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authorDave Parks <davep@lindenlab.com>2010-09-27 15:20:27 -0500
committerDave Parks <davep@lindenlab.com>2010-09-27 15:20:27 -0500
commit7c2b9221d6678ea7a04f529efaa2e557abce504d (patch)
treeba0095eaad5cd0e95577051222953e4c773beac4 /indra/newview/skins/default/textures
parente6688f993f82d2683e3eadce96c893959c94be2d (diff)
parentdb85c5b327f872ba321f66726fb05b4b3c3af883 (diff)
merge
Diffstat (limited to 'indra/newview/skins/default/textures')
-rw-r--r--indra/newview/skins/default/textures/icons/Inv_Mesh.pngbin0 -> 3263 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml3
2 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/skins/default/textures/icons/Inv_Mesh.png b/indra/newview/skins/default/textures/icons/Inv_Mesh.png
new file mode 100644
index 0000000000..f1f21f7941
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Inv_Mesh.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 925e2b5b04..9460ad7939 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -208,6 +208,7 @@ with the same filename but different name
<texture name="Inv_LostClosed" file_name="icons/Inv_LostClosed.png" preload="false" />
<texture name="Inv_LostOpen" file_name="icons/Inv_LostOpen.png" preload="false" />
<texture name="Inv_Landmark" file_name="icons/Inv_Landmark.png" preload="false" />
+ <texture name="Inv_Mesh" file_name="icons/Inv_Mesh.png" preload="false" />
<texture name="Inv_Notecard" file_name="icons/Inv_Notecard.png" preload="false" />
<texture name="Inv_Object" file_name="icons/Inv_Object.png" preload="false" />
<texture name="Inv_Object_Multi" file_name="icons/Inv_Object_Multi.png" preload="false" />
@@ -619,6 +620,8 @@ with the same filename but different name
<texture name="icon_for_sale.tga" file_name="icons/Icon_For_Sale.png" />
<texture name="icon_top_pick.tga" />
+ <texture name="inv_folder_mesh.tga"/>
+ <texture name="inv_item_mesh.tga"/>
<texture name="lag_status_critical.tga" />
<texture name="lag_status_good.tga" />
<texture name="lag_status_warning.tga" />