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author | Dave Parks <davep@lindenlab.com> | 2013-06-04 10:56:49 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-06-04 10:56:49 -0500 |
commit | 3c2920297e261a4df429037c08eba3f10b16e8c7 (patch) | |
tree | 6dfb7733594798188076b22b4bb2ae4ddac9f996 /indra/newview/pipeline.h | |
parent | 7fa8c2313b47959ba8c0a40d92461f6892e0d0d3 (diff) | |
parent | 82bd96a61cb82f75dbb35b1a5e1d9e12eeeffc68 (diff) |
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-x | indra/newview/pipeline.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index a8362953b4..2c023a6f70 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -188,21 +188,21 @@ public: void markMeshDirty(LLSpatialGroup* group); //get the object between start and end that's closest to start. - LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); - LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); // Something about these textures has changed. Dirty them. |