diff options
author | Graham Madarasz <graham@lindenlab.com> | 2013-06-05 06:15:03 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-06-05 06:15:03 -0700 |
commit | db85ed33e03c81b69ec020f6daf302bc2478163e (patch) | |
tree | a2c47fdda14579beabf33a660b7c522076b93f33 /indra/newview/pipeline.h | |
parent | 50689a13baf07bcd68bfb77b111b066da972f076 (diff) | |
parent | edf0a0c7f5dcfee2010447bc877515b70d1b1059 (diff) |
MErge
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-x | indra/newview/pipeline.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index a8362953b4..2c023a6f70 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -188,21 +188,21 @@ public: void markMeshDirty(LLSpatialGroup* group); //get the object between start and end that's closest to start. - LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); // Something about these textures has changed. Dirty them. |