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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-02-19 17:29:48 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-02-19 17:29:48 +0200
commit847fd636cd5c1ae63dabfa76c3d1d0df36ddb9fa (patch)
tree6c9dcef59ca8b809ee87d565524f0262580c7bec /indra/newview/pipeline.h
parent483e85cbf31e08e3692d2fb267bdaacdd0ed38a4 (diff)
parent8c1f00eebc6863c39d0143aeb7e37c68459d454f (diff)
Merge branch release/2025.03
# Conflicts: # indra/newview/llmeshrepository.cpp # indra/newview/llmeshrepository.h
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5c9b95ef4a..315e38ed8c 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -337,6 +337,9 @@ public:
// should be called just before rendering pre-water alpha objects
void doWaterHaze();
+ // Generate the water exclusion surface mask.
+ void doWaterExclusionMask();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
void generateSunShadow(LLCamera& camera);
@@ -500,6 +503,7 @@ public:
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
+ RENDER_TYPE_WATEREXCLUSION = LLDrawPool::POOL_WATEREXCLUSION,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR,
@@ -714,6 +718,7 @@ public:
LLRenderTarget mSpotShadow[2];
LLRenderTarget mPbrBrdfLut;
+ LLRenderTarget mWaterExclusionMask;
// copy of the color/depth buffer just before gamma correction
// for use by SSR
@@ -953,6 +958,7 @@ protected:
LLDrawPool* mWLSkyPool = nullptr;
LLDrawPool* mPBROpaquePool = nullptr;
LLDrawPool* mPBRAlphaMaskPool = nullptr;
+ LLDrawPool* mWaterExclusionPool = nullptr;
// Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar