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authorBeq Janus <beqjanus@gmail.com>2024-08-12 19:01:34 +0100
committerGitHub <noreply@github.com>2024-08-12 21:01:34 +0300
commit50e05c70d38c0e9da654cbc0f1758809e7159744 (patch)
tree79466e50793a23e76d62f45a013a810f4019f64b /indra/newview/skins/default/textures/notify_caution_icon.tga
parentc1bc32ad42413342dfff396c7b37372619a03f72 (diff)
Interim fix for particles no longer rezzing properly. (#2227)
In a previous PR, I noted: Note this change moves the calcPixelArea() call to the top BEFORE we user getPixelArea(). Either that call is entirely redundant (i.e. if calc was called earlier in the frame) or we were using the stale pixelArea (one frame behind). If the former is true then it might be faster to just do an AABB frustum check. It turns out that by moving the calcPixelArea to the "correct place", we break the rezzing of particles which are then being downsampled as a result. Moving this back to the "incorrect" location undoes the immediate effect but this whole scenario may need to be re-examined.
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