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author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-03-01 16:37:59 -0500 |
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committer | GitHub <noreply@github.com> | 2025-03-01 16:37:59 -0500 |
commit | 5d78ff48cb1f916180a2ffd10989eae50b81b4ec (patch) | |
tree | eb1f22ba21082efbb023b1b85468ed7923d519fb /indra/newview/pipeline.h | |
parent | 5aa359ed8d4d36e45c562cf56cb69580dc4236b4 (diff) | |
parent | 42ceac9695f7e098f15264977396a939c8ddfd23 (diff) |
Merge pull request #3634 from secondlife/release/2024.12-ForeverFPS
Update develop with ForeverFPS
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 5c9b95ef4a..315e38ed8c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -337,6 +337,9 @@ public: // should be called just before rendering pre-water alpha objects void doWaterHaze(); + // Generate the water exclusion surface mask. + void doWaterExclusionMask(); + void postDeferredGammaCorrect(LLRenderTarget* screen_target); void generateSunShadow(LLCamera& camera); @@ -500,6 +503,7 @@ public: RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR, RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh RENDER_TYPE_TREE = LLDrawPool::POOL_TREE, + RENDER_TYPE_WATEREXCLUSION = LLDrawPool::POOL_WATEREXCLUSION, RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR, @@ -714,6 +718,7 @@ public: LLRenderTarget mSpotShadow[2]; LLRenderTarget mPbrBrdfLut; + LLRenderTarget mWaterExclusionMask; // copy of the color/depth buffer just before gamma correction // for use by SSR @@ -953,6 +958,7 @@ protected: LLDrawPool* mWLSkyPool = nullptr; LLDrawPool* mPBROpaquePool = nullptr; LLDrawPool* mPBRAlphaMaskPool = nullptr; + LLDrawPool* mWaterExclusionPool = nullptr; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar |