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authorrichard <none@none>2009-11-12 16:01:48 -0800
committerrichard <none@none>2009-11-12 16:01:48 -0800
commit5a220b63ca3a485ac251f44f7bebf029a7670542 (patch)
tree77d3f99bf1f3160f8bf5e943256759749e6c4e99 /indra/newview/skins/default/textures
parent767e97d2b9db75ae55a123ffb9472f00a703fe56 (diff)
added comments to textures.xml
Diffstat (limited to 'indra/newview/skins/default/textures')
-rw-r--r--indra/newview/skins/default/textures/textures.xml30
1 files changed, 30 insertions, 0 deletions
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index eea2dfb1a1..4c272b6bb5 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -1,3 +1,33 @@
+<!--
+This file contains metadata about how to load, display, and scale textures for rendering in the UI.
+Images do *NOT* have to appear in this file in order to use them as textures in the UI...simply refer
+to them by filename (relative to textures directory).
+NOTE: if you want to reuse an image file with different metadata, simply create a new texture entry
+with the same filename but different name
+
+<texture
+ name="MyTexture" (mandatory)
+ - this is the name you reference the texture by in XUI. For example, <button image_unselected="MyTexture"/>
+ file_name="images/my_texture.png" (optional)
+ - this is the path to the actual file asset, relative to the current skins "textures" directory.
+ If not supplied, the filename will be taken from the texture name itself, "MyTexture" in this case.
+ NOTE: you need to provide an extension on the filename (".png", ".tga", ".jpg") for us to decode the image properly
+ preload="true" (optional, false by default)
+ - If true, we will attempt to load the image before displaying any UI.
+ If false, we will load in the background after initializing the UI.
+ use_mips="true" (currently unused)
+ scale.left="1"
+ scale.bottom="1"
+ scale.top="15"
+ scale.right="31"
+ - Specifies the segmentation for 9-slice image scaling. Specifically, the pixel offsets from the LOWER LEFT corner
+ that define the region of the image that is stretched to make the whole image fit in the required space.
+ In this example, if the source image is 32x16 pixels, we have defined a center region that starts one pixel up
+ and to the right from the bottom left corner and extends to 31 pixels right and 15 pixels up from the bottom left
+ corner. The end result is that the image will keep a 1 pixel border all around while stretching to fit the required
+ region.
+-->
+
<textures version="101">
<!-- Please add new files alphabetically to prevent merge conflicts. JC -->
<texture name="Accordion_ArrowClosed_Off" file_name="containers/Accordion_ArrowClosed_Off.png" preload="false" />