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authorDave Parks <davep@lindenlab.com>2013-06-04 10:56:49 -0500
committerDave Parks <davep@lindenlab.com>2013-06-04 10:56:49 -0500
commit3c2920297e261a4df429037c08eba3f10b16e8c7 (patch)
tree6dfb7733594798188076b22b4bb2ae4ddac9f996 /indra/newview/pipeline.h
parent7fa8c2313b47959ba8c0a40d92461f6892e0d0d3 (diff)
parent82bd96a61cb82f75dbb35b1a5e1d9e12eeeffc68 (diff)
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-xindra/newview/pipeline.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index a8362953b4..2c023a6f70 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -188,21 +188,21 @@ public:
void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start.
- LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
// Something about these textures has changed. Dirty them.