-02-18 15:03:03 +0000 |
commit | b71f451b76ef65c6afc29a9da8c0f5d0b40cd720 (patch) | |
tree | 1f3c320f7f66eb7590f8855f71a907077a0e257f /indra/newview/skins/default/xui/de/floater_lagmeter.xml | |
parent | fa03910a34e5c32149793605bc481de00ada5e1c (diff) |
EXT-5461: Reverting change 49e628c3a0c5.
Renaming skins/base back to skins/default to unblock I10n.
Revert was requested by Q.
Diffstat (limited to 'indra/newview/skins/default/xui/de/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/de/floater_lagmeter.xml | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml new file mode 100644 index 0000000000..45ff37c147 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG METER"> + <floater.string name="max_title_msg"> + Lag-Anzeige + </floater.string> + <floater.string name="max_width_px"> + 350 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Client + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, Fenster im Hintergrund + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Mögliche Ursache: Sichtweite zu groß + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Mögliche Ursache: Bilder werden geladen + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Mögliche Ursache: Zu viele Bilder im Speicher + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Mögliche Ursache: Zu viele komplexe Objekte in der Szene + </floater.string> + <floater.string name="network_text_msg"> + Netzwerk + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]% + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung. + </floater.string> + <floater.string name="server_text_msg"> + Server + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Mögliche Ursache: Zu viele physische Objekte + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Mögliche Ursache: Zu viele geskriptete Objekte + </floater.string> + <floater.string name="server_net_cause_msg"> + Mögliche Ursache: Zu viel Netzwerktraffic + </floater.string> + <floater.string name="server_agent_cause_msg"> + Mögliche Ursache: Zu viele Personen in Bewegung in der Region + </floater.string> + <floater.string name="server_images_cause_msg"> + Mögliche Ursache: Zu viele Bildberechnungen + </floater.string> + <floater.string name="server_generic_cause_msg"> + Mögliche Ursache: Zu hohe Simulator-Last + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="Client-Lag-Status"/> + <text name="client"> + Client + </text> + <text name="client_text"> + Normal + </text> + <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/> + <text name="network"> + Netzwerk + </text> + <text name="network_text"> + Normal + </text> + <button name="server_lagmeter" tool_tip="Server-Lag-Status"/> + <text name="server"> + Server + </text> + <text name="server_text"> + Normal + </text> + <button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/> +</floater> |