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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-02-03 19:45:29 -0500 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-02-03 19:45:29 -0500 |
commit | fbfecd49c7f8f6dafc36cf56c0331a1207765f22 (patch) | |
tree | ade21fd1a63d87d1cb318c7c4b3262c90e79aab9 /indra/newview/skins/default/xui/da/menu_avatar_self.xml | |
parent | 33f82d788502a036953b676bfcb709d968b2a569 (diff) |
SH-861 FIX update render cost algorithm to use geometry triangle counts
base cost is now geometry-based, for both meshes and prims
Some of the previous weights have been recalibrated based on testing.
Code reviewed by davep. Deferring QA for now until the other parts of the algorithm
are updated, as re-generating the test takes time each time the algorithm
changes.
Diffstat (limited to 'indra/newview/skins/default/xui/da/menu_avatar_self.xml')
0 files changed, 0 insertions, 0 deletions